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{{ | {{Era|RW}} | ||
{{Title|Shield World}} | {{Title|Shield World}} | ||
{{Level infobox | {{Level infobox | ||
|prev=''[[The Flood (level)|The Flood]]'' | |prev=''[[The Flood (level)|The Flood]]'' | ||
|next=''[[Cleansing]]'' | |next=''[[Cleansing]]'' | ||
| | |game=''[[Halo Wars]]'' | ||
|name=Shield World | |||
|image=[[File:HW-10 Shield World.jpg|300px]] | |image=[[File:HW-10 Shield World.jpg|300px]] | ||
|player=[[James Cutter]] | |||
|player=[[ | |date=[[2531#February|23 February, 2531]] | ||
|date=[[2531#February|February | |place=[[Shield 0459]], [[Korinth Prior system]] | ||
|place=[[ | |||
|objective=*Clear Evacuation Flight Paths | |objective=*Clear Evacuation Flight Paths | ||
*Get Alpha/Bravo/Charlie Platoon to the Landing Zone | *Get Alpha/Bravo/Charlie Platoon to the Landing Zone | ||
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'''''Shield World''''' is the tenth [[campaign]] level of ''[[Halo Wars]]''. | '''''Shield World''''' is the tenth [[campaign]] level of ''[[Halo Wars]]''. | ||
The level begins as the ''[[UNSC Spirit of Fire|Spirit of Fire]]'' is suddenly locked in a field that is rapidly pulling into a rift on the planet's surface. Three [[platoon]]s are still remaining on the surface and they need to be evacuated back to the ship. The main mission is to rescue the three platoons for evacuation by killing all the Flood in the way between the [[Firebase]] and the units. [[Alpha Platoon]] will reward the player with a [[Grizzly|Grizzly tank]], [[Bravo Platoon]] rewards the player with an [[Elephant]], and [[Charlie Platoon]] will reward them with three [[SPARTAN-II Program|Spartans]] of the [[Red Team]]. They can be rescued in any order, but when the player tries to rescue the last group, the [[Dropship 77-Troop Carrier|Pelican]] takes damage, and is ordered to break off. The remaining units will make their way to the base to be picked up there. The normal time limit is 18 minutes, but a side mission, which gives the player access to the special [[Gremlin]] unit involves placing Gremlins to disable pylons generating the field that pulls the ''Spirit of Fire'' inside the structure. The pylons are located in different corners of the map will buy the player more time (about 22 minutes for all four of them). | |||
If the player shut down every pylon in the level with Gremlins, they will be rewarded with "[[The Procrastinator]]" [[achievement]] and 5 [[ | If the player shut down every pylon in the level with Gremlins, they will be rewarded with the "[[The Procrastinator]]" [[achievement]] and 5 [[Gamerpoint]]s. | ||
==Transcript== | ==Transcript== | ||
[http://www.youtube.com/watch?v=q8H1h0f7m-s '''{''Open Sesame Part 2''}'''] | [http://www.youtube.com/watch?v=q8H1h0f7m-s '''{''Open Sesame Part 2''}'''] | ||
''Scene pans upwards to the [[Apex Site]], with a [[ | ''Scene pans upwards to the [[Apex Site]], with a [[Type-25 Troop Carrier|Spirit dropship]] departing. [[Ellen Anders]] is imprisoned in a Forerunner [[Stasis field#Forerunner|stasis field device]]. The [[Prophet of Regret]] and the [[Ripa 'Moramee|Arbiter]] approach her.'' | ||
*'''Prophet of Regret''': "This is her?" | *'''Prophet of Regret''': "This is her?" | ||
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*'''Ripa 'Moramee''': ''(laughs)'' "Demand?" | *'''Ripa 'Moramee''': ''(laughs)'' "Demand?" | ||
''A | ''A Sangheili approaches the Arbiter.'' | ||
*'''Sangheili Zealot''': "Arbiter, a human ship has arrived and is closing in on the entrance portal-" | *'''Sangheili Zealot''': "Arbiter, a human ship has arrived and is closing in on the entrance portal-" | ||
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''The Arbiter walks off. Regret departs with his [[Sangheili Honor Guardsman|Honor Guards]]. Fades to black.'' | ''The Arbiter walks off. Regret departs with his [[Sangheili Honor Guardsman|Honor Guards]]. Fades to black.'' | ||
''Fades in to the | ''Fades in to the ''Spirit of Fire's'' location, over an ocean. Cuts to the bridge. Sergeant [[John Forge]] and [[Captain (Navy)|Captain]] [[James Gregory Cutter]] look out into the ocean.'' | ||
*'''Sergeant John Forge''': "Nothing but ocean." | *'''Sergeant John Forge''': "Nothing but ocean." | ||
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*'''[[Serina]]''': "Fairly sure. Initiating a deep scan... Docking, Cleansing...? That's not right. Captain, you are not going to like this." | *'''[[Serina]]''': "Fairly sure. Initiating a deep scan... Docking, Cleansing...? That's not right. Captain, you are not going to like this." | ||
''The ocean below suddenly splits in two. The ''Spirit of Fire'' shakes and begins to descend. Cutter looks back.'' | ''The ocean below suddenly splits in two. The UNSC ''Spirit of Fire'' shakes and begins to descend. Cutter looks back.'' | ||
*'''Cutter''': "Serina!" | *'''Cutter''': "Serina!" | ||
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'''{''In-Game Cutscene''}''' | '''{''In-Game Cutscene''}''' | ||
''Scene pans from a Forerunner pylon firing a beam to groups of Marines around a | ''Scene pans from a Forerunner pylon firing a beam to groups of Marines around a Grizzly tank firing at a group of Flood infections in front of them.'' | ||
*'''Serina''': "Three platoons inbound. Designating them | *'''Serina''': "Three platoons inbound. Designating them Alpha, Bravo, and Charlie." | ||
*'''Cutter''': "Red Team?" | *'''Cutter''': "Red Team?" | ||
''The area beyond the Flood infection forms is revealed to be occupied by numerous Flood structures and biomass. Large | ''The area beyond the Flood infection forms is revealed to be occupied by numerous Flood structures and biomass. Large number of Flood swarms fly above that area.'' | ||
*'''Serina''': "They're with Charlie, sir. Ah, that could be a problem." | *'''Serina''': "They're with Charlie, sir. Ah, that could be a problem." | ||
*'''Cutter''': "We can't evac those trapped | *'''Cutter''': "We can't evac those trapped Marines until the air is clear. Let's be about it, people." | ||
''Behind that Flood-infested area is a UNSC firebase being assembled, while being defended by two Scorpions, two Hornets, and several Marines. Three Pelican dropships land and hold their positions next to the base.'' | |||
'' | *'''Cutter''': "Serina, see if you can buy us more time. Sergeant, break through that line for our Pelicans." | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
''Flood swarms and bomber forms assault the base, but are eliminated by the UNSC forces defending it. The | ''Flood swarms and bomber forms assault the base, but are eliminated by the UNSC forces defending it. The timer starts: 18:00. '' | ||
''A horde of Flood swarms attack the Marines from Alpha Platoon.'' | ''A horde of Flood swarms attack the Marines from Alpha Platoon.'' | ||
*'''Alpha Platoon Marine (COM)''': "This is Alpha Platoon | *'''Alpha Platoon Marine (COM)''': "This is Alpha Platoon, we've got hostile contacts! ''Lots'' of hostile contacts!" | ||
''The Flood swarms approach Bravo Platoon's position.'' | ''The Flood swarms approach Bravo Platoon's position.'' | ||
*'''Bravo Platoon Marine (COM)''': "This is Bravo | *'''Bravo Platoon Marine (COM)''': "This is Bravo. Sarge, could you kindly get off your ass and save ours?" | ||
''The Flood swarms begin to descend on Red Team and Charlie Platoon.'' | ''The Flood swarms begin to descend on Red Team and Charlie Platoon.'' | ||
*'''Jerome-092 (COM)''': "This | *'''Jerome-092 (COM)''': "This Spartan-092 with Charlie Platoon. They are hammering our position! " | ||
---- | |||
''If base turrets have yet to be constructed: | |||
*'''Marine #1 (COM)''': "Maybe we should get some turrets up! | |||
''If the base takes heavy damage:'' | |||
*'''Marine #1 (COM)''': "''Spirit'', Evac Force is requesting a [[Heal and Repair|repair]] on the base." | |||
''If the timer reaches 04:00:'' | |||
*'''Serina''': "We're running out of time." | |||
---- | ---- | ||
''The UNSC forces explore the area, discovering a large tower deploying a large beam.'' | ''The UNSC forces explore the area, discovering a large tower deploying a large beam.'' | ||
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*'''Cutter''': "Can we shut them down?" | *'''Cutter''': "Can we shut them down?" | ||
*'''Serina''': "Way ahead of you, sir. Forge, I'm sending you a new toy, a | *'''Serina''': "Way ahead of you, sir. Forge, I'm sending you a new toy, a Gremlin. Drive it over to that pylon." | ||
''A Gremlin is deployed by a Pelican, and arrives next to the pylon.'' | ''A Gremlin is deployed by a Pelican, and arrives next to the pylon.'' | ||
*'''Forge (COM)''': "Gremlin in position, [[Electromagnetic | *'''Forge (COM)''': "Gremlin in position, [[Electromagnetic Pulse|EMP]] in three, two, one..." | ||
''The Gremlin fires an EMP burst, and the pylon shuts down. The time left in the timer has increased.'' | ''The Gremlin fires an EMP burst, and the pylon shuts down. The time left in the timer has increased.'' | ||
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*'''Forge (COM)''': "Gremlin in position, EMP in three, two, one..." | *'''Forge (COM)''': "Gremlin in position, EMP in three, two, one..." | ||
''The Gremlin(s) will then fire a burst of EMP, shutting down the pylon(s) whenever they reactivate, though each only increase the time | ''The Gremlin(s) will then fire a burst of EMP, shutting down the pylon(s) whenever they reactivate, though each only increase the time left in the timer once.'' | ||
---- | ---- | ||
''If Alpha Platoon suffers heavy casualty:'' | |||
*'''Alpha Platoon Marine (COM)''': "This is Alpha Platoon, we can’t hold our position much longer!" | |||
*'''Alpha Platoon Marine (COM)''': "This is Alpha Platoon, we | |||
''If Alpha Platoon’s Grizzly is nearly destroyed:'' | ''If Alpha Platoon’s Grizzly is nearly destroyed:'' | ||
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''If Bravo Platoon's Elephant is destroyed:'' | ''If Bravo Platoon's Elephant is destroyed:'' | ||
*'''Bravo Platoon Marine (COM)''': "I'm too pretty to | *'''Bravo Platoon Marine (COM)''': "I'm too pretty to die..." | ||
<nowiki> | |||
''If Charlie Platoon suffers heavy | ''If Charlie Platoon suffers heavy casualty:''</nowiki> | ||
---- | ---- | ||
''Eventually, the UNSC forces destroy the first/second group of Flood structures.'' | ''Eventually, the UNSC forces destroy the first/second group of Flood structures.'' | ||
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*'''Forge (COM)''': "All clear! Evac flight, start your run." | *'''Forge (COM)''': "All clear! Evac flight, start your run." | ||
''One of the Pelicans next to the UNSC base heads to the rescued Platoon's position and extract all the surviving Marines. | ''One of the Pelicans next to the UNSC base heads to the rescued Platoon's position and extract all the surviving Marines. | ||
*'''Pelican pilot #1/#2 (COM)''': "Platoon recovered, returning en route to the ''Spirit''." | *'''Pelican pilot #1/#2 (COM)''': "Platoon recovered, returning en route to the ''Spirit''." | ||
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*'''Alpha Platoon Marine (COM)''': "Hey, thanks for that, Sergeant. Need a Grizzly?" | *'''Alpha Platoon Marine (COM)''': "Hey, thanks for that, Sergeant. Need a Grizzly?" | ||
''If Bravo Platoon is one of the first two platoons to be rescued, Bravo Platoon's | ''If Bravo Platoon is one of the first two platoons to be rescued, Bravo Platoon's Elephant stays behind and is now under the player's control:'' | ||
*'''Bravo Platoon Marine (COM)''': "About time, I won't forget this." | *'''Bravo Platoon Marine (COM)''': "About time, I won't forget this." | ||
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'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
''The Pelican holds its position in front of the UNSC firebase. Flood forms begin to assault the firebase.'' | ''The Pelican holds its position in front of the UNSC firebase. Flood forms begin to assault the firebase.'' | ||
---- | ---- | ||
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''If Bravo is the last platoon:'' | ''If Bravo is the last platoon:'' | ||
*'''Bravo Platoon Marine (COM)''': " This is Bravo Platoon | *'''Bravo Platoon Marine (COM)''': " This is Bravo Platoon, we can hoof it, if we have to." | ||
''If Charlie is the last platoon:'' | ''If Charlie is the last platoon:'' | ||
*'''Jerome-092 (COM)''': "This is Charlie Platoon | *'''Jerome-092 (COM)''': "This is Charlie Platoon, we'll come in on our own, keep those engines hot!" | ||
---- | ---- | ||
''The last | ''The last Platoon arrives at the base.'' | ||
*'''Forge (COM)''': "Welcome back. All ground forces present and accounted for, Captain." | *'''Forge (COM)''': "Welcome back. All ground forces present and accounted for, Captain." | ||
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==Trivia== | ==Trivia== | ||
===Easter eggs=== | ===Easter eggs=== | ||
* The [[Halo Wars | * The [[Halo Wars Skulls#Catch|Catch skull]] accessible after killing 350 Flood swarms, and can be found on the island in the southeast section of the map, which is only reachable by air units. | ||
* The [[Black Boxes|Black Box]] in this level is located behind Bravo Platoon. | * The [[Black Boxes|Black Box]] in this level is located behind Bravo Platoon. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
* The name of the beginning cutscene, "Open Sesame Part 2", is a reference to [[Relic Approach|the first time "open sesame" was said in ''Halo Wars'']], which is muttered by John Forge when he saw the Covenant opening the [[ | * The name of the beginning cutscene, "Open Sesame Part 2", is a reference to [[Relic Approach|the first time "open sesame" was said in ''Halo Wars'']], which is muttered by John Forge when he saw the Covenant opening the [[relic]] on [[Harvest]]. | ||
* This is the first of the two levels in campaign in which Forge is not present in gameplay, the other being the last level, ''[[ | * This is the first of the two levels in campaign in which Forge is not present in gameplay, the other being the last level, ''[[Escape]]''. This is likely explained by Forge being onboard the ''Spirit'' as depicted in the opening cutscene. Despite Forge's absence on the ground, in-game characters still referred the ground commander as "Forge" or "Sergeant", though it is possible that Forge is commanding from ''inside'' the UNSC base. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Shieldworld map.png|A map of the level. | File:Shieldworld map.png|A map of the level. | ||
File:ShieldWorldOpening.png|UNSC ''Spirit of Fire'' is pulled into an opening on the Shield World. | |||
File:ShieldWorldOpening.png| | |||
</gallery> | </gallery> | ||
==Sources== | |||
<references/> | |||
{{Succession box | {{Succession box |