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{{Status|Canon}}
{{Era|UNSC|HCW|Post}}
[[File:H2A - Grunt on Shade.jpg|thumb|300px|An [[Unggoy Minor]] manning a {{Pattern|Eeo'Pimu|Shade}} on [[Installation 05]].]]
{{New content|Halo Waypoint article}}
'''Shades''', more formally designated by the [[Covenant]] as '''Gun Pods''' and by the [[United Nations Space Command]] as '''Anti-Infantry Stationary Guns''', are a series of standardised defensive turret emplacements used by the Covenant and its [[Covenant remnants|remnants]]. They consist of manned stationary gun turrets that are easily air-deployable via [[dropship]] and are extremely varied in design - with dozens of [[design pattern]] variations to account for ever-changing battlefield needs and the ergonomic requirements of the Covenant's client species.{{Ref/Book|Id=Enc22|Enc22|Page=302-303}} Shade variants vary in shape and role, but are similar enough in function and purpose to be grouped into the same category.{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/shade|Site=Halo Waypoint|Page=Shade Turret|D=30|M=09|Y=2016}}{{Ref/Book|EVG|Page=171}}
[[File:H2A - Grunt on Shade.jpg|thumb|300px|An [[Unggoy Minor]] manning a [[Type-27 Shade]] on [[Installation 05]].]]
'''Shade''' is a common name given to the [[Covenant]]'s manned stationary gun turrets.<ref>'''[[Halo: Reach]]''', ''Bungie.net game stats''</ref><ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 171''</ref> These weapons platforms vary in shape and role, but are similar enough in function and purpose to be grouped into the same category. Specifically designated types of Shade include the [[Type-26 Shade|Type-26]], [[Type-27 Shade|Type-27]], [[Type-29 Shade|Type-29]],<ref name="vis"/> and [[Type-55 Shade|Type-55]] Anti-Infantry Stationary Guns.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/shade '''Halo Waypoint''': ''Shade Turret'']</ref>


Shade turrets were once exclusively designed and manufactured by the [[Assembly Forges]] of [[High Charity]]. After the holy city [[Fall of High Charity|fell]] to the [[Flood]] and was later [[Raid on High Charity|destroyed]] by [[John-117]], [[Achoem Weapons]]—based in [[Tolvuus]], [[Sanghelios]]—maintains the long-standing tradition of manufacturing the Shade turret.{{Ref/Reuse|universe}}
Shade turrets were once exclusively designed and manufactured by the [[Assembly Forges]] of ''[[High Charity]]''. After the holy city's [[Battle of High Charity|destruction]], [[Achoem Weapons]]—based in [[Tolvuus]], [[Sanghelios]]—maintains the long-standing tradition of manufacturing the Shade turret.<ref name="universe"/>


==Design details==
==Specifications==
===Design details and operation===
===Design details and operation===
[[File:HCE-T29ShadeASG-Screen.jpg|thumb|250px|A pair of {{Pattern|Mamua'uda|Shade}}s operated by [[Unggoy]] on [[Installation 04]].]]
[[File:HCE-T29ShadeASG-Screen.jpg|thumb|250px|A pair of [[Type-29 Shade]]s operated by [[Unggoy]] on [[Installation 04]].]]
The Shades serve as the Covenant's primary stationary gun turrets and are commonly operated by [[Unggoy]]. Virtually all models of the Shade offer a wide field of fire by virtue of their mobile turret chassis nestled on a 360-degree traversal anti-gravity mount. The Covenant use this to their advantage and place Shades at strategic points where they can do the most damage, often around their outposts or [[Military base|bases]]; more permanent facilities are usually also equipped with heavier {{Pattern|Kewu Umppi'pa'|citadel turret}}s. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade turrets also exist.
The Shades serve as the Covenant's primary stationary gun turrets and are commonly operated by [[Unggoy]]. Virtually all models of the Shade offer a wide field of fire by virtue of their mobile turret chassis nestled on a 360-degree traversal anti-gravity mount. The Covenant use this to their advantage and place Shades at strategic points where they can do the most damage, often around their outposts or [[Military base|bases]]; more permanent facilities are usually also equipped with heavier [[Covenant automated plasma turret|automated plasma turrets]]. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade turrets also exist.


Anti-infantry Shade guns fire bolts of slow moving, high-powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].
Anti-infantry Shade guns fire bolts of slow moving, high-powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Type-32 Rapid Assault Vehicle|Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].


==Variants==
As with its recognizable human counterpart, the [[M41 Light Anti-Aircraft Gun]], the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also effect the ability of the target to dodge them. As a disadvantage, the operator will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the M41, the gunner is unprotected from the rear and particularly vulnerable to [[grenade]]s.
===Covenant Shade===
Categorising the vast array of Shade [[design pattern]] variants has proven a challenge for [[Office of Naval Intelligence]] analysts, due to the Covenant's disregard for standardised doctrine. For thousands of years at the empire's height, fleets were simply provisioned with "Shades", with chassis and armaments styles that would be unrecognisable to a modern observer. ONI [[Type classification system|type-classifications]] group Shades by the year in which they were first encountered - by contrast, the Covenant's methodology for Shade deployments was ultimately decided by the aesthetic whims of the [[San'Shyuum]] official in charge of supplying a given military unit.{{Ref/Reuse|universe}}


*'''[[Type-25 Shade]]''' - a rarely-seen variant of Shade, and considered by the [[Office of Naval Intelligence]] to be a slightly newer variation of the ''Murien''-pattern [[heavy plasma cannon]] installed on the {{Pattern|Dextro Xur|Spirit}} dropship.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/universe/vehicles/spirit|Site=Halo Waypoint|Page=Spirit|D=01|M=11|Y=2020}}
==Models==
*'''{{Pattern|Bmur'resh|Shade}}''' - a variant based on the ''Eeo'Pimu''-pattern, designed by the [[Sangheili]] in the [[Post-Covenant War conflicts|post-war era]] without the restrictions upon firepower imposed by the [[San'Shyuum]].{{Ref/Reuse|Enc22}}
===Type-25===
*'''{{Pattern|Eeo'Pimu|Shade}}''' - a lightweight and portable Shade variant developed for [[Covenant Special Operations]] units and [[Covenant fleet|fleets]] serving directly under [[Hierarchs]].{{Ref/Reuse|Enc22}}
{{Main|Type-25 Shade}}
*'''{{Pattern|Mamua'uda|Shade}}''' - one of the oldest Shade variants in use, and one especially prized by Covenant commanders due to its antiquity.{{Ref/Reuse|Enc22}}
The Type-25 Shade is a rare iteration of the turret. According to [[Office of Naval Intelligence|ONI]] analysis, the [[Type-25 Spirit]]'s [[Heavy plasma cannon|plasma cannon]] appears to be a slightly older variation of the weapon installed on the Type-25 Shade turret.<ref>[https://www.halowaypoint.com/en-us/universe/vehicles/spirit '''Halo Waypoint''': ''Spirit'']</ref>
*'''{{Pattern|Preksheda|Shade}}''' - the most common Shade used during the [[Human-Covenant War]]. The ''Preksheda'' is a modular and extremely versatile Shade variant, with alternate weapons fittings including anti-armour [[fuel rod cannon]]s and anti-air rapid-fire plasma cannons.{{Ref/Reuse|Enc22}}
 
*'''{{Pattern|Rizsheda|Shade}}''' - an alternate variation on the ''Preksheda'', with more focus on gunner protection - though not as commonly used.{{Ref/Reuse|Enc22}}
===Type-26===
*'''{{Pattern|Sho'riru|Shade}}''' - a post-war variant most predominantly used by [[Jul 'Mdama's Covenant]], prized for its extraordinary rate of fire and considered to be without equal.{{Ref/Reuse|Enc22}}
{{Main|Type-26 Shade}}
<gallery class="center">
The Type-26 Anti-Infantry Stationary Gun is the most widely used version of the Shade turret, and is generally regarded as the most effective one. This is in no small part due to its versatility; the components of the Type-26 Shade are interchangeable, allowing for different weapon configurations to suit a variety of roles, including anti-armor fuel rods or more powerful plasma bolts and additional energy shielding for anti-air defense.<ref name="vis"/>
File:H5G - Shade render.png|''Bmur'resh''-pattern Shade
 
File:H2 - T27 Shade ASG.png|''Eeo'pimu''-pattern Shade
The Type-26 ASG is made up of a main turret component, which rests on a circular anti-gravity cradle which allows for 360-degree movement. Though several different configurations of the gun have appeared, the chassis of the basic version offers little protection for the gunner other than two flaps of armor on the side flanks.<ref>'''Halo: Reach'''</ref> A heavier armored version of the weapon also exists; this variant provides excellent front and side protection for the gunner. The heavy variant was first observed during the [[Battle of Earth]].<ref>'''Halo 3'''</ref> One iteration of the latter variant lacks a plate of armor in the top middle, in between its guns, exposing the operator to enemy snipers. This variant also appears to rotate somewhat quicker.<ref>'''Halo 3: ODST'''</ref>
File:HCEA-T29ShadeASG.png|''Mamua'uda''-pattern Shade
 
File:T26 ASG.png|''Preksheda''-pattern Shade
===Type-27===
File:H3 ShadeTurret Crop.png|''Rizsheda''-pattern Shade
{{Main|Type-27 Shade}}
File:H4 ShadeTurret Crop.png|''Sho'riru''-pattern Shade
The Type-27 ASG is one of the rarer variants of the Shade turret. Like the other variants, it is made up of a turret component resting on an anti-gravity mount. The T-27 variant is equipped with a frontal energy shield to protect the gunner. It is lighter in design than the other variants and thus far more portable.<ref name="vis"/> It fires red plasma bolts similar to the [[heavy plasma cannon]] of the [[Type-52 Phantom]].<ref name="h2">'''Halo 2'''</ref>
</gallery>
 
The Type-27 Shade saw use by the [[Prophet of Regret]]'s occupation forces deployed from ''[[Solemn Penance]]'' to [[New Mombasa]] and [[Installation 05]] in [[2552]].<ref name="h2"/>
 
===Type-29===
{{Main|Type-29 Shade}}
The Type-29 Shade consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its plasma cannon. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. It provides greater mobility than some of the other variants, at the expense of protection.<ref name="vis"/>


===Banished Shade===
===Type-55===
A number of Shade offshoots have been designed for use by the [[Banished]].
{{Main|Type-55 Shade}}
*'''[[Bolroci Workshop Shade]]''' - a shade highly based on the {{Pattern|Preksheda|Shade|}} design, though with [[energy shielding]] installed for gunner protection.
The Type-55 Shade is a more recently-encountered model, notably deployed by [[Jul 'Mdama's Covenant faction]] during the [[First Battle of Requiem|first]] and [[Second Battle of Requiem|second]] battles of [[Requiem]] in [[2557]] and [[2558]], respectively.
*'''[[Banished Shade|Shade (Halo Wars 2)]]''' - an unidentified model used by Banished forces [[Second Ark Conflict|occupying]] the [[Installation 00|Ark]].
<gallery class="center">
File:HINF ShadeTurret Crop.png|[[Bolroci Workshop Shade]]
File:HW2 Artwork ShadeDrop.jpg|[[Banished Shade|Unidentified model]]
</gallery>


==In-game==
==In-game==
The Shade was first seen in the E3 demo atop a {{Pattern|Wuzum|Spectre}} and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]].  The campaign version of the gun is almost twice as fast as the multiplayer version.
The Shade was first seen in the E3 demo atop a [[Spectre]] and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]].  The campaign version of the gun is almost twice as fast as the multiplayer version.


In ''Halo 3'', the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Shades were later made available, free of modding, on some Forge maps.
In ''Halo 3'', the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Shades were later made available, free of modding, on some Forge maps.
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The Shade makes an appearance in ''[[Halo Wars]]'' and is identical to the Type-29 Shade from ''Halo: Combat Evolved''. Anti-air and anti-vehicle variants of the Type-26 Shade are also introduced in ''Halo: Reach''.
The Shade makes an appearance in ''[[Halo Wars]]'' and is identical to the Type-29 Shade from ''Halo: Combat Evolved''. Anti-air and anti-vehicle variants of the Type-26 Shade are also introduced in ''Halo: Reach''.


*In [[Forge/Halo: Reach|Halo: Reach's Forge]], the shade turret is the only Covenant vehicle that can be colored based on the team, only changing the base of the turret
===Campaign tactics===
===Campaign tactics===
*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*In ''Halo Combat Evolved'', if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
*In ''Halo Combat Evolved'', if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
**You can also force them to dismount by using explosives to cause the turret to flip.
*In ''Halo 3: ODST'', Automags and snipers ''can'' be used to kill the gunner if no heavy weapons can be found.
*In ''Halo 3: ODST'', Automags and snipers ''can'' be used to kill the gunner if no heavy weapons can be found.
*Ramming it with any vehicle at speed is an instant kill except in ''Halo: Combat Evolved'' and ''Halo Wars''.
*Ramming it with any vehicle at speed is an instant kill except in ''Halo: Combat Evolved'' and ''Halo Wars''.
**Warthogs and Choppers can ram the turret without injuring the drivers, while Ghosts have a risk of damaging the drivers when ramming.
*In ''Halo 3'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
*In ''Halo 3'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
*In ''Halo 3'', if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
*In ''Halo 3'', if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
*In ''Halo: Reach'', enemies on Legendary can fire the Shade turret at an extreme rate.
*In ''Halo: Reach'', enemies on Legendary can fire the Shade turret at an extreme rate.
*In ''Halo: Reach'', if the player get close to the turret, the operator will jump out of it.
*In ''Halo: Reach'', if the player get close to the turret, the operator will jump out of it.
*In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' when a Shade reaches 66% damage, the enemy will dismount from it.
**Note that you cannot score a double kill when you destroy the Shade Turret along with a mounted gunner.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HCE Shade.png|A ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
File:Halo3shadeshot.jpg|A close up of a Type-26 Shade's plasma bolt in mid-flight.
File:H2-T27ShadeASG.png|An ''Eeo'pimu''-pattern Shade in ''Halo 2''.
File:HCE Shade.png|A Type-29 Shade in ''Halo: Combat Evolved''.
File:HTMCC-H3-Generalshadewalker.jpg|A [[Cut Halo 3 vehicles|cut]] mobile Shade for ''Halo 3''.
File:HCEA-T29ShadeASG.png|A Type-29 Shade in ''Halo: Combat Evolved Anniversary''.
File:Type26 ASG.png|The ''Rizsheda''-patttern Shade in ''Halo 3''.
File:H2-T27ShadeASG.png|A Type-27 Shade in ''Halo 2''.
File:HW shadeturret.jpg|''Mamua'uda''-pattern Shade in ''Halo Wars''
File:Type26 ASG.png|The heavy version of the Type-26 Shade in ''Halo 3''.
File:T26 ASG.png|The standard variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:T26 ASG.png|The light variant of the T-26 Shade in ''Halo: Reach''.
File:AA Shade.png|The AA variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:AA Shade.png|The anti-air variant of the T-26 Shade in ''Halo: Reach''.
File:Fuel rod Shade.png|The fuel rod variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:Fuel rod Shade.png|The fuel rod variant of the T-26 Shade in ''Halo: Reach''.
File:HCEA-T29ShadeASG.png|A ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''.
File:H4-T55ShadeASG.png|A Type-55 Shade used by [[Jul 'Mdama's Covenant faction]].
File:H4-T55ShadeASG.png|A ''Sho'riru''-pattern Shade in ''Halo 4''.
File:Halo 5 Anti-air shade.png| A fuel rod variant of the ''Bmur'resh''-pattern Shade in ''Halo 5: Guardians''.
File:HINF ShadeTurret.jpg|A Bolroci Workshop Shade in ''Halo Infinite''.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''  
*''[[Halo: Combat Evolved]]''  
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**''[[Palace Hotel]]''
**''[[Palace Hotel]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
{{Col-2}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
*''[[Halo 4]]''
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*''[[Halo: Spartan Strike]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Wars 2]]''
 
*''[[Halo: Legacy of Onyx]]'' {{Mo}}
*''[[Halo Infinite]]''
{{col-end}}
==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
{{Covenant Weapons}}
{{Covenant heavy weapons}}
[[Category:Covenant Weapons]]
[[Category:Covenant weapons]]
[[Category:Artillery]]
[[Category:Artillery]]
[[Category:Plasma weapons]]
[[Category:Plasma weapons]]

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