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| {{Status|Canon}} | | {{Era|HCW|Post}} |
| [[File:HINF Intel5 Concord.jpg|thumb|300px|A planet wide TACMAP of [[Concord]], used by the [[UNSC Army]] during the [[Defense of Concord]].{{Ref/Reuse|S2StoryHub}}]]
| | A '''tactical map''' ('''TACMAP''') are virtualized maps utilized by personnel of the [[UNSC Armed Forces]]. TACMAPs display information on terrain and geography, provided by satellite imagery and topographic surveys. Accessible through [[data pad]]s or [[heads-up display]]s, these maps can be interfaced with navigation markers to identify targets, and relevant data can be shared through the [[UNSC battle network]].<ref name="fs2">''[[Halo: First Strike]]'', Chapter 2</ref> A unit's TACMAP is maintained by an intelligence [[squad]], responsible for gathering new data with reconnaissance [[drone]]s and establishing TACMAP linkups to HUDs.<ref name="fs9">''[[Halo: Silent Storm]]'', Chapter 8</ref> |
| A '''tactical map''' ('''TACMAP''') are virtualized maps utilized by personnel of the [[United Nations Space Command]] armed forces.{{Ref/Novel|Id=fs2|Halo: First Strike|Chapter=2}} | |
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| ==Overview== | | TACMAP can be used to identify allies and squadmates,<ref name="goopro">''[[Halo: Ghosts of Onyx]]'', Prologue</ref> with teammates transmitting their locating to their unit through TACMAP.<ref>''[[Halo: Last Light]]'', Chapter 15</ref> Hostiles appear through TACMAP in the form of red ovals.<ref name="goopro"/> Mission objectives are also stored with TACMAP.<ref>''Halo: Silent Storm'', Chapter 2</ref> TACMAPs are primarily used by [[Spartans]], integrated into the HUD interface of the [[MJOLNIR Powered Assault Armor]] or [[Semi-Powered Infiltration Armor]].<ref name="fs9"/><ref name="goopro"/> A similar navigation feature can also be used by the [[Orbital Drop Shock Trooper]]s, as a component of the [[Visual Intelligence System, Reconnaissance|VISR system]] in their [[ODST Ballistic Battle Armor|armor]].<ref>''[[Halo 3: ODST]]''</ref> |
| TACMAPs display information on terrain and geography, provided by satellite imagery and topographic surveys. Accessible through [[data pad]]s or [[heads-up display]]s, these maps can be interfaced with navigation markers to identify targets, and relevant data can be shared through the [[UNSC battle network]].{{Ref/Reuse|fs2}} A unit's TACMAP is maintained by an intelligence [[squad]], responsible for gathering new data with reconnaissance [[drone]]s and establishing TACMAP linkups to HUDs.{{Ref/Novel|Id=fs9|Halo: Silent Storm|Chapter=8}} | |
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| TACMAP can be used to identify allies and squadmates,{{Ref/Novel|Id=goopro|Halo: Ghosts of Onyx|Section=Prologue}} with teammates transmitting their locating to their unit through TACMAP.{{Ref/Novel|Halo: Last Light|Chapter=15}} Hostiles appear through TACMAP in the form of red ovals.{{Ref/Reuse|goopro}} Mission objectives are also stored with TACMAP.{{Ref/Novel|Halo: Silent Storm|Chapter=2}} TACMAPs are primarily used by [[Spartans]], integrated into the HUD interface of the [[MJOLNIR Powered Assault Armor]] or [[Semi-Powered Infiltration Armor]].{{Ref/Reuse|fs9}}{{Ref/Reuse|goopro}} A similar navigation feature can also be used by the [[Orbital Drop Shock Trooper]]s, as a component of the [[Visual Intelligence System, Reconnaissance|VISR system]] in their [[ODST Ballistic Battle Armor|armor]].{{Ref/Game|Id=odst|Halo 3: ODST}}
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| The scale of the TACMAP can be anywhere from a district of a [[city]]{{Ref/Reuse|odst}} to a whole [[planet]].{{Ref/Site|Id=S2StoryHub|URL=https://www.halowaypoint.com/en-ca/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|Detail=Season 02 Lone Wolves - Story & Intel|D=04|M=10|Y=2022}}
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| ==Gameplay==
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| [[File:HINF Pre-Release TACMAP.png|thumb|250px|The TACMAP used on the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]].]]
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| ===''Halo 3: ODST''===
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| In [[campaign]] and [[Firefight]], the TACMAP is available on the "NAV" tab in the [[Visual Intelligence System, Reconnaissance|VISR]] database. Players can use the TACMAP to locate objectives and beacons in each level. The TACMAP provides real-time location of enemies (shown as red dots) and other players (shown as green dots) on the map. In campaign, players can place a waypoint on the TACMAP, and its location would also appear on the HUD's compass during gameplay.
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| ===''Halo Infinite''===
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| {{Expand-section}}
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| {{Clear}}
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| ==Gallery== | | ==Gallery== |
| ===Concept art===
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| <gallery>
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| File:HINF Concept TACMAP1.jpg|Early concept exploration of the TACMAP in ''[[Halo Infinite]]''.
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| File:HINF Concept TACMAP2.jpg|More early concept exploration.
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| File:HINF Concept TACMAP3.jpg|More early concept exploration.
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| File:HINF Concept TACMAP4.jpg|More early concept exploration.
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| File:HINF Concept TACMAP16.jpg|Early concept exploration of an overlay for the TACMAP.
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| File:HINF Concept TACMAP6.jpg|Concept exploration of terrain.
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| File:HINF Concept TACMAP10.jpg|More concept exploration of terrain.
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| File:HINF Concept TACMAP8.jpg|Concept exploration of terrain featuring [[Forerunner]] structures.
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| File:HINF Concept TACMAP11.jpg|More concept exploration of terrain.
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| File:HINF Concept TACMAP13.jpg|The previous concept with UI overlay. Curiously, it describes the location as being [[Installation 06]].
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| File:HINF Concept TACMAP5.jpg|More concept exploration of terrain for the TACMAP.
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| File:HINF Concept TACMAP14.jpg|The previous concept with UI overlay describing mission objectives.
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| File:HINF Concept TACMAP15.jpg|The previous concept again with another variation of UI overlay.
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| File:HINF Concept TACMAP7.jpg|Concept exploration of icons representing location held by the [[Banished]].
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| File:HINF Concept TACMAP12.jpg|More concept exploration of icons representing the Banished.
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| File:HINF Concept TACMAP9.jpg|Concept exploration of explored and unexplored regions on the TACMAP.
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| File:HINF Concept TACMAP17.jpg|Concept exploration of a region both with and without the [[Wikipedia:Fog of war#In video games|fog of war]].
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| </gallery>
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| ===Screenshots===
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| <gallery> | | <gallery> |
| File:VISR Database.jpg|The TACMAP provided to [[ODST]]s via their [[VISR|VISR system]] in ''Halo 3: ODST''.
| | File:HINF XGS2020 TACMAP.png|TACMAP as seen in the [[Halo Infinite Campaign Gameplay Premiere]]. |
| File:HINF XGS2020 TACMAP.png|An early build of the TACMAP in the [[Halo Infinite Campaign Gameplay Premiere|''Halo Infinite'' Campaign Gameplay Premiere]]. | | File:HINF_XGS2020_TACMAP_2.png|TACMAP as seen in the [[Halo Infinite Campaign Gameplay Premiere]]. |
| File:HINF_XGS2020_TACMAP_2.png|An early build of the TACMAP in the ''Halo Infinite'' Campaign Gameplay Premiere. | | File:HINF XGS 2020 TACMAP full.png|UI-less version of the TACMAP as seen in the ''Halo Infinite'' Campaign gameplay premiere. |
| File:HINF XGS 2020 TACMAP full.png|UI-less version of the TACMAP in the ''Halo Infinite'' Campaign Gameplay Premiere. | | File:VISR Database.jpg|The TACMAP provided to [[ODST]]s via their [[VISR|VISR system]]. |
| </gallery> | | </gallery> |
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| *''[[Halo: First Strike]]'' {{1st}} | | *''[[Halo: First Strike]]'' {{1st}} |
| *''[[Halo: Ghosts of Onyx]]'' | | *''[[Halo: Ghosts of Onyx]]'' |
| *''[[Halo 3: ODST]]''
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| *''[[Halo: Last Light]]'' | | *''[[Halo: Last Light]]'' |
| *''[[Halo: Retribution]]'' | | *''[[Halo: Retribution]]'' |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| [[Category:UNSC technology]] | | [[Category:UNSC technology]] |
| [[Category:Navigation]] | | [[Category:Navigation]] |