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|image=[[File:Standoffoverview.jpg|300px]] | |image=[[File:Standoffoverview.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|devname=<code>bunkerworld</code> | |devname=<code>bunkerworld</code> | ||
|map=War Games Map_Set/: 550-7 | |map=War Games Map_Set/: 550-7<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref> | ||
|location=[[Kupiga Simu]], [[Africa]], [[Earth]] | |location=[[Kupiga Simu]], [[Africa]], [[Earth]] | ||
|terrain=Savannah | |terrain=Savannah | ||
|symmetry= | |symmetry= | ||
|playernumber=4-12 | |playernumber=4-12 | ||
|gametypes=*[[Team Slayer]] | |gametypes=*[[Team Slayer]] | ||
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'''Standoff''' is a ''[[Halo 3]]'' [[multiplayer]] map released as part of the [[Heroic Map Pack]] on [[2007|December 11, 2007]], and later included in ''[[Halo Online]]'' under the name '''Closed Area'''. | '''Standoff''' is a ''[[Halo 3]]'' [[multiplayer]] map released as part of the [[Heroic Map Pack]] on [[2007|December 11, 2007]], and later included in ''[[Halo Online]]'' under the name '''Closed Area'''. | ||
Standoff was remade as [[Deadlock]] in [[Forge]] for ''[[Halo 5: Guardians]]''.<ref name="HW">[https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek '''Halo Waypoint''', ''Halo Community Update - November Sneak Peek'']</ref> | |||
Standoff | |||
== | ==Description== | ||
Widely billed as a spiritual successor to maps such as [[Blood Gulch]] and [[Coagulation]], as well as [[Battle Creek]] and [[Beaver Creek]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power [[weapons]], with both sides having access to [[M41 SPNKR|rocket launchers]]. Each base has quick access to a [[M12 Warthog|Warthog]] out front,<ref>http://nikon.bungie.org/bwu/index.html?item=154</ref> and a [[M6 Spartan Laser|Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games. | |||
Widely billed as a spiritual successor to maps such as [[Blood Gulch]] and [[Coagulation]], as well as [[Battle Creek]] and [[Beaver Creek]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power [[weapons]], with both sides having access to [[M41 SPNKR|rocket launchers]]. Each base has quick access to a [[M12 Warthog|Warthog]] out front, | |||
The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road. | The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road. Because of the large satellite dishes in the distance and many signs in this area, it is presumed to be a [[United Nations Space Command|UNSC]] ICBM launch and communications facility. | ||
There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire. | There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire. | ||
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There is also an [[Active camouflage|active camo]] power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[BR55HB battle rifle|battle rifle]], an [[M7 SMG|SMG]], [[grenade]]s, a [[Type-25 Brute Shot|Brute Shot]], a [[Type-52 Mauler|Mauler]], an [[MA5C assault rifle|assault rifle]], a [[M6G magnum|magnum]], and a [[M90 shotgun|shotgun]]. There are also two [[Type-33 needler|needlers]] near the [[Z-4190 bubble shield|bubble shield]] (one for each missile silo) and a few [[Paegaas Workshop Spiker|Spikers]] scattered around the map. | There is also an [[Active camouflage|active camo]] power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[BR55HB battle rifle|battle rifle]], an [[M7 SMG|SMG]], [[grenade]]s, a [[Type-25 Brute Shot|Brute Shot]], a [[Type-52 Mauler|Mauler]], an [[MA5C assault rifle|assault rifle]], a [[M6G magnum|magnum]], and a [[M90 shotgun|shotgun]]. There are also two [[Type-33 needler|needlers]] near the [[Z-4190 bubble shield|bubble shield]] (one for each missile silo) and a few [[Paegaas Workshop Spiker|Spikers]] scattered around the map. | ||
==Strategies== | |||
<!--This section is for strategies, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | <!--This section is for strategies, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | ||
*The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too. | *The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too. | ||
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*For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill. | *For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill. | ||
*If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag. | *If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag. | ||
==Forge== | ==Forge== | ||
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*In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game. | *In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game. | ||
*Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team. | *Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team. | ||
==Trivia== | ==Trivia== | ||
[[File:H3-Luna-Face-Standoff-Screen.jpg|thumb|200px|The moon on Standoff.]] | [[File:H3-Luna-Face-Standoff-Screen.jpg|right|thumb|200px|The moon on Standoff.]] | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section--> | ||
*Standoff was code named ''Jodrell Bank'' during its production. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, [[United Kingdom]]. | |||
*Standoff was a map considered for remake in ''[[Halo 4]]''{{'}}s DLC, though was ultimately one of a number of [[Cut Halo 4 levels|rejected maps]].{{Ref/Twitter|___Gal4xy___|1430591723789508609|Galaxy|Quote=Fun Fact: The map Standoff from Halo 3 was going to be a DLC map for Halo 4 by Certain Affinity, but it was cut for currently unknown reasons|D=25|M=8|Y=2021}} | |||
*There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back. | *There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back. | ||
*Once one of the bases is opened, the UNSC symbol on the screen above it will be replaced with a map of the bunker, with a Seventh Column symbol marking it. | *Once one of the bases is opened, the UNSC symbol on the screen above it will be replaced with a map of the bunker, with a Seventh Column symbol marking it. | ||
*If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer [[Chris Carney]] in the lower right corner of it. | *If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer [[Chris Carney]] in the lower right corner of it.<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160 '''Bungie.net''': ''Bungie Weekly Update 01/11/08'']</ref> | ||
*If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady. | *If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady. | ||
*The radio dishes in the background are designed exactly like the one seen in the [[Halo: Landfall]] trailers. | *The radio dishes in the background are designed exactly like the one seen in the [[Halo: Landfall]] trailers. | ||
*It is possible to kill the sparrows flying around the map with a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|beam rifle]]. | *It is possible to kill the sparrows flying around the map with a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|beam rifle]]. | ||
*When viewing the game viewer on Bungie.net, Standoff's cameras have most textures missing from them, and the surroundings are completely different than the ones in game. The cameras seem to be from before the map's release, before the finishing textures were placed in their spots. | |||
*If you look overhead, you can see and hear the ICBMs firing above you. | *If you look overhead, you can see and hear the ICBMs firing above you. | ||
*Periodically, the two closest radio telescopes will change their listening positions. | *Periodically, the two closest radio telescopes will change their listening positions. | ||
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{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery> | ||
File:HMCC H3 Standoff Map.png|Standoff Map. | |||
File:H3 DLC Standoff Environment-01.jpg | File:H3 DLC Standoff Environment-01.jpg | ||
File:H3 DLC Standoff Environment-02.jpg | File:H3 DLC Standoff Environment-02.jpg | ||
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File:Halo-3-20071203013913986.jpg|CTF on Standoff | File:Halo-3-20071203013913986.jpg|CTF on Standoff | ||
File:Halo-3-20071203013920158.jpg | File:Halo-3-20071203013920158.jpg | ||
File:Standoff123.jpg|A view of Standoff from above. | |||
File:Man on Satellite.png|The Man on the Satellite. | File:Man on Satellite.png|The Man on the Satellite. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|H3|HO|mode=yes}} | |||
{{Levels|H3|mode=yes}} | |||
{{Levels|HO|mode=yes}} | |||
[[Category:Heroic Map Pack]] | [[Category:Heroic Map Pack]] |