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{{ | {{Era|RW}} | ||
{{Title|Shield World}} | {{Title|Shield World}} | ||
{{Level infobox | {{Level infobox | ||
|prev=''[[The Flood (level)|The Flood]]'' | |prev=''[[The Flood (level)|The Flood]]'' | ||
|next=''[[Cleansing]]'' | |next=''[[Cleansing]]'' | ||
|game=''[[Halo Wars]]'' | |game=''[[Halo Wars]]'' | ||
| | |name=Shield World | ||
|date=[[2531#February|February | |image=[[File:ShieldWorldOpening.png|300px]] | ||
|place=[[ | |player= | ||
|date=[[2531#February|23 February, 2531]] | |||
|place=[[Shield 0459]], [[Korinth Prior system]] | |||
|objective=*Clear Evacuation Flight Paths | |objective=*Clear Evacuation Flight Paths | ||
*Get | *Get Bravo/Charlie Platoon to the Landing Zone | ||
'''Optional:''' | '''Optional:''' | ||
*Place Gremlins at Pylon (4) | *Place Gremlins at Pylon (4) | ||
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'''''Shield World''''' is the tenth [[campaign]] level of ''[[Halo Wars]]''. | '''''Shield World''''' is the tenth [[campaign]] level of ''[[Halo Wars]]''. | ||
The level begins as the ''[[UNSC Spirit of Fire|Spirit of Fire]]'' is suddenly locked in a field that is rapidly pulling into a rift on the planet's surface. Three [[platoon]]s are still remaining on the surface and they need to be evacuated back to the ship. The main mission is to rescue the three platoons for evacuation by killing all the Flood in the way between the [[Firebase]] and the units. [[Alpha Platoon]] will reward the player with a [[Grizzly|Grizzly tank]], [[Bravo Platoon]] rewards the player with an [[Elephant]], and [[Charlie Platoon]] will reward them with three [[SPARTAN-II Program|Spartans]] of the [[Red Team]]. They can be rescued in any order, but when the player tries to rescue the last group, the [[Dropship 77-Troop Carrier|Pelican]] takes damage, and is ordered to break off. The remaining units will make their way to the base to be picked up there. The normal time limit is 18 minutes, but a side mission, which gives the player access to the special [[Gremlin]] unit involves placing Gremlins to disable pylons generating the field that pulls the ''Spirit of Fire'' inside the structure. The pylons are located in different corners of the map will buy the player more time (about 22 minutes for all four of them). | |||
If the player shut down every pylon in the level with Gremlins, they will be rewarded | If the player shut down every pylon in the level with Gremlins, they will be rewarded by the "[[The Procrastinator]]" [[achievement]] and 5 [[Gamerpoint]]s. | ||
==Transcript== | ==Transcript== | ||
[http://www.youtube.com/watch?v=q8H1h0f7m-s '''{''Open Sesame Part 2''}'''] | [http://www.youtube.com/watch?v=q8H1h0f7m-s '''{''Open Sesame Part 2''}'''] | ||
''Scene pans upwards to the [[Apex Site]], with a [[ | ''Scene pans upwards to the [[Apex Site]], with a [[Type-25 Troop Carrier|Spirit dropship]] departing. [[Ellen Anders]] is imprisoned in a Forerunner [[Stasis field#Forerunner|stasis field device]]. The [[Prophet of Regret]] and the [[Ripa 'Moramee|Arbiter]] approach her.'' | ||
*'''Prophet of Regret''': "This is her?" | *'''Prophet of Regret''': "This is her?" | ||
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*'''Ripa 'Moramee''': ''(laughs)'' "Demand?" | *'''Ripa 'Moramee''': ''(laughs)'' "Demand?" | ||
''A | ''A Sangheili approaches the Arbiter.'' | ||
*'''Sangheili Zealot''': "Arbiter, a human ship has arrived and is closing in on the entrance portal-" | *'''Sangheili Zealot''': "Arbiter, a human ship has arrived and is closing in on the entrance portal-" | ||
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''The Arbiter walks off. Regret departs with his [[Sangheili Honor Guardsman|Honor Guards]]. Fades to black.'' | ''The Arbiter walks off. Regret departs with his [[Sangheili Honor Guardsman|Honor Guards]]. Fades to black.'' | ||
''Fades in to the | ''Fades in to the ''Spirit of Fire's'' location, over an ocean. Cuts to the bridge. Sergeant [[John Forge]] and [[Captain (Navy)|Captain]] [[James Gregory Cutter]] look out into the ocean.'' | ||
*'''Sergeant John Forge''': "Nothing but ocean." | *'''Sergeant John Forge''': "Nothing but ocean." | ||
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*'''[[Serina]]''': "Fairly sure. Initiating a deep scan... Docking, Cleansing...? That's not right. Captain, you are not going to like this." | *'''[[Serina]]''': "Fairly sure. Initiating a deep scan... Docking, Cleansing...? That's not right. Captain, you are not going to like this." | ||
''The ocean below suddenly splits in two. The ''Spirit of Fire'' shakes and begins to descend. Cutter looks back.'' | ''The ocean below suddenly splits in two. The UNSC ''Spirit of Fire'' shakes and begins to descend. Cutter looks back.'' | ||
*'''Cutter''': "Serina!" | *'''Cutter''': "Serina!" | ||
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*'''Forge''': "Captain, we've got company!" | *'''Forge''': "Captain, we've got company!" | ||
[[File:HW1.png|thumb | [[File:HW1.png|thumb|Cutter and Forge looking out the window.]] | ||
''Forge points out to the hole in the middle of ocean. Several [[Aggressor Sentinel]]s approach the ''Spirit of Fire'', and fly around it for a moment. The ''Spirit of Fire'' is drawn into a docking and decontamination mechanism within the planet. The ship's position is tilted. Cutter and Forge climb their way to the back of the bridge.'' | ''Forge points out to the hole in the middle of ocean. Several [[Aggressor Sentinel]]s approach the ''Spirit of Fire'', and fly around it for a moment. The ''Spirit of Fire'' is drawn into a docking and decontamination mechanism within the planet. The ship's position is tilted. Cutter and Forge climb their way to the back of the bridge.'' | ||
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'''{''In-Game Cutscene''}''' | '''{''In-Game Cutscene''}''' | ||
''Scene | ''Scene pads from a Forerunner structure firing a beam to groups of Marines around a Grizzly tank firing at a group of Flood infections in front of them.'' | ||
*'''Serina''': "Three platoons inbound. Designating them | *'''Serina''': "Three platoons inbound. Designating them Alpha, Bravo, and Charlie." | ||
*'''Cutter''': "Red Team?" | *'''Cutter''': "Red Team?" | ||
''The area beyond the Flood infection forms is revealed to be occupied by numerous Flood structures and biomass. Large | ''The area beyond the Flood infection forms is revealed to be occupied by numerous Flood structures and biomass. Large number of Flood swarms fly above that area.'' | ||
*'''Serina''': "They're with Charlie, sir. Ah, that could be a problem." | *'''Serina''': "They're with Charlie, sir. Ah, that could be a problem." | ||
*'''Cutter''': "We can't evac those trapped | *'''Cutter''': "We can't evac those trapped Marines until the air is clear. Let's be about it, people." | ||
''Flood | ''Behind that Flood-infested area is a UNSC firebase being assembled, while being defended by two Scorpions, two Hornets, and several Marines. Three Pelican dropships land and hold their positions next to the base.'' | ||
*'''Cutter''': "Serina, see if you can buy us more time. Sergeant, break through that line for our Pelicans." | *'''Cutter''': "Serina, see if you can buy us more time. Sergeant, break through that line for our Pelicans." | ||
'' | '''{''Gameplay''}''' | ||
''Flood swarms and bomber forms assault the base, but are eliminated by the UNSC forces defending it. Meanwhile, a horde of Flood swarms are attacking the Marines from Alpha Platoon. The timer starts: 18:00.'' | |||
'' | *'''Alpha Platoon (COM)''': "This is Alpha platoon, we've got hostile contacts! ''Lots'' of hostile contacts!" | ||
''When the timer reaches 04:00:'' | |||
'' | *'''Serina''': "We're running out of time!" | ||
''When the base takes heavy damage:'' | |||
*'''Marine #1 (COM)''': "''Spirit'', Evac Force is requesting a [[Heal and Repair|repair]] on the base." | |||
''The UNSC forces explore the area, discovering a large tower deploying a large beam.'' | ''The UNSC forces explore the area, discovering a large tower deploying a large beam.'' | ||
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*'''Cutter''': "Can we shut them down?" | *'''Cutter''': "Can we shut them down?" | ||
*'''Serina''': "Way ahead of you, sir. Forge, I'm sending you a new toy, a | *'''Serina''': "Way ahead of you, sir. Forge, I'm sending you a new toy, a Gremlin. Drive it over to that pylon." | ||
''A Gremlin is deployed by a Pelican, and arrives next to the pylon.'' | ''A Gremlin is deployed by a Pelican, and arrives next to the pylon.'' | ||
*'''Forge (COM)''': "Gremlin in position, [[Electromagnetic | *'''Forge (COM)''': "Gremlin in position, [[Electromagnetic Pulse|EMP]] in three, two, one..." | ||
''The Gremlin fires an EMP burst, and the pylon shuts down. The time left in the timer has increased.'' | ''The Gremlin fires an EMP burst, and the pylon shuts down. The time left in the timer has increased.'' | ||
*'''Serina''': "Recalculating speed of descent, carry the four, and... we just might make it!" | *'''Serina''': "Recalculating speed of descent, carry the four, and...we just might make it!" | ||
''From this point on, if the UNSC forces come across another pylon:'' | ''From this point on, if the UNSC forces come across another pylon:'' | ||
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*'''Forge (COM)''': "Gremlin in position, EMP in three, two, one..." | *'''Forge (COM)''': "Gremlin in position, EMP in three, two, one..." | ||
''The Gremlin(s) will then fire a burst of EMP, shutting down the pylon | ''The Gremlin(s) will then fire a burst of EMP, shutting down the pylon, causing the time left in the timer to increase.'' | ||
''If Alpha Platoon suffers heavy casualty:'' | |||
''If | |||
*''' | *'''Alpha Platoon (COM)''': "This is Alpha platoon, we're being overrun!" | ||
'' | ''Eventually, the UNSC forces destroy the first group of Flood structures'' | ||
*''' | *'''Forge (COM)''': "All clear! Evac flight, start your run." | ||
'' | ''One of the Pelicans next to the UNSC base heads to the Alpha Platoon's position and extract all of the survivors, leaving the Grizzly behind.'' | ||
*''' | *'''Pelican pilot #1 (COM)''': "Platoon recovered, returning en route to the ''Spirit''." | ||
*'''Alpha Platoon (COM)''': "Hey, thanks for that, Sergeant. Need a Grizzly?" | |||
'' | ''Alpha Platoon's Grizzly tank stays behind and is now under the player's control. Flood swarms approach Bravo Platoon's position.'' | ||
*''' | *'''Bravo Platoon (COM)''': "This is Bravo. Sarge, could you kindly get off your ass and save ours?" | ||
''If Bravo Platoon's Elephant is destroyed:'' | ''If Bravo Platoon's Elephant is destroyed:'' | ||
*'''Bravo Platoon | *'''Bravo Platoon (COM)''': "I'm too pretty to die..." | ||
'' | ''The UNSC forces destroys a second group of Flood buildings.'' | ||
*'''Forge (COM)''': "All clear! Evac flight, start your run." | *'''Forge (COM)''': "All clear! Evac flight, start your run." | ||
'' | ''The second Pelican flies to Bravo/Charlie Platoon's position and pick up the Marines.'' | ||
*'''Pelican pilot | *'''Pelican pilot #2 (COM)''': "Platoon recovered, returning en route to the ''Spirit''." | ||
*'''Bravo Platoon (COM)''': "About time, I won't forget this." | |||
'' | |||
''Bravo platoon's Elephant stays behind and is now under the player's control.'' | |||
''If | ''If Charlie is the second platoon rescued:'' | ||
*''' | *'''[[Jerome-092]] (COM)''': "This is Red Team. We'll stay behind and give you guys a hand." | ||
'' | ''Red Team stays behind and is now under the player's control.'' | ||
''Finally, the UNSC forces destroy the third group of Flood buildings.'' | ''Finally, the UNSC forces destroy the third group of Flood buildings.'' | ||
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'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
''If Bravo is the last platoon:'' | ''If Bravo is the last platoon:'' | ||
*'''Bravo Platoon | *'''Bravo Platoon (COM)''': "We could try coming in." | ||
''If Charlie is the last platoon:'' | ''If Charlie is the last platoon:'' | ||
*'''Jerome-092 (COM)''': "This is Charlie | *'''Jerome-092 (COM)''': "This is Charlie platoon, we'll come in on our own, keep those engines hot!" | ||
''The last | ''The last Platoon arrives at the base.'' | ||
*'''Forge (COM)''': "Welcome back. All ground forces present and accounted for, Captain." | *'''Forge (COM)''': "Welcome back. All ground forces present and accounted for, Captain." | ||
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==Trivia== | ==Trivia== | ||
* The name of the beginning cutscene, "Open Sesame Part 2", is a reference to [[Relic Approach|the first time "open sesame" was said in ''Halo Wars'']], which is muttered by John Forge when he saw the Covenant opening the [[relic]] on [[Harvest]]. | |||
* This is the first of the two levels in campaign in which Forge is not present in gameplay, the other being the last level, ''[[Escape]]''. This is most likely because Forge was on the ''Spirit'' as depicted in the beginning cutscene. Despite Forge's absence on the ground, in-game characters will still refer the ground commander (the player) as "Forge" or "Sergeant", though it is possible that Forge was ''inside'' the UNSC base. | |||
* The name of the beginning cutscene, "Open Sesame Part 2", is a reference to [[Relic Approach|the first time "open sesame" was said in ''Halo Wars'']], which is muttered by John Forge when he saw the Covenant opening the [[ | |||
* This is the first of the two levels in campaign in which Forge is not present in gameplay, the other being the last level, ''[[ | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery widths="150" orientation="landscape"> | ||
File:Shieldworld map.png|A map of the level. | File:Shieldworld map.png|A map of the level. | ||
</gallery> | </gallery> | ||
==Sources== | |||
<references/> | |||
{{Succession box | {{Succession box | ||
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}} | }} | ||
{{Levels | {{Levels}} | ||
[[Category:Halo Wars Campaign]] |