Halo: Reach skulls: Difference between revisions
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The '''Cloud skull''' is a new [[skull]] featured in ''[[Halo: Reach]]''.<ref>[http://www.youtube.com/watch?v=u2AqgsysHXQ ''SDCC: Halo Reach Panel Part 1 '']</ref> When the skull is on, the player's [[Motion sensor|Motion Sensor]] is disabled, replacing the [[Halo 3 Skulls|Fog]] skull in ''Halo 3''.<ref>[http://marketplace.xbox.com/en-US/games/offers/f000001f-0000-4000-8000-00004d53085b?cid=SLink ''Halo: Reach - Firefight Preview'' (Xbox LIVE Marketplace)] - 5:00</ref> | The '''Cloud skull''' is a new [[skull]] featured in ''[[Halo: Reach]]''.<ref>[http://www.youtube.com/watch?v=u2AqgsysHXQ ''SDCC: Halo Reach Panel Part 1 '']</ref> When the skull is on, the player's [[Motion sensor|Motion Sensor]] is disabled, replacing the [[Halo 3 Skulls|Fog]] skull in ''Halo 3''.<ref>[http://marketplace.xbox.com/en-US/games/offers/f000001f-0000-4000-8000-00004d53085b?cid=SLink ''Halo: Reach - Firefight Preview'' (Xbox LIVE Marketplace)] - 5:00</ref> | ||
==Tough Luck== | |||
Tough Luck is a skull where when activated causes enemies to dodge your grenades. | |||
==Firefight Custom Skulls== | ==Firefight Custom Skulls== | ||
In [[Firefight]], there are three custom made skulls you can have: Red, Blue, and Yellow. | In [[Firefight]], there are three custom made skulls you can have: Red, Blue, and Yellow. |
Revision as of 16:03, July 15, 2011
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As with Halo 3, Halo: Reach has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in Halo 3 are included in Reach.
Cloud
The Cloud skull is a new skull featured in Halo: Reach.[1] When the skull is on, the player's Motion Sensor is disabled, replacing the Fog skull in Halo 3.[2]
Tough Luck
Tough Luck is a skull where when activated causes enemies to dodge your grenades.
Firefight Custom Skulls
In Firefight, there are three custom made skulls you can have: Red, Blue, and Yellow.