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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagegamelabel=H3
|pagegamelabel=H3
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|image=[[File:Sb landscape2.jpg|center|300px]]
|image=[[File:Sb landscape2.jpg|center|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>snowbound</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\multi\snowbound\snowbound.scenario}}
|devname=<code>snowbound</code>
|map=
|map=
|location=[[Strilun IV]]{{Ref/Book|Enc22|Page=301|Detail=''Shuku''-pattern sentry turret caption|Quote=STRILUN_DEFENSE}}
|location=[[Covenant]]-controlled [[Forerunner]] world, close to [[human]]-occupied space<ref name="BWU">[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160 '''Bungie.net''': ''Bungie Weekly Update 01/11/08''] - ''It’s on an alien world discovered and controlled by the Covenant. It’s location is secret, but it is in this spiral arm of the Galaxy. Close to human occupied space. If you look through the glass floors of the Covenant structures, you’ll see Forerunner artifacts buried beneath the ice.''</ref>
|terrain=[[Covenant]] structures in icy terrain built over a [[Forerunner]] installation.
|terrain=[[Covenant]] structures in icy terrain built over a [[Forerunner]] installation.
|symmetry=Semi-symmetrical
|symmetry=
|playernumber=2-8
|playernumber=2-8
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
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*[[King of the Hill]]
*[[King of the Hill]]
*[[Multi Flag CTF]]
*[[Multi Flag CTF]]
*[[Assault]]
}}
}}
{{Article quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}
{{Article quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}
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'''Snowbound''' is a medium-sized [[multiplayer]] map in ''[[Halo 3]]''.
'''Snowbound''' is a medium-sized [[multiplayer]] map in ''[[Halo 3]]''.


==Universe and lore==
==Setting==
[[File:H3 Snowbound Planets.png|thumb|left|200px|The planets in the sky.]]
Snowbound is set in a snowy Forerunner area with two large Covenant [[base]]s at either end of the map. The two bases are joined underground by a cave, revealing a deep network of Forerunner structures underground. The planet the map is set on is a former [[Forerunner]] world controlled by the [[Covenant]], not far from [[human]]-occupied space.<ref name="BWU"/> On the horizon, two celestial bodies can be seen. The Covenant base is surrounded by a perimeter of [[Covenant automated plasma turret]]s that fire upon anything in range.
{{Main|Strilun IV}}
 
Snowbound is set in a snowy Forerunner area with two large Covenant [[base]]s at either end of the map. The two bases are joined underground by a cave, revealing a deep network of Forerunner structures underground. The [[planet]] the map is set on is a former [[Forerunner]] world controlled by the [[Covenant]], not far from [[human]]-occupied space.<ref name="BWU">[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160 '''Bungie.net''': ''Bungie Weekly Update 01/11/08''] - ''It’s on an alien world discovered and controlled by the Covenant. It’s location is secret, but it is in this spiral arm of the Galaxy. Close to human occupied space. If you look through the glass floors of the Covenant structures, you’ll see Forerunner artifacts buried beneath the ice.''</ref> On the horizon, two celestial bodies can be seen. The Covenant base is surrounded by a perimeter of {{Pattern|Shuku|sentry turret}}s that fire upon anything in range.
== Overview ==
{{Clear}}
[[File:H3_Snowbound_Planets.png|thumb|left|250px|The planets in the sky.]]
==Overview==
Snowbound is a medium-sized, semi-symmetrical map with two bases. The bases, known as '''high base''' and '''low base''', are connected by an underground tunnel network. Much fighting takes place in or around the [[shield doors]] found inside the bases. Rocky outcroppings are located along the southern and western edges of the map (Rock Side); Covenant-built automated turrets prevent players from exiting the map via its otherwise-unblocked northern and eastern edges (Tundra Side). When players venture too close to the map's boundaries, an alarm sounds, warning them to return to the bases before the turrets open fire.
===Layout===
 
Snowbound is a medium-sized, semi-symmetrical map with two bases. The bases, known as High Base and Low Base, are connected by an underground tunnel network. Much fighting takes place in or around the [[shield doors]] found inside the bases. Rocky outcroppings are located along the southern and western edges of the map (Rock Side); ''Shuku''-pattern sentry turrets prevent players from exiting the map via its otherwise-unblocked northern and eastern edges (Tundra Side). When players venture too close to the map's boundaries, an alarm sounds, warning them to return to the bases before the turrets open fire.
=== Low Base ===
<gallery>
Low Base is one of the two Covenant bases on the map. This base, which is located on the eastern side of the map, appears to be fully functional, though it has apparently been abandoned. It is often referred to by players as "BR Spawn" because of the two [[BR55HB battle rifle|battle rifles]] that spawn on its outer rear walls. Inside the base, there is a [[M6 Spartan Laser|Spartan Laser]], two [[Type-25 Spiker|Spikers]], and a [[Z-4190 bubble shield|bubble shield]]. Outside the base, a [[Type-51 carbine|carbine]], a Spiker, and a [[Type-52 Mauler|Mauler]] spawn to the south; an [[Active camouflage|active camo]] spawns towards the north. On top of the base, there is a [[Type-33 needler|needler]] and a pair of [[Type-1 plasma grenade|plasma grenade]]s.
File:HMCC H3 Snowbound Map.png|Snowbound Map.
 
File:Snowbound overview.jpg|Callouts of Snowbound at the time of the [[Halo 3 Beta|''Halo 3'' Beta]].
=== High Base ===
File:Snowbound-HeatMap.jpeg|A birds-eye view of Snowbound.
Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.
</gallery>
 
====Callouts====
High Base is commonly referred to as "[[Sniper]] Spawn" or "Carbine Base" due to the carbine and [[Type-50 particle beam rifle|beam rifle]] it contains. Behind the base, players can find a battle rifle or a [[Type-25 plasma rifle|plasma rifle]] around the rocky terrain. A Mauler lies to the north of the base, and an [[overshield]] to the south. Inside, there are two plasma rifles, a beam rifle, and a [[power drain]]. On top of the base, there is a [[Type-25 plasma pistol|plasma pistol]] and a pair of plasma grenades.
*'''Low Base''' - Low Base is one of the two Covenant bases on the map. This base, which is located on the eastern side of the map, appears to be fully functional, though it has apparently been abandoned. It is often referred to by players as "BR Spawn" because of the two [[battle rifles]] that spawn on its outer rear walls. Inside the base, there is a [[Spartan Laser]], two [[Paegaas Workshop Spiker]]s, and a [[Z-4190 bubble shield|bubble shield]]. Outside the base, a [[carbine]], a Spiker, and a [[Mauler]] spawn to the south; an [[Active camouflage|active camo]] spawns towards the north. On top of the base, there is a [[needler]] and a pair of [[Anskum-pattern plasma grenade|plasma grenade]]s.
 
=== Outside Areas ===
The outdoor portion of the map is home to many predominant features, and is also a sniper's paradise.


*'''High Base''' - Directly adjacent to Low Base, High Base offers a different set of weapons. High Base's lights flicker and buzz, implying that it has become damaged. The large sphere in the center of the base appears broken, and icicles hang from the base's exterior, implying that its heating system has stopped working. Whether this damage is the result of the base's abandonment or something else is unknown.
Located between both bases, to the south, is the Underpass (or "Ghost Spawn"), a tunnel where a single [[Type-32 Ghost|Ghost]] (or [[M274 Mongoose|Mongoose]]) spawns. In the center of the map, the Ice Cave Tunnel provides access to the Ice Cave, which in turn provides access to the interiors of both bases. A common tactic is to blindly toss grenades into the map's lower levels from this area, turning the underground corridors and tight spaces into [[grenade]]-powered deathtraps. Further to the north, on the opposite side end the Underpass, lies the Ice Cave's main entrance, with its distinctive overhang and large shield door.


:High Base is commonly referred to as "[[Sniper]] Spawn" or "Carbine Base" due to the carbine and [[beam rifle]] it contains. Behind the base, players can find a battle rifle or a {{Pattern|Okarda'phaa|plasma rifle}} around the rocky terrain. A Mauler lies to the north of the base, and an [[overshield]] to the south. Inside, there are two plasma rifles, a beam rifle, and a [[power drain]]. On top of the base, there is a [[plasma pistol]] and a pair of plasma grenades.
=== Ice Cave ===
*'''Low Base Batteries'''
Predominantly known as the "[[M90 shotgun|Shotgun]] Spawn" in [[Lone Wolves]] or the "Sniper Spawn" in [[Team Slayer]], heavy fighting occurs in this cold and icy cave. This area sees frequent carnage due to its high traffic, tight quarters, and position between the High and Low Bases. To the immediate south is a narrow, elevated opening with no shield (''Ice Cave Tunnel''). On the western side of the cave's interior is a tunnel to the High Base; opposite that is a tunnel to the Low Base. Directly north is the Main Entrance, which is protected by a larger shield door.
*'''High Base Batteries'''
*'''Rock Side'''
*'''Tundra Side'''
*'''Ice Cave Entrance''' - On the opposite side end the Underpass, lies the Ice Cave's main entrance, with its distinctive overhang and large shield door.
*'''Ice Cave''' - Predominantly known as the "[[Shotgun]] Spawn" in [[Lone Wolves]] or the "Sniper Spawn" in [[Team Slayer]], heavy fighting occurs in this cold and icy cave. This area sees frequent carnage due to its high traffic, tight quarters, and position between the High and Low Bases. To the immediate south is a narrow, elevated opening with no shield (''Ice Cave Tunnel''). On the western side of the cave's interior is a tunnel to the High Base; opposite that is a tunnel to the Low Base. Directly north is the Main Entrance, which is protected by a larger shield door.


:Entering the Ice Cave from the Bases or the Ice Cave Tunnel is extremely risky. The main entrance is very defensible, as it affords the player with a full view of the cave's three most-used entrances and its shield door provides protection. Above the Ice Cave's main entrance spawns a [[Brute Shot]] (top), as well as a Spiker to the west and a Mauler to the east. An often seen tactic on this map is to hide on the other side of a shield door with the shotgun or Mauler and kill players as they pass through.
Entering the Ice Cave from the Bases or the Ice Cave Tunnel is extremely risky. The main entrance is very defensible, as it affords the player with a full view of the cave's three most-used entrances and its shield door provides protection. Above the Ice Cave's main entrance spawns a [[Type-25 Brute Shot|Brute Shot]] (top), as well as a Spiker to the west and a Mauler to the east. An often seen tactic on this map is to hide on the other side of a shield door with the shotgun or Mauler and kill players as they pass through.
<gallery>
File:ShotgunCave.jpg|Ice Cave, with three paths shown including Ice Cave Tunnel (center), while the others go to the bases.
</gallery>
*'''Ice Cave Tunnel''' - In the center of the map, the Ice Cave Tunnel provides access to the Ice Cave, which in turn provides access to the interiors of both bases. A common tactic is to blindly toss grenades into the map's lower levels from this area, turning the underground corridors and tight spaces into [[grenade]]-powered deathtraps.
*'''Ice Tunnel'''
*'''Underpass''' - Located between both bases is Underpass (or "Ghost Spawn"), a tunnel where a single [[Ghost]] (or [[Mongoose]]) spawns.
*'''Far Rocks'''


===Strategies===
== Strategies ==
[[File:H3 Snowbound Bases.png|thumb|300px|The antennae on the two bases.]]
[[File:H3_Snowbound_Bases.png|thumb|300px|The antennae on the two bases.]]
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*After swapping for the Spartan Laser when spawning in [[Team Slayer]], if your team doesn't plan on using the Ghost, a good tactic would be to wait for an enemy to get in it, eliminating the Ghost, that enemy, and possibly the overshield threat.
*After swapping for the Spartan Laser when spawning in [[Team Slayer]], if your team doesn't plan on using the Ghost, a good tactic would be to wait for an enemy to get in it, eliminating the Ghost, that enemy, and possibly the overshield threat.
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*This is one of the few maps that has a Spartan Laser on it by default (and therefore one of the few maps where the Two for One achievement can be gotten).
*This is one of the few maps that has a Spartan Laser on it by default (and therefore one of the few maps where the Two for One achievement can be gotten).
*When playing [[Oddball]] on this map one may find it useful when carrying the skull to stick in the tunnels. It's much more difficult for enemies to dodge your beats.
*When playing [[Oddball]] on this map one may find it useful when carrying the skull to stick in the tunnels. It's much more difficult for enemies to dodge your beats.
==Variants==
===Boundless===
[[File:H3 Boundless.png|thumb|200px|Boundless. Note the lack of a shield door on the base.]]
{{Article quote|Open the doors, let the crisp cold air in.}}
'''Boundless''' is a map variant released to improve the gameplay balance, specifically as a response to reports of widespread shotgun-[[camping]] near the [[Shield door]]s.<ref name="boundless">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=15268 '''Bungie.net''': ''Bungie Weekly Update 08/22/08'']</ref> It was due to be released on September 16, 2008, along with TU2, but was delayed until September 23, 2008. Like [[Sand Tarp]] and [[Epilogue]], it is included as a default map variant in ''[[Halo: The Master Chief Collection]]''. The following is a list of changes made;
*The Spartan Laser in Low Base has been replaced by a beam rifle.
*The Ghost has been replaced by a Mongoose.
*The active camouflage has been replaced by a second overshield.
*The weapons outside of each base has been equalized, with a Covenant carbine and a battle rifle on the side, and another carbine on the back.
*In both High and Low bases, the two entrances from the top middle portion of the map still have shield doors. The others have been removed.


==Forge==
==Forge==
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*You can [[Get in the Blue Room under Snowbound|get into the blue rooms underneath the bases]], although you cannot exit without committing suicide.
*You can [[Get in the Blue Room under Snowbound|get into the blue rooms underneath the bases]], although you cannot exit without committing suicide.


==Production notes==
==Variant: Boundless==
In the ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.
[[File:H3_Boundless.png|thumb|300px|Boundless. Note the lack of a shield door on the base.]]
 
{{Article quote|Open the doors, let the crisp cold air in.}}
This map, along with a few others, were originally supposed to feature [[Rizsheda-pattern Shade|Shade turrets]] and [[Covenant watchtower]]s. They were removed in the released version, though tags for these Forge items still exist within the map's base coding.
'''Boundless''' is a map variant released to improve the gameplay balance, specifically as a response to reports of widespread shotgun-[[camping]] near the [[Shield door]]s.<ref name="boundless">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=15268 '''Bungie.net''': ''Bungie Weekly Update 08/22/08'']</ref> It was due to be released on September 16, 2008, along with TU2, but was delayed until September 23, 2008. Like [[Sand Tarp]] and [[Epilogue]], it is included as a default map variant in ''[[Halo: The Master Chief Collection]]''. The following is a list of changes made;
*The Spartan Laser in Low Base has been replaced by a beam rifle.
*The Ghost has been replaced by a Mongoose.
*The active camouflage has been replaced by a second overshield.
*The weapons outside of each base has been equalized, with a Covenant carbine and a battle rifle on the side, and another carbine on the back.
*In both High and Low bases, the two entrances from the top middle portion of the map still have shield doors. The others have been removed.


==Trivia==
==Trivia==
<!-- <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!-- <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
===Miscellaneous===
===Miscellaneous===
*There are several ''Shuku''-pattern sentry turrets, positioned along the outside of the map, that will shoot at any players who go beyond the boundaries of the map. If killed by them, the kill will be credited to the Guardians.
*There are several [[The Guardians|automated turrets]], positioned along the outside of the map, that will shoot at any players who go beyond the boundaries of the map. If killed by them, the kill will be credited to the Guardians.
*Like [[Sandtrap]], players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in active camo.<ref>[http://www.eurogamer.net/article.php?article_id=72856 '''Eurogamer''': ''Halo 3 - On Snowbound, spike grenades and Cats.'']</ref>
*Like [[Sandtrap]], players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in active camo.<ref>[http://www.eurogamer.net/article.php?article_id=72856 '''Eurogamer''': ''Halo 3 - On Snowbound, spike grenades and Cats.'']</ref>
*In the ''Halo 3'' Beta, the engine incorporated real time reflections into many aspects of the game. The outside of Snowbound's bases, as well as the Ghost, player armor, and a few weapon holders, utilized the graphical enhancement of real time reflection. However, this was removed from the final version of the game.
*This map, along with a few others, were originally supposed to feature [[Type-26 Shade|Shade turrets]] and [[deployable lookout tower]]s. They were removed in the released version, though tags for these Forge items still exist within the map's base coding.
*The default version of Snowbound has been removed from all [[Matchmaking]] playlists except [[Lone Wolves]] and [[Rumble Pit]]. It has been replaced with the Hard Core (HC) Snowbound in which a few changes have been made, which deletes the Spartan Laser and shotgun from the map and puts the beam rifle on the original shotgun spawn point. Each base now has a bubble shield, where the default Snowbound had only one base with a bubble shield and another with a power drain.
*The default version of Snowbound has been removed from all [[Matchmaking]] playlists except [[Lone Wolves]] and [[Rumble Pit]]. It has been replaced with the Hard Core (HC) Snowbound in which a few changes have been made, which deletes the Spartan Laser and shotgun from the map and puts the beam rifle on the original shotgun spawn point. Each base now has a bubble shield, where the default Snowbound had only one base with a bubble shield and another with a power drain.


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==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art===
<gallery>
<gallery>
File:HMCC H3 Snowbound Map.png|Snowbound Map.
File:H3_Snowbound_Base_Concept.jpg|Concept art of a base interior.
File:H3_Snowbound_Base_Concept.jpg|Concept art of a base interior.
File:H3_Snowbound_Skybox_Concept.jpg|Concept art of the skybox.
File:H3_Snowbound_Turret_Concept.jpg|Concept art of the turrets.
File:H3_Snowbound_Turret_Concept.jpg|Concept art of the turrets.
</gallery>
File:Snowbound overview.jpg|The layout of Snowbound as it appeared in [[Halo 3 Beta]].
===Development images===
File:Snowbound-HeatMap.jpeg|A birds-eye view of Snowbound.
<gallery>
File:ShotgunCave.jpg|The underground quarters of the ice cave.
File:H3 Snowbound PrePro Screenshot 1.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645603456739147776|Max Hoberman|Quote=Let's play more Halo guessing games! Here's another map at the end of preproduction. Which is it?|D=11|M=04|Y=2023}}
File:H3 Snowbound PrePro Screenshot 2.jpg|An early, pre-production-era, screenshot of Snowbound.{{Ref/Twitter|MaxHoberman|1645605743725256704|Max Hoberman|Quote=Ok, that one was just a warm up. Yes, that's Halo 3's Snowbound, in a primitive state. Here's another view.|D=11|M=04|Y=2023}}
File:H3 Snowbound EarlyGeo.png|A look at some of the early geometry of Snowbound, following the pre-production phase.
File:H3 Snowbound Paintover Concept.png|A concept paintover of this early geometry, dictating the look of the final map.
File:H3 Alpha Snowbound.jpg|A battle on Snowbound during the [[Halo 3 Alpha|Alpha Build]] of ''Halo 3''.
File:H3 Alpha Snowbound Base.jpg|One of the bases in the Alpha Build of ''Halo 3''.
</gallery>
===Screenshots===
<gallery>
File:Imprisoned Monitor.jpg|A Monitor under Snowbound.
File:Imprisoned Monitor.jpg|A Monitor under Snowbound.
File:MiddleView2.jpg|An overview of Snowbound.
File:MiddleView2.jpg|An overview of Snowbound.
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File:A battle on snowbound.jpg
File:A battle on snowbound.jpg
File:Halo3 Snowbound-env-01.jpg
File:Halo3 Snowbound-env-01.jpg
File:H3 Snowbound Battle.jpg|Promotional image of a match on Snowbound.
File:H3 Snowbound Defeat.jpg|Promotional image of a match on Snowbound.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|H3|mode=yes}}
{{Level|H3|mode=yes}}

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