Editing Spartan abilities
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{{Quote|It's this total destruction machine. When you see [[John-117|Chief]] coming down of orbit, hitting the ground, and you know, doing all that stuff, we want to bring that to the gameplay itself.|Tim Longo, creative director for ''Halo 5: Guardians''.}} | {{Quote|It's this total destruction machine. When you see [[John-117|Chief]] coming down of orbit, hitting the ground, and you know, doing all that stuff, we want to bring that to the gameplay itself.|Tim Longo, creative director for ''Halo 5: Guardians''.}} | ||
[[File:H5 - Spartan abilities.png|thumb|300px|A list of all the abilities, with the slide as an example.]] | [[File:H5 - Spartan abilities.png|thumb|300px|A list of all the abilities, with the slide as an example.]] | ||
'''Spartan abilities''' are gameplay features in ''[[Halo 5: Guardians]]''.<ref>[http://youtu.be/0H2wIB7h-9k?list=UU-UXMS9Q-apozW8jALP5UZw '''Youtube''': ''Halo 5 Guardians BETA Vidoc (Halo 5 Guardians Multiplayer Beta Gameplay Trailer) '']</ref> | '''Spartan abilities''' are gameplay features in ''[[Halo 5: Guardians]]''.<ref>[http://youtu.be/0H2wIB7h-9k?list=UU-UXMS9Q-apozW8jALP5UZw '''Youtube''': ''Halo 5 Guardians BETA Vidoc (Halo 5 Guardians Multiplayer Beta Gameplay Trailer) '']</ref> They serve as a spiritual successor to [[armor abilities]]. However, unlike armor abilities, Spartan abilities are available to all players constantly, in order to guarantee fair starts to everyone. Consequently, they are comparable to previously added gameplay mechanics such as [[Boarding (gameplay mechanic)|boarding]] or [[dual wielding]] in ''[[Halo 2]]'' or the sprint function in ''[[Halo 4]]''. Some Spartan abilities are the continuation of already existing gameplay features, while others make their appearance for the first time in the ''Halo'' franchise. The aim of the Spartan abilities is to portray playable Spartans as real supersoldiers with a range of powers and movement abilities that are more faithful to the Spartans' legendary lethality in the [[Halo universe|''Halo'' universe]]. In the ''Halo'' sandbox, the weapon, the melee and the grenade constitute the three main layers of gameplay; the Spartan abilities are introduced as a fourth layer. The ''Halo 5: Guardians'' campaign and multiplayer have both been built around Spartan abilities.<ref>[https://twitter.com/JoshingtonState/status/590920025575305216 '''Josh Homes on Twitter''': "The Campaign and MP have both been designed around the Spartan Abilities."]</ref> | ||
==List of Spartan abilities== | ==List of Spartan abilities== | ||
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===Clamber=== | ===Clamber=== | ||
The agility of the | The agility of the GEN2 armor systems allows Spartans to traverse any terrain with ease. Spartans can now grab ledges and clamber over them with enhanced mobility and flexibility. This allows them to make jumps that were once impossible without [[crouch jumping]] or [[grenade jumping]]. | ||
===Slide=== | ===Slide=== | ||
Once Spartans reach top sprinting speed, joint actuators will engage to give them the ability to slide a short distance in order to evade incoming enemy fire or danger. | Once Spartans reach top sprinting speed, joint actuators will engage to give them the ability to slide a short distance in order to evade incoming enemy fire or danger. | ||
===Smart Scope=== | ===Smart Scope/Hover=== | ||
Software in | Software in GEN2 armor systems allow Spartans to increase accuracy via their [[smart-linking|smart-linked]] weapon system through their suits heads-up display. Weapons, such as the [[MA5D assault rifle]] or [[M6H magnum #Variant|M6H2 magnum]], feature an enhanced, holographic zoom for steady accuracy. Activating the Smart Scope in midair will also allow Spartans to briefly hover in place with their thruster pack while aiming. | ||
Activating the Smart Scope in midair will also allow Spartans to briefly hover in place with their thruster pack while aiming. | |||
===Stabilizer=== | ===Stabilizer=== | ||
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===Sprint=== | ===Sprint=== | ||
[[Sprint]] allows the Spartan to move at an increased speed. Unlike in ''[[Halo: Reach]]'' and ''[[Halo 4]]'', sprinting resets the duration of time before the player's energy shields begin to recharge, although this effect is only present in multiplayer. Prolonged sprinting will activate the thrusters to reach top speed, which allows Spartan Charge or Slide to be used. In addition, should the player take damage while sprinting before reaching top speed, | [[Sprint]] allows the Spartan to move at an increased speed. Unlike in ''[[Halo: Reach]]'' and ''[[Halo 4]]'', sprinting resets the duration of time before the player's energy shields begin to recharge, although this effect is only present in multiplayer. Prolonged sprinting will activate the thrusters to reach top speed, which allows Spartan Charge or Slide to be used. In addition, should the player take damage while sprinting before reaching top speed, he/she will automatically stop sprinting. | ||
===Chaining Abilities=== | ===Chaining Abilities=== | ||
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File:H5GA-Lockestabilizers.png|Locke using his stabilizers. | File:H5GA-Lockestabilizers.png|Locke using his stabilizers. | ||
File:H5G-Johngroundpound.jpg|[[John-117]] preparing to ground pound aboard the ''[[Argent Moon]]''. | File:H5G-Johngroundpound.jpg|[[John-117]] preparing to ground pound aboard the ''[[Argent Moon]]''. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Multiplayer]] | [[Category:Multiplayer]] |