Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Status|Gameplay}} | | {{Era|H1|H2|H3}} |
| [[File:Slayer Icon.svg|thumb|Icon for Slayer.]]
| | {{ratings}} |
| '''Slayer''' is a popular and common gametype in the ''Halo'' video game series, and a staple of all ''Halo'' first person shooters. The object of the game is simply to kill as many opposing players as possible. Slayer is an extremely versatile gamemode, and can be played with a player count as low as 2 and as high as the maximum of 16 or 24 players (depending on the maximum number of players that the game allows for). | | '''Slayer''' is a popular gametype found in the [[Halo Trilogy]] of games. The object of the game is simply to kill as many opposing players as possible. This is done in teams of anywhere from 2-8 in [[Team Slayer]], or all by yourself in a FFA (Free For All) match. |
|
| |
|
| == Built-in variants ==
| | [[Image:Slayer_Icon.jpg|thumb|right|Icon for Slayer.]] |
| ===''Halo: Combat Evolved''===
| |
| {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
| |
| ! style="width:20%;" |Title
| |
| ! style="width:80%;" |Description
| |
| |-
| |
| !Slayer
| |
| |Classic deathmatch. 25 kills to win.
| |
| |-
| |
| !Team Slayer
| |
| |The first team to amass 50 kills wins this fragfest.
| |
| |-
| |
| !Classic Slayer
| |
| |Classic deathmatch. 15 kills to win.
| |
| |- | |
| !Classic Team Slayer
| |
| |The first team to amass 50 kills wins. Kills make the players slower and dying make them faster. | |
| |- | |
| !Classic Slayer Pro
| |
| |Classic deathmatch. 25 kills to win. Players start with [[M6D|pistols]], [[MA5B Assault Rifle|rifles]] and [[M9 High-Explosive Dual-Purpose grenade|grenades]].
| |
| |-
| |
| !Classic Elimination
| |
| |Each player has only one life. The winner is the last man standing.
| |
| |-
| |
| !Classic Phantoms
| |
| |All players are invisible. To win, follow the [[navpoint]]s and kill your targets in order.
| |
| |-
| |
| !Classic Endurance
| |
| |Each player has 5 lives. Respawn growth and "Odd-Man Out" rules apply. 10 kills or the last man standing wins.
| |
| |-
| |
| !Classic Rockets
| |
| |Everybody has a [[rocket launcher]] and nobody has a [[motion tracker]]. 25 kills to win.
| |
| |-
| |
| !Classic Snipers
| |
| |Everybody has [[sniper]] and the respawn growth rules apply. 25 kills to win.
| |
| |}
| |
|
| |
|
| ===''Halo 2''===
| |
| {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
| |
| ! style="width:20%;" |Title
| |
| ! style="width:80%;" |Description
| |
| |-
| |
| !Slayer
| |
| |Prepare for a classic Slayer duel to the death. 25 points to win.
| |
| |-
| |
| !Team Slayer
| |
| |Take on a small team of enemies in straight up Slayer throw down. 50 points to win.
| |
| |-
| |
| !Rockets
| |
| |Get ready for an explosive game of Rockets. All [[M41 SPNKR|rocket launchers]], no motion sensor. 25 points to win.
| |
| |-
| |
| !Swords
| |
| |Sharpen your [[Energy Sword]] and power up your [[overshield]]s. 25 points wins this game.
| |
| |-
| |
| ![[Snipers]]
| |
| |Steady your shot and aim high. All weapons are [[SRS99C-S2 AM sniper rifle|sniper rifles]] and there's no [[Motion tracker|motion sensor]]. 15 points to win.
| |
| |-
| |
| !Phantoms
| |
| |Everyone has [[Active camouflage|active camo]], so watch your back. 15 points wins this game.
| |
| |-
| |
| !Team Phantoms
| |
| |Everyone has [[Active camouflage|active camo]] and you can organize into up to 8 teams. First team to 25 points win.
| |
| |-
| |
| !Elimination
| |
| |You have just one life per round. The last player standing wins a round. First to 3 rounds wins the game.
| |
| |-
| |
| !Phantom Elim
| |
| |You have just one life and everyone is invisible. Last player standing wins a round. First to win 3 rounds takes the cake.
| |
| |}
| |
|
| |
|
| ===''Halo 3''=== | | ==Included Variants== |
| {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
| | The following variations are found in [[Halo 3]] [[Matchmaking]]. |
| ! style="width:20%;" |Title
| |
| ! style="width:80%;" |Description
| |
| |-
| |
| !Slayer
| |
| |Free for all. 25 kills to win.
| |
| |-
| |
| !Team Slayer
| |
| |Form teams for greater glory. 50 kills to win.
| |
| |-
| |
| !Rockets
| |
| |Free for all, with nothing but [[M41 SPNKR|rocket launchers]]. 25 kills to win.
| |
| |-
| |
| !Elimination
| |
| |Highly tactical [[Team Slayer]]. 5 rounds, each to 5 kills. Be careful out there.
| |
| |-
| |
| !Duel
| |
| |No camping! Free for all, but the leader cannot hide. 10 kills to win.
| |
| |}
| |
|
| |
|
| ===''Halo: Reach''=== | | ====Swords==== |
| {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
| | *Each player will start with a [[Energy Sword]] and two frag grenades. There are no weapons on the map except grenades, although equipment and turrets remain the same. Although you cannot pickup extra grenades or use the equipment. This gametype quite possibly inspired the creation of Hammerzeit. |
| ! style="width:20%;" |Title
| | *Halo 2's best sword map is possibly [[Ascension (Level)|Ascension]]. |
| ! style="width:80%;" |Description
| |
| |-
| |
| !Classic Slayer
| |
| |Score points by killing players on the opposing team.
| |
| |-
| |
| !Elite Slayer
| |
| |Score points by killing players on the opposing team. Players play as [[Sangheili]], and are given [[Covenant]] weapon spawns.
| |
| |-
| |
| ![[SWAT]]
| |
| |Score points by killing players on the opposing team.
| |
| |-
| |
| !Slayer
| |
| |Score points by killing players on the opposing team.
| |
| |-
| |
| !Slayer Pro
| |
| |Score points by killing players on the opposing team.
| |
| |} | |
|
| |
|
| ===''Halo 4''=== | | ====Slayer BRs==== |
| {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
| | *Each player starts with a [[Battle Rifle]] along with the standard [[Assault Rifle]]. |
| ! style="width:20%;" |Title
| | *Everything else remains the same. |
| ! style="width:80%;" |Description
| |
| |-
| |
| !Infinity Rumble
| |
| |Kill Enemies, Earn Points
| |
| |-
| |
| !Infinity Slayer
| |
| |Kill Enemies, Earn Points, Call in Ordnance
| |
| |-
| |
| !SWAT
| |
| |Kill players on the enemy team.
| |
| |}
| |
|
| |
|
| ===''Halo 2: Anniversary''=== | | ====Hammerzeit==== |
| {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
| | *All players start with a [[Gravity Hammer]] and two frag grenades. There are ''no'' weapons on the map except grenades, although pick-ups and turrets remain. Although you cannot pickup extra grenades or use the equipment. This game is basically a knockoff of Swords, except it is played with [[Gravity Hammers]]. |
| ! style="width:20%;" |Title
| | This is an infrequent gametype. This also seems to appear only in Rumble Pit. |
| ! style="width:80%;" |Description
| |
| |-
| |
| !Team Slayer
| |
| |Take on a small team of enemies. Get kills together to score and win!
| |
| |-
| |
| !Slayer Pro
| |
| |Take on a small team of enemies. Get kills together to score and win!
| |
| |-
| |
| !Slayer
| |
| |Its a free for all! Be the first to score the highest.
| |
| |-
| |
| !Team Slayer BR
| |
| |Take on a small team of enemies. Get kills together to score and win!
| |
| |-
| |
| !Slayer BR
| |
| |Take on a small team of enemies. Get kills together to score and win!
| |
| |-
| |
| !Elimination
| |
| |You have just one life per round! Last player standing wins the round! Earn the most rounds won to with the match!
| |
| |-
| |
| !Phantom Elimination
| |
| |You have just one life and active camo. Last player standing wins the round! Earn the most rounds won to win the match!
| |
| |-
| |
| !Phantoms
| |
| |Everyone has active camo, so watch your back! Kill the invisible players to score!
| |
| |-
| |
| !Team Phantoms
| |
| |Everyone has active camo, and you can organize into up to 8 teams. Get kills as a team to win!
| |
| |-
| |
| !Rockets
| |
| |Get ready for an explosive game of Rockets! All rocket launchers, no motion sensor!
| |
| |-
| |
| !Snipers
| |
| |All weapons are sniper rifles and there is no motion sensor. Get kills to score!
| |
| |-
| |
| !Team Snipers
| |
| |All weapons are sniper rifles and there is no motion sensor. Get kills to score for your team!
| |
| |-
| |
| !Swords
| |
| |Active your Energy Sword and get slicin'. Slash and kill to score!
| |
| |-
| |
| !SWAT
| |
| |Headshots will kill instantly through shields. Aim straight, aim true, and get kills to score!
| |
| |-
| |
| !SWAT Arsenal
| |
| |SWAT rules. Hunt for shotguns, rocket launchers, and sniper rifles.
| |
| |}
| |
|
| |
|
| ===''Halo 5: Guardians''=== | | ====Rockets==== |
| {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
| | *Each player starts with a [[Rocket Launcher]]. Rockets and grenades may be found on the map. This gametype can be played free for all or with teams. Rockets was also featured as a Double-Exp Weekend Playlist. |
| ! style="width:20%;" |Title
| |
| ! style="width:80%;" |Description
| |
| |-
| |
| !Big Team Slayer
| |
| |Control Power Weapons to eliminate the enemy.
| |
| |-
| |
| !FFA Rockets
| |
| |Say hello to my little friend!
| |
| |-
| |
| !Fiesta Classic
| |
| |Slayer with [[Fiesta|random weapons]]. This is madness!
| |
| |-
| |
| !Free-For-All Slayer
| |
| |Control Power Weapons to eliminate the enemy.
| |
| |-
| |
| !Rocket Slayer
| |
| |Slayer with amped [[M41 SPNKR|rocket launchers]], [[shields]], jumping, and [[Spartan abilities#Thruster pack|thrusters]].
| |
| |-
| |
| !Shotty Snipers
| |
| |Spray and slay with a [[SRS99-S5 AM sniper rifle|Sniper]] and [[M45D shotgun|Shotgun]].
| |
| |-
| |
| !Slayer
| |
| |Control Power Weapons to eliminate the enemy.
| |
| |-
| |
| !Classic Team Slayer
| |
| |Control Power Weapons to eliminate the enemy.
| |
| |-
| |
| !Slayer HCS
| |
| |Control Power Weapons to eliminate the enemy.
| |
| |-
| |
| !Free-For-All HCS
| |
| |Every Spartan for themselves!
| |
| |-
| |
| !Snipers
| |
| |Put your [[sniper]] skills to the test.
| |
| |-
| |
| !Super Fiesta
| |
| |Chaos at its finest!
| |
| |-
| |
| !Big Team Super Fiesta
| |
| |Super Fiesta and Big Team Battle meet at last!
| |
| |-
| |
| !SWAT
| |
| |Aim for the [[headshot|head]]!
| |
| |}
| |
|
| |
|
| ===''Halo Infinite''=== | | ====Team Snipers==== |
| {| class="wikitable" style="width:100%; margin:2px auto; vertical-align:top;"
| | *Each player starts with a [[Sniper Rifle]] and [[M6G Personal Defense Weapon System|Magnum]]. Grenades are on the map and the way to win is the same. |
| ! style="width:20%;" |Title
| |
| ! style="width:80%;" |Description
| |
| |-
| |
| !Arena:Slayer
| |
| |Slay the enemy team.
| |
| |-
| |
| !Arena:Team Slayer
| |
| |Assault Rifle and BR75 loadouts. Slay the enemy team.
| |
| |-
| |
| !Arena:Slayer BR
| |
| |BR75 loadouts. Slay the enemy team.
| |
| |-
| |
| !Arena:FFA Slayer
| |
| |Slay the enemy. | |
| |-
| |
| !Arena:Kong Slayer
| |
| |Infinite fusion coils, big jumps, and grappleshots. Slay the enemy team.
| |
| |-
| |
| !Arena:FFA Kong Slayer
| |
| |Every Spartan for themselves! Infinite fusion coils, big jumps, and grappleshots. Slay the enemy.
| |
| |-
| |
| !BTB:Slayer
| |
| |Slay the enemy team.
| |
| |-
| |
| !Ranked:Slayer
| |
| |Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
| |
| |-
| |
| !Ranked:FFA Slayer
| |
| |Bandit Evo loadouts, Motion Tracker disabled. Slay the enemy.
| |
| |-
| |
| !Ranked:Bandit Slayer
| |
| |First to 50 kills wins. Assault Rifle primary, Bandit secondary. Radar is enabled. Friendly fire is enabled.
| |
| |-
| |
| !Fiesta:Slayer
| |
| |Spawn with random loadouts. Slay the enemy team.
| |
| |-
| |
| !Fiesta:FFA Slayer
| |
| |Spawn with random loadouts. Slay the enemy.
| |
| |-
| |
| !Super Fiesta:Slayer
| |
| |Spawn with random legendary loadouts. Slay the enemy team.
| |
| |-
| |
| !BTB Heavies:Slayer
| |
| |Slay the enemy team.
| |
| |-
| |
| !BTB:Fiesta Slayer
| |
| |Spawn with random loadouts. Slay the enemy team.
| |
| |-
| |
| !BTB:Super Fiesta
| |
| |Spawn with random legendary loadouts. Slay the enemy team.
| |
| |-
| |
| !Doubles:Slayer
| |
| |Slay the enemy team.
| |
| |-
| |
| !Ranked:Doubles Slayer
| |
| |Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
| |
| |-
| |
| !Tactical:Slayer
| |
| |No shields, no Motion Tracker. Slay the enemy team.
| |
| |-
| |
| !Ranked:Tactical Slayer
| |
| |Bandit Evo loadouts, Friendly-Fire enabled, Motion Tracker disabled. Slay the enemy team.
| |
| |-
| |
| !HCS:FFA Slayer
| |
| |Official HCS Free-for-All settings. BR loadouts, Motion Tracker disabled. Slay the enemy.
| |
| |}
| |
|
| |
|
| ==Notable Variants== | | ====Shotty Snipers==== |
| ====Infinity and Legendary Slayer====
| | *Each player starts with a [[Sniper Rifle]] and [[M90 Close Assault Weapon System|Shotgun]]. Grenades are on the map and the way to win is the same. |
| A ''Halo 4'' Slayer variation, with several notable mechanics changes. Players spawn with customised [[loadout]]s (including [[tactical packages]] and [[support upgrades]]), and are able to call in [[ordnance]]. Due to the changes imposed by this mode, ''Halo 4'' later introduced Legendary Slayer, a mode more resembling the Slayer gameplay of prior titles - with preset loadouts and no Ordnance.
| | |
| | ==Popular Variants== |
|
| |
|
| ====Fiesta Slayer==== | | ====Fiesta Slayer==== |
| Fiesta Slayer is a Slayer variant where all players spawn with random primary and secondary weapons, which range everything from basic loadout weapons to power weapons. In ''Halo 3'', Fiesta Slayer was used in the Cinco de Mayo Double EXP weekend hopper, and was an FFA mode. ''Halo 4'' features team-based Fiesta modes in [[Action Sack|Team Action Sack]]. Fiesta Slayer was added to ''Halo 5: Guardians'' in the [[Hammer Storm]] update. '''Super Fiesta''' is a gamemode in ''Halo 5: Guardians'' that features all the power weapon [[REQ]]s that were previously exclusive to [[Warzone]] and campaign.
| | Used in the Cinco de Mayo Double EXP weekend hopper. FFA where all weapons, primary and secondary are random for all players. |
| | |
| | ====Team Swat==== |
| | BR and Magnum starts, no shields and 200% damage resistance. The only way for an instant kill is a headshot or an assassination. Highly tactical. |
|
| |
|
| ====Team SWAT==== | | ===='Nades 'n Spades==== |
| {{Main|Team SWAT}}
| | The only way to score points is to stick an opponent or to beat them down, typical kills from an inert gun do ''not'' count. Normal speed and shields, [[Plasma Pistol]] for a starter weapon with regenerating grenades. |
| SWAT is a small-team mode designed around fast-paced and tactical gunplay. Players spawn with headshot-capable weapons such as the [[DMR]], [[battle rifle]], [[Covenant carbine]], [[LightRifle]] and [[Pistol]], with no additional weapons spawning on the map. Players have no energy shields, and are thus susceptible to being killed in only one headshot.
| |
|
| |
|
| ====Team Snipers and Shotty Snipers==== | | ====Team Warzone==== |
| Team Snipers is another Slayer variant designed around getting headshots. This time, players spawn with only a [[Sniper Rifle]]. Due to the ''Sniper Rifle''<nowiki>'</nowiki>s long range and high damage output, players will find taking advantage of power positions on the map while hiding in the shadows is key to success. Very skilled players may opt for running around the map killing opponents with no-scopes instead.
| | All vehicles possible are placed on map. Bunkers are built out of barriers, crates, etc., and turrets are placed inside them. This game is usually used with Team Slayer, or Team Assualt. |
|
| |
|
| Shotty Snipers is a variant of Team Snipers. Here, the player spawns in with a ''Sniper Rifle'' as well as a shotgun—or, exclusive to ''Halo Infinite'', a [[Bulldog]].
| | == Optimatch Maps and Rules ([[Halo 2]]) == |
|
| |
|
| ====Bro Slayer====
| | *Team Slayer - [[Beaver Creek]], [[Desolation]], [[Elongation]], [[Gemini]], [[Ivory Tower]], [[Lockout]], [[Midship]], [[Sanctuary]], [[Turf]], [[Warlock]] |
| Bro Slayer is a Slayer variant that makes use of [[Invasion]]-style respawns.{{Ref/Site|Id=BroSlayerGameplay|URL=https://www.youtube.com/watch?v=ejC7Rtgt8cc|Site=YouTube|Page=Halo: Reach Bro slayer on Swordbase with commentary|D=10|M=6|Y=2023}} The [[Big Team Battle]] version of this gamemode is called ''Big Bro Slayer''. Both modes are exclusive to ''Halo: Reach''.
| | *Team Slayer BR - [[Ascension]], [[Burial Mounds]], [[Desolation]], [[Relic]], [[Terminal]], [[Tombstone]], [[Zanzibar]] |
|
| |
|
| ====Mini Slayer====
| | *Team Rifles, Maps available for the playlist: [[Ascension]], [[Colossus]], [[Terminal]] |
| Mini Slayer is a Slayer variant that makes everyone very small. To compensate for the reduced size, players move very fast. This mode was introduced in ''Halo 4'' in the Action Sack playlist{{Ref/Site|Id=H4Mini|URL=https://www.youtube.com/watch?v=acmlKNKRc_s|Site=YouTube|Page=Halo4 Mini Slayer}} and returns in ''Halo Infinite'' in the Social Slayer playlist.{{Ref/Site|Id=H6Mini|URL=https://twitter.com/Halo/status/1673800182830596096|Site=Twitter|Page=Offical Halo Twitter account}}
| |
|
| |
|
| ==Gallery== | | ==Related Pages== |
| <gallery>
| | *[[:Category:Slayer Variants|Slayer Variants]] |
| File:HINF-Slayer.jpg|Slayer in ''Halo Infinite''.
| |
| File:HINF-Fiesta.jpg|Fiesta Slayer in ''Halo Infinite''.
| |
| File:HINF-EscalationSlayer4K.jpg|Escalation Slayer in ''Halo Infinite''.
| |
| File:HINF-MiniSlayerstart.png|Mini Slayer in ''Halo Infinite''.
| |
| </gallery>
| |
|
| |
|
| ==Sources==
| | {{Games}} |
| {{Ref/Sources}} | |
|
| |
|
| {{Gametype}}
| | [[Category:Rulesets]] |
| [[Category:Multiplayer gametypes]] | |
| [[Category:Halo: Combat Evolved gametypes]]
| |
| [[Category:Halo 2 gametypes]]
| |
| [[Category:Halo 3 gametypes]]
| |
| [[Category:Halo: Reach gametypes]]
| |
| [[Category:Halo 4 gametypes]]
| |
| [[Category:Halo 2: Anniversary multiplayer gametypes]]
| |
| [[Category:Halo 5: Guardians gametypes]]
| |
| [[Category:Halo Online gametypes]]
| |
| [[Category:Halo Infinite gametypes]]
| |