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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Center|''This article refers to the MK50 Sidekick's gameplay performance. For the main article, see [[MK50 Sidekick]].''}} | |||
{{Notice/Gameplay}} | {{Notice/Gameplay}} | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
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|faction=[[Human]] ([[United Nations Space Command|UNSC]]) | |faction=[[Human]] ([[United Nations Space Command|UNSC]]) | ||
|tier=[[Loadout weapon]] | |tier=[[Loadout weapon]] | ||
| | |role=[[Precision weapon]] | ||
|type=[[ | |type=[[Pistol]] | ||
|range=Close | |range=Close | ||
|counterparts= | |counterparts= | ||
Human (UNSC): | Human (UNSC): | ||
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[[Forerunner]]: | [[Forerunner]]: | ||
*[[Boltshot]] | *[[Boltshot]] | ||
|dmgtype=[[ | |dmgtype=[[Kinetic]] | ||
|mode=Semi-automatic | |mode=Semi-automatic | ||
|damage=Low | |damage=Low | ||
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|scopes= | |scopes= | ||
|attachments= | |attachments= | ||
|hidec=yes | |||
}} | }} | ||
{{Quote|Semi-automatic firearm effective at close to medium range.|In-game description}} | {{Quote|Semi-automatic firearm effective at close to medium range.|In-game description}} | ||
The '''Sidekick''' is a [[human]] [[ | The '''Sidekick''' is a [[human]] [[pistol]] first introduced in ''[[Halo Infinite]]''. It is a [[precision weapon|precision]] [[loadout weapon]] which deals [[Kinetic]] damage and is most effective in close quarters. The Sidekick deals little damage per shot but can be fired very rapidly, at the cost of accuracy. | ||
==Universe and lore== | ==Universe and lore== | ||
{{Main| | {{Main|MK50 Sidekick}} | ||
Manufactured by [[Emerson Tactical Systems]], the [[ | Manufactured by [[Emerson Tactical Systems]], the [[MK50 Sidekick]] is a semi-automatic handgun in service with the [[UNSC Armed Forces]]. Described as "powerful and compact", it fires 10mm rounds from a detachable box magazine that typically holds 12 rounds. It differs significantly from the [[M6 series]], the UNSC's most prominent sidearm, lacking the M6's signature hand-guard and [[Smart-linking|smart-linked optic]], the [[KFA-2 x2]], while also firing a lower caliber round. The weapon usually sports an olive green and matte black finish.{{Ref/Game|Id=HIMK50|HI|[[weapon]]: MK50 Sidekick}}{{Ref/Site|Id=Monster|URL=https://news.xbox.com/en-us/2020/08/31/xbox-monster-energy-promotion/|Site=Xbox Wire|Page=Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership|D=6|M=8|Y=2021}} | ||
The | The MK50 Sidekick entered production at some point before [[2559]]. By December 2559, the weapon was in service with UNSC forces aboard the {{UNSCShip|Infinity}}, and saw action at the [[Battle for Zeta Halo]]. In [[2560|the following year]], the weapon was again used at [[Installation 07|the ring]].{{Ref/Game|HI|[[campaign]]}} | ||
<gallery widths="210px"> | <gallery widths="210px"> | ||
File:HINF NewSidekick.png|link= | File:HINF NewSidekick.png|link=MK50 Sidekick|'''[[MK50 Sidekick]]'''<br/>{{Small|''[[Halo Infinite]]''}} | ||
</gallery> | </gallery> | ||
==Overview== | ==Overview== | ||
The Sidekick is a [[ | The Sidekick is a [[pistol]] first introduced in ''[[Halo Infinite]]'', which works well as a general-purpose sidearm to supplement the player's primary weapon. Featured in both [[campaign]] and [[multiplayer]], it can be found very commonly in both modes, and is frequently part of the player's standard loadout. Shots from the Sidekick do relatively little damage, but can be fired very rapidly at the cost of significant [[bloom]]. The Sidekick can function well as a primary weapon in the hands of a skilled player, though as its name suggests, it is most effective when paired with another weapon. This allows the player to strip the opponent's shields with the main weapon, then switch to the Sidekick and finish them with a [[headshot]].{{Ref/Reuse|HIMK50}} | ||
===Counterparts=== | ===Counterparts=== | ||
Throughout the ''Halo'' franchise, there have been several weapons similar in role to the Sidekick. | Throughout the ''Halo'' franchise, there have been several weapons similar in role to the Sidekick. | ||
Most notable of these is the [[Magnum]], another pistol first introduced in ''[[Halo | Most notable of these is the [[Magnum]], another pistol first introduced in ''[[Halo: Combat Evolved]]''. Like the Sidekick, it is a [[precision weapon]] capable of headshots, though in most iterations it had a longer range and less [[bloom]], at the cost of not being able to fire as rapidly as the Sidekick. Most similar to the Sidekick is ''[[Halo 2]]''{{'}}s iteration, which lacked a scope and dealt very little damage, but could be fired incredibly rapidly. Two variants of the Magnum are also of note when comparing to the Sidekick: the [[Automag]] and [[Gunfighter Magnum]]. The ''[[Halo 3: ODST]]'' iteration of the Automag could fire at a comparable rate to the ''Halo 2'' Magnum, similar to the Sidekick, but unlike the Sidekick, was ineffective against shields and had a very large zoom range. The Gunfighter Magnum is in many ways a direct predecessor to the Sidekick, having appeared in the preceeding game to ''Infinite'', ''[[Halo 5: Guardians]]''. It has a short zoom distance, but fires incredibly fast and takes a comparable number of shots to kill. | ||
On the [[Covenant]] side, the [[Plasma Pistol]] is the only notable comparison. It was first introduced in ''Halo: Combat Evolved'' and has changed significantly between games, but generally | On the [[Covenant]] side, the [[Plasma Pistol]] is the only notable comparison. It was first introduced in ''Halo: Combat Evolved'' and has changed significantly between games, but generally it has a high rate of fire, though its plasma projectiles are slow and deal little damage. Unlike the Sidekick, the Plasma Pistol is not capable of headshots. It also features a second firing mode, which requires a brief charging time, but fires a powerful projectile that can break most enemy's energy shields in a single hit, and in most games, briefly disables vehicles. | ||
Finally, the [[Forerunner]]s have the [[Boltshot]], a weapon first introduced in ''[[Halo 4]]''. In its initial appearance, it was a precision hitscan weapon, with a high rate of fire but | Finally, the [[Forerunner]]s have the [[Boltshot]], a weapon first introduced in ''[[Halo 4]]''. In its initial appearance, it was a precision hitscan weapon, with a high rate of fire but limited magazine and low damage, making it similar in many ways to the Sidekick. However, it also featured a secondary firing mode, which fired a shotgun-like blast capable of killing enemy players in a single hit. The weapon was significantly changed in ''[[Halo 5: Guardians]]'', firing a burst of three slow-moving tracking projectiles with each trigger pull, and entirely removing the secondary firing mode. | ||
<gallery widths="210px"> | <gallery widths="210px"> | ||
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===Stats=== | ===Stats=== | ||
{{Expand-section}} | {{Expand-section}} | ||
The following table | The following table summarises the Sidekick's stats in ''Halo Infinite'': | ||
{{/Stats/FPS}} | {{/Stats/FPS}} | ||
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The Sidekick is best used at mid-to-close ranges, where its spread and lack of a long-distance zoom will be less impactful. It is most effective when paired with another weapon to strip the enemy's shields first - particularly plasma weapons, which excel at this - allowing the Sidekick to swiftly finish them with a headshot. However, it can be used as a primary weapon at closer ranges, where it is often an effective tactic to fire as fast as possible, aiming for the opponent's head. When at long distances, users should switch to a longer-range weapon, such as the [[Battle Rifle]] or [[Commando]] if one is available. Otherwise, the player should zoom in and pace their shots to prevent the bloom from causing their weapon to become too inaccurate. | The Sidekick is best used at mid-to-close ranges, where its spread and lack of a long-distance zoom will be less impactful. It is most effective when paired with another weapon to strip the enemy's shields first - particularly plasma weapons, which excel at this - allowing the Sidekick to swiftly finish them with a headshot. However, it can be used as a primary weapon at closer ranges, where it is often an effective tactic to fire as fast as possible, aiming for the opponent's head. When at long distances, users should switch to a longer-range weapon, such as the [[Battle Rifle]] or [[Commando]] if one is available. Otherwise, the player should zoom in and pace their shots to prevent the bloom from causing their weapon to become too inaccurate. | ||
== | ==Skins and coatings== | ||
{{Main|Weapon coatings (Halo Infinite)#MK50 Sidekick|l1=Weapon coatings (Halo Infinite)}} | |||
In ''Halo Infinite'', the Sidekick can be outfitted with various [[Weapon coatings (Halo Infinite)|weapon coatings]] to customise its appearance. | |||
{| class="wikitable" | |||
!Icon | |||
!Image | |||
!Name | |||
!Description | |||
File:HINF | !Rarity | ||
!Unlock requirements | |||
|- | |||
|[[File:HINF - Standard Issue coating icon.png|80px]] | |||
|[[File:HINF NewSidekick.png|160px]] | |||
|Standard Issue | |||
|N/A | |||
|Common | |||
|''Unlocked by default'' | |||
|- | |||
|[[File:HINF Glass Hound Coating Icon.png|80px]] | |||
| | |||
|Glass Hound | |||
|Disregard monarchy, acquire chicken. | |||
|Rare | |||
|Purchase "Vakara Bred" from the [[Shop]] for 500 cR | |||
|- | |||
| | |||
|[[File:HINF MK50 Adrenal Skin.png|160px]] | |||
|Adrenal | |||
|N/A | |||
|Unknown | |||
|Unlocked via a [[Halo Infinite promotional content|Monster Energy promotion]]. | |||
|} | |||
==Medals== | ==Medals== | ||
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{{Navbox/Weapons/Gameplay}} | {{Navbox/Weapons/Gameplay}} | ||
[[Category:Human weapons (gameplay)]] | |||
[[Category:Magazine reloaded weapons]] | |||
[[Category:Semi-auto weapons]] | |||
[[Category:Halo Infinite weapons]] | [[Category:Halo Infinite weapons]] | ||
[[Category:Loadout weapons]] | [[Category:Loadout weapons]] | ||
[[Category:Precision weapons]] | [[Category:Precision weapons]] |