Editing Super Sentinel

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{{Status|Canon}}
{{era|Forerunner|HCW}}
{{Forerunner infobox
{{Forerunner Infobox
|name= Super Sentinel
|name= Super Sentinel
|image= [[File:HW SuperSentinelCloseup.png|300px]]
|image= [[File:Forerunner Sentinel Boss.jpg|350px]]
|role= Support
|role= Support
|size= Several times the size of an [[Aggressor Sentinel]]
|size= Several times the size of an [[Aggressor Sentinel]]
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|armor=Shields
|armor=Shields
}}
}}
The '''Super Sentinel''' is a [[Forerunner]] [[Sentinel]] variant that is considerably larger than standard [[Aggressor Sentinel]]s. Like the [[Enforcer Sentinel]]s, they are deployed to combat large [[Flood]] outbreaks, or other considerable threats.{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/maps/GlacialRavine.aspx|Site=Official Halo Wars Community Site|Page=Glacial Ravine 3v3|D=06|M=07|Y=2011|LocalArchive=Archive:Halowars.com/Skirmish_Maps/3v3_Maps#Glacial_Ravine_3v3}}{{Ref/Game|Id=gameplay|HW|Super Sentinel in-game unit}}
The '''Super Sentinel'''<ref name="wars">'''Halo Wars'''</ref><ref name="ensemble">[http://www.halowars.com/GameInfo/maps/GlacialRavine.aspx '''Halowars.com''': ''Glacial Ravine 3v3'']</ref> is a [[Sentinel]] variant that is considerably larger than standard [[Aggressor Sentinel]]s. Like the [[Enforcer]]s, they are only used to combat large [[Flood]] outbreaks, or other considerable threats.  


==Operational history==
==Operational history==
Super Sentinels were present during the [[Battle of Trove|Battle]] of [[Trove]] in [[2531]]. They were activated when the [[shield world]]'s [[Unidentified ancilla (Shield World 0459)|artificial intelligence]] autonomously initiated "Stage 3 Defense Protocols", after large numbers of Flood forms, along with [[Covenant Empire|Covenant]] forces and the crew of the {{UNSCShip|Spirit of Fire}}, were detected. Super Sentinels, along with other Sentinel variants, were tasked with eliminating these targets.{{Ref/Level|HW|Cleansing}} Additional Super Sentinels were defending the [[door interlock]] during the final stages of the battle. All Super Sentinels on Trove were most likely destroyed along with the entire installation when the star within it went [[supernova]].{{Ref/Level|HW|Escape (Halo Wars level)|Escape}}
Super Sentinels were present during the [[Battle of Shield 0459]]. They were activated when [[Shield 0459]]'s [[Unnamed Forerunner AI|artificial intelligence]] autonomously initiated "Stage 3 Defense Protocols", after large numbers of Flood forms, along with [[Covenant Empire|Covenant]] forces and the crew of the {{UNSCship|Spirit of Fire}}, were detected. The Watchers were tasked with eliminating these targets. These Sentinels on the [[shield world]] were most likely destroyed along with the entire installation when the star within it went [[supernova]].


==In-game information==
==Gameplay==
===''Halo Wars''===
[[File:Super_Sentinel.jpg|150px|left|thumb|The {{PAGENAME}} in Halo Wars.]]
The Super Sentinel appears in ''[[Halo Wars]]'', and serves as a Forerunner "Combat Support" unit. It attacks with a beam of energy that temporarily prevents an enemy ground unit from attacking while reducing its movement speed. However, the beam does not do much damage by itself.{{Ref/Reuse|gameplay}}
They are available as a support unit in ''[[Halo Wars]]''. They, like regular Aggressors, are built at the [[Sentinel Shop]]. Intended to support anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require Aggressor escorts for aerial protection.<ref name="wars"/>
*'''Super Sentinel:''' The Forerunner Super Sentinel has the unique ability to slow down enemy units while preempting their attacks.
**'''Cost:''' {{HWPop|2}}, {{HWTech|2}}, {{HWResources|250}}
**'''Purchase cooldown:''' 30 seconds


Like [[Aggressor Sentinel]]s, Super Sentinels are built at the [[Sentinel factory]], which appears on the Skirmish maps [[Repository]] and [[Glacial Ravine]]. Intended to support anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require Aggressor escorts for aerial protection. On the Skirmish map [[Labyrinth]], the two [[Forerunner fort]]s at the center of the map are each defended by two Aggressor Sentinels and one Super Sentinel; this marks the only map in which the Super Sentinel appears as a neutral enemy.{{Ref/Reuse|gameplay}}
They cost 250 [[resources]] and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.
 
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HW SuperSentinels.png|Two Super Sentinels in campaign.
HW_SuperSentinelFiring.png|A damaged Super Sentinel firing its beam weapon.
File:HW SuperSentinelDamaged.png|A Super Sentinel heavily damaged by a [[Shua'ee-pattern Locust|Locust]]'s [[focus cannon]].
File:HW SuperSentinelDestroyed.png|A destroyed Super Sentinel plummeting to the ground.
File:HW SuperSentinel.png|A neutral Super Sentinel in Skirmish.
File:HW SuperSentinelNeutralDamaged.png|A damaged neutral Super Sentinel in Skirmish.
File:HW-SuperSentinel.png|Top-down view of a Super Sentinel in Skirmish.
File:Super_Sentinel.jpg|In-game screenshot of the Super Sentinel in Skirmish.
HW SuperSentinelMoving.png|A Super Sentinel moving, as indicated by its wings being spread open.
</gallery>
 
==List of appearances==
*''[[Halo Wars]]'' {{1st}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
{{Forerunner|sentinel}}


[[Category:Sentinels]]
{{Forerunner2}}
[[Category:Forerunner technology]]

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