Editing Skirmish

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{{Status|Gameplay}}
{{Ratings}}
{{Center|''Looking for the [[T'vaoan]]s, also known as Skirmishers, a group of [[Kig-Yar]] shock troops introduced in [[Halo: Reach]]?''}}
{{Era|HW}}
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'''Skirmish''' is a mode on [[Halo Wars]] which allows the player to battle against other opponents, either human or A.I., on various maps and under a variety of conditions. The player can select the number of opposing A.I teams, Leader types, modes, difficulty levels, and the map. Skirmish may be in [[Standard (Halo Wars)|Standard]] or [[Deathmatch (Halo Wars)|Deathmatch]] mode.


'''Skirmish''' is a game mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]''. Skirmish serves as the ''Halo Wars'' equivalent of [[custom game]]s, allowing players to alter game settings, activate [[Skulls]] and play against custom teams of human or AI players in any map or gamemode.
=== Teams ===
There are three Leader types for the [[UNSC]] and the [[Covenant]]. They can be chosen from the Leader Selection Menu for yourself or for A.I. opponents by selecting a slot on the Alpha or Bravo Team. Also a random team Leader or both random can be selected.


==Gameplay==
The leaders you can pick from are Captain Cutter, Sergeant Forge, and Ellen Anders for the UNSC. Also there is the Arbiter, Brute Chieftin, and The Prophet of Regret for the Covenant.
===''Halo Wars''===
Skirmish in ''Halo Wars'' has 10 possible maps and two gamemodes available for play. However, purchasing the [[Strategic Options Pack|Strategic Options]] and [[Historic Battle map pack|Historic Battle]] [[Downloadable content|DLC]]s for the original [[Xbox 360]] release, or playing the ''[[Halo Wars: Definitive Edition]]'', increases this number to 14 possible maps and five possible gamemodes.
<center>''Asterisks (*) denote content only available via DLC or Definitive Edition.''</center>
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'''Maps'''
*[[Beasley's Plateau]] (2v2)
*[[Blood Gulch (Halo Wars level)|Blood Gulch]] (1v1)
*[[Chasms]] (1v1)
*[[Crevice]] (2v2)
*[[The Docks]] (2v2)
*[[Exile (Halo Wars level)|Exile]] (3v3)
*[[Frozen Valley]] (3v3)
*[[Fort Deen]] (3v3)
*[[Pirth Outskirts]] (1v1)
*[[Labyrinth]] (2v2)
*[[Release (level)|Release]] (1v1)
*[[Repository]] (2v2)
*[[Terminal Moraine]] (2v2)
*[[Tundra]] (1v1)
*[[Barrens (Halo Wars map)|Barrens]] (1v1)*
*[[Memorial Basin]] (2v2)*
*[[Blood River]] (1v1)*
*[[Glacial Ravine]] (3v3)*
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'''Gametypes'''
*[[Standard]]
*[[Deathmatch]]
*[[Keepaway]]*
*[[Reinforcements]]*
*[[Tug of War]]*
{{Col-end}}


Skirmish allows the game to be played as 1v1, 2v2 or 3v3 matches, with any number of players or AI on either team. Due to the custom nature of the match, the AI [[leader]]s can be assigned manually. In addition, the match can be set on [[Easy]], [[Normal]], [[Heroic]] and [[Legendary]] difficulties, with an additional Automatic difficulty implemented that adjusts the game difficulty based on prior performance in previous games. Once the game has been launched, [[Halo Wars skulls|''Halo Wars'' Skulls]] can be activated, for both positive and negative effect.
Each character you pick has his/her&nbsp;own special abilities, upgrades and so on.


===''Halo Wars 2''===
For the UNSC-
Skirmish returns in ''Halo Wars 2'' as custom games-only, with the "Standard" gametype renamed to Deathmatch. However, ''Halo Wars 2'' skirmish mode allows for much greater match customisation than ''Halo Wars''. Players can choose to activate or deactivate the Fog of War, increase or decrease how many [[Resources]] players start with among other options. All maps and modes in ''Halo Wars 2'' Skirmish mode are available for all players (though a handful of ''Halo Wars 2'' maps are exclusively available for other modes such as [[Blitz]] and [[Terminus Firefight]]), though some leaders are locked behind DLC. However, DLC leaders can be used by AI even if the player does not own the DLC.
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'''Maps'''
*[[Ashes]]
*[[Badlands]]
*[[Bedrock]]
*[[Fissure]]
*[[Frontier]]
*[[Highway]]
*[[Mirage]]
*[[Rift]]
*[[Sentry]]
*[[Vault]]
*[[Fort Jordan]]
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'''Gametypes'''
*[[Deathmatch]]
*[[Domination]]
*[[Strongholds (Halo Wars)|Strongholds]]
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{{Gametype}}
Captain Cutter, Leader Power: MAC&nbsp;Blast. Unique&nbsp;Unit: Elephant(mobile infantry trainer). Super Upgrade: ODST, (Marines can upgrade to odst troopers and then drop from orbit anywhere on the map), Economy bonus: His bases start with more building sites


Sergeant Forge (UNSC) Leader Power: Carpet bomb. Unique Unit: Cyclops(repairs and heals buildings). Super Upgrade: Grizzly- a different, superior version of the Scorpion tank. Economy Bonus: All supply pads on his bases start out as Heavy supply pads.
Professor Anders (UNSC) Leader Power: Cyro bomb(freezes enemies in place). Unique Unit: Gremlin. Super Upgrade: Hawk( a laser beam upgrade to the hornet). Economy Bonus: Cost and Research time for unit upgrades reduced by half.
For The Covenant-
Prophet of Regret, Unique Unit: Elite Honor Guard.'' Combat Upgrades'': Blessed Immolation: Upgrades to fuel rod cannonns for damage increase. Ancestral Perversion: Dual protector unit hover near the Prophet and defend him. Divine Absolution: Upgrades chair so Prophet becomes a full-fledged flying unit.''Special Upgrades'': Regret's sentence: medium cleansing beam which does more damage. Regret's Doom: Large cleansing beam for increased damage. Regret's Condemnation: increased damage of beam
Brute Chieftain, Unique Unit(s): Brutes. Brute Chopper(s). ''Combat Upgrades: ''Inheritance: adds passive stun ability to normal attacks. Birthright: Chieftain can pull enemies closer to him during combat. Destiny: adds an area of effect(AOE) stun to Gravity Hammer. ''Special Upgrades: ''Tsunami: Increases vortex damage an AOE. Hurricane: Increases vortex damage and AOE. Singularity: increases vortex damage and AOE.
Arbiter, Unique Unit: Suicide Grunts. ''Combat Upgrades: ''Fiendish Return: Arbiter armor reflects a portion of incoming damage back to the attacker. Vicious Blades: Adds damage to attack and increases damage reflected. Ghastly Vision: Permanent cloak enabled and damade reflection increased. ''Rage Upgrades:''(rage only applies to the Arbiter when he is the leader). Defiant rage: Health partially restored with every inflicted fatality. Spiteful Rage: Rage mode costs less to maintain. Blinding Rage: Rage damage massively increased, also increases the power of nearby allies.
[[Category:Halo Wars]]
[[Category:Halo Wars]]
[[Category:Halo Wars 2]]
[[Category:Game modes]]

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