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|prev=''[[Arrival]]'' | |prev=''[[Arrival]]'' | ||
|next=''[[Crow's Nest]]'' | |next=''[[Crow's Nest]]'' | ||
|game=''[[Halo 3]]'' | |||
|devname=<code>010_jungle</code> | |||
|name='''''Sierra 117''''' | |name='''''Sierra 117''''' | ||
|image=[[File:H3 Sierra117 Loadscreen.png|300px]] | |image=[[File:H3 Sierra117 Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|player= | |||
|date= [[2552#November|November 17, 2552]] | |date= [[2552#November|November 17, 2552]] | ||
|place= Near [[Mount Kilimanjaro]], [[Tanzania]], [[Africa]] | |place= Near [[Mount Kilimanjaro]], [[Tanzania]], [[Africa]] | ||
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==Plot== | ==Plot== | ||
Having been found by [[Sergeant]] [[Avery Johnson]], [[Marcus Stacker]], some [[UNSC Marine Corps|Marines]], and the [[Arbiter]] [[Thel 'Vadam]], the [[John-117|Master Chief]] is escorted through the jungle, not knowing there is trouble ahead. Johnson has with him two squads of Marines, but, after spotting a Covenant [[ | Having been found by [[Sergeant]] [[Avery Johnson]], [[Marcus Stacker]], some [[UNSC Marine Corps|Marines]], and the [[Arbiter]] [[Thel 'Vadam]], the [[John-117|Master Chief]] is escorted through the jungle, not knowing there is trouble ahead. Johnson has with him two squads of Marines, but, after spotting a Covenant [[Type-52 Phantom|Phantom]] overhead, he decides to split them in order to attempt to reach an evacuation point at a nearby river. The Master Chief, Thel 'Vadam and one squad head one way, following a stream leading to the river, while Johnson and the other [[United Nations Space Command|UNSC]] forces scale a waterfall, and head another way. Bravo squad, apparently left behind by Johnson's team to guard the Landing Zone, where Pelicans were to extract the troops, breaks radio silence, and is attacked by a [[pack]] of [[Jiralhanae]], led by a [[Jiralhanae Chieftain]]. | ||
The Chief encounters the previously patrolling Phantoms, which drop off Jiralhanae and Unggoy. After the battle, they receive notice from Johnson that they cannot get into contact with another Marine team, Bravo. Almost immediately after, the group comes across a stricken marine held captive by a Jiralhanae on a log above them. The Jiralhanae beats the Marine, inquiring about a secret "location." After killing the inquisitive Jiralhanae, they are told that the rest of Bravo is dead, apparently pinned down by a Phantom and slaughtered by a Jiralhanae Chieftain. The Bravo team survivor, [[Reynolds|Gunnery Sergeant Reynolds]], then joins the squad escorting the Master Chief. | The Chief encounters the previously patrolling Phantoms, which drop off Jiralhanae and Unggoy. After the battle, they receive notice from Johnson that they cannot get into contact with another Marine team, Bravo. Almost immediately after, the group comes across a stricken marine held captive by a Jiralhanae on a log above them. The Jiralhanae beats the Marine, inquiring about a secret "location." After killing the inquisitive Jiralhanae, they are told that the rest of Bravo is dead, apparently pinned down by a Phantom and slaughtered by a Jiralhanae Chieftain. The Bravo team survivor, [[Reynolds|Gunnery Sergeant Reynolds]], then joins the squad escorting the Master Chief. | ||
By the time the Master Chief and Thel 'Vadam make it to the river for evacuation, the [[D77H-TCI Pelican|Pelican]]s at the evacuation point are already under attack by [[Covenant Empire|Covenant]] infantry. Johnson is seen using the [[AIE-486H machine gun|machine gun turret]] at the back of one of the Pelicans, and with combined fire the Covenant are momentarily pushed back. Several [[Type-26 Banshee|Banshees]] swoop in on and attack the Pelicans. Both Pelicans suffer catastrophic wing damage from the | By the time the Master Chief and Thel 'Vadam make it to the river for evacuation, the [[D77H-TCI Pelican|Pelican]]s at the evacuation point are already under attack by [[Covenant Empire|Covenant]] infantry. Johnson is seen using the [[AIE-486H machine gun|machine gun turret]] at the back of one of the Pelicans, and with combined fire the Covenant are momentarily pushed back. Several [[Type-26 Banshee|Banshees]] swoop in on and attack the Pelicans. Both Pelicans suffer catastrophic wing damage from the Banshee's [[fuel rod cannon]]s and make a fiery exit further down river as more Jiralhanae and Unggoy reinforcements show up to kill Master Chief's squad. After pushing through the Covenant forces, the Chief and Thel 'Vadam are told over the COM that Johnson's Pelican has crash landed and shortly afterward come across him and his squad fleeing from the crash site, pursued by Jiralhanae and Unggoy forces. The Chieftain pulls his own Phantom out of the fight to regroup. | ||
They desperately try to catch up with Johnson, killing many Unggoy, Jiralhanae and [[Kig-Yar]]. After coming across the crashed Pelican, they find [[SRS99D-S2 AM sniper rifle|Sniper Rifle]]s and [[BR55HB SR Battle Rifle|Battle Rifle]]s. Master Chief, Thel 'Vadam and the surviving marines then find themselves in a thick jungle and have to fight past Kig-Yar hiding in the trees and on the ground, with no sign of Johnson or his squad of marines. | They desperately try to catch up with Johnson, killing many Unggoy, Jiralhanae and [[Kig-Yar]]. After coming across the crashed Pelican, they find [[SRS99D-S2 AM sniper rifle|Sniper Rifle]]s and [[BR55HB SR Battle Rifle|Battle Rifle]]s and they discover over the Pelican's radio that there is no sign of the second Pelican. It is assumed to have crashed and sunk into the lake. Master Chief, Thel 'Vadam and the surviving marines then find themselves in a thick jungle and have to fight past Kig-Yar hiding in the trees and on the ground, with no sign of Johnson or his squad of marines. | ||
They then reach a large dam where they see Johnson being taunted and kicked into a small building and held captive by a Jiralhanae Chieftain. It is implied that this is the same Chieftain that killed Bravo's men and pursued Johnson from his crash site. The area is also littered with Unggoy and Kig-Yar as well as half a dozen Jiralhanae. With slow progress, the two heroes manage to fight their way through and around the dam and eventually take down the Jiralhanae Chieftain. They then rescue Johnson and the three surviving marines from his squad. (Note: the marines will | They then reach a large dam where they see Johnson being taunted and kicked into a small building and held captive by a Jiralhanae Chieftain. It is implied that this is the same Chieftain that killed Bravo's men and pursued Johnson from his crash site. The area is also littered with Unggoy and Kig-Yar as well as half a dozen Jiralhanae. With slow progress, the two heroes manage to fight their way through and around the dam and eventually take down the Jiralhanae Chieftain. They then rescue Johnson and the three surviving marines from his squad. (Note: the marines will not appear if you still have marines from before) | ||
Johnson calls in Pelican [[Kilo 023]] piloted by [[Hocus]] to come and pick them up, but they are first engaged by two Phantoms which drop off hordes of Unggoy and a few [[Jiralhanae Captain]]s wielding [[Type-25 Brute Shot|brute shot]]s and [[Paegaas Workshop Spiker|spiker]]s. Whilst the group engages the ground forces, the Pelican arrives and takes down the two Phantoms with missiles. Hocus then lands and evacuates the survivors and Johnson is seen patting the Chief on the shoulder in thanks before the Pelican flies off. | Johnson calls in Pelican [[Kilo 023]] piloted by [[Hocus]] to come and pick them up, but they are first engaged by two Phantoms which drop off hordes of Unggoy and a few [[Jiralhanae Captain]]s wielding [[Type-25 Brute Shot|brute shot]]s and [[Paegaas Workshop Spiker|spiker]]s. Whilst the group engages the ground forces, the Pelican arrives and takes down the two Phantoms with missiles. Hocus then lands and evacuates the survivors and Johnson is seen patting the Chief on the shoulder in thanks before the Pelican flies off. | ||
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*'''Sergeant Johnson''': "Say again, [[UNSC rank structure|Gunny]]? You're breaking up." | *'''Sergeant Johnson''': "Say again, [[UNSC rank structure|Gunny]]? You're breaking up." | ||
''There is the ominous whisper of gravitational drives as a [[ | ''There is the ominous whisper of gravitational drives as a [[Type-52 Phantom|Phantom]] flies overhead above the trees.'' | ||
*'''Marine #3''': ''(whispers)'' "[[Sergeant Major]], Phantom inbound." | *'''Marine #3''': ''(whispers)'' "[[Sergeant Major]], Phantom inbound." | ||
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''Level ends'' | ''Level ends'' | ||
==Trivia== | ==Trivia== | ||
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*This is the only ''Halo 3'' mission where Thel 'Vadam will accompany the player through the entire level. (This does not include Halo, because on single player he will be absent during the fight against 343 Guilty Spark.) | *This is the only ''Halo 3'' mission where Thel 'Vadam will accompany the player through the entire level. (This does not include Halo, because on single player he will be absent during the fight against 343 Guilty Spark.) | ||
*If [[N'tho 'Sraom]] reaches the middle point cutscene/checkpoint of the level, he will appear in the cutscene instead of 'Vadam (Arbiter) and say his dialogue.{{verify}} | *If [[N'tho 'Sraom]] reaches the middle point cutscene/checkpoint of the level, he will appear in the cutscene instead of 'Vadam (Arbiter) and say his dialogue.{{verify}} | ||
*All of the kills Hocus gains through her missiles are headshots. This can be seen by turning on the [[ | *All of the kills Hocus gains through her missiles are headshots. This can be seen by turning on the [[Halo 3 skulls#Grunt Birthday Party Grunt Birthday Party skull]] and leaving some grunts alive at the bridge, then quickly rushing to the bridge (note that the player is not supposed to actually try to kill them, due to her missiles being able to kill the player.) When her missiles kill the [[Grunts]], one can easily see the confetti and hear the children laughter. | ||
*After all the enemies are killed, players can head back to place where the 'Quid Pro Quo' cutscene plays. However, the tunnel entrance will have mysteriously disappeared. | *After all the enemies are killed, players can head back to place where the 'Quid Pro Quo' cutscene plays. However, the tunnel entrance will have mysteriously disappeared. | ||
*If the player deactivates the containment shield holding Johnson without entering the room (by jumping to the ceiling and pressing the switch through the glass), Johnson will still sit there until the player enters the room. | *If the player deactivates the containment shield holding Johnson without entering the room (by jumping to the ceiling and pressing the switch through the glass), Johnson will still sit there until the player enters the room. | ||
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*After the Pelicans crash into the river, you can jump down and find their machine gun turrets. | *After the Pelicans crash into the river, you can jump down and find their machine gun turrets. | ||
*At the end of the level, when Hocus's Pelican arrives and the Phantom's wreckage is still in the water, use a Plasma Grenade to blow one of the weapon crates into the water. If you jump onto the crate, it is possible to jump onto the biggest piece of the phantom. You can ride this until it sinks, where you can stay underwater on top of it indefinitely. You can also grenade jump off of the wreckage to get on top of the Pelican. | *At the end of the level, when Hocus's Pelican arrives and the Phantom's wreckage is still in the water, use a Plasma Grenade to blow one of the weapon crates into the water. If you jump onto the crate, it is possible to jump onto the biggest piece of the phantom. You can ride this until it sinks, where you can stay underwater on top of it indefinitely. You can also grenade jump off of the wreckage to get on top of the Pelican. | ||
*At the end of the level, you can shake Hocus's Pelican. To do this, you'll need the [[ | *At the end of the level, you can shake Hocus's Pelican. To do this, you'll need the [[Type-2 gravity hammer|Gravity Hammer]] and possibly some Plasma Grenades. Jump on top of the Pelican once it comes to pick you up, by using the ledge to the left of it. Whack the tail end with the Gravity Hammer, or throw Plasma Grenades at it, making sure it moves away from the bridge. If done properly, the Pelican should move around. | ||
*With a carefully placed Plasma Grenade into the cockpit, a player can take down the Pelican that comes to pick up Master Chief at the end of the level. | *With a carefully placed Plasma Grenade into the cockpit, a player can take down the Pelican that comes to pick up Master Chief at the end of the level. | ||
*The Brute Chieftain at the end of the level will occasionally be invincible. He will possess no shields, and will bleed when shot, but can not be killed by any weapon, and can be deterred only by tricking him into jumping into the river, where he will not be able to get out. However, examination on Theater mode will show him still forever roaming the bottom. | *The Brute Chieftain at the end of the level will occasionally be invincible. He will possess no shields, and will bleed when shot, but can not be killed by any weapon, and can be deterred only by tricking him into jumping into the river, where he will not be able to get out. However, examination on Theater mode will show him still forever roaming the bottom. | ||
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File:H3_A2Hydro_Concept_1.jpg|Concept art of the hydroelectric facility. | File:H3_A2Hydro_Concept_1.jpg|Concept art of the hydroelectric facility. | ||
File:H3_A2Hydro_Concept_2.jpg|Another concept of the facility. | File:H3_A2Hydro_Concept_2.jpg|Another concept of the facility. | ||
</gallery> | </gallery> | ||
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File:Emag halo3 092307 2 bd140.jpg|John-117 fires his weapon at the Jiralhanae Chieftain at A2 Hydroelectric Facility. | File:Emag halo3 092307 2 bd140.jpg|John-117 fires his weapon at the Jiralhanae Chieftain at A2 Hydroelectric Facility. | ||
File:HTMCC - H3 Kilo 23 Opens Fire.jpg|Kilo 023 firing Anvil-II air-to-surface missiles at Phantoms. | File:HTMCC - H3 Kilo 23 Opens Fire.jpg|Kilo 023 firing Anvil-II air-to-surface missiles at Phantoms. | ||
</gallery> | </gallery> | ||