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{{Status|Gameplay}}
{{era|H3}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=H3
|name=Standoff
|name=Standoff
|image=[[File:Standoffoverview.jpg|300px]]
|image=[[Image:Standoff.jpg|300px]]
|game=''[[Halo 3]]''
|game=[[Halo 3]]
|devname=<code>bunkerworld</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\bunkerworld\bunkerworld.scenario}}
|location=[[Earth]]
|map=War Games Map_Set/: 550-7{{Ref/Site|Id=lore|URL=https://www.halowaypoint.com/en-us/universe/locations/earth|Site=Halo Waypoint|Section=Universe, Locations|Page=Earth|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/locations/earth.html}}
|location=[[Kupiga Simu]], [[Africa]], [[Earth]]{{Ref/Reuse|lore}}
|terrain=Savannah
|terrain=Savannah
|symmetry=Semi-symmetrical
|weapons=*[[Rocket Launcher]]
|playernumber=4-12
*[[Spartan Laser]]
|gametypes=*[[Team Slayer]]
*[[Battle Rifle]]
*[[Multi Flag CTF]]
*[[Shotgun]]
*[[AIE-486H Heavy Machinegun]]
*[[Needler]]
*[[Plasma Pistol]]
*[[Mauler]]
*[[Assault Rifle]]
*[[Spiker]]
*[[Brute Shot]]
*[[Fragmentation Grenades]]
*[[Plasma Grenades]]
|vehicles=*[[Mongoose]]
*[[Warthog]]
|equipment=*[[Bubble Shield]]
*[[Power Drainer]]
*[[Active Camo]]
|gametypes=*[[Slayer]]
*[[Assault]]
*[[Assault]]
*[[VIP]]
*[[CTF]]
|playernumber=8-12
}}
}}
{{Article quote|Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response.}}
<center> {{Article Quote|Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response.}}</center>
'''Standoff''' is a [[Halo 3]] [[multiplayer]] map released through downloadable content on December 11, 2007. Widely billed as the spiritual successor to [[Blood Gulch]] and [[Coagulation]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area, with larger, more labyrinthine bases. It also has a similar division of power [[weapons]], with both sides starting with [[Rocket Launchers]]. Each base has quick access to a [[warthog]] out front,<ref>http://nikon.bungie.org/bwu/index.html?item=154</ref> and a [[Spartan Laser]] in the middle. Ideal for large objective games, Standoff was formerly known as Jodrell Bank. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, England.
As revealed in the RvB video, d.i.y, the bases will have a switch that opens up windows on the bases, and a "rear entrance."


'''Standoff''' is a ''[[Halo 3]]'' [[multiplayer]] map released as part of the [[Heroic Map Pack]] on [[2007|December 11, 2007]], and later included in ''[[Halo Online]]'' under the name '''Closed Area'''.
The map is set on a peninsula surrounded by cliffs on three sides and on the fourth there is a single gate, because of the large satellite dishes in the distance and many signs in this area is presumed to be a UNSC communications center and a highly secure facility.
There are three missile silos in three edges of the map with the two large bases on either side of them and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire.


==Universe and lore==
The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In Capture the Flag games and Assault this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective.
{{Main|Kupiga Simu}}
On top of the bases are several fortifications along with Mongooses and a single Machine Gun Turret behind sandbags, these serve to discourage attackers along with the presence of the Spartan Laser.
Standoff is set in and around Kupiga Simu, a UNSC [[military base]] located in the [[East African Protectorate]]. The base was formerly designed for communications but has been repurposed for the launch of [[nuclear weapon|ICBM]]s.{{Ref/Reuse|lore}}
[[Image:H3_DLC_Standoff_Environment-03-1-.jpg|200px|thumb|right| The exterior envrioment of Standoff.]]
There are two active camo power ups on this map both near each teams rocket launcher, used effectivly one can get in to a base take everyone out and get the objective in or out. Note that the rockets have been reduced to one clip in order to make the map more balanced. The two base each contain battle rifles, grenades, a brute shot, a mauler, an assault rifle, and a shotgun. There are also two needlers near the bubble shield (one for each missle silo) and a few spikers scattered around the map.


==Overview==
===Layout===
Widely billed as a spiritual successor to maps such as [[Blood Gulch]] and [[Coagulation]], as well as [[Battle Creek]] and [[Beaver Creek]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power [[weapons]], with both sides having access to [[M41 SPNKR|rocket launchers]]. Each base has quick access to a [[M12 Warthog|Warthog]] out front,{{Ref/Site|URL=http://nikon.bungie.org/bwu/index.html?item=154|Site=halo.bungie.org|Page=Bungie Weekly Update 11/16/07}} and a [[M6 Spartan Laser|Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games.


The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road.


There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire.
==Trivia==


The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In [[Capture the Flag]] games and [[Assault]], this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door, or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective.
*[[Bungie]] has said that there will be a Special Secret [[Forge]] Item that players can use on this map. The item has been confirmed to be a [[Soccer Ball (Forge Item)|Soccer Ball]], but it is included on all of the new maps, not exclusive to Standoff.
*Looking at the scenery in the distance (specifically the radio antennae on the hills towards the moon), this map appears to be in the same general region as [[High Ground]].
*The map was codenamed Bunker World and Jodrell Bank (in reference to the satellite dishes) by Bungie.
*The closest satellite dish moves every now and then.
*This level does not contain the [[Sniper Rifle]] in default settings. The only other map without a sniper as default is Epitaph.
*There are two easter eggs in Standoff: Chris Carney's face is on the moon if you can zoom into it close enough, and a man in khaki shorts and a blue t-shirt is on a far-right background satellite dish.
*There are birds that fly overhead on this map that appear to be some form of [[Swallow(species)|swallow]].
*As a UNSC [[Intercontinental Ballistic Missile]] Base, missiles can be seen launched from other bases in the hills, fly overhead, and disappear behind the hills on the opposite side of the map from their launch site.
*When the bunkers windows are open if you look on the screen that says perimeter breached there is a seventh column in the middle of the screen.
*if you look at a sign near the missle silos it says "DANGER HEAT VENTS if you can read this you are too close"


On top of the bases are several fortifications along with [[M274 Mongoose|Mongooses]] and a single [[AIE-486H machine gun|machine gun turret]] behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser.


There is also an [[Active camouflage|active camo]] power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[BR55HB battle rifle|battle rifle]], an [[M7 SMG|SMG]], [[grenade]]s, a [[Type-25 Brute Shot|Brute Shot]], a [[Type-52 Mauler|Mauler]], an [[MA5C assault rifle|assault rifle]], a [[M6G magnum|magnum]], and a [[M90 shotgun|shotgun]]. There are also two [[Type-33 needler|needlers]] near the [[Z-4190 bubble shield|bubble shield]] (one for each missile silo) and a few [[Paegaas Workshop Spiker|Spikers]] scattered around the map.


<gallery>
File:HMCC H3 Standoff Map.png|Standoff Map.
File:Standoff123.jpg|A view of Standoff from above.
</gallery>


===Strategies===
[[Image:Standoff123.jpg|left|thumb|200px|Top View of Standoff]]
<!--This section is for strategies, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too.
*A risky tactic is to drive the Warthog and open fire at the players attempting to grab the Laser. Watch out for players wielding the rockets or [[power drain]].
*If playing [[Team Snipers]], try to crouch and hide in dark areas so many people can't see you.
*Warthogs are key to this game. There is one at each base, and if you get in it from the start, you have to be wary of the Spartan Laser and rocket launchers. However, having a Warthog is a great advantage for your team, even though it is risky.
*Picking up the Active Camouflage at the start of the level and having your teammates hold off the enemy, and keeping them on their half of the map can make it an easy grab for the Spartan Laser in the center, considering there is a popular tactic to pick up the Warthog at the start of the game and charge for the Spartan Laser spawn point. Also, using this in conjunction with rockets makes this an effective way to remove attacking Warthogs and, possibly, the other invisible player trying to secure the Laser.
*Randomly throwing [[Anskum-pattern plasma grenade|plasma grenades]] toward the enemy base can get you a stick, if you're really lucky.
*The rocks in the center not only provide good cover but also are easy to get up on, which makes them a good viewpoint.
*In an objective game, if you are up for a suicide objective, grab a Mongoose and run to the opposing team's base, open the door, grab the flag, and escape through the entrance you just opened. From there you can pick up an active camo and run to your base to score, or you can just wait for an ally to come pick you up.
*Enemy Warthogs can be easily outmaneuvered on this map. The Brute Shot can flip it and you can bombard the crew with grenades. This not only kills the enemy, but also destroys the Warthog.
*The radar detects moving players on the roof of the base as well. Be aware of this and don't fool yourself if you're defending your base.
*Keep the doors to your base shut, as it reduces the number of ways the enemy can enter and exit. Open the other team's door so your team can enter.
*A pair of SMGs spawn at each base. When dual-wielded, even shotgun users will be in jeopardy.
*An easy-access shotgun at the start means a good defense if used in objective games, plus plasma grenades spawning near the entrance help take out the vehicles entering through the front entrance.
*Note that the switch in the base opens the windows and doors. It may give you a better view out of the base, but it also gives you more areas to defend, so it is best to prevent the switch from being flipped at your base and open their doors.
*A common strategy on this map is to camp near the switch once the doors are open to kill anyone trying to sneak into the base. Counter this strategy by throwing grenades through the windows to deter campers.
*Have multiple players go through different entrances at once. It will be difficult for campers to kill all of your teammates when you all attack at once.
*The center is a hotspot for grenades to be thrown. If you are willing to go through the center, be sure to bring a bubble shield.
*If you are getting the enemy flag, throw a bubble shield down and grab the flag. You can get a couple of melee kills and buy time for someone to arrive in a Mongoose or Warthog.
*If you can, try to get both of the Warthogs, as it can be devastating for the enemy.
*Sometimes, using a Warthog to transport the flag carrier can get everyone killed, have the Warthog cause havoc at the enemy base so the flag carrier can run away on foot or escape in an allied Mongoose.
*In CTF, try to open the back entrance to the base to get the flag, as there will be more ground to cover, meaning fewer enemies near the flag.
*There are numerous battle rifles on the map. Try to take advantage of it, as there are no [[sniper rifle]]s on the map.
*Camping can be extremely effective inside the bases and the numerous hallways.
*If done correctly, a player can throw a plasma grenade (spawns near the camo) between the enemy's turret and fusion coils.
*A player can also throw a plasma grenade from the front entrance over just behind the enemy's Warthog.
*Using a battle rifle, you can shoot the two [[fusion coil]]s near the turret. A quick headshot will kill the person manning the turret.
*If an enemy Warthog comes from the cliff side of the base, get a Brute Shot and flip the vehicle off the cliff for an embarrassing kill (or kills).
*If you are playing Rockets, this is one of the few maps (if not the only map) where firing rockets randomly at the enemy's base is effective.
*When using the Warthog, don't cut through the middle of the map, as it poses the danger of getting stuck or possibly boarded. Follow a long, circular looping pattern around the back upper part of the bases. This helps counter anyone using the turrets, and you will frequently catch the opposite team off guard as they leave their base.
*The turret is an excellent defense against attackers that are coming in front of the base. This also makes you a target for someone with a Laser, so be sure to detach or get away.
*Each base has a surprisingly good arsenal of weapons for defending the base. There is a shotgun outside next to the Warthog, an SMG near the door of the flag room, a Mauler in the lower bunker room of the base, as well as a [[Type-25 plasma pistol|plasma pistol]] and power drain for effectively taking out vehicles, a Brute Shot outside on a rock, and the many battle rifles that surround the bases.
*If you have the flag, move around the outskirts of the map, because many players expect you to go through the center.
*A very efficient way to attack a base is to throw a power drain inside the objective room and rush inside or throw a few grenades. Make sure that the power drain has blown up before you enter or you will suffer as well.
*For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill.
*If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag.


==Remakes==
==Sources==
Standoff was remade as [[Deadlock]] in [[Forge]] for ''[[Halo 5: Guardians]]''.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek|Site=Halo Waypoint|Section=Halo Community Update|Page=November Sneak Peek}}
<references/>
 
==Forge==
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*Adding other vehicles on Standoff helps to pick up the pace on objective games, another Warthog for each base can be considered a positive change for this, as it encourages more teamwork and more vehicular combat.
*Adding man cannons like on Valhalla to each of the bases will greatly speed up the game, as it allows fast transportation to the other side, and, on occasion, can be used to as a fast escape route.
*In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game.
*Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team.
 
==Production notes==
Standoff was code named ''Jodrell Bank'' during its production. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, [[United Kingdom]].{{Citation needed}}
 
When viewing the game viewer on Bungie.net, Standoff's cameras have most textures missing from them, and the surroundings are completely different than the ones in game. The cameras seem to be from before the map's release, before the finishing textures were placed in their spots.{{Citation needed}}
 
Standoff was a map considered for remake in ''[[Halo 4]]''{{'}}s DLC, though was ultimately one of a number of [[Cut Halo 4 levels|rejected maps]].{{Ref/Twitter|___Gal4xy___|1430591723789508609|Galaxy|Quote=Fun Fact: The map Standoff from Halo 3 was going to be a DLC map for Halo 4 by Certain Affinity, but it was cut for currently unknown reasons|D=25|M=8|Y=2021}}


==Trivia==
{{Levels}}
[[File:H3-Luna-Face-Standoff-Screen.jpg|thumb|200px|The moon on Standoff.]]
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section-->
*There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back.
*Once one of the bases is opened, the UNSC symbol on the screen above it will be replaced with a map of the bunker, with a Seventh Column symbol marking it.
*If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer [[Chris Carney]] in the lower right corner of it.{{Ref/Site|URL=http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160|Site=Bungie.net|Page=Bungie Weekly Update 01/11/08}}
*If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady.
*The radio dishes in the background are designed exactly like the one seen in the [[Halo: Landfall]] trailers.
*It is possible to kill the sparrows flying around the map with a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|beam rifle]].
*If you look overhead, you can see and hear the ICBMs firing above you.
*Periodically, the two closest radio telescopes will change their listening positions.
*If you look to the right of the closest dish with a sniper rifle, you can see a group of trees that spell "HOWL"
*The name of the map, ''Standoff'', seems to fit with the old western style in naming that the maps [[Hang 'Em High (level)|Hang 'Em High]] and [[Tombstone (Level)|Tombstone]] share.


==Gallery==
[[Category:Multiplayer]]
{{Linkbox|gallery=yes}}
<gallery>
File:H3 DLC Standoff Environment-01.jpg
File:H3 DLC Standoff Environment-02.jpg
File:1204274804 Standoff.jpg|An outside view of Standoff.
File:H3 DLC Standoff Environment-03-1-.jpg|The exterior environment of Standoff.
File:Halo-3-20071203013902784.jpg
File:Halo-3-20071203013909159.jpg
File:Halo-3-20071203013913986.jpg|CTF on Standoff
File:Halo-3-20071203013920158.jpg
File:Man on Satellite.png|The Man on the Satellite.
File:H3 Standoff.jpg|Looking over the map and the satellite array.
File:H3 Standoff Flag.jpg|Blue Team with Red Team's flag.
File:H3 DLC Standoff 1stPerson-01.jpg|A Sangheili player firing at a [[Spartan (multiplayer)|Spartan player]].
</gallery>


==Sources==
[[Category:Multiplayer Levels]]
{{Ref/Sources}}
If you read the small warning signs on the collums surrounding the missile silo's. you will see a sign reading "If you can read this you are to close"
{{Levels|H3|HO|mode=yes}}
[[Category:Heroic Map Pack]]

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