Editing Sprint
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{{disambig header|the gameplay mechanic|the video series|The Sprint}} | {{disambig header|the gameplay mechanic|the video series|The Sprint}} | ||
[[File:ReachAA - Sprint.png|thumb|right|200px|The symbol for Sprint in ''[[Halo: Reach]]'']] | |||
[[File:ReachAA - Sprint.png|thumb|200px|The symbol for Sprint in ''[[Halo: Reach]]'']] | |||
{{Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.|[[Bungie]]<ref>[http://halo.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref>}} | {{Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.|[[Bungie]]<ref>[http://halo.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref>}} | ||
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==''Halo: Reach''== | ==''Halo: Reach''== | ||
In ''[[Halo: Reach]]'', Sprint is an armor ability activated by the Sprint armor plug. According to [[Colonel]] [[Urban Holland|Holland]], [[ | In ''[[Halo: Reach]]'', Sprint is an armor ability activated by the Sprint armor plug. According to [[Colonel]] [[Urban Holland|Holland]], [[Kat-B320]] invented the device as a "hack" that briefly overrides the MJOLNIR suit's safety regulators so that the user can move faster than usual for a limited time.<ref>'''Halo: Reach''' - ''Game Manual''</ref> Since overuse could result in the suit overheating, the Sprint plug deactivates after 5 seconds, then has 2.5 seconds of cooldown before it can be used again. | ||
==''Halo 4''== | ==''Halo 4''== | ||
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==''Halo 5: Guardians''== | ==''Halo 5: Guardians''== | ||
In ''[[Halo 5: Guardians]]'', Sprint is still inherent, though now considered a [[Spartan abilities|Spartan Ability]]. Unlike previous games, it has no cooldown and so can be used infinitely. However, in multiplayer sprinting will delay shields recharging, requiring the player to stop or walk to recover from damage. Sprint is necessary for use of other Spartan abilities like Spartan Charge, using its running start to build up strength for a smash attack. | In ''[[Halo 5: Guardians]]'', Sprint is still inherent, though now considered a [[Spartan abilities|Spartan Ability]]. Unlike previous games, it has no cooldown and so can be used infinitely. However, in multiplayer sprinting will delay shields recharging, requiring the player to stop or walk to recover from damage. Sprint is necessary for use of other Spartan abilities like Spartan Charge, using its running start to build up strength for a smash attack. | ||
==Production note== | ==Production note== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HR NobleSprinting.jpg|[[Carter-A259]], [[ | File:HR NobleSprinting.jpg|[[Carter-A259]], [[Kat-B320]], and [[SPARTAN-B312]] sprinting in ''[[Halo: Reach]]''. | ||
File:Complex 3.jpg|Three Spartan-IVs sprinting on [[Complex]] in ''[[Halo 4]]'' [[multiplayer]]. | File:Complex 3.jpg|Three Spartan-IVs sprinting on ''[[Complex]]'' in ''[[Halo 4]]'' [[multiplayer]]. | ||
File:H5G-M41.jpg|A Spartan-IV sprinting | File:H5G-M41.jpg|A Spartan-IV sprinting with an [[M41 SPNKR]] in '[[Halo 5: Guardians]]''. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Armor abilities]] | [[Category:Armor abilities]] |