Editing Super bouncing

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{{Status|Gameplay}}
{{Era|RW}}
'''Super bouncing''' is a ''[[Halo 2]]'' [[Glitches|glitch]] used by players to jump to incredible heights. The glitch involves the exploitation of terrain flaws and crouching. This glitch is only possible on the Xbox version of Halo 2. It has been removed from the PC version.<ref>[http://www.gamefaqs.com/boards/genmessage.php?board=932095&topic=50725375 Gamefaqs]</ref>
'''Super Bouncing''' is a ''[[Halo 2]]'' [[Glitches|glitch]] used by players to jump to incredible heights. The glitch involves the exploitation of terrain flaws and crouching. This glitch is only possible on the Xbox version of Halo 2. It has been removed from the PC version.<ref>[http://www.gamefaqs.com/boards/genmessage.php?board=932095&topic=50725375 Gamefaqs]</ref>


The term "superjumping" is sometimes misused and applied to this subject, "superjumping" typically refers to someone who can jump high by utilizing [[Modding|modifications]] or other outside systems to alter the game.
The term "superjumping" is sometimes misused and applied to this subject, "superjumping" typically refers to someone who can jump high by utilizing [[Modding|modifications]] or other outside systems to alter the game.
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== A Typical Super Bounce ==
== A Typical Super Bounce ==
To perform a super bounce, a player must trigger a crouching glitch.<ref>[http://www.youtube.com/watch?v=aaz7taE1yNY '''YouTube:''' Halo 2 Super bouncing Tutorial]</ref> After the glitch has been triggered, they should run around and find any kind of polygon seam. It need not be a sharp edge or corner; any "line" between surfaces will do. The player should then jump and land directly on this "line". When they land, they will be launched into the air.
To perform a super bounce, a player must trigger a crouching glitch.<ref>[http://www.youtube.com/watch?v=aaz7taE1yNY '''YouTube:''' Halo 2 Super Bouncing Tutorial]</ref> After the glitch has been triggered, they should run around and find any kind of polygon seam. It need not be a sharp edge or corner; any "line" between surfaces will do. The player should then jump and land directly on this "line". When they land, they will be launched into the air.


The crouching glitch appears to alter or affect the player's physics, such that when they jump onto the polygon seam, they sink into the level. The game corrects this by applying a large amount of force (an [[Wikipedia:impulse|impulse]]) to the player's model.{{Ref/Note|Collision-related physics as they are implemented in video games are executed in three stages. The first stage is detection: the physics engine must know when two objects collide. However, knowing is not enough -- by the time the collision is detected, the two objects will likely be intersecting. The game engine must fix this problem, and extricate the objects from one another; this would be the second stage. A typical solution to this problem is to very briefly apply a massive amount of force (commonly called an "impulse") to free the objects from one another. After that, there is the third stage, whose effects are actually perceptible; here, the computer "bounces" the objects off of each other, applying the appropriate amount of deformations, friction, etc.<br>When this glitch happens, the player is significantly embedded into the level geometry. Because they are intersecting the geometry a lot, an ''extremely'' massive amount of force (as opposed to a regularly massive amount of force) must be applied. This force has the side-effect of affecting the player's momentum, such that the player continues to move out of the surface and into the air.}} However, this has the unwanted side-effect of launching the player into the air (due to the massive amount of force required to free the player from the level geometry).
The crouching glitch appears to alter or affect the player's physics, such that when they jump onto the polygon seam, they sink into the level. The game corrects this by applying a large amount of force (an [[Wikipedia:impulse|impulse]]) to the player's model.{{Ref/Note|Collision-related physics as they are implemented in video games are executed in three stages. The first stage is detection: the physics engine must know when two objects collide. However, knowing is not enough -- by the time the collision is detected, the two objects will likely be intersecting. The game engine must fix this problem, and extricate the objects from one another; this would be the second stage. A typical solution to this problem is to very briefly apply a massive amount of force (commonly called an "impulse") to free the objects from one another. After that, there is the third stage, whose effects are actually perceptible; here, the computer "bounces" the objects off of each other, applying the appropriate amount of deformations, friction, etc.<br>When this glitch happens, the player is significantly embedded into the level geometry. Because they are intersecting the geometry a lot, an ''extremely'' massive amount of force (as opposed to a regularly massive amount of force) must be applied. This force has the side-effect of affecting the player's momentum, such that the player continues to move out of the surface and into the air.}} However, this has the unwanted side-effect of launching the player into the air (due to the massive amount of force required to free the player from the level geometry).
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=== Coagulation ===
=== Coagulation ===
[[File:Halo2SuperBounce.jpg|thumb|The small alcove where the crouching glitch occurs.]]
[[File:Halo2SuperBounce.jpg|thumb|right|The small alcove where the crouching glitch occurs.]]
In [[Coagulation]], travel to either Red or Blue Base, and go up the ramp located in the back of the base. To your left, you should see a small hole. You will have to [[Crouch jumping|jump, and then crouch while in mid-air]] to enter the hole. Once inside, continue to crouch and move forward. After a few seconds, un-crouch, and after a few more seconds, press '''A''' to jump out of the hole. Just before you land, release the analog stick (stop moving). If done properly, the glitch will launch you into the air.
In [[Coagulation]], travel to either Red or Blue Base, and go up the ramp located in the back of the base. To your left, you should see a small hole. You will have to [[Crouch jumping|jump, and then crouch while in mid-air]] to enter the hole. Once inside, continue to crouch and move forward. After a few seconds, un-crouch, and after a few more seconds, press '''A''' to jump out of the hole. Just before you land, release the analog stick (stop moving). If done properly, the glitch will launch you into the air.


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