Editing Striker Sidekick
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|weight= | |weight= | ||
|ammotype=[[M135 10x31mm SAP]]{{Ref/Book|Id=Enc22|Enc22|Page=166}} | |ammotype=[[M135 10x31mm SAP]]{{Ref/Book|Id=Enc22|Enc22|Page=166}} | ||
|feed=14-round detachable box magazine{{Ref/Reuse|Enc22}} | |feed=14-round detachable box magazine{{Ref/Reuse|Enc22}} | ||
|operation= | |operation= | ||
|rate=Semi-automatic{{Ref/Reuse|Enc22}}{{Ref/Reuse|gameplay}} | |rate=Semi-automatic{{Ref/Reuse|Enc22}}{{Ref/Reuse|gameplay}} | ||
|velocity= | |velocity= | ||
|range=Close-to-medium{{Ref/Reuse|gameplay}} | |range=Close-to-medium{{Ref/Reuse|gameplay}} | ||
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==In-game information== | ==In-game information== | ||
In campaign, the Striker Sidekick is a [[ | In campaign, the Striker Sidekick is a [[Special weapons (Halo Infinite)|special weapon]] awarded to the player in the [[Forward Operating Base]] progression system upon reaching 2,200 [[Valor]]. It has an increased magazine size of 14 rounds, which can kill in a minimum of five shots. The weapon has reduced bloom at the cost of higher recoil.{{Ref/Reuse|gameplay}} | ||
In multiplayer, when players pick up or spawn with the Striker Sidekick, their [[Weapon customization|customization options]] are automatically applied to the weapon model, and the unique appearance of the Striker Sidekick is lost. | In multiplayer, when players pick up or spawn with the Striker Sidekick, their [[Weapon customization|customization options]] are automatically applied to the weapon model, and the unique appearance of the Striker Sidekick is lost. |