Editing Snowbound

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
|image=[[File:Sb landscape2.jpg|center|300px]]
|image=[[File:Sb landscape2.jpg|center|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>snowbound</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\multi\snowbound\snowbound.scenario}}
|devname=<code>snowbound</code>
|map=
|map=
|location=[[Strilun IV]]{{Ref/Book|Enc22|Page=301|Detail=''Shuku''-pattern sentry turret caption|Quote=STRILUN_DEFENSE}}
|location=[[Strilun IV]]{{Ref/Book|Enc22|Page=301|Detail=''Shuku''-pattern sentry turret caption|Quote=STRILUN_DEFENSE}}
|terrain=[[Covenant]] structures in icy terrain built over a [[Forerunner]] installation.
|terrain=[[Covenant]] structures in icy terrain built over a [[Forerunner]] installation.
|symmetry=Semi-symmetrical
|symmetry=
|playernumber=2-8
|playernumber=2-8
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
Line 16: Line 16:
*[[King of the Hill]]
*[[King of the Hill]]
*[[Multi Flag CTF]]
*[[Multi Flag CTF]]
*[[Assault]]
}}
}}
{{Article quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}
{{Article quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}
Line 24: Line 23:
==Universe and lore==
==Universe and lore==
[[File:H3 Snowbound Planets.png|thumb|left|200px|The planets in the sky.]]
[[File:H3 Snowbound Planets.png|thumb|left|200px|The planets in the sky.]]
{{Main|Strilun IV}}
Snowbound is set in a snowy Forerunner area with two large Covenant [[base]]s at either end of the map. The two bases are joined underground by a cave, revealing a deep network of Forerunner structures underground. The [[planet]] the map is set on is a former [[Forerunner]] world controlled by the [[Covenant]], not far from [[human]]-occupied space.<ref name="BWU">[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160 '''Bungie.net''': ''Bungie Weekly Update 01/11/08''] - ''It’s on an alien world discovered and controlled by the Covenant. It’s location is secret, but it is in this spiral arm of the Galaxy. Close to human occupied space. If you look through the glass floors of the Covenant structures, you’ll see Forerunner artifacts buried beneath the ice.''</ref> On the horizon, two celestial bodies can be seen. The Covenant base is surrounded by a perimeter of [[Covenant automated plasma turret]]s that fire upon anything in range.
Snowbound is set in a snowy Forerunner area with two large Covenant [[base]]s at either end of the map. The two bases are joined underground by a cave, revealing a deep network of Forerunner structures underground. The [[planet]] the map is set on is a former [[Forerunner]] world controlled by the [[Covenant]], not far from [[human]]-occupied space.<ref name="BWU">[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160 '''Bungie.net''': ''Bungie Weekly Update 01/11/08''] - ''It’s on an alien world discovered and controlled by the Covenant. It’s location is secret, but it is in this spiral arm of the Galaxy. Close to human occupied space. If you look through the glass floors of the Covenant structures, you’ll see Forerunner artifacts buried beneath the ice.''</ref> On the horizon, two celestial bodies can be seen. The Covenant base is surrounded by a perimeter of {{Pattern|Shuku|sentry turret}}s that fire upon anything in range.
{{Clear}}
{{Clear}}
==Overview==
==Overview==
===Layout===
===Layout===
Snowbound is a medium-sized, semi-symmetrical map with two bases. The bases, known as High Base and Low Base, are connected by an underground tunnel network. Much fighting takes place in or around the [[shield doors]] found inside the bases. Rocky outcroppings are located along the southern and western edges of the map (Rock Side); ''Shuku''-pattern sentry turrets prevent players from exiting the map via its otherwise-unblocked northern and eastern edges (Tundra Side). When players venture too close to the map's boundaries, an alarm sounds, warning them to return to the bases before the turrets open fire.
Snowbound is a medium-sized, semi-symmetrical map with two bases. The bases, known as High Base and Low Base, are connected by an underground tunnel network. Much fighting takes place in or around the [[shield doors]] found inside the bases. Rocky outcroppings are located along the southern and western edges of the map (Rock Side); Covenant-built automated turrets prevent players from exiting the map via its otherwise-unblocked northern and eastern edges (Tundra Side). When players venture too close to the map's boundaries, an alarm sounds, warning them to return to the bases before the turrets open fire.
<gallery>
<gallery>
File:HMCC H3 Snowbound Map.png|Snowbound Map.
File:HMCC H3 Snowbound Map.png|Snowbound Map.
Line 36: Line 34:
</gallery>
</gallery>
====Callouts====
====Callouts====
*'''Low Base''' - Low Base is one of the two Covenant bases on the map. This base, which is located on the eastern side of the map, appears to be fully functional, though it has apparently been abandoned. It is often referred to by players as "BR Spawn" because of the two [[battle rifles]] that spawn on its outer rear walls. Inside the base, there is a [[Spartan Laser]], two [[Paegaas Workshop Spiker]]s, and a [[Z-4190 bubble shield|bubble shield]]. Outside the base, a [[carbine]], a Spiker, and a [[Mauler]] spawn to the south; an [[Active camouflage|active camo]] spawns towards the north. On top of the base, there is a [[needler]] and a pair of [[Anskum-pattern plasma grenade|plasma grenade]]s.
*'''Low Base''' - Low Base is one of the two Covenant bases on the map. This base, which is located on the eastern side of the map, appears to be fully functional, though it has apparently been abandoned. It is often referred to by players as "BR Spawn" because of the two [[battle rifles]] that spawn on its outer rear walls. Inside the base, there is a [[Spartan Laser]], two [[Paegaas Workshop Spiker]]s, and a [[Z-4190 bubble shield|bubble shield]]. Outside the base, a [[carbine]], a Spiker, and a [[Mauler]] spawn to the south; an [[Active camouflage|active camo]] spawns towards the north. On top of the base, there is a [[needler]] and a pair of [[Type-1 plasma grenade|plasma grenade]]s.


*'''High Base''' - Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.
*'''High Base''' - Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.
Line 98: Line 96:
In the ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.
In the ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.


This map, along with a few others, were originally supposed to feature [[Rizsheda-pattern Shade|Shade turrets]] and [[Covenant watchtower]]s. They were removed in the released version, though tags for these Forge items still exist within the map's base coding.
This map, along with a few others, were originally supposed to feature [[Shade turrets]] and [[deployable lookout tower]]s. They were removed in the released version, though tags for these Forge items still exist within the map's base coding.


==Trivia==
==Trivia==
<!-- <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!-- <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
===Miscellaneous===
===Miscellaneous===
*There are several ''Shuku''-pattern sentry turrets, positioned along the outside of the map, that will shoot at any players who go beyond the boundaries of the map. If killed by them, the kill will be credited to the Guardians.
*There are several [[The Guardians|automated turrets]], positioned along the outside of the map, that will shoot at any players who go beyond the boundaries of the map. If killed by them, the kill will be credited to the Guardians.
*Like [[Sandtrap]], players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in active camo.<ref>[http://www.eurogamer.net/article.php?article_id=72856 '''Eurogamer''': ''Halo 3 - On Snowbound, spike grenades and Cats.'']</ref>
*Like [[Sandtrap]], players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in active camo.<ref>[http://www.eurogamer.net/article.php?article_id=72856 '''Eurogamer''': ''Halo 3 - On Snowbound, spike grenades and Cats.'']</ref>
*The default version of Snowbound has been removed from all [[Matchmaking]] playlists except [[Lone Wolves]] and [[Rumble Pit]]. It has been replaced with the Hard Core (HC) Snowbound in which a few changes have been made, which deletes the Spartan Laser and shotgun from the map and puts the beam rifle on the original shotgun spawn point. Each base now has a bubble shield, where the default Snowbound had only one base with a bubble shield and another with a power drain.
*The default version of Snowbound has been removed from all [[Matchmaking]] playlists except [[Lone Wolves]] and [[Rumble Pit]]. It has been replaced with the Hard Core (HC) Snowbound in which a few changes have been made, which deletes the Spartan Laser and shotgun from the map and puts the beam rifle on the original shotgun spawn point. Each base now has a bubble shield, where the default Snowbound had only one base with a bubble shield and another with a power drain.
Line 113: Line 111:
==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
===Concept art===
<gallery>
<gallery>
File:H3_Snowbound_Base_Concept.jpg|Concept art of a base interior.
File:H3_Snowbound_Base_Concept.jpg|Concept art of a base interior.
File:H3_Snowbound_Skybox_Concept.jpg|Concept art of the skybox.
File:H3_Snowbound_Turret_Concept.jpg|Concept art of the turrets.
File:H3_Snowbound_Turret_Concept.jpg|Concept art of the turrets.
</gallery>
===Development images===
<gallery>
File:H3 Snowbound PrePro Screenshot 1.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645603456739147776|Max Hoberman|Quote=Let's play more Halo guessing games! Here's another map at the end of preproduction. Which is it?|D=11|M=04|Y=2023}}
File:H3 Snowbound PrePro Screenshot 2.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645605743725256704|Max Hoberman|Quote=Ok, that one was just a warm up. Yes, that's Halo 3's Snowbound, in a primitive state. Here's another view.|D=11|M=04|Y=2023}}
File:H3 Snowbound EarlyGeo.png|A look at some of the early geometry of Snowbound, following the pre-production phase.
File:H3 Snowbound Paintover Concept.png|A concept paintover of this early geometry, dictating the look of the final map.
File:H3 Alpha Snowbound.jpg|A battle on Snowbound during the [[Halo 3 Alpha|Alpha Build]] of ''Halo 3''.
File:H3 Alpha Snowbound Base.jpg|One of the bases in the Alpha Build of ''Halo 3''.
</gallery>
===Screenshots===
<gallery>
File:Imprisoned Monitor.jpg|A Monitor under Snowbound.
File:Imprisoned Monitor.jpg|A Monitor under Snowbound.
File:MiddleView2.jpg|An overview of Snowbound.
File:MiddleView2.jpg|An overview of Snowbound.
Line 136: Line 120:
File:A battle on snowbound.jpg
File:A battle on snowbound.jpg
File:Halo3 Snowbound-env-01.jpg
File:Halo3 Snowbound-env-01.jpg
File:H3 Snowbound Battle.jpg|Promotional image of a match on Snowbound.
File:H3 Snowbound Defeat.jpg|Promotional image of a match on Snowbound.
</gallery>
</gallery>


Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.