Editing Shield door

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{{Status|Canon}}
{{Era|Forerunner|HCW}}
{{Outdated}}
{{Outofdate}}
{{Center|For the fields used to contain pressurized spaces from a vacuum, see [[energy barrier]].}}
{{Center|For the fields used to contain pressurized spaces from a vacuum, see [[energy barrier]].}}
[[File:New Carbine Design2.jpg|thumb|tight|200px|One of the Shield Doors on [[Snowbound (Level)|Snowbound]].]]
[[File:New Carbine Design2.jpg|thumb|tight|200px|One of the Shield Doors on [[Snowbound (Level)|Snowbound]].]]


'''Shield doors'''<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12502 '''Bungie.net''': ''Bungie Weekly Update 5/25/07'']</ref> are energy fields that can repel [[plasma]], gunfire, [[vehicles]] and virtually any other object,<ref name="The Oracle">'''[[Halo 2]]''', campaign level ''[[The Oracle]]''</ref> with some types exclusively allowing living beings to pass through.<ref name="Snowbound">'''[[Halo 3]]''', multiplayer map ''[[Snowbound (Level)|Snowbound]]''</ref> They are similar in design to [[bubble shield]]s with differences being the color and infinite usage time. [[Anti-vehicle barrier]]s are a larger-scale application of shield door technology.
'''Shield doors''' are energy fields that can repel [[plasma]], gunfire, [[vehicles]] and virtually any other object,<ref name="The Oracle">'''[[Halo 2]]''', campaign level ''[[The Oracle]]''</ref> with some types exclusively allowing living beings to pass through.<ref name="Snowbound">'''[[Halo 3]]''', multiplayer map ''[[Snowbound (Level)|Snowbound]]''</ref> They are similar in design to [[bubble shield]]s with differences being the color and infinite usage time. [[Anti-vehicle barrier]]s are a larger-scale application of shield door technology.


The technology has been used by the [[Forerunner]]s,<ref>'''[[Halo 3]]''', multiplayer map ''[[Epitaph (Level)|Epitaph]]''</ref>{{Ref/Reuse|The Oracle}} the [[Covenant]],{{Ref/Reuse|Snowbound}} and, to a limited extent, [[human]]ity.<ref>'''Halo 3: ODST''', [[Firefight]] map ''[[Alpha Site]]''</ref>
The technology has been used by the [[Forerunner]]s,<ref>'''[[Halo 3]]''', multiplayer map ''[[Epitaph (Level)|Epitaph]]''</ref><ref name="The Oracle"/> the [[Covenant]],<ref name="Snowbound"/> and, to a limited extent, [[human]]ity.<ref>'''Halo 3: ODST''', [[Firefight]] map ''[[Alpha Site]]''</ref>


==Gameplay==
==Gameplay==
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*Despite the fact that shield doors protect from projectiles, plasma and vehicles, explosions can still affect players and objects on the other side of them. A perfect example of this is the underground shield on Snowbound, where the nearby power coils can be detonated to instantly kill players standing on the ''other'' side. It is unknown if this is a glitch or Bungie meant to do this.
*Despite the fact that shield doors protect from projectiles, plasma and vehicles, explosions can still affect players and objects on the other side of them. A perfect example of this is the underground shield on Snowbound, where the nearby power coils can be detonated to instantly kill players standing on the ''other'' side. It is unknown if this is a glitch or Bungie meant to do this.
*The shield doors in ''Halo 3'' all appear to be of Covenant origin and have obvious projectors while the Shield doors in ''Halo: Reach'' appear to be of [[Forerunner]] origin and appear as a simple wall of energy with no obvious projection point.
*The shield doors in ''Halo 3'' all appear to be of Covenant origin and have obvious projectors while the Shield doors in ''Halo: Reach'' appear to be of [[Forerunner]] origin and appear as a simple wall of energy with no obvious projection point.
==Gallery==
<gallery>
File:H2A-Forerunner cell.jpg|A Forerunner cell on [[Installation 05]] closed off by a shield door.
</gallery>


==List of appearances==
==List of appearances==
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>


[[Category:Security technology]]
[[Category:Security technology]]
[[Category:Shield technology]]
[[Category:Shield technology]]

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