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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|pagegamelabel=H3 | |pagegamelabel=H3 | ||
|name=Standoff | |name=Standoff | ||
|image=[[File:Standoffoverview.jpg|300px]] | |image=[[File:Standoffoverview.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|map=War Games Map_Set/: 550-7<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref> | |||
|map=War Games Map_Set/: 550-7 | |location=[[Kupiga Simu]], [[Africa]], [[Earth]] | ||
|location=[[Kupiga Simu]], [[Africa]], [[Earth]] | |||
|terrain=Savannah | |terrain=Savannah | ||
|symmetry=Semi-symmetrical | |symmetry=Semi-symmetrical | ||
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'''Standoff''' is a ''[[Halo 3]]'' [[multiplayer]] map released as part of the [[Heroic Map Pack]] on [[2007|December 11, 2007]], and later included in ''[[Halo Online]]'' under the name '''Closed Area'''. | '''Standoff''' is a ''[[Halo 3]]'' [[multiplayer]] map released as part of the [[Heroic Map Pack]] on [[2007|December 11, 2007]], and later included in ''[[Halo Online]]'' under the name '''Closed Area'''. | ||
Standoff was remade as [[Deadlock]] in [[Forge]] for ''[[Halo 5: Guardians]]''.<ref name="HW">[https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek '''Halo Waypoint''', ''Halo Community Update - November Sneak Peek'']</ref> | |||
Standoff | |||
== | ==Description== | ||
Widely billed as a spiritual successor to maps such as [[Blood Gulch]] and [[Coagulation]], as well as [[Battle Creek]] and [[Beaver Creek]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power [[weapons]], with both sides having access to [[M41 SPNKR|rocket launchers]]. Each base has quick access to a [[M12 Warthog|Warthog]] out front,<ref>http://nikon.bungie.org/bwu/index.html?item=154</ref> and a [[M6 Spartan Laser|Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games. | |||
Widely billed as a spiritual successor to maps such as [[Blood Gulch]] and [[Coagulation]], as well as [[Battle Creek]] and [[Beaver Creek]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power [[weapons]], with both sides having access to [[M41 SPNKR|rocket launchers]]. Each base has quick access to a [[M12 Warthog|Warthog]] out front, | |||
The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road. | The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road. Because of the large satellite dishes in the distance and many signs in this area, it is presumed to be a [[United Nations Space Command|UNSC]] ICBM launch and communications facility. | ||
There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire. | There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire. | ||
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On top of the bases are several fortifications along with [[M274 Mongoose|Mongooses]] and a single [[AIE-486H machine gun|machine gun turret]] behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser. | On top of the bases are several fortifications along with [[M274 Mongoose|Mongooses]] and a single [[AIE-486H machine gun|machine gun turret]] behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser. | ||
There is also an [[Active camouflage|active camo]] power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[BR55HB battle rifle|battle rifle]], an [[M7 SMG|SMG]], [[grenade]]s, a [[Type-25 Brute Shot|Brute Shot]], a [[Type-52 Mauler|Mauler]], an [[MA5C assault rifle|assault rifle]], a [[M6G magnum|magnum]], and a [[M90 shotgun|shotgun]]. There are also two [[Type-33 needler|needlers]] near the [[Z-4190 bubble shield|bubble shield]] (one for each missile silo) and a few [[ | There is also an [[Active camouflage|active camo]] power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[BR55HB battle rifle|battle rifle]], an [[M7 SMG|SMG]], [[grenade]]s, a [[Type-25 Brute Shot|Brute Shot]], a [[Type-52 Mauler|Mauler]], an [[MA5C assault rifle|assault rifle]], a [[M6G magnum|magnum]], and a [[M90 shotgun|shotgun]]. There are also two [[Type-33 needler|needlers]] near the [[Z-4190 bubble shield|bubble shield]] (one for each missile silo) and a few [[Type-25 Spiker|Spikers]] scattered around the map. | ||
==Strategies== | |||
<!--This section is for strategies, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | <!--This section is for strategies, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | ||
*The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too. | *The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too. | ||
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*Warthogs are key to this game. There is one at each base, and if you get in it from the start, you have to be wary of the Spartan Laser and rocket launchers. However, having a Warthog is a great advantage for your team, even though it is risky. | *Warthogs are key to this game. There is one at each base, and if you get in it from the start, you have to be wary of the Spartan Laser and rocket launchers. However, having a Warthog is a great advantage for your team, even though it is risky. | ||
*Picking up the Active Camouflage at the start of the level and having your teammates hold off the enemy, and keeping them on their half of the map can make it an easy grab for the Spartan Laser in the center, considering there is a popular tactic to pick up the Warthog at the start of the game and charge for the Spartan Laser spawn point. Also, using this in conjunction with rockets makes this an effective way to remove attacking Warthogs and, possibly, the other invisible player trying to secure the Laser. | *Picking up the Active Camouflage at the start of the level and having your teammates hold off the enemy, and keeping them on their half of the map can make it an easy grab for the Spartan Laser in the center, considering there is a popular tactic to pick up the Warthog at the start of the game and charge for the Spartan Laser spawn point. Also, using this in conjunction with rockets makes this an effective way to remove attacking Warthogs and, possibly, the other invisible player trying to secure the Laser. | ||
*Randomly throwing [[ | *Randomly throwing [[Type-1 plasma grenade|plasma grenades]] toward the enemy base can get you a stick, if you're really lucky. | ||
*The rocks in the center not only provide good cover but also are easy to get up on, which makes them a good viewpoint. | *The rocks in the center not only provide good cover but also are easy to get up on, which makes them a good viewpoint. | ||
*In an objective game, if you are up for a suicide objective, grab a Mongoose and run to the opposing team's base, open the door, grab the flag, and escape through the entrance you just opened. From there you can pick up an active camo and run to your base to score, or you can just wait for an ally to come pick you up. | *In an objective game, if you are up for a suicide objective, grab a Mongoose and run to the opposing team's base, open the door, grab the flag, and escape through the entrance you just opened. From there you can pick up an active camo and run to your base to score, or you can just wait for an ally to come pick you up. | ||
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*If done correctly, a player can throw a plasma grenade (spawns near the camo) between the enemy's turret and fusion coils. | *If done correctly, a player can throw a plasma grenade (spawns near the camo) between the enemy's turret and fusion coils. | ||
*A player can also throw a plasma grenade from the front entrance over just behind the enemy's Warthog. | *A player can also throw a plasma grenade from the front entrance over just behind the enemy's Warthog. | ||
*Using a battle rifle, you can shoot the two [[fusion | *Using a battle rifle, you can shoot the two [[Fusion core|fusion coils]] near the turret. A quick headshot will kill the person manning the turret. | ||
*If an enemy Warthog comes from the cliff side of the base, get a Brute Shot and flip the vehicle off the cliff for an embarrassing kill (or kills). | *If an enemy Warthog comes from the cliff side of the base, get a Brute Shot and flip the vehicle off the cliff for an embarrassing kill (or kills). | ||
*If you are playing Rockets, this is one of the few maps (if not the only map) where firing rockets randomly at the enemy's base is effective. | *If you are playing Rockets, this is one of the few maps (if not the only map) where firing rockets randomly at the enemy's base is effective. | ||
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*For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill. | *For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill. | ||
*If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag. | *If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag. | ||
==Forge== | ==Forge== | ||
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*In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game. | *In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game. | ||
*Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team. | *Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team. | ||
==Trivia== | ==Trivia== | ||
[[File:H3-Luna-Face-Standoff-Screen.jpg|thumb|200px|The moon on Standoff.]] | [[File:H3-Luna-Face-Standoff-Screen.jpg|right|thumb|200px|The moon on Standoff.]] | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section--> | ||
*Standoff was code named ''Jodrell Bank'' during its production. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, United Kingdom. | |||
*There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back. | *There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back. | ||
*If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer [[Chris Carney]] in the lower right corner of it.<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160 '''Bungie.net''': ''Bungie Weekly Update 01/11/08'']</ref> | |||
*If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer [[Chris Carney]] in the lower right corner of it. | |||
*If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady. | *If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady. | ||
*The radio dishes in the background are designed exactly like the one seen in the [[Halo: Landfall]] trailers. | *The radio dishes in the background are designed exactly like the one seen in the [[Halo: Landfall]] trailers. | ||
*It is possible to kill the sparrows flying around the map with a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|beam rifle]]. | *It is possible to kill the sparrows flying around the map with a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|beam rifle]]. | ||
*When viewing the game viewer on Bungie.net, Standoff's cameras have most textures missing from them, and the surroundings are completely different than the ones in game. The cameras seem to be from before the map's release, before the finishing textures were placed in their spots. | |||
*If you look overhead, you can see and hear the ICBMs firing above you. | *If you look overhead, you can see and hear the ICBMs firing above you. | ||
*Periodically, the two closest radio telescopes will change their listening positions. | *Periodically, the two closest radio telescopes will change their listening positions. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC H3 Standoff Map.png|Standoff Map. | |||
File:H3 DLC Standoff Environment-01.jpg | File:H3 DLC Standoff Environment-01.jpg | ||
File:H3 DLC Standoff Environment-02.jpg | File:H3 DLC Standoff Environment-02.jpg | ||
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File:Halo-3-20071203013913986.jpg|CTF on Standoff | File:Halo-3-20071203013913986.jpg|CTF on Standoff | ||
File:Halo-3-20071203013920158.jpg | File:Halo-3-20071203013920158.jpg | ||
File:Standoff123.jpg|A view of Standoff from above. | |||
File:Man on Satellite.png|The Man on the Satellite. | File:Man on Satellite.png|The Man on the Satellite. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels|H3 | |||
{{Levels|H3|mode=yes}} | |||
[[Category:Heroic Map Pack]] | [[Category:Heroic Map Pack]] |