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[[File:INFslipspace.jpg|thumb|300px|The {{UNSCShip|Infinity}} entering slipspace around [[Earth]].]] | [[File:INFslipspace.jpg|thumb|right|300px|The {{UNSCShip|Infinity}} entering slipspace around [[Earth]].]] | ||
'''Slipstream space''',<ref>''Halo: The Fall of Reach'', p. 13</ref> colloquially known as '''slipspace''',<ref name="for15">''Halo: The Fall of Reach'', p. 15 (2001)</ref> or '''the Slipstream'''<ref name="tfor136">''Halo: The Fall of Reach'', p. 136 (2001)</ref> and formally known as '''Shaw-Fujikawa space'''<ref name="for141">''Halo: The Fall of Reach'', p. 141 (2001)</ref> or '''subspace'''{{Ref/Level|Game=Halo: Combat Evolved|Level=[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]|Detail=opening cinematic}} by the [[United Nations Space Command]], is a dimensional subdomain<ref name="Halo page 53">''Halo: Ghosts of Onyx'', p. 53</ref> of alternate spacetime consisting of eleven non-visible infinitesimal dimensions used for faster-than-light travel.<ref name="eleven">''Halo: First Strike'', p. 87 (2003)</ref><ref name="c100">''Halo: Cryptum'', p. 100</ref> Making a transition from one place to another via slipspace is known as a "slip", or "jump". A device which allows a spacecraft to perform slipspace transitions is generally referred to as a [[slipspace drive]]. | '''Slipstream space''',<ref>''Halo: The Fall of Reach'', p. 13</ref> colloquially known as '''slipspace''',<ref name="for15">''Halo: The Fall of Reach'', p. 15 (2001)</ref> or '''the Slipstream'''<ref name="tfor136">''Halo: The Fall of Reach'', p. 136 (2001)</ref> and formally known as '''Shaw-Fujikawa space'''<ref name="for141">''Halo: The Fall of Reach'', p. 141 (2001)</ref> or '''subspace'''{{Ref/Level|Game=Halo: Combat Evolved|Level=[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]|Detail=opening cinematic}} by the [[United Nations Space Command]], is a dimensional subdomain<ref name="Halo page 53">''Halo: Ghosts of Onyx'', p. 53</ref> of alternate spacetime consisting of eleven non-visible infinitesimal dimensions used for faster-than-light travel.<ref name="eleven">''Halo: First Strike'', p. 87 (2003)</ref><ref name="c100">''Halo: Cryptum'', p. 100</ref> Making a transition from one place to another via slipspace is known as a "slip", or "jump". A device which allows a spacecraft to perform slipspace transitions is generally referred to as a [[slipspace drive]]. | ||
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The Forerunners were forced to place significant importance on this phenomenon due to their routine galactic-scale travel. For example, reconciliation has a limited range and time dilation effects may occur if a ship performs a very long jump.{{Ref/Reuse|cryp135}} The Forerunners prevented this by completing unusually long slipspace journeys in a number of individual jumps, allowing reconciliation to take effect between each.<ref name="s60">'''Halo: Silentium''', ''pages 60-61''</ref> Despite the limitations it placed on them, the Forerunners could also control reconciliation to an extent, enabling them to use its effects against their enemies, hampering and even cutting off their channels of slipspace travel.<ref>'''Halo: Primordium''', ''page 240''</ref> Early on in their history, the Forerunners used [[probability mirror|time-phased mirrors]] to reconcile space-time on a large scale.<ref>'''Halo: Silentium''', ''pages 110-111''</ref> The Forerunners also employed the [[overwatch network]] to monitor interstellar traffic as to prevent the build up of reconciliation debt.<ref>'''[[Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet]]''' - ''Page 91''</ref> | The Forerunners were forced to place significant importance on this phenomenon due to their routine galactic-scale travel. For example, reconciliation has a limited range and time dilation effects may occur if a ship performs a very long jump.{{Ref/Reuse|cryp135}} The Forerunners prevented this by completing unusually long slipspace journeys in a number of individual jumps, allowing reconciliation to take effect between each.<ref name="s60">'''Halo: Silentium''', ''pages 60-61''</ref> Despite the limitations it placed on them, the Forerunners could also control reconciliation to an extent, enabling them to use its effects against their enemies, hampering and even cutting off their channels of slipspace travel.<ref>'''Halo: Primordium''', ''page 240''</ref> Early on in their history, the Forerunners used [[probability mirror|time-phased mirrors]] to reconcile space-time on a large scale.<ref>'''Halo: Silentium''', ''pages 110-111''</ref> The Forerunners also employed the [[overwatch network]] to monitor interstellar traffic as to prevent the build up of reconciliation debt.<ref>'''[[Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet]]''' - ''Page 91''</ref> | ||
Reconciliation has a "budget"—extensive slipspace travel exerts strain on space-time on a large scale as causal paradoxes accrue a "debt". When these aftereffects build up, it can impede with, or in extreme cases, entirely halt other superluminal traffic and [[Superluminal communications|communication]]. Slipspace returns to its normal state as reconciliations are allowed to take effect, gradually causing the space-time debt to disappear into the quantum background.{{Ref/Reuse|s60}}{{Ref/Book|Id=Enc22P339|Enc22|Page=339}} This effect is noticeable if large amounts of mass are transported over long distances frequently, slowing down slipspace travel throughout the galaxy and requiring ships to perform more individual jumps during a journey.<ref name="cryp266">''Halo: Cryptum'', p. 266</ref> This was seen when [[Master Builder]] [[Faber]] used slipspace portals to transport the Halos,{{Ref/Reuse|c223}} or when the ''[[Audacity]]'' traveled to the [[Large Magellanic Cloud]].{{Ref/Reuse|s60}} The latter voyage demonstrates the nonlinear scaling of reconciliation: although physically shorter than the trip to the [[Ark]]s, for example, the other factors involved led to the journey being the most challenging one in the Forerunners' recent memory.{{Ref/Reuse|Catalog17}} Elaborate slipspace traffic management by the ecumene's overwatch network authorities never fully mitigated the effects of their civilization's abuse of slipspace, which restricted their military options during the early years of the [[Forerunner-Flood war]].{{Ref/Reuse|Enc22P339 | Reconciliation has a "budget"—extensive slipspace travel exerts strain on space-time on a large scale as causal paradoxes accrue a "debt". When these aftereffects build up, it can impede with, or in extreme cases, entirely halt other superluminal traffic and [[Superluminal communications|communication]]. Slipspace returns to its normal state as reconciliations are allowed to take effect, gradually causing the space-time debt to disappear into the quantum background.{{Ref/Reuse|s60}}{{Ref/Book|Id=Enc22P339|Enc22|Page=339}} This effect is noticeable if large amounts of mass are transported over long distances frequently, slowing down slipspace travel throughout the galaxy and requiring ships to perform more individual jumps during a journey.<ref name="cryp266">''Halo: Cryptum'', p. 266</ref> This was seen when [[Master Builder]] [[Faber]] used slipspace portals to transport the Halos,{{Ref/Reuse|c223}} or when the ''[[Audacity]]'' traveled to the [[Large Magellanic Cloud]].{{Ref/Reuse|s60}} The latter voyage demonstrates the nonlinear scaling of reconciliation: although physically shorter than the trip to the [[Ark]]s, for example, the other factors involved led to the journey being the most challenging one in the Forerunners' recent memory.{{Ref/Reuse|Catalog17}} Elaborate slipspace traffic management by the ecumene's overwatch network authorities never fully mitigated the effects of their civilization's abuse of slipspace, which restricted their military options during the early years of the [[Forerunner-Flood war]].{{Ref/Reuse|Enc22P339}} | ||
The effect of reconciliation works both forward ''and'' backward in the linear time of our universe: by the final weeks of the Forerunner-Flood war, slipspace had already stabilized almost completely due to the galaxy-wide cessation of slipspace travel which would shortly follow with the activation of the Halo Array.<ref>''Halo: Silentium'', p. 301</ref> | The effect of reconciliation works both forward ''and'' backward in the linear time of our universe: by the final weeks of the Forerunner-Flood war, slipspace had already stabilized almost completely due to the galaxy-wide cessation of slipspace travel which would shortly follow with the activation of the Halo Array.<ref>''Halo: Silentium'', p. 301</ref> | ||
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Because of modern-day humanity's inferior grasp of reconciliation technology, the time slipspace travel takes to normal-space observers varies substantially; one cannot depend on the same amount of time passing in slipstream space and normal space. With human slipspace travel, there is generally a five- to ten-percent variance in travel times between stars. A fleet that transitions to slipstream space at the same time may or may not transition back to normal space at the same time. Furthermore, if ship 'A' and ship 'B' both were to enter slipstream space at the same time and exit at the same time, the crew on ship 'A' could have experienced a longer journey subjectively, and the crew of ship 'A' could be a week older than that of ship 'B' despite appearances in normal space. Though no human scientist is sure why travel time between stars is not constant, many theorize that there are "eddies" or "currents" within the slipstream. This temporal inconsistency has given military tacticians and strategists fits, hampering an uncounted number of coordinated attacks.<ref name="timeline">'''Halo.Xbox.com''' - ''Halo Timeline''</ref> | Because of modern-day humanity's inferior grasp of reconciliation technology, the time slipspace travel takes to normal-space observers varies substantially; one cannot depend on the same amount of time passing in slipstream space and normal space. With human slipspace travel, there is generally a five- to ten-percent variance in travel times between stars. A fleet that transitions to slipstream space at the same time may or may not transition back to normal space at the same time. Furthermore, if ship 'A' and ship 'B' both were to enter slipstream space at the same time and exit at the same time, the crew on ship 'A' could have experienced a longer journey subjectively, and the crew of ship 'A' could be a week older than that of ship 'B' despite appearances in normal space. Though no human scientist is sure why travel time between stars is not constant, many theorize that there are "eddies" or "currents" within the slipstream. This temporal inconsistency has given military tacticians and strategists fits, hampering an uncounted number of coordinated attacks.<ref name="timeline">'''Halo.Xbox.com''' - ''Halo Timeline''</ref> | ||
Compared to that of the Forerunner era, the overall level of reconciliation debt in the modern day is low. This is largely due to the significantly | Compared to that of the Forerunner era, the overall level of reconciliation debt in the modern day is low. This is largely due to the significantly small amount of slipspace traffic than was demanded by the Forerunners. However, this decreased slipspace usage is partially offset by the comparatively crude slipspace travel technologies used by modern civilizations, remaining anomalous disturbances in slipspace's dimensional manifolds caused by the activation of the Halo Array, and the inefficient use of surviving Forerunner transportation systems.{{Ref/Reuse|Enc22P339}} | ||
===Drive operation=== | ===Drive operation=== | ||
[[File:PoA exit sequence.png|thumb|250px|A sequence of stills of the {{UNSCShip|Pillar of Autumn}} exiting slipspace near [[Installation 04]].]] | [[File:PoA exit sequence.png|thumb|250px|A sequence of stills of the {{UNSCShip|Pillar of Autumn}} exiting slipspace near [[Installation 04]].]] | ||
The [[Shaw-Fujikawa Translight Engine]] generates a resonance field, which when coupled with the unusual physics of the slipstream, allows for dramatically shorter transit times between stars. UNSC slipspace drives use particle accelerators to rip apart normal space-time by generating micro black holes. These holes are evaporated via [[Hawking radiation]] in nanoseconds. The real quantum mechanical marvel of the drive lies in how it manipulates these holes in space-time, squeezing vessels weighing thousands of tons into slipspace.{{Ref/Reuse|Halo page 53}} The Shaw-Fujikawa Translight Engine itself provides no actual motive power outside slipspace, and ships equipped with such a device still require [[ | The [[Shaw-Fujikawa Translight Engine]] generates a resonance field, which when coupled with the unusual physics of the slipstream, allows for dramatically shorter transit times between stars. UNSC slipspace drives use particle accelerators to rip apart normal space-time by generating micro black holes. These holes are evaporated via [[Hawking radiation]] in nanoseconds. The real quantum mechanical marvel of the drive lies in how it manipulates these holes in space-time, squeezing vessels weighing thousands of tons into slipspace.{{Ref/Reuse|Halo page 53}} The Shaw-Fujikawa Translight Engine itself provides no actual motive power outside slipspace, and ships equipped with such a device still require [[Fusion drive|conventional engines]] for sublight travel.{{Ref/Novel|Id=engines|Novel=Halo: Contact Harvest|Chapter=1|Page=23}} | ||
Starships and their occupants are not directly exposed to the eleven-dimensional spacetime while moving through slipspace; instead, the ship is enveloped in a quantum field generated by the drive. The field acts as a medium between the ship and the higher dimensions, translating its presence as a normal-space object to the arcane physics of slipspace and enabling it to "squeeze through" the higher dimensions.<ref name="quantumfield">''[[Dr. Halsey's personal journal]]'', December 25, 2534</ref> This field requires an enormous amount of constant calculations to maintain, with the number of needed calculations increasing with the size of the ship. For example, the slipspace translations for a {{class|Phoenix|colony ship}} require 4.3 quadrillion calculations of the quantum field per second.<ref>''Halo Wars: Genesis''</ref> The vessel's mass is a noted consideration in the generation of this "buffer" as well as the energy expenditure of the drive in general.{{Ref/Reuse|Catalog17}} | Starships and their occupants are not directly exposed to the eleven-dimensional spacetime while moving through slipspace; instead, the ship is enveloped in a quantum field generated by the drive. The field acts as a medium between the ship and the higher dimensions, translating its presence as a normal-space object to the arcane physics of slipspace and enabling it to "squeeze through" the higher dimensions.<ref name="quantumfield">''[[Dr. Halsey's personal journal]]'', December 25, 2534</ref> This field requires an enormous amount of constant calculations to maintain, with the number of needed calculations increasing with the size of the ship. For example, the slipspace translations for a {{class|Phoenix|colony ship}} require 4.3 quadrillion calculations of the quantum field per second.<ref>''Halo Wars: Genesis''</ref> The vessel's mass is a noted consideration in the generation of this "buffer" as well as the energy expenditure of the drive in general.{{Ref/Reuse|Catalog17}} | ||
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Prior to 2552, entering slipspace from the gravity well of a planet had never been attempted, either by the UNSC or the Covenant. The effect of gravity upon the creation of a slipspace entrance usually collapsed UNSC-generated holes, and was assumed to be the same with Covenant technology. The flagship ''[[Ascendant Justice]]'', however, was able to escape from a gas giant's gravity well after [[Cortana]] realized that it had a far higher resolution of the quantum filaments that allowed a transition, and she was able to compensate for the gravity. Subsequently, the ability was transmitted by a Covenant AI, and the Prophet of Regret used an in-atmosphere slipspace jump to escape [[Earth]], with the resulting shockwave dealing devastating damage to the city of [[New Mombasa]]. Slipspace jumping inside an atmosphere, however, is extremely dangerous to the surrounding people and objects. When a ship transitions into normal space in-atmosphere, the air that was there is pushed aside, causing a massive shockwave centered at the ship. If a ship transitions to Slipstream space inside an atmosphere, on the other hand, it leaves an empty space that air quickly rushes to fill, causing an implosion. An in-atmosphere jump is also known to cause prominent meteorological aftereffects; the air becomes saturated in an electric blue haze and luminescent clouds emanating from the point of the transition for nearly half an hour.{{Ref/Level|Game=Halo 3: ODST|Level=[[Tayari Plaza]]}} Exiting slipspace in-atmosphere is generally far less destructive than entering it, as ships have done so numerous times without disastrous effects. | Prior to 2552, entering slipspace from the gravity well of a planet had never been attempted, either by the UNSC or the Covenant. The effect of gravity upon the creation of a slipspace entrance usually collapsed UNSC-generated holes, and was assumed to be the same with Covenant technology. The flagship ''[[Ascendant Justice]]'', however, was able to escape from a gas giant's gravity well after [[Cortana]] realized that it had a far higher resolution of the quantum filaments that allowed a transition, and she was able to compensate for the gravity. Subsequently, the ability was transmitted by a Covenant AI, and the Prophet of Regret used an in-atmosphere slipspace jump to escape [[Earth]], with the resulting shockwave dealing devastating damage to the city of [[New Mombasa]]. Slipspace jumping inside an atmosphere, however, is extremely dangerous to the surrounding people and objects. When a ship transitions into normal space in-atmosphere, the air that was there is pushed aside, causing a massive shockwave centered at the ship. If a ship transitions to Slipstream space inside an atmosphere, on the other hand, it leaves an empty space that air quickly rushes to fill, causing an implosion. An in-atmosphere jump is also known to cause prominent meteorological aftereffects; the air becomes saturated in an electric blue haze and luminescent clouds emanating from the point of the transition for nearly half an hour.{{Ref/Level|Game=Halo 3: ODST|Level=[[Tayari Plaza]]}} Exiting slipspace in-atmosphere is generally far less destructive than entering it, as ships have done so numerous times without disastrous effects. | ||
Entering and exiting the slipstream is normally only attempted by ships of large mass, their gravity wells stabilizing the constantly fluctuating slipspace to a degree that allows safe passage.<ref name="fs289">''Halo: First Strike'', p. 289</ref> Small ships, such as dropships, do not possess the same gravity and are placed under considerably more stress than a warship, able to crack the hull and buckle reinforcing struts.<ref>''Halo: First Strike'', p. 296</ref> It is not impossible, and UNSC slipstream monitoring probes make the transitions all the time, but require heavy reinforcement to survive the stresses, and are unmanned, having no need to protect internal occupants.{{Ref/Reuse|fs289}} Specialized craft like [[Long | Entering and exiting the slipstream is normally only attempted by ships of large mass, their gravity wells stabilizing the constantly fluctuating slipspace to a degree that allows safe passage.<ref name="fs289">''Halo: First Strike'', p. 289</ref> Small ships, such as dropships, do not possess the same gravity and are placed under considerably more stress than a warship, able to crack the hull and buckle reinforcing struts.<ref>''Halo: First Strike'', p. 296</ref> It is not impossible, and UNSC slipstream monitoring probes make the transitions all the time, but require heavy reinforcement to survive the stresses, and are unmanned, having no need to protect internal occupants.{{Ref/Reuse|fs289}} Specialized craft like [[Long Range Stealth Orbital Insertion Pod]]s can make the transition, but are still an extremely uncomfortable ride.{{Ref/Reuse|Halo page 13}} A Slipspace-to-normal space transition has been successfully attempted by a Spirit dropship, but it had been extensively equipped with Titanium-A battleplates, lead, and carbon-molybdenum steel I-beams. | ||
Even the Forerunners had potential dangers when traveling through slipspace. During [[Battle of the Capital|the assault]] on the [[Capital]] by [[Mendicant Bias]], seven of the twelve original Halo rings in existence at the time attempted to flee using a slipspace portal. Only one of them, along with [[IsoDidact|Bornstellar Makes Eternal Lasting]]'s ship made it through. The rest were destroyed when the slipspace portal closed due to the stress of the Halo installations passing through. The enormous amount of mass passing through simultaneously also put massive strain on the slipspace portal, causing any occupants to be dangerously exposed to the foreign physics of slipspace. This resulted in causal reconciliation effects far more severe than normal, as well as symptoms involving the loss of perception of reality and time, massive amounts of electrical charge, even depriving the occupants of solidity for a time.{{Ref/Reuse|cryp322}} After such an event, a slipspace channel may not return to a stable state for years.<ref>''Halo: Cryptum'', p. 341</ref> In situations where reconciliation debt is extreme, there can be devastating consequences for those traversing slipspace, including the creation of reference-frame anomalies and the erosion of ships and the crew within them across multiple dimensions.{{Ref/Reuse|Enc22P339}} | Even the Forerunners had potential dangers when traveling through slipspace. During [[Battle of the Capital|the assault]] on the [[Capital]] by [[Mendicant Bias]], seven of the twelve original Halo rings in existence at the time attempted to flee using a slipspace portal. Only one of them, along with [[IsoDidact|Bornstellar Makes Eternal Lasting]]'s ship made it through. The rest were destroyed when the slipspace portal closed due to the stress of the Halo installations passing through. The enormous amount of mass passing through simultaneously also put massive strain on the slipspace portal, causing any occupants to be dangerously exposed to the foreign physics of slipspace. This resulted in causal reconciliation effects far more severe than normal, as well as symptoms involving the loss of perception of reality and time, massive amounts of electrical charge, even depriving the occupants of solidity for a time.{{Ref/Reuse|cryp322}} After such an event, a slipspace channel may not return to a stable state for years.<ref>''Halo: Cryptum'', p. 341</ref> In situations where reconciliation debt is extreme, there can be devastating consequences for those traversing slipspace, including the creation of reference-frame anomalies and the erosion of ships and the crew within them across multiple dimensions.{{Ref/Reuse|Enc22P339}} | ||
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===Communications=== | ===Communications=== | ||
{{Main|Superluminal communications}} | {{Main|Superluminal communications}} | ||
Slipspace has been used as the basis for some (although not all) forms of faster-than-light communications system, enabling communication across the vast distances of space in reasonable timescales. First utilized by the Forerunners, such technologies were later appropriated for use by the modern civilizations of the Covenant and humanity. Communications can be routed through slipspace through "[[Wavespace]]", layers of slipspace with proximate terminations.{{Ref/Reuse|WFG | Slipspace has been used as the basis for some (although not all) forms of faster-than-light communications system, enabling communication across the vast distances of space in reasonable timescales. First utilized by the Forerunners, such technologies were later appropriated for use by the modern civilizations of the Covenant and humanity. Communications can be routed through slipspace through "[[Wavespace]]", layers of slipspace with proximate terminations.{{Ref/Reuse|WFG}} | ||
===Teleportation=== | ===Teleportation=== | ||
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The Forerunners had developed a great deal of applications for the slipstream. These included the ability to create [[Slipspace bubble|bubble-like enclosures of slipstream space]], in which the flow of time could be manipulated or stopped altogether while keeping the contents of the bubble either visible or invisible in normal space. The Forerunners were also capable of containing these bubbles of alternate space-time within one another.<ref>''Halo: Glasslands'', p. 306, 311</ref> These bubbles could be used to store considerable masses and volumes in slipspace stably for thousands of years and potentially for all of time, and to transition matter from normal space to the inside of a construct in slipstream space without requiring the construct to transition back to normal space. The same technology was utilized in [[slipspace field pod]]s that were essentially a Forerunner equivalent of [[cryo-chamber]]s, effectively preserving a living organism inside a slipspace field. Slipspace bubbles were also employed in a type of Forerunner prison cell in which the passage of time could be manipulated so that a period of a billion years would pass inside the field, while only seconds had transpired in normal space.<ref>''Halo: Primordium'', p. 366</ref> | The Forerunners had developed a great deal of applications for the slipstream. These included the ability to create [[Slipspace bubble|bubble-like enclosures of slipstream space]], in which the flow of time could be manipulated or stopped altogether while keeping the contents of the bubble either visible or invisible in normal space. The Forerunners were also capable of containing these bubbles of alternate space-time within one another.<ref>''Halo: Glasslands'', p. 306, 311</ref> These bubbles could be used to store considerable masses and volumes in slipspace stably for thousands of years and potentially for all of time, and to transition matter from normal space to the inside of a construct in slipstream space without requiring the construct to transition back to normal space. The same technology was utilized in [[slipspace field pod]]s that were essentially a Forerunner equivalent of [[cryo-chamber]]s, effectively preserving a living organism inside a slipspace field. Slipspace bubbles were also employed in a type of Forerunner prison cell in which the passage of time could be manipulated so that a period of a billion years would pass inside the field, while only seconds had transpired in normal space.<ref>''Halo: Primordium'', p. 366</ref> | ||
In addition, the Forerunners had the ability to construct weapon systems that could fire into slipspace and affect targets in normal space or within slipspace. This is demonstrated by the [[Line installation]]s of the [[Maginot Line|Jat-Krula boundary]], which were capable of intercepting ships in slipspace.<ref name="blood">''[[Halo: Blood Line]]'' - [[Halo: Blood Line Issue 1|Issue 1]]</ref> In its [[Battle of the Maginot Sphere|final battle]] against [[Mendicant Bias]], the Forerunner AI [[Offensive Bias]] used slipspace ruptures generated by its warships to warp the laws of physics around them and tear Mendicant's ships apart.<ref>''Halo 3'', [[Terminal (Halo 3)|Terminal 6]]</ref> The ''[[Mantle's Approach]]'' employed a weapon of the [[Didact]]'s imagining known as a [[stasis tension driver]], which paired quantum singularity projectors with repurposed [[torsion driver]]s, allowing the weapon to create localised space-time distortions that impeded the formation of slipspace ruptures and jammed all | In addition, the Forerunners had the ability to construct weapon systems that could fire into slipspace and affect targets in normal space or within slipspace. This is demonstrated by the [[Line installation]]s of the [[Maginot Line|Jat-Krula boundary]], which were capable of intercepting ships in slipspace.<ref name="blood">''[[Halo: Blood Line]]'' - [[Halo: Blood Line Issue 1|Issue 1]]</ref> In its [[Battle of the Maginot Sphere|final battle]] against [[Mendicant Bias]], the Forerunner AI [[Offensive Bias]] used slipspace ruptures generated by its warships to warp the laws of physics around them and tear Mendicant's ships apart.<ref>''Halo 3'', [[Terminal (Halo 3)|Terminal 6]]</ref> The ''[[Mantle's Approach]]'' employed a weapon of the [[Didact]]'s imagining known as a [[stasis tension driver]], which paired quantum singularity projectors with repurposed [[torsion driver]]s, allowing the weapon to create localised space-time distortions that impeded the formation of slipspace ruptures and the jammed all supraluminal communications.<ref name="WF86">''Halo: Warfleet'', p.86-87</ref> | ||
[[Slipspace portal]]s created by the Forerunners could be used | [[Slipspace portal]]s created by the Forerunners could be used send objects into slipspace and have them exit in different locations.<ref>'''[[Halo Legends]]''': ''[[Origins]]''</ref> The Forerunners were also capable of generating slipspace conduits which could anchor objects in normal space into place, as shown when the {{UNSCShip|Infinity}} was constrained over [[Requiem]] by an array of [[Requiem translocation artifacts|slipspace artifacts]].<ref name="Expendable">'''[[Spartan Ops]]''', [[S1/Expendable|S1E8 ''Expendable'']]</ref> | ||
==Production notes== | ==Production notes== | ||
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*''[[Halo Infinite: Memory Agent]]'' | *''[[Halo Infinite: Memory Agent]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
*''[[Halo: The Television Series | *''[[Halo: The Television Series]]'' | ||
**''[[Unbound]]'' | **''[[Unbound]]'' | ||
**''[[Homecoming (TV Series)|Homecoming]]'' | **''[[Homecoming (TV Series)|Homecoming]]'' | ||
**''[[Reckoning]]'' {{Mo}} | **''[[Reckoning]]'' {{Mo}} | ||
{{Col-end}} | {{Col-end}} | ||