Editing Sergeant Johnson (leader)
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==FPS games== | |||
In ''[[Halo: Combat Evolved]]'', Johnson can appear in multiple levels as a standard allied Marine. In ''[[Halo 2]]'' and ''[[Halo 3]]'' Johnson cannot be killed. In ''[[Halo 3: ODST]]'' Johnson is a playable character for [[Firefight (Halo 3: ODST)|Firefight]]. | |||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
{{Quote|Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.|In-Game description of Sergeant Johnson.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.|In-Game description of Sergeant Johnson.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] {{C|Replaces [[M808S Scorpion]]}}, [[HRUNTING/YGGDRASIL Mark IX Mantis]] {{C|Replaces [[M12 Warthog]] | *'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] {{C|Replaces [[M808S Scorpion]]}}, and [[HRUNTING/YGGDRASIL Mark IX Mantis]] {{C|Replaces [[M12 Warthog]]}} | ||
*'''Privileges''': Allows Marines to garrison anywhere on the battlefield (With Bunker Drop) and increased Mech's capabilities. | *'''Privileges''': Allows Marines to garrison anywhere on the battlefield (With Bunker Drop) and increased Mech's capabilities. | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
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***Power Cost: 300 | ***Power Cost: 300 | ||
***Cooldown: 100 Seconds | ***Cooldown: 100 Seconds | ||
**''' | **'''Bunker Drop I''': Activate to drop a garrisonable bunker. Costs population. Can hold up to 3 infantry squads. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
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*Drop bunkers around your allies for additional defenses if they have infantry available. That will help them in holding their ground for a while. | *Drop bunkers around your allies for additional defenses if they have infantry available. That will help them in holding their ground for a while. | ||
*Players can "Invest" their resources on Johnson, as he will be one of the most earning leaders after acquiring '''Digging in Deep''' which allows him to return the "Investment" back to the players that lend their supplies and power to you. | *Players can "Invest" their resources on Johnson, as he will be one of the most earning leaders after acquiring '''Digging in Deep''' which allows him to return the "Investment" back to the players that lend their supplies and power to you. | ||
====Enemies==== | ====Enemies==== | ||
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*Don't use any offensive leader power if the enemy's main force is a Mech and using '''Mech Overcharge''' Leader Power, as the entire mech will be invulnerable during the duration. | *Don't use any offensive leader power if the enemy's main force is a Mech and using '''Mech Overcharge''' Leader Power, as the entire mech will be invulnerable during the duration. | ||
*Isabel's '''Ghost In The Machine''' is practically your best friend. Hijack it as soon as the enemy were clustered for damage advantage. | *Isabel's '''Ghost In The Machine''' is practically your best friend. Hijack it as soon as the enemy were clustered for damage advantage. | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |