Editing Slipstream space
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|Forerunner|Covenant|Human|UNSC|HCW|Post|FA}} | ||
[[File:INFslipspace.jpg|thumb|300px|The {{UNSCShip|Infinity}} entering slipspace around [[Earth]].]] | [[File:INFslipspace.jpg|thumb|right|300px|The {{UNSCShip|Infinity}} entering slipspace around [[Earth]].]] | ||
'''Slipstream space''',<ref>''Halo: The Fall of Reach'', | '''Slipstream space''',<ref>'''Halo: The Fall of Reach''', ''page 13''</ref> colloquially known as '''slipspace''',<ref name="for15">'''Halo: The Fall of Reach''', ''page 15''</ref> or '''the Slipstream'''<ref name="tfor136">'''Halo: The Fall of Reach''', ''page 136''</ref> and formally known as '''Shaw-Fujikawa space'''<ref name="for141">'''Halo: the Fall of Reach''', ''page 141''</ref> or '''subspace'''<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' opening cinematic</ref> by the [[United Nations Space Command]], is a collective term for the eleven non-visible infinitesimal dimensions used for faster-than-light travel.<ref name="eleven">'''Halo: First Strike''', ''page 87''</ref> Making a transition from one place to another via slipspace is known as a "slip", or "jump". A device which allows a spacecraft to perform slipspace transitions is generally referred to as a [[slipspace drive]]. | ||
==Background== | ==Background== | ||
[[File: | [[File:Seperatist_fleet_ark.jpg|250px|thumb|The [[Covenant separatists]]' [[Fleet of Retribution]] coming out of slipspace over the [[Installation 00]].]] | ||
Slipstream space is a specific set of eleven | Slipstream space is a specific set of eleven dimensions existing in a very small bundle.<ref name="eleven"/><ref name="journal">'''Halo: Reach''', ''[[Dr. Halsey's personal journal]]''</ref> While these dimensions are present in normal space, they do not have an effect on the physics of normal space. By moving matter from the three 'normal' space dimensions to slipstream space, one effectively changes the laws of physics for that piece of matter. This allows faster-than-light travel without relativistic side-effects i.e., the occupants do not "warp" time, despite their superluminal speed. | ||
To the [[human]] eye, slipspace appears pitch black, because there is nothing in the visible spectrum to see.<ref name="for15"/><ref name="GoODark">'''Halo: Ghosts of Onyx''', ''page 288''</ref><ref group="note">''Halo Wars: Genesis'' depicts slipspace as resembling purplish nebulae. ''Halo: Fall of Reach - Boot Camp'' depicts it as a bluish-white tunnel of lines and quadrilateral figures. ''Halo 4'' depicts it as a multicolored expanse. These are artistic liberties for the sake of presentation.</ref> | |||
It is likely that the theory of slipstream space existed prior to [[2291]], however in that year, [[Tobias Shaw]] and [[Wallace Fujikawa]] were the first humans to successfully implement a device that could transition normal matter into slipstream space, the [[Shaw-Fujikawa Translight Engine]]. | |||
The [[Covenant]] utilizes the same eleven dimensions of slipstream space for travel, though the means they use to make the transition are more sophisticated than those used by humans, as evidenced by their markedly faster journeys from point to point. | The [[Covenant]] utilizes the same eleven dimensions of slipstream space for travel, though the means they use to make the transition are more sophisticated than those used by humans, as evidenced by their markedly faster journeys from point to point. | ||
The [[Forerunner]]s had a far greater understanding of slipstream space, with the abilities to travel nearly instantaneously over galactic distances, transport massive objects through the use of [[slipspace portal|portals]], to disrupt slipstream travel from normal space and [[Core authority|track slipspace jumps across the galaxy]]. In addition, they had developed a great variety of other applications, often involving the manipulation of time and space within a | The [[Forerunner]]s had a far greater understanding of slipstream space, with the abilities to travel nearly instantaneously over galactic distances, transport massive objects through the use of [[slipspace portal|portals]], to disrupt slipstream travel from normal space and [[Core authority|track slipspace jumps across the galaxy]]. In addition, they had developed a great variety of other applications, often involving the manipulation of time and space within a slipspace field. | ||
==Mechanics== | ==Mechanics== | ||
[[File: | [[File:Covenant_Assault_Carrier_FanArt.jpg|250px|thumb|A [[Covenant assault carrier]] opens a slipspace vortex.]] | ||
Slipspace is a tangle of intertwined | Slipspace is a tangle of intertwined spatial dimensions, comparably similar to a wadded up piece of paper, which lie underneath the three conventional spatial dimensions of the universe; rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. Slipspace can be thought of as the detectable universe, (which, technically, it is), but with a greater number of dimensions. Our plane of existence is thought to have four dimensions (up-down, front-back, side-to-side and time), but slipspace is an eleven-dimensional spacetime.<ref name="eleven"/> | ||
The slipstream also possesses different laws of physics than our "normal" universe, although some basic ones, such as energy transfer and momentum, remain the same.<ref>'''Halo: Ghosts of Onyx''', ''page 55''</ref> Due to the different laws of physics in the slipstream, times, masses, positions or velocities in slipspace are impossible to accurately measure based on the standards of normal space.<ref name="tfor136"/> | |||
Slipspace is not completely empty; clouds of primordial atomic [[hydrogen]] are relatively frequent. Occasionally, even comets are known to somehow find their way into slipspace.<ref name="tfor136"/> Objects close to one another such as [[fleet]]s often group together in mass slipspace transit and may appear to sensors as a large, singular object.<ref name="tfor137">'''Halo: the Fall of Reach''', ''page 137''</ref> An object in slipspace can pass through a mass, such as a planet, without causing a collision in normal space; such an event may often go completely unnoticed.<ref name="tfor137"/> However, there may be risks involved if a ship is still early in slipspace transit and passes through a large object, such as another ship.<ref>'''Halo: Cryptum''', ''page 99''</ref> | |||
===Time dilation=== | |||
[[File:H4-MantlesApproach-Shields.jpg|thumb|250px|The ''[[Mantle's Approach]]'' emerges from slipspace, engulfed in an aura of causal reconciliation.]] | |||
The time slipspace travel takes to normal-space observers varies substantially - one cannot depend on the same amount of time passing in slipstream space and normal space. With human slipspace travel, there is generally a five to ten percent variance in travel times between stars. A fleet that transitions to slipstream space at the same time may or may not transition back to normal space at the same time. Furthermore, if ship 'A' and ship 'B' both were to enter slipstream space at the same time and exit at the same time, the crew on ship 'A' could have experienced a longer journey subjectively, and the crew of ship 'A' could be a week older than that of ship 'B' despite appearances in normal space. Though no human scientist is sure why travel time between stars is not constant, many theorize that there are "eddies" or "currents" within the slipstream. This temporal inconsistency has given military tacticians and strategists fits, hampering an uncounted number of coordinated attacks.<ref name="timeline">'''Halo.Xbox.com''' - ''Halo Timeline''</ref> | |||
The relativistic side-effects of slipspace travel are normally eliminated by a process known as causal reconciliation,<ref name="cryp322">'''Halo: Cryptum''', ''page 322''</ref> or particle reconciliation.<ref name="cryp135">'''Halo: Cryptum''', ''page 135''</ref> This effect is briefly experienced once the ship returns to normal space, and manifests as a shimmering blue glow radiating out of the ship<ref>'''Halo: Cryptum''', ''page 312''</ref> and static electricity building up in the occupants' bodies.<ref name="cryp322"/> With longer jumps, the effects of reconciliation are clearly noticeable for several seconds upon returning to normal space.<ref>'''Halo: Cryptum''', ''pages 100, 135, 266''</ref> However, the range for causal reconciliation is limited. If a ship performs a significantly long jump, time dilation effects may be experienced.<ref name="cryp135"/> With shorter jumps like those typically performed by human ships, the effects experienced by the occupants are negligible. | |||
In addition, there is a "bandwidth" for the amount of things going through slipstream space at once. This effect is noticeable if immense amounts of mass are transported over large distances frequently, making slipspace travel throughout the galaxy move more slowly and journeys require more individual jumps to complete.<ref name="cryp266">'''Halo: Cryptum''', ''page 266''</ref> This was seen when [[Master Builder]] [[Faber]] used slipspace portals to transport the Halo Array.<ref>'''Halo: Cryptum''', ''page 223''</ref> | |||
===Drive operation=== | ===Drive operation=== | ||
[[File: | [[File:PoA_exit_sequence.png|thumb|250px|A sequence of stills of the {{UNSCShip|Pillar of Autumn}} exiting slipspace near [[Installation 04]].]] | ||
The [[Shaw-Fujikawa Translight Engine]] generates a resonance field, which when coupled with the unusual physics of the slipstream, allows for dramatically shorter transit times between stars. UNSC slipspace drives use particle accelerators to rip apart normal space-time by generating micro black holes. These holes are evaporated via [[Hawking radiation]] in nanoseconds. The real quantum mechanical marvel of the drive lies in how it manipulates these holes in space-time, squeezing vessels weighing thousands of tons into slipspace. | The [[Shaw-Fujikawa Translight Engine]] generates a resonance field, which when coupled with the unusual physics of the slipstream, allows for dramatically shorter transit times between stars. UNSC slipspace drives use particle accelerators to rip apart normal space-time by generating micro black holes. These holes are evaporated via [[Hawking radiation]] in nanoseconds. The real quantum mechanical marvel of the drive lies in how it manipulates these holes in space-time, squeezing vessels weighing thousands of tons into slipspace.<ref>'''Halo: Ghosts of Onyx''', ''page 53''</ref> It must be noted that the Shaw-Fujikawa Translight Engine itself provides no motive power, and ships equipped with such a device still require conventional engines in order to move.<ref name="engines">'''Halo: Contact Harvest''', ''Chapter 1'', page 23''</ref> | ||
Starships and their occupants are not directly exposed to the eleven-dimensional | Starships and their occupants are not directly exposed to the eleven-dimensional space-time while moving through slipspace; instead, the ship is enveloped in a quantum field generated by the drive. The field acts as a medium between the ship and the higher dimensions, translating its presence as a normal-space object to the arcane physics of slipspace and enabling it to "squeeze through" the higher dimensions.<ref name="quantumfield">'''[[Dr. Halsey's personal journal]]''', ''December 25, 2534''</ref> This field requires an enormous amount of constant calculations to maintain, with the number of needed calculations increasing with the size of the ship. For example, the slipspace translations for a {{class|Phoenix|colony ship}} require 4.3 quadrillion calculations of the quantum field per second.<ref>'''Halo Wars: Genesis'''</ref> | ||
Before jumping into slipspace, human ships must first reach a [[Safe Slipspace Entry Point]], or SSEP, where it can be ensured they will not drag anything from normal space into the slipstream as the ship initiates the transition.<ref>''Halo: Contact Harvest'', | Before jumping into slipspace, human ships must first reach a [[Safe Slipspace Entry Point]], or SSEP, where it can be ensured they will not drag anything from normal space into the slipstream as the ship initiates the transition.<ref>'''Halo: Contact Harvest''', ''page 34''</ref> In addition, star systems have specific slipstream space transfer points known as "[[interstellar jump point]]s", or IJPs, locations designated ideal for initiating a slipspace transition.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=intel '''Bungie.net''' - ''Halo: Reach Project Page'']</ref> | ||
The Covenant have a very finely tuned version of slipspace technology, far superior to the human Shaw-Fujikawa Translight Engine. Instead of simply tearing a hole into slipspace, Covenant slipspace drives cut a very fine hole in the fabric of space-time and slips into slipspace with precision, much like a scalpel compared to a butcher knife. It exits with the same pinpoint accuracy, takes less time during travel, and is able to plot a course with error not exceeding an atom. This is why in battle Covenant ships are able to slip by human defenses by using slipspace.<ref name="fs86">''Halo: First Strike'', | The Covenant have a very finely tuned version of slipspace technology, far superior to the human Shaw-Fujikawa Translight Engine. Instead of simply tearing a hole into slipspace, Covenant slipspace drives cut a very fine hole in the fabric of space-time and slips into slipspace with precision, much like a scalpel compared to a butcher knife. It exits with the same pinpoint accuracy, takes less time during travel, and is able to plot a course with error not exceeding an atom. This is why in battle Covenant ships are able to slip by human defenses by using slipspace.<ref name="fs86">'''Halo: First Strike''', ''page 86''</ref> It has also been theorized by the UNSC that Covenant drives generate several 'microjumps' within a single slipspace transition to measure dilation, allowing them to reach their destinations faster.<ref name="tug">'''Halo: First Strike''' (2010), ''[[Tug o' War]]''</ref> Standard Covenant tactics include using short slipstream jumps to gain positional advantage and surprise other ships, in addition to avoiding incoming ordnance. The Covenant's superiority in drive technology, combined with differing weapon and shield technology, allows a small number of Covenant ships to effectively engage a much larger UNSC force. Missiles, especially, can be defeated by a brief slipstream jump, as they cannot track through slipstream space. | ||
===Navigation and precision=== | ===Navigation and precision=== | ||
The plotting of slipspace jumps is known as [[astrogation]], and is typically performed by a [[navigation computer]] or an [[artificial intelligence|AI]],<ref>''[[Halo: Contact Harvest]]'', | The plotting of slipspace jumps is known as [[astrogation]], and is typically performed by a [[navigation computer]] or an [[artificial intelligence|AI]],<ref>'''[[Halo: Contact Harvest]]''', ''page 96''</ref> although humans are capable of conducting at least some of the calculations involved.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', ''"The Impossible Life and the Possible Death of Preston J. Cole"'', ''page 426''</ref> | ||
In addition to having to deal with temporal anomalies, UNSC ships are not able to jump with exact precision. A ship may transition back to normal space millions of kilometers from its intended destination.<ref>''Halo: The Fall of Reach'', | In addition to having to deal with temporal anomalies, UNSC ships are not able to jump with exact precision. A ship may transition back to normal space millions of kilometers from its intended destination.<ref>'''Halo: The Fall of Reach''', ''page 136''</ref> As a result, UNSC ships often transition in and out of slipspace far from any gravity wells of celestial bodies. In-system jumps are also generally considered impractical, even dangerous, by the UNSC due to this lack of precision.<ref>'''Halo: The Fall of Reach''', ''page 104''</ref> A notable exception of this is during the [[Battle of Psi Serpentis]], when the [[UNSC Battle Group India|Battle Group India]], under command of [[Admiral]] [[Preston Jeremiah Cole|Preston Cole]], performed an in-system jump. Even though Cole had made thorough calculations for the jump a week in advance and [[Slipspace guidance beacon|guidance beacons]] were used as navigational assists, a part of the battle group scattered, reappearing outside the main group.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', ''"The Impossible Life and the Possible Death of Preston J. Cole"'', ''page 477''</ref> | ||
The [[Gravemind]] was able to use the {{UNSCShip|In Amber Clad}} to make a successful precision jump into ''[[High Charity]]''. This may be due to an improvement on the ship due to the recent capture of Covenant Slipspace technology, the Gravemind adjusting it or possibly using [[Installation 05]]'s [[teleportation grid]] or related systems to move the ship. | The [[Gravemind]] was able to use the {{UNSCShip|In Amber Clad}} to make a successful precision jump into ''[[High Charity]]''. This may be due to an improvement on the ship due to the recent capture of Covenant Slipspace technology, the Gravemind adjusting it or possibly using [[Installation 05]]'s [[teleportation grid]] or related systems to move the ship.<ref>'''Halo 2''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref> Cortana was able to jump the Covenant flagship ''[[Ascendant Justice]]'' into slipspace inside the atmosphere of the gas giant [[Threshold]] following the [[Battle of Installation 04]], a feat previously thought impossible even by the Covenant.<ref>'''Halo: First Strike''', ''pages 80, 87''</ref> Following the Human-Covenant War, a number of UNSC ships, such as the {{UNSCShip|Infinity}}, have been fitted with Forerunner drive technology, granting them near-perfect jump accuracy in addition to far greater velocities.<ref>'''Halo: The Thursday War''', ''page 247''</ref> | ||
The | |||
===Gravitational effects=== | ===Gravitational effects=== | ||
Although they are not present as tangible objects within slipspace, the gravitational pull of large masses, such as stars, affects the geometric trajectory of objects traveling in slipspace much like it would in normal space. This effect typically distorts and scatters clouds of dust drifting in the Slipstream | Although they are not present as tangible objects within slipspace, the gravitational pull of large masses, such as stars, affects the geometric trajectory of objects traveling in slipspace much like it would in normal space. This effect typically distorts and scatters clouds of dust drifting in the Slipstream.<ref name="tfor137"/> | ||
Gravitational fields of significant size, such as those generated by a planet, affect the superfine quantum filaments that a slipspace drive must use to calculate an entry point to the slipstream, and UNSC calculations are unable to offset this effect.<ref name="numbers">'''Halo: First Strike''', ''page 85''</ref> Covenant drives, in turn derived from Forerunner technology, have a much higher resolution of the filaments, and use more accurate calculations, and though the Covenant do not use this ability, are capable of making slipstream transition in and out of a planet's [[gravity well]]. Indeed, while using the captured ''[[Ascendant Justice]]'' to make a slipspace jump within [[Threshold]]'s atmosphere, [[Cortana]] remarked that ''"It was as if she was blind before."''<ref name="numbers"/> After observing this innovation, a Covenant AI managed to leak the data out to the rest of the Covenant in a transmission. During the [[Battle of Mombasa]], the [[Prophet of Regret]] used this newfound knowledge to transition into slipspace while directly over [[New Mombasa]] in Earth's gravity well, damaging the city and causing the weakening and eventual collapse of the [[New Mombasa Orbital Elevator|orbital elevator]] there.<ref>'''Halo 2''', campaign level ''[[Metropolis]]''</ref> These events show that, while the Covenant often cannot innovate their own solutions, they are quick to adopt any practice that increases their combat prowess. | |||
==Velocities== | ==Velocities== | ||
[[File:Ark portal open.jpg|250px|thumb|A Forerunner [[slipspace portal]].]] | [[File:Ark portal open.jpg|250px|thumb|A Forerunner [[slipspace portal]].]] | ||
The mechanics of the slipspace drive and the way it manipulates the slipspace field | Because the slipspace drive itself does not generate thrust (instead maintaining the ship's quantum field and transitioning it in and out of slipspace), a ship must still rely on acceleration provided by its conventional drive engines while in slipspace.<ref name="engines"/> As a result, ships which are faster in normal space due to their more powerful thruster engines and proportionally small mass, such as [[corvette]]s, usually travel faster in the Slipstream as well.<ref>'''Halo: Ghosts of Onyx''', ''page 187''</ref> The mechanics of the slipspace drive and the way it manipulates the slipspace field also affect a ship's velocity, with more sophisticated drive technology allowing for various methods of crossing distances more efficiently.<ref name="fs86"/><ref name="tug"/> Frequent traffic, especially when moving objects of considerable mass, will also slow slipspace traffic down on a galactic scale, although this is only known to have occurred when the Forerunners moved the Halo installations across the galaxy.<ref name="cryp266"/> | ||
However fast it may appear, human faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more for the crew. Certain UNSC ships are known to be able to travel at a speed of 2.625 light years per day, | However fast it may appear, human faster-than-light travel is by no means instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more for the crew. Certain UNSC ships are known to be able to travel at a speed of 2.625 light years per day,<ref group="note">In ''Halo: First Strike'', Lieutenant [[Wagner]]'s [[UNSC prowler|prowler]] traveled from [[Reach]] to [[Earth]] - a distance of 10.5 light years - in four days. Velocity=Distance/time (V=10.5 light years/4 days=2.625 l/d)</ref> while Covenant ships can reach 912 light years per day.<ref group="note">In ''Halo: Ghosts of Onyx'', the Covenant destroyer ''[[Bloodied Spirit]]'' travels from Earth to [[Onyx]] within a single day. The distance from [[Sol system|Sol]] to [[Zeta Doradus]] is 38 light years. Velocity=Distance/time (V=38 light years/1 hour=38 l/h or 912 l/d)</ref> After the end of the Human-Covenant War, the discovery and reverse-engineering of Forerunner technologies allowed humanity to achieve significantly greater velocities; by [[2553#January|January 2553]], the {{UNSCShip|Port Stanley}} was equipped with an upgraded drive which enabled the ship to cross interstellar distances in mere hours.<ref>''Halo: Glasslands''', ''page 68''</ref> | ||
One example of the differences between speeds is comparing the Covenant cruiser ''[[Ascendant Justice]]'' with the UNSC [[Halcyon-class cruiser|''Halcyon''-class cruiser]] {{UNSCShip|Pillar of Autumn}}. It took several weeks for the ''Pillar of Autumn'' to get from [[Reach]] to [[Installation 04]], yet the ''Ascendant Justice'' could get from Installation 04 to Reach within thirteen hours from the occupants' frame of reference. However, this may have been due to the influence of the [[Forerunner crystal]], which simultaneously caused the ''Ascendant Justice'' to go back in time for several days as a result of its occupants being on an event path intersecting the crystal.<ref>'''Halo: First Strike''', ''pages 247-248'' (2003 edition)</ref> | |||
Though the Covenant use a modified version of Forerunner systems, true unaltered [[Forerunner]] slipspace technology was first observed in the form of [[the Portal]] transporting UNSC and Covenant vessels from [[Earth]] to [[The Ark]], transporting them hundreds of thousands of light years within a month.<ref group="note">The Sol system is located between 25 and 28,000 lightyears from the galactic centre, while the Ark is "2<sup>18</sup>"ly from it (262096ly). If the Earth was at its nearest to the Ark (that is, 28,000ly away from the centre and on the Ark's side of the galaxy), it would be 234,096ly away - at its furthest it would be 290,096ly away. It should be noted that the Ark had been used by Forerunner dreadnought shortly beforehand; its wake could exaggerate the velocities within the slipspace portal.</ref> Additionally, while a Covenant assault carrier could reach Delta Halo from Earth in thirteen days, the [[Forerunner Dreadnought]] took only five days to travel the same distance. Given the fact that Covenant understanding of Forerunner technology is comparatively primitive, the ship may have been capable of much higher velocities. | |||
Though the Covenant use a modified version of Forerunner systems, true unaltered [[Forerunner]] slipspace technology was first observed in the form of [[ | |||
==Dangers and risks== | ==Dangers and risks== | ||
[[File: | [[File:Slipspace.JPG|thumb|200px|The ''[[Solemn Penance]]'' entering Slipspace over [[New Mombasa]].]] | ||
Slipspace travel is dangerous due to the high level of [[radiation]] encountered during the trip, which can be extremely hazardous to the crew. This is negated by the use of [[lead foil]] in UNSC ships, which absorbs the radiation. Fissile materials also emit radiation, specifically [[Čerenkov radiation]], emitted when particles travel through a medium at a faster rate than light travels in that same medium upon exiting Slipspace; this is not harmful to humans, however it does make emerging from Slipspace very noticeable. It is not known how the Covenant deal with radiation, but it is presumed that either they also utilize a shielding material, or with their improved slipspace technology and [[energy shielding]], it does not affect them at all.<ref>'''Halo: Ghosts of Onyx''', ''page 13''</ref> In addition, slipspace travel generates a great deal of static electricity on the ship's hull. To discharge the static energy, [[human]]s have developed a piezoelectric material known as [[polymerized lithium niobocene]].<ref>'''Dr. Halsey's personal journal''', ''July 30, 2511''</ref> | |||
Direct exposure to the Slipstream is incredibly dangerous. Despite the presence of a quantum field which effectively keeps the ship within a "bubble" of normal space,<ref name="quantumfield"/> people traveling on a slipspace-capable craft can experience a range of symptoms, from nausea, to heart failure or even death. Even more uncommon, but still known to happen, is the total disappearance of a person while in the slipstream.<ref>'''Halo: Contact Harvest''', ''page 175''</ref> In some rare cases, having a specific reality-manipulating object such as the [[Forerunner crystal]] aboard has caused a ship to enter an anomalous slipspace dimension different from the normal slipspace used for travel. | |||
Since the | Since the Slipstream is constantly shifting, and its laws of physics are different to our own, the magnetic coils of Slipspace drives drift out of phase when entering and leaving a Slipspace field, requiring constant maintenance. During the [[2490]]'s, technicians had to manually repair Slipspace drives, exposing themselves to the Slipstream and occasionally suffering injury, death or simply disappearing.<ref>'''Halo: Ghosts of Onyx''', ''page 146''</ref> Mechanical failures like [[Slip Termination, Preventable]], or STP, can also occur with Slipspace drives, usually resulting from poor maintenance.<ref>'''Halo: Contact Harvest''', ''page 24''</ref> An improperly mounted Slipspace drive can also result in catastrophic accidents, as was the case with a colony ship ''en route'' to the [[Cygnus system]] in the mid-2550's: as a result of a maintenance failure, the drive tore the ship apart, transporting half of it into an unknown location. During the [[Fall of Reach]], the UNSC intentionally recreated the conditions of this accident to destroy a [[Covenant supercarrier]].<ref>'''[[Halo: Reach]]''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref> | ||
[[File: | [[File:H2SSRupture.jpg|left|200px|thumb|Regret's jump into slipspace from a mere several kilometers above Earth's surface inflicted enormous damage on New Mombasa; the iconic space elevator would later collapse due to the damaging effects of the jump on its superstructure.]] | ||
Prior to 2552, entering slipspace from the gravity well of a planet had never been attempted, either by the UNSC or the Covenant. The effect of gravity upon the creation of a slipspace entrance usually collapsed UNSC-generated holes, and was assumed to be the same with Covenant technology. The flagship ''[[Ascendant Justice]]'', however, was able to escape from a gas giant's gravity well after [[Cortana]] realized that it had a far higher resolution of the quantum filaments that allowed a transition, and she was able to compensate for the gravity. Subsequently, the ability was transmitted by a Covenant AI, and the Prophet of Regret used an in-atmosphere slipspace jump to escape [[Earth]], with the resulting shockwave dealing devastating damage to the city of [[New Mombasa]]. Slipspace jumping inside an atmosphere, however, is extremely dangerous to the surrounding people and objects. When a ship transitions into normal space in-atmosphere, the air that was there is pushed aside, causing a massive shockwave centered at the ship. If a ship transitions to Slipstream space inside an atmosphere, on the other hand, it leaves an empty space that air quickly rushes to fill, causing an implosion. | Prior to 2552, entering slipspace from the gravity well of a planet had never been attempted, either by the UNSC or the Covenant. The effect of gravity upon the creation of a slipspace entrance usually collapsed UNSC-generated holes, and was assumed to be the same with Covenant technology. The flagship ''[[Ascendant Justice]]'', however, was able to escape from a gas giant's gravity well after [[Cortana]] realized that it had a far higher resolution of the quantum filaments that allowed a transition, and she was able to compensate for the gravity. Subsequently, the ability was transmitted by a Covenant AI, and the Prophet of Regret used an in-atmosphere slipspace jump to escape [[Earth]], with the resulting shockwave dealing devastating damage to the city of [[New Mombasa]]. Slipspace jumping inside an atmosphere, however, is extremely dangerous to the surrounding people and objects. When a ship transitions into normal space in-atmosphere, the air that was there is pushed aside, causing a massive shockwave centered at the ship. If a ship transitions to Slipstream space inside an atmosphere, on the other hand, it leaves an empty space that air quickly rushes to fill, causing an implosion. Exiting slipspace in-atmosphere is generally far less destructive than entering it, as ships have done so numerous times without disastrous effects. | ||
Entering and exiting the slipstream is normally only attempted by ships of large mass, their gravity wells stabilizing the constantly fluctuating slipspace to a degree that allows safe passage.<ref name="fs289">''Halo: First Strike'', | Entering and exiting the slipstream is normally only attempted by ships of large mass, their gravity wells stabilizing the constantly fluctuating slipspace to a degree that allows safe passage.<ref name="fs289">'''Halo: First Strike''', ''page 289''</ref> Small ships, such as dropships, do not possess the same gravity and are placed under considerably more stress than a warship, able to crack the hull and buckle reinforcing struts.<ref>'''Halo: First Strike''', ''page 296''</ref> It is not impossible, and UNSC slipstream monitoring probes make the transitions all the time, but require heavy reinforcement to survive the stresses, and are unmanned, having no need to protect internal occupants.<ref name="fs289"/> Specialized craft like [[Long Range Stealth Orbital Insertion Pod]]s can make the transition, but are still an extremely uncomfortable ride.<ref>'''Halo: Ghosts of Onyx''', ''page 13''</ref> A Slipspace-to-normal space transition has been successfully attempted by a Spirit dropship, but it had been extensively equipped with Titanium-A battleplates, lead, and carbon-molybdenum steel I-beams. | ||
Even the Forerunners had potential dangers when traveling through slipspace. During [[Battle of the Capital|the assault]] on the [[Capital]] by [[Mendicant Bias]], seven of the twelve original Halo rings in existence at the time attempted to flee using a slipspace portal. Only one of them, along with [[ | Even the Forerunners had potential dangers when traveling through slipspace. During [[Battle of the Capital|the assault]] on the [[Capital]] by [[05-032 Mendicant Bias|Mendicant Bias]], seven of the twelve original Halo rings in existence at the time attempted to flee using a slipspace portal. Only one of them, along with [[Bornstellar Makes Eternal Lasting]]'s ship made it through. The rest were destroyed when the slipspace portal closed due to the stress of the Halo installations passing through. The enormous amount of mass passing through simultaneously also put massive strain on the slipspace portal, causing any occupants to be dangerously exposed to the foreign physics of slipspace. This resulted in causal reconciliation effects far more severe than normal, as well as symptoms involving the loss of perception of reality and time, massive amounts of electrical charge, and even perceived lack of solidity.<ref name="cryp322"/> After such an event, a slipspace channel may not return to a stable state for years.<ref>'''Halo: Cryptum''', ''page 341''</ref> | ||
===Slipspace wake=== | ===Slipspace wake=== | ||
A "Slipspace wake" is a phenomenon occurring for some time after a ship has made a slipspace transition. When another, slower ship encounters a slipspace wake, they will be pushed to the speed of the ship that left the wake, thus propelling them through Slipspace at the same velocity. The {{UNSCShip|Dusk}} took two weeks to get to Installation 05 via the ''[[Solemn Penance]]''<nowiki>'</nowiki>s weakening "wake",<ref>'''Halo: Ghosts of Onyx''', ''Chapter 22'', | A "Slipspace wake" is a phenomenon occurring for some time after a ship has made a slipspace transition. When another, slower ship encounters a slipspace wake, they will be pushed to the speed of the ship that left the wake, thus propelling them through Slipspace at the same velocity. The {{UNSCShip|Dusk}} took two weeks to get to Installation 05 via the ''[[Solemn Penance]]''<nowiki>'</nowiki>s weakening "wake",<ref>'''Halo: Ghosts of Onyx''', ''Chapter 22'', page 186</ref> but came back to [[Earth]] within hours by following the Forerunner Dreadnought's wake.<ref group="note">It is never directly stated that the wake the ''Dusk'' followed was left by the Forerunner Dreadnought; however, it is implied on page 289: ''"The Dusk's journey back to Earth had occurred in record time. They had caught a wake in slipstream space, one indeterminably larger than the Covenant wake they had followed."'' This creates an inconsistency with later canon, such as [http://www.bungie.net/News/content.aspx?type=topnews&cid=16989 this timeline], which reveals that the Dreadnought took five days to reach the Sol system and another nine days to reach Earth, instead of a few hours. Therefore, the ''Dusk''<nowiki>'</nowiki>s speedy return to Earth may have been the result of a Slipspace anomaly.</ref> The crew of the ''Dusk'' later exploited the ''[[Bloodied Spirit]]''<nowiki>'</nowiki>s outbound wake to get to [[Onyx]], thirty-eight light years away, within an hour. | ||
===Anomalies=== | ===Anomalies=== | ||
{{Main|Slipspace anomaly}} | {{Main|Slipspace anomaly}} | ||
In rare cases, various types of anomalous phenomena occur in slipspace. These may be caused by specific artifacts or devices. The effects of these anomalies are diverse, but often harmful. The [[Forerunner crystal]] found on Reach was capable of creating a distortion in Slipspace, but it also | In rare cases, various types of anomalous phenomena occur in slipspace. These may be caused by specific artifacts or devices. The effects of these anomalies are diverse, but often harmful. The [[Forerunner crystal]] found on Reach was capable of creating a distortion in Slipspace, but it also made massive amounts of radiation. | ||
==Application== | ==Application== | ||
===Communications=== | ===Communications=== | ||
The [[Forerunner]]s were capable of creating advanced message carrier waves in slipspace. This way, messages and memorandums could travel at great speeds throughout the Forerunner [[ecumene]]. Cortana was able to use this technology to declare codes [[Bandersnatch]] and [[Hydra (code)|Hydra]] during the [[Battle of Installation 05]] in close-knitted timing and symmetry.<ref>'''Halo: Ghosts of Onyx''', ''page 182-183''</ref> The Forerunners also used a type of [[Wikipedia:Quantum entanglement|quantum entanglement]] for communication, although it is unknown whether this is related to the aforementioned carrier wave system. These communications were routed over proprietary encryption protocols, which could be used to track the source or destination of the communication.<ref>'''Halo: Cryptum''', ''page 125''</ref> | |||
By [[2531]], the UNSC was known to use a form of radio signal carried via slipspace for interstellar communication. After the onset of the war with the Covenant, Admiral [[Preston Cole]] recommended ONI to begin obfuscating these signals to prevent the Covenant from triangulating the source.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', ''"The Impossible Life and the Possible Death of Preston J. Cole"'', ''page 469''</ref> As of [[2552#July|July 2552]], humanity had successfully developed superluminal communications technology which allows interstellar communication in real-time.<ref group="note">In ''[[Halo: The Fall of Reach]]'' Chapter 16, [[Jacob Keyes|Captain Keyes]] contacts [[Hieronymus Michael Stanforth|Admiral Stanforth]] from the [[Sigma Octanus system]] on a FLEETCOM priority channel and they have a real-time exchange. Stanforth is implied to be in a different system at the time. In addition, in [[Dr. Halsey's personal journal|her journal]], Halsey receives an after-action report of the [[Battle of Sigma Octanus IV]] on July 18, 2552, the same day the battle took place. This would be impossible without a near-instantaneous communications system, as a ship could not have possibly traveled from Sigma Octanus system to [[Reach]] in a matter of hours; it took two weeks for [[Battle Group Leviathan]] to make the journey. Furthermore, according to [[Halo Graphic Novel, Page 122|page 122]] of the ''[[Halo Graphic Novel]]'', some sort of superluminal communications system was used by [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] to contact Earth while onboard the {{UNSCship|Gettysburg}}. The transcript seems to show Halsey transmitting commands in real time. Even if this is accomplished using a script, it still takes about 36 minutes for the data to be transmitted from Earth to somewhere near [[Eridanus Secundus]]. The log in the ''Graphic Novel'' has an opening timestamp of 04:16 on September 12th, 2552; chapter 27 of ''Halo: First Strike'' opens at 04:50 on September 12th, at which point the data has apparently been received. The distance is unknown, however, and so the exact speed can not be calculated. Further examples of instantaneous superluminal communication are seen in the [[Data Drop]]s.</ref> How this technology functions, or what its limits are, has not been specified. This system may operate in a similar fashion to a form of communication known as "slipstream packets", which are, in essence, recorded audio messages, rather like letters. Human civilians were able to use slipstream packets by September [[2552]].<ref>[http://transmit.ilovebees.com/surveillance_archive/week6_subject3.wav '''i love bees''': ''week6_subject3.wav'']</ref><ref>[[Axon Clips Chapter 6#Kamal|'''Axon Clips''': ''Chapter 6'']]</ref> These messages are sent through [[Waypoint]], a service which utilizes the UNSC's communications network.<ref>[http://www.youtube.com/watch?feature=player_embedded&v=rPeMxbvCjYo '''YouTube''': ''Halo: From A to Z with Frank O'Connor'']</ref> UNSC [[emergency locator beacon]]s also appear to be able to send an emergency signal at FTL speeds.<ref name="blood"/> | |||
Before the advent of superluminal communications, most human long-range communiques were carried on the shipboard memory of starships such as automated [[freighter]]s. On the other end of the ship's slipspace journey, the message would be relayed to the intended recipient.<ref>'''Halo: Contact Harvest''', ''page 35''</ref> | |||
The UNSC also developed a piece of technology known as the [[Slipspace COM launcher]], which sent independently guided probes through slipspace as fast as any UNSC starship. However, this technology was highly expensive and as a result there were only three such launchers in existence by 2552: one on [[Reach]], one on [[Onyx]] and one on [[Earth]]. As of the conclusion of the [[Human-Covenant War]], both the devices on Reach and Onyx have been destroyed, with the fate of the Earth device unknown.<ref>'''Halo: Ghosts of Onyx,''' ''page 176''</ref> | |||
===Teleportation=== | ===Teleportation=== | ||
[[File:Teleportation Grid.JPG|thumb|150px|[[John-117]] translocating via [[Installation 04]]'s teleportation grid.]] | [[File:Teleportation Grid.JPG|thumb|150px|[[John-117]] translocating via [[Installation 04]]'s teleportation grid.]] | ||
{{Main|Slipspace translocation}} | {{Main|Slipspace translocation}} | ||
Slipspace can also serve as means of virtually instantaneous transport over short distances. Originally developed by the Forerunners, Slipspace translocation technology allows its user to safely pass between two locations by enveloping the user in a Slipspace field and transporting them to the intended destination.<ref>''Halo: Ghosts of Onyx'', | Slipspace can also serve as means of virtually instantaneous transport over short distances. Originally developed by the Forerunners, Slipspace translocation technology allows its user to safely pass between two locations by enveloping the user in a Slipspace field and transporting them to the intended destination.<ref>'''Halo: Ghosts of Onyx''', ''pages 311-212''</ref> The Forerunners utilized this technology to a great effect, using it in [[teleportation grid]]s and [[Teleporter|transportation pads]] encountered on many of their installations. Later, the Covenant also adopted this technology and are known to have used it in their [[gravity throne]]s and [[Covenant spire|spires]]. | ||
===AI housing=== | ===AI housing=== | ||
A possible application of slipspace is the use of its eleven-dimensional | A possible application of slipspace is the use of its eleven-dimensional space-time as housing space for [[Smart AI|"smart"]] [[artificial intelligence]] constructs, in a purely abstract fractal constructed within the slipstream. This would grant AIs complete independence from physical systems and give them unlimited room for extended cross-linkages – by extension, making them virtually immortal, free from the limitations of a [[Riemann matrix]], which normally cause a smart AI to terminate either abruptly due to a "short circuit", or in more drawn-out process known as [[rampancy]]. So far, this has only been attempted once, by [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] in an unsanctioned experiment in [[2547]]. Though the experiment was a failure, the AIs of the [[Assembly]] recognized it as a viable means of gaining permanent independence from their creators.<ref>'''Halo: Reach''', ''[[Data pads|Data pad 17]]''</ref><ref name="journal"/> | ||
===Forerunner applications=== | ===Forerunner applications=== | ||
The Forerunners had developed a great deal of applications for the slipstream. These included the ability to create | The Forerunners had developed a great deal of applications for the slipstream. These included the ability to create bubbles of slipstream space, in which the flow of time could be manipulated or stopped altogether while keeping the contents of the bubble either visible or invisible in normal space. The Forerunners were also capable of containing these bubbles of alternate space-time within one another.<ref>'''Halo: Glasslands''', ''pages 306, 311''</ref> These bubbles could be used to store considerable masses and volumes in slipspace stably for thousands of years and potentially for all of time, and to transition matter from normal space to the inside of a construct in slipstream space without requiring the construct to transition back to normal space. The same technology was utilized in [[slipspace field pod]]s that were essentially a Forerunner equivalent of [[cryo-chamber]]s, effectively preserving a living organism inside a slipspace field. Slipspace bubbles were also employed in a type of Forerunner prison cell in which the passage of time could be manipulated so that a period of a billion years would pass inside the field, while only seconds had transpired in normal space.<ref>'''Halo: Primordium''', ''page 366''</ref> | ||
[[ | In addition, the Forerunners had the ability to construct weapon systems that could fire into slipspace and affect targets in normal space or within slipspace. This is demonstrated by the galaxy-wide effects of the [[Halo Array]], as well as in smaller scale by the [[line installation]]s.<ref name="blood">'''[[Halo: Blood Line]]''' - ''[[Halo: Blood Line Issue 1|Issue 1]]''</ref> The Forerunners were also able to send several objects into slipspace and have them exit in different locations through the use of a highly sophisticated network of [[slipspace portal]]s.<ref>'''[[Halo Legends]]''': ''[[Origins]]''</ref> The Forerunners were also capable of anchoring objects in normal space into place via slipspace conduits, as shown when the {{UNSCShip|Infinity}} was constrained over [[Requiem]] by an array of [[Requiem translocation artifacts|slipspace artifacts]].<ref name="Expendable">'''[[Spartan Ops]]''', [[S1/Expendable|S1E8 ''Expendable'']]</ref> | ||
== | ==Similarities== | ||
Slipspace fills a common niche found in most space science fiction series/films, allowing ships to travel vast distances in a small amount of time, allowing convenient travel through the galaxy. Though other series use different methods, it is most similar to hyperdrives, which similarly burrow into other (albeit more stable) dimensions where faster than light (FTL) travel without the relativistic side effects is possible. Other series use different methods, allowing actual FTL travel in normal space, or instantaneous teleportation, but the principles still follow a similar trend. | |||
Slipspace fills a common niche found in most space science fiction | |||
Slipspace can be likened to the discovery of [http://arxiv.org/abs/0709.0985 matterwave transport without transit]. In this process, all seven hidden spatial dimensions, three known spatial dimensions and two time dimensions appear to collapse into a singularity to an outside observer. But in reality, this is only an illusion. In this type of field, relativity predominates, for instance the reality is dependent on the radial displacement from the source that generates the field. At small distances, reality is relatively intact. The further away from the field source, the less sense it makes to talk about reality; a cause can occur after an effect, time has no linear flow. Nothing has a definite momentum or velocity. Objects can occur at multiple ''positions'' simultaneously. When an object enters a field, it produces a burst of neutrinos, antimatter and other types of radiation. Slipspace is also similar to a controversial theory known as the [[wikipedia: | Slipspace can be likened to the discovery of [http://arxiv.org/abs/0709.0985 matterwave transport without transit]. In this process, all seven hidden spatial dimensions, three known spatial dimensions and two time dimensions appear to collapse into a singularity to an outside observer. But in reality, this is only an illusion. In this type of field, relativity predominates, for instance the reality is dependent on the radial displacement from the source that generates the field. At small distances, reality is relatively intact. The further away from the field source, the less sense it makes to talk about reality; a cause can occur after an effect, time has no linear flow. Nothing has a definite momentum or velocity. Objects can occur at multiple ''positions'' simultaneously. When an object enters a field, it produces a burst of neutrinos, antimatter and other types of radiation. Slipspace is also similar to a controversial theory known as the [[wikipedia:Heim_Theory|Heim Theory]]. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:1771441-gallery.png|A Covenant assault carrier jumps through a slipspace vortex. | File:1771441-gallery.png|A Covenant assault carrier jumps through a slipspace vortex. | ||
File:H4-SO-S1E7-Backup-SlipspacePortal.jpg|A micro slipspace portal on [[Requiem]]. | File:H4-SO-S1E7-Backup-SlipspacePortal.jpg|A micro slipspace portal on [[Requiem]]. | ||
</gallery> | </gallery> | ||
Line 152: | Line 124: | ||
*''[[Halo: The Fall of Reach]]'' {{1st}} | *''[[Halo: The Fall of Reach]]'' {{1st}} | ||
*''[[Halo: Combat Evolved]]'' | *''[[Halo: Combat Evolved]]'' | ||
*''[[Halo: Combat Evolved Anniversary]]'' | |||
*''[[Halo: The Flood]]'' | *''[[Halo: The Flood]]'' | ||
*''[[Halo: First Strike]]'' | *''[[Halo: First Strike]]'' | ||
Line 161: | Line 134: | ||
*''[[Halo: Contact Harvest]]'' | *''[[Halo: Contact Harvest]]'' | ||
*''[[Halo: The Cole Protocol]]'' | *''[[Halo: The Cole Protocol]]'' | ||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
*''[[Halo 3: ODST]]'' | *''[[Halo 3: ODST]]'' | ||
{{Col-2}} | |||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Midnight in the Heart of Midlothian]]'' | **''[[Midnight in the Heart of Midlothian]]'' | ||
**''[[Dirt]]'' | **''[[Dirt]]'' | ||
**''[[The Impossible Life and the Possible Death of Preston J. Cole]]'' | **''[[The Impossible Life and the Possible Death of Preston J. Cole]]'' | ||
*''[[Halo Legends]]'' | |||
**''[[Origins]]'' | |||
**''[[The Package]]'' | |||
**''[[Odd One Out]]'' {{C|Non-canonical appearance}} | |||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
*''[[Halo: Cryptum]]'' | *''[[Halo: Cryptum]]'' | ||
*''[[Halo: Glasslands]]'' | *''[[Halo: Glasslands]]'' | ||
*''[[Halo: The Thursday War]]'' | *''[[Halo: The Thursday War]]'' | ||
*''[[Halo 4: Forward Unto Dawn]]'' | *''[[Halo 4: Forward Unto Dawn]]'' | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
{{Col-end}} | {{Col-end}} | ||
==Notes== | ==Notes== | ||
<references group="note"/> | |||
==Sources== | ==Sources== | ||
{{ | {{Reflist|2}} | ||
[[Category:Physics]] | [[Category:Physics]] |