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[[Human]] starship weapons follow a similar trend as their ground armament and are largely based around ballistic impacts and chemical reactions. Meanwhile, Covenant weapons employ [[directed energy weapon]]s, such as magnetically-guided superheated [[plasma]], in their various weapon systems, a major contributor to their significant edge over the UNSC during the Human-Covenant War.
[[Human]] starship weapons follow a similar trend as their ground armament and are largely based around ballistic impacts and chemical reactions. Meanwhile, Covenant weapons employ [[directed energy weapon]]s, such as magnetically-guided superheated [[plasma]], in their various weapon systems, a major contributor to their significant edge over the UNSC during the Human-Covenant War.


Human starship weapons are, for the most part, projectile-based, consisting of guided missiles with variable conventional or nuclear warhead yields or magnetically accelerated unguided projectiles. In combat, UNSC warships employ [[Magnetic Accelerator Cannon]]s as their primary armaments, powerful [[Wikipedia:Coilgun|coilguns]] built into the superstructure of the ship capable of accelerating a ferric tungsten shell to a significant fraction of the speed of light.<ref>'''Halo: The Fall of Reach''', ''page 129''</ref> These are supplemented by a range of missile types, from smaller-yield ship-to-ship [[Archer missile|Archer]], [[Rapier missile|Rapier]] and [[Howler missile|Howler]] missiles to more powerful nuclear [[M4093 Hyperion nuclear delivery system|Hyperion]], [[Rudra-class nuclear missile|Rudra]], [[FENRIS nuclear warhead|FENRIS]], [[HAVOK tactical nuclear weapon|HAVOK]] or [[Shiva-class nuclear missile|Shiva]] missiles.<ref>[https://www.halowaypoint.com/en-us/universe/vehicles/infinity '''Halo Waypoint''': ''Infinity'']</ref><ref>'''Halo: The Fall of Reach''', ''page 128''</ref><ref>'''Halo: The Fall of Reach''', ''pages 133-134''</ref><ref>'''Halo 4''', campaign level, ''[[Dawn]]''</ref> UNSC naval strategy emphasizes massed firepower to overwhelm the Covenant's powerful defenses - typically an initial missile salvo to penetrate Covenant point defense, followed up with a timed MAC strike against the vulnerable ship. Single MAC strikes by even smaller UNSC warships are capable of crippling or destroying an unshielded Covenant vessel. The velocity of a MAC round can be adjusted to deliver ordnance from orbit against planetary targets, though the still-powerful kinetic energy they impart on impact means their use is limited.<ref>'''Halo: Reach''', campaign level ''[[Tip of the Spear]]''</ref> UNSC [[prowler]]s are the only known UNSC warship class to use [[XEV9-Matos nonlinear pulse cannon|pulse laser turrets]], though as stealth ships their primary offensive role is their ability to lay [[HORNET mine|HORNET space mines]].<ref>'''Halo: Ghosts of Onyx''', ''page 50''</ref><ref name="Halo pages 325-326">'''Halo: Ghosts of Onyx''', ''pages 325-326''</ref>
Human starship weapons are, for the most part, projectile-based, consisting of guided missiles with variable conventional or nuclear warhead yields or magnetically accelerated unguided projectiles. In combat, UNSC warships employ [[Magnetic Accelerator Cannon]]s as their primary armaments, powerful [[Wikipedia:Coilgun|coilguns]] built into the superstructure of the ship capable of accelerating a ferric tungsten shell to a significant fraction of the speed of light.<ref>'''Halo: The Fall of Reach''', ''page 129''</ref> These are supplemented by a range of missile types, from smaller-yield ship-to-ship [[Archer missile|Archer]], [[Rapier missile|Rapier]] and [[Howler missile|Howler]] missiles to more powerful nuclear [[M4093 Hyperion nuclear delivery system|Hyperion]], [[Rudra-class nuclear missile|Rudra]], [[FENRIS nuclear warhead|FENRIS]], [[HAVOK tactical nuclear weapon|HAVOK]] or [[Shiva-class nuclear missile|Shiva]] missiles.<ref>[https://www.halowaypoint.com/en-us/universe/vehicles/infinity '''Halo Waypoint''': ''Infinity'']</ref><ref>'''Halo: The Fall of Reach''', ''page 128''</ref><ref>'''Halo: The Fall of Reach''', ''pages 133-134''</ref><ref>'''Halo 4''', campaign level, ''[[Dawn]]''</ref> UNSC naval strategy emphasizes massed firepower to overwhelm the Covenant's powerful defenses - typically an initial missile salvo to penetrate Covenant point defense, followed up with a timed MAC strike against the vulnerable ship. Single MAC strikes by even smaller UNSC warships are capable of crippling or destroying an unshielded Covenant vessel. The velocity of a MAC round can be adjusted to deliver ordnance from orbit against planetary targets, though the still-powerful kinetic energy they impart on impact means their use is limited.<ref>'''Halo: Reach''', campaign level ''[[Tip of the Spear]]''</ref> UNSC [[prowler]]s are the only known UNSC warship class to use [[XEV9-Matos Nonlinear Pulse Cannon|pulse laser turrets]], though as stealth ships their primary offensive role is their ability to lay [[HORNET mine|HORNET space mines]].<ref>'''Halo: Ghosts of Onyx''', ''page 50''</ref><ref name="Halo pages 325-326">'''Halo: Ghosts of Onyx''', ''pages 325-326''</ref>


The Covenant, on the other hand, employ more arcane weaponry derived from even more advanced Forerunnertechnology. The typical offensive armament for a Covenant warship consists of [[plasma torpedo]] turrets and [[energy projector]]s to engage enemy combatants. Plasma torpedoes are a form of superheated [[plasma]] contained and shaped by a magnetic field and guided to the target.<ref>'''Halo: The Fall of Reach''', ''pages 132-133''</ref> While the magnetic field has been created by the ship, plasma torpedoes have been known to continue tracking their targets after the destruction of the warship that launched them.<ref>'''Halo: The Fall of Reach''', ''pages 336''</ref> A single plasma torpedo is capable of burning through UNSC hull plating and even through several deck layers in a matter of seconds.<ref>'''The Fall of Reach''', ''page 170''</ref> Energy projectors are powerful particle accelerators, akin to a larger [[M'tara-pattern focus rifle|focus rifle]], typically used as long-range armaments.<ref>'''Halo: The Fall of Reach''', ''pages 334-335''</ref> They have been known to cut through even UNSC carriers with little difficulty, but require more power to operate, especially on warships with more than one energy projector.<ref>'''Halo: The Fall of Reach''', ''page 359''</ref><ref>'''Halo: Ghosts of Onyx''', ''page 194''</ref> Both of these weapons systems can be used by the Covenant to bombard planetary positions from orbit, in a process known as [[glassing]].
The Covenant, on the other hand, employ more arcane weaponry derived from even more advanced Forerunnertechnology. The typical offensive armament for a Covenant warship consists of [[plasma torpedo]] turrets and [[energy projector]]s to engage enemy combatants. Plasma torpedoes are a form of superheated [[plasma]] contained and shaped by a magnetic field and guided to the target.<ref>'''Halo: The Fall of Reach''', ''pages 132-133''</ref> While the magnetic field has been created by the ship, plasma torpedoes have been known to continue tracking their targets after the destruction of the warship that launched them.<ref>'''Halo: The Fall of Reach''', ''pages 336''</ref> A single plasma torpedo is capable of burning through UNSC hull plating and even through several deck layers in a matter of seconds.<ref>'''The Fall of Reach''', ''page 170''</ref> Energy projectors are powerful particle accelerators, akin to a larger [[M'tara-pattern focus rifle|focus rifle]], typically used as long-range armaments.<ref>'''Halo: The Fall of Reach''', ''pages 334-335''</ref> They have been known to cut through even UNSC carriers with little difficulty, but require more power to operate, especially on warships with more than one energy projector.<ref>'''Halo: The Fall of Reach''', ''page 359''</ref><ref>'''Halo: Ghosts of Onyx''', ''page 194''</ref> Both of these weapons systems can be used by the Covenant to bombard planetary positions from orbit, in a process known as [[glassing]].

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