Editing Stim-pack
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
Stim-packs see use in both the military and [[civilian]] fields. They are commonly employed as standard-issue equipment in the [[ | Stim-packs see use in both the military and [[civilian]] fields. They are commonly employed as standard-issue equipment in the [[UNSC Armed Forces]], especially by [[UNSC Special Forces|special forces]] troops who often had to fight for multiple days at a time. The [[Militia of Mesra]], however, had an extreme aversion to the use of stims, and the suggestion they were using them was something considered deeply offensive.{{Ref/Novel|Id=HO1|Oblv|Chapter=1}} | ||
In the civilian world, stim-pack usage is considered a form of cheating. In one instance, the winners of the [[2549]] [[Tantalus 10,000]] race had their victory disqualified after it being revealed they had used stimulants to achieve victory, with the victory instead going to runner-up [[Bella Disztl]].{{Ref/Novel|HSOR|Chapter=8}}{{Ref/Novel|HSOR|Chapter=15}} | In the civilian world, stim-pack usage is considered a form of cheating. In one instance, the winners of the [[2549]] [[Tantalus 10,000]] race had their victory disqualified after it being revealed they had used stimulants to achieve victory, with the victory instead going to runner-up [[Bella Disztl]].{{Ref/Novel|HSOR|Chapter=8}}{{Ref/Novel|HSOR|Chapter=15}} | ||
Line 10: | Line 10: | ||
==Effects== | ==Effects== | ||
Stimulants are designed to wake-up the user.{{Ref/Novel|Id=HTF6|HTF|Chapter=6}}{{Ref/Novel|Id=HTF9|HTF|Chapter=9}} They counter effects of sleep deprivation by temporarily increasing the signal-carrying capacity of the brain's synapses. A common sign of stim-pack overload is for a soldier to be focus-locked on a specific and pointless goal.{{Ref/Reuse|HO1}} | Stimulants are designed to wake-up the user.{{Ref/Novel|Id=HTF6|HTF|Chapter=6}}{{Ref/Novel|Id=HTF9|HTF|Chapter=9}} They counter effects of sleep deprivation by temporarily increasing the signal-carrying capacity of the brain's synapses. A common sign of stim-pack overload is for a soldier to be focus-locked on a specific and pointless goal.{{Ref/Reuse|HO1}} | ||
Stimulants can be used to quickly wake a subject from [[Cryonics|cryogenic]] stasis. In one case, John-117 was given a "double dose of the wake-up stim" while awakening aboard {{UNSCShip|Pillar of Autumn}} to quickly prepare for combat.{{Ref/Level|HCE|The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn}} After four days of straight fighting during the [[Battle of Installation 04]], even the Master Chief relied on stims to get him through while fighting the [[Flood]] in the [[Library]].{{Ref/Reuse|HTF6}}{{Ref/Reuse|HTF9}} | Stimulants can be used to quickly wake a subject from [[Cryonics|cryogenic]] stasis. In one case, John-117 was given a "double dose of the wake-up stim" while awakening aboard {{UNSCShip|Pillar of Autumn}} to quickly prepare for combat.{{Ref/Level|HCE|The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn}} After four days of straight fighting during the [[Battle of Installation 04]], even the Master Chief relied on stims to get him through while fighting the [[Flood]] in the [[Library]].{{Ref/Reuse|HTF6}}{{Ref/Reuse|HTF9}} | ||
Line 21: | Line 17: | ||
*''[[Halo: The Flood]]'' {{1st}} | *''[[Halo: The Flood]]'' {{1st}} | ||
*''[[Halo: Combat Evolved Anniversary]]'' {{Mo}} | *''[[Halo: Combat Evolved Anniversary]]'' {{Mo}} | ||
*''[[Halo: Oblivion]]'' {{Mo}} | *''[[Halo: Oblivion]]'' {{Mo}} | ||
*''[[Halo: Shadows of Reach]]'' {{Mo}} | *''[[Halo: Shadows of Reach]]'' {{Mo}} | ||
Line 29: | Line 24: | ||
[[Category:Drugs]] | [[Category:Drugs]] | ||