Editing Sicatt Workshop shock rifle
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|ammotype= | |ammotype=Electromagnetically guided [[plasma]]{{Ref/Reuse|EN}} | ||
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|feed=12 bolts/magazine{{Ref/Game|Id=HINF|HINF|Detail:Multiplayer gameplay}}{{Ref/Site|Id=CFBloodMoon|URL=https://www.halowaypoint.com/news/canon-fodder-fly-me-to-the-blood-moon|Site=Halo Waypoint|Page=Canon Fodder - Fly Me to the Blood-Moon|D=12|M=1|Y=2024}}{{Ref/Note|While the standard shock rifle in the campaign features a magazine with 20 bolts and a burst firing 5 bolts each, it is likely that the canonical number of bolts per magazine is 12, with the 3-bolt burst as seen in multiplayer. This is reinforced by [[Vulcus]]'s testimony, which describes the standard shock rifle as firing in bursts of three.{{Ref/Reuse|CFBloodMoon}}}} | |feed=12 bolts/magazine{{Ref/Game|Id=HINF|HINF|Detail:Multiplayer gameplay}}{{Ref/Site|Id=CFBloodMoon|URL=https://www.halowaypoint.com/news/canon-fodder-fly-me-to-the-blood-moon|Site=Halo Waypoint|Page=Canon Fodder - Fly Me to the Blood-Moon|D=12|M=1|Y=2024}}{{Ref/Note|While the standard shock rifle in the campaign features a magazine with 20 bolts and a burst firing 5 bolts each, it is likely that the canonical number of bolts per magazine is 12, with the 3-bolt burst as seen in multiplayer. This is reinforced by [[Vulcus]]'s testimony, which describes the standard shock rifle as firing in bursts of three.{{Ref/Reuse|CFBloodMoon}}}} | ||
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{{Article quote|The Shock Rifle is a Banished electromagnetic weapon with a dual firing mode. The primary mode is used for suppression, building up a chain EMP shock effect on the target and broadcasting their location. The second firing mode requires a short charge-up time to unleash a single EMP-inducing bolt.{{Ref/Game|Id=forge|HINF|[[Forge]] - Shock Rifle description|Quote=The Shock Rifle is a Banished electromagnetic weapon with a dual firing mode. The primary mode is used for suppression, building up a chain EMP shock effect on the target and broadcasting their location. The second firing mode requires a short charge-up time to unleash a single EMP-inducing bolt.}}}} | {{Article quote|The Shock Rifle is a Banished electromagnetic weapon with a dual firing mode. The primary mode is used for suppression, building up a chain EMP shock effect on the target and broadcasting their location. The second firing mode requires a short charge-up time to unleash a single EMP-inducing bolt.{{Ref/Game|Id=forge|HINF|[[Forge]] - Shock Rifle description|Quote=The Shock Rifle is a Banished electromagnetic weapon with a dual firing mode. The primary mode is used for suppression, building up a chain EMP shock effect on the target and broadcasting their location. The second firing mode requires a short charge-up time to unleash a single EMP-inducing bolt.}}}} | ||
The '''Sicatt Workshop Volt Piercer''', commonly called the '''shock rifle''', | The '''Sicatt Workshop Volt Piercer''', commonly called the '''shock rifle''', is a [[Banished]] [[Directed-energy weapon|directed-energy]] [[Sniper rifle (disambiguation)|sniper rifle]].{{Ref/Reuse|CFPurview}}{{Ref/Reuse|SOR19}}{{Ref/YouTube|Id=EarlyLook|sqQMLD3Pn3Q|HALO|Halo Infinite <nowiki>|</nowiki> Multiplayer Tech Preview Early Look|D=23|M=9|Y=2021}} It is notable for its [[Wikipedia:Electrolaser|electrolaser]] burst capable of [[Electromagnetic pulse|disabling]] [[energy shielding]] and even some vehicles.{{Ref/Reuse|HINF}}{{Ref/Reuse|SOR19}}{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|Quote=Long-range specialist weapon which fires shock damage lightning bolts. Deals heavy damage to shields and a damage over time shock. Multiple hits on a vehicle will temporarily knock them out.|D=05|M=05|Y=2023}} | ||
==Overview== | ==Overview== | ||
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===Operation=== | ===Operation=== | ||
In its standard firing mode, the shock rifle fires a burst of three [[Wikipedia:Electrolaser|electrolaser]]s,{{Ref/Reuse|HINF}}{{Ref/Reuse|CFBloodMoon}} with an effective range of at least roughly three hundred meters.{{Ref/Reuse|SOR19}} The shock rifle also features an alternative fire mode requiring a short charge time to unleash a single powerful [[Electromagnetic pulse|EMP]]-inducing bolt.{{Ref/Reuse|forge}} In any of the weapon's firing modes, the electrolasers are capable of emitting an [[electromagnetic pulse]], and as few as three standard shots are capable of downing the shields on an [[F-41 Broadsword]] fighter.{{Ref/Reuse|SOR19}} When used against [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR GEN3 armor]], shock rifles are capable of knocking out the integrated systems inside the helmet, including playing havoc with the integrated [[night vision device]], [[heads-up display]], [[energy shielding]], [[Smart-linking|smart link]], and magnetic weapon mounts.{{Ref/Novel|Id=SOR21|HSoR|Chapter=21}} If the shock rifle is fired on a target with others tightly gathered around it, electricity can arc between the targets, dealing damage to each of them.{{Ref/ | In its standard firing mode, the shock rifle fires a burst of three [[Wikipedia:Electrolaser|electrolaser]]s,{{Ref/Reuse|HINF}}{{Ref/Reuse|CFBloodMoon}} with an effective range of at least roughly three hundred meters.{{Ref/Reuse|SOR19}} The shock rifle also features an alternative fire mode requiring a short charge time to unleash a single powerful [[Electromagnetic pulse|EMP]]-inducing bolt.{{Ref/Reuse|forge}} In any of the weapon's firing modes, the electrolasers are capable of emitting an [[electromagnetic pulse]], and as few as three standard shots are capable of downing the shields on an [[F-41 Broadsword]] fighter.{{Ref/Reuse|SOR19}} When used against [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR GEN3 armor]], shock rifles are capable of knocking out the integrated systems inside the helmet, including playing havoc with the integrated [[night vision device]], [[heads-up display]], [[energy shielding]], [[Smart-linking|smart link]], and magnetic weapon mounts.{{Ref/Novel|Id=SOR21|HSoR|Chapter=21}} If the shock rifle is fired on a target with others tightly gathered around it, electricity can arc between the targets, dealing damage to each of them.{{Ref/Reuse|EarlyLook}} Some vehicles like the [[M12B Warthog]] and [[Riuctda Workshop Ghost|Banished Ghost]] can become temporarily disabled if repeatedly fired upon by the rifle.{{Ref/Reuse|SepTest}} | ||
The shock rifle's top-loaded battery pack contains a charge of power units, a quarter of which are rapidly spent in each burst from the weapon.{{Ref/Reuse|HINF}} When fired, the shock rifle emits a characteristic ''sizzle'' sound.{{Ref/Reuse|SepTest}}{{Ref/Reuse|SOR21}} | The shock rifle's top-loaded battery pack contains a charge of power units, a quarter of which are rapidly spent in each burst from the weapon.{{Ref/Reuse|HINF}} When fired, the shock rifle emits a characteristic ''sizzle'' sound.{{Ref/Reuse|SepTest}}{{Ref/Reuse|SOR21}} | ||
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File:HINF ShockRifleTease.png|The first in-game look at the shock rifle in ''[[Halo Infinite]]''.{{Ref/YouTube|Id=AugustDevUp|Yct2QKgF5e4&t|Halo|Halo Infinite <nowiki>|</nowiki> Development Update - August|M=08|D=20|Y=2021}} | File:HINF ShockRifleTease.png|The first in-game look at the shock rifle in ''[[Halo Infinite]]''.{{Ref/YouTube|Id=AugustDevUp|Yct2QKgF5e4&t|Halo|Halo Infinite <nowiki>|</nowiki> Development Update - August|M=08|D=20|Y=2021}} | ||
File:HINF ShockRifle Render.png|A render of the shock rifle. | File:HINF ShockRifle Render.png|A render of the shock rifle. | ||
File:HINF shock rifle fire first person POV.png|The shock rifle being fired, first-person POV. | |||
File:HINF shock rifle fire first person POV.png| | |||
File:HINF Skimmer Side view.png|A [[Skimmer]] wielding a shock rifle. | File:HINF Skimmer Side view.png|A [[Skimmer]] wielding a shock rifle. | ||
File:HINF Shock Rifle Scope.png|The shock rifle's targeting scope. | |||
File:HINF Brute Sniper Shock Rifle Beam.png|A Jiralhanae sniper uses a shock rifle to disable a Warthog. | File:HINF Brute Sniper Shock Rifle Beam.png|A Jiralhanae sniper uses a shock rifle to disable a Warthog. | ||
File:HINF | File:HINF Skimmers Shock Rifle Chain Lightning.png|A well-placed shock rifle blast electrocutes this trio of Skimmers. | ||
File:HINF Shock rifle reloading.png|Reloading the shock rifle. | |||
File:HINF Marine shock rifle.png|A UNSC marine equipped with a shock rifle. | File:HINF Marine shock rifle.png|A UNSC marine equipped with a shock rifle. | ||
File:HINF reg sentinel attack.png|A [[Regulator Sentinel]] firing a shock rifle. | File:HINF reg sentinel attack.png|A [[Regulator Sentinel]] firing a shock rifle. | ||
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*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
*''[[Halo: The Rubicon Protocol]]'' {{Mo}} | *''[[Halo: The Rubicon Protocol]]'' {{Mo}} | ||
==Note== | ==Note== |