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{{ | {{Era|RW}} | ||
{{ | {{SeeWikipedia}} | ||
{{Article Quote|Standard issue information storage and sensory group housing.}} | |||
{{Article | [[File:Skull.png|thumb|right|200px|The Skull in ''Halo: Reach''.]] | ||
[[File:Skull.png|thumb|200px|The | |||
The | The skull is a bony structure in the head of many creatures that supports the structures of the face and protects the brain from injury. It is composed of two parts, the cranium and the mandible. | ||
==Overview== | ==Overview== | ||
===Campaign=== | ===Campaign=== | ||
{{Main|Halo 2 | {{Main|Halo 2 Skulls|Halo 3 Skulls|Halo Wars Skulls|Halo: Reach Skulls|Halo: Combat Evolved Anniversary Skulls|Halo 4 Skulls|Halo: Spartan Assault Skulls}} | ||
Skulls | Skulls are found in ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo Wars]]'', and ''[[Halo: Combat Evolved Anniversary]]''. | ||
Skulls featured in ''Halo 2'' are more like [[easter eggs]] than actual features -- although they did affect gameplay dynamically, they are hidden and not entirely well-known to every player, and not essential to a campaign's gameplay experience. Once a skull is found in ''Halo 2'', it can be wielded as a melee weapon, but does the same amount of damage a normal melee with a standard weapon would do (excluding the fatality of a Sword lunge). There are two skulls in every level other than the level ''[[Delta Halo (level)|Delta Halo]]''. | |||
Skulls in ''Halo 3'' are hidden throughout the campaign as they are in ''Halo 2'', but are separated into two different types (silver and gold) and are incorporated into gameplay as score multipliers. Gold skulls represent skulls that amplify and modify scores in campaign levels, and silver skulls represent those that change the game in humorous ways, except for the Blind Skull which changes the dynamics of the player's HUD. Both silver and gold skulls augment the player's score throughout the campaign. Once a skull is found, it can be wielded as a melee weapon just as it could in ''Halo 2''. Skulls are only found on the [[Normal]], [[Heroic]], and [[Legendary]] difficulties. Finding all skulls will unlock the [[Hayabusa]] [[Armor | Skulls in ''Halo 3'' are hidden throughout the campaign as they are in ''Halo 2'', but are separated into two different types (silver and gold) and are incorporated into gameplay as score multipliers. Gold skulls represent skulls that amplify and modify scores in campaign levels, and silver skulls represent those that change the game in humorous ways, except for the Blind Skull which changes the dynamics of the player's HUD. Both silver and gold skulls augment the player's score throughout the campaign. Once a skull is found, it can be wielded as a melee weapon just as it could in ''Halo 2''. Skulls are only found on the [[Normal]], [[Heroic]], and [[Legendary]] difficulties. Finding all skulls will unlock the [[Hayabusa]] [[Armor Permutations (Halo 3)|armor permutation]]. Skulls are also featured in ''[[Halo 3: ODST]]'' in both campaign and multiplayer ([[Firefight]] remains the sole multiplayer function for ''ODST''), and are separated into gold and silver as they were in ''Halo 3''. The skulls in ''ODST'' remain the same in concept, name, and function as they were in ''Halo 3'', but are not hidden in campaign levels as they were in the previous installments. Skulls can be activated in a special menu before the game starts, similar to ''Halo 3'', and also feature the separation of skulls into both gold and silver types that function almost the same as they did in ''Halo 3''. Gold skulls modify score, and silver skulls only modify the game itself in humorous ways — both of which retain the names, design, and properties as they did in ''Halo 3''. | ||
In ''Halo Wars'' skulls are more numerous than they are in any other ''Halo'' game, and retain similar properties of the previous games, while adding new functions and types as well. Specifically skulls are not separated into gold and silver, and are activated by completing certain specific optional objectives in certain missions. Once the objectives are completed, the skull will be unlocked, and must be found in a specific location before the mission ends, giving them a similarity to their location in other ''Halo'' games in that they must be "found" in a certain specific area. | In ''Halo Wars'' skulls are more numerous than they are in any other ''Halo'' game, and retain similar properties of the previous games, while adding new functions and types as well. Specifically skulls are not separated into gold and silver, and are activated by completing certain specific optional objectives in certain missions. Once the objectives are completed, the skull will be unlocked, and must be found in a specific location before the mission ends, giving them a similarity to their location in other ''Halo'' games in that they must be "found" in a certain specific area. | ||
Skulls required to be found and claimed in campaign returns in ''[[Halo: Combat Evolved Anniversary]]''. Since [[343 Industries]] wanted to preserve the original ''[[Halo: Combat Evolved]]'' experience, most of these skulls will not change gameplay dramatically. Due to this, only a few skulls featured in previous games have returned, and most of the newly-introduced skulls do not alter the core gameplay. Just like the new [[Terminal | Skulls required to be found and claimed in campaign returns in ''[[Halo: Combat Evolved Anniversary]]''. Since [[343 Industries]] wanted to preserve the original ''[[Halo: Combat Evolved]]'' experience, most of these skulls will not change gameplay dramatically. Due to this, only a few skulls featured in previous games have returned, and most of the newly-introduced skulls do not alter the core gameplay. Just like the new [[Terminal/Halo: Combat Evolved Anniversary|Terminals]], skulls and their effects do not appear in Classic mode.<ref>[http://ie.ign.com/videos/2011/08/27/halo-fest-halo-anniversary-campaign-discussion '''IGN:''' ''Halo Anniversary Campaign Discussion Panel'']</ref> | ||
===Multiplayer=== | ===Multiplayer=== | ||
{{Main|Oddball|Headhunter (game variant)}} | {{Main|Oddball|Headhunter (game variant)}} | ||
In the [[Oddball]] multiplayer gametype, the skull is an item that must be located and in possession for the longest time possible. While carrying the skull, it temporary replaces the previous weapon the player was using. The skull cannot be holstered, but can be used as a very efficient melee weapon. Depending on the rules of the variant, the skull can deal much more damage than a normal melee would. | In the [[Oddball]] multiplayer gametype, the skull is an item that must be located and in possession for the longest time possible. While carrying the skull, it temporary replaces the previous weapon the player was using. The skull cannot be holstered, but can be used as a very efficient melee weapon. Depending on the rules of the variant, the skull can deal much more damage than a normal melee would. | ||
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==Production notes== | ==Production notes== | ||
The | The Skull itself is from ''Halo: Combat Evolved''<nowiki />'s early development: when the player goes to rescue [[Captain (Navy)|Captain]] [[Jacob Keyes]] in the level [[Keyes]] and discovers that he has been consumed by the [[Flood]], the [[John-117|Master Chief]] was to burn through the [[Proto-Gravemind]] biomass and pull out Keyes' skull to get his neural implants. However, this was cut due to the [[M7057 Defoliant Projector|Flamethrower]] being removed and likely because the burnt skull was too disconcerting to present in the game as well. [[Lorraine McLees]] was originally tasked with designing the burnt skull. Other [[Bungie]] members claimed that she had done her job so well that "the skull was so gruesome no one could look at it."<ref>'''[[The Art of Halo]]''', ''page 140''</ref> | ||
The [[Sangheili|Elite]] skull was used as an indicator for | The [[Sangheili|Elite]] skull was used as an indicator for Legendary difficulty settings in the [[Halo Trilogy]] and ''[[Halo: Reach]]''. The Legendary difficulty icon was changed to that of a human skull in ''[[Halo 3: ODST]]''. | ||
==Trivia== | ==Trivia== | ||
*In ''Halo 2'', the Blind Skull can be used to make the player's weapon and Heads-Up-Display disappear. A [[Command Neural Interface]] resembling that of Captain Keyes, can be seen on the base of the skull. | *In ''Halo 2'', the Blind Skull can be used to make the player's weapon and Heads-Up-Display disappear. A [[Command Neural Interface]] resembling that of Captain Keyes, can be seen on the base of the skull. | ||
*In the ''Halo 3'' campaign level | *In the ''Halo 3'' campaign level [[Cortana (level)|Cortana]], several lightly rendered Brute skulls can be seen littering the ground of the Flood-infested High Charity, along with several arm and leg bones. The skulls can be seen in better detail if the player kneels down and looks closely. | ||
==Gallery== | ==Gallery== | ||
<gallery widths=" | <gallery widths="150" captionalign="left"> | ||
File:H3-Skull-Brute.png|The skull of a [[Jiralhanae|Brute]] as seen in the ''Halo 3'' campaign level [[Cortana (level)|Cortana]]. | File:H3-Skull-Brute.png|The skull of a [[Jiralhanae|Brute]] as seen in the ''Halo 3'' campaign level [[Cortana (level)|Cortana]]. | ||
File: | File:HCE-Skull.png|The skull as it appears in ''Halo: Combat Evolved''. | ||
File: | File:H3-Skull.png|The skull as it appears in ''Halo 3''. | ||
File: | File:Neural interface Reach.png|The skull with a [[Neural interface]]. | ||
File: | File:Main-Legendary.png|The [[Sangheili|Elite]] skull featured for [[Legendary]] difficulty in the ''[[Halo Trilogy]]''. | ||
File: | File:TLJ_Silver_Skull.png|A silver skull from ''Halo 3''. | ||
File: | File:TLJ_Gold_Skull.png|A gold skull from ''Halo 3''. | ||
File: | File:Reach_Achievement_04.png|A skull featured on the Legendary Alone completion achievement in ''[[Halo: Reach]]''. | ||
File:Grunt Funeral Skull.png| | File:Grunt Funeral Skull.png|Grunt funeral skull in ''[[Halo: Combat Evolved Anniversary]]''. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category: | [[Category:Skulls]] |