Editing Sergeant Johnson (leader)
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==FPS games== | |||
In ''[[Halo: Combat Evolved]]'', Johnson can appear in multiple levels as a standard allied Marine. In ''[[Halo 2]]'' and ''[[Halo 3]]'' Johnson cannot be killed. In ''[[Halo 3: ODST]]'' Johnson is a playable character for [[Firefight (Halo 3: ODST)|Firefight]]. | |||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
{{Quote|Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.|In-Game description of Sergeant Johnson.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.|In-Game description of Sergeant Johnson.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] {{C|Replaces [[M808S Scorpion]]}}, [[HRUNTING/YGGDRASIL Mark IX Mantis]] {{C|Replaces [[M12 Warthog]] | *'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] {{C|Replaces [[M808S Scorpion]]}}, and [[HRUNTING/YGGDRASIL Mark IX Mantis]] {{C|Replaces [[M12 Warthog]]}} | ||
*'''Privileges''': Allows Marines to garrison anywhere on the battlefield (With Bunker Drop) and increased Mech's capabilities. | *'''Privileges''': Allows Marines to garrison anywhere on the battlefield (With Bunker Drop) and increased Mech's capabilities. | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
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***Power Cost: 300 | ***Power Cost: 300 | ||
***Cooldown: 100 Seconds | ***Cooldown: 100 Seconds | ||
**''' | **'''Bunker Drop I''': Activate to drop a garrisonable bunker. Costs population. Can hold up to 3 infantry squads. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
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***Cooldown: 90 seconds | ***Cooldown: 90 seconds | ||
*'''Tier 3 Leader Powers''' | *'''Tier 3 Leader Powers''' | ||
**'''EMP MAC Blast I''': Fires a [[ | **'''EMP MAC Blast I''': Fires a [[MAC]] round which damages and disables enemy air and vehicle units and boosts damage of friendly air and vehicles. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 300 | ***Supply Cost: 300 | ||
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**'''Remote Sensors''': Structures and captured points have increased line of sight. | **'''Remote Sensors''': Structures and captured points have increased line of sight. | ||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Siege Turret Drop I''': Deploys a temporary [[ | **'''Siege Turret Drop I''': Deploys a temporary [[Siege Turret]] into battle. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 900 | ***Supply Cost: 900 | ||
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===Strategy=== | ===Strategy=== | ||
*Johnson's primary firepower lies at Mechs, use it wisely. ''Mech Overcharge'' can make all of your Mechs invulnerable for any attacks including leader power attacks for several seconds. | *Johnson's primary firepower lies at Mechs, use it wisely. ''Mech Overcharge'' can make all of your Mechs invulnerable for any attacks including leader power attacks for several seconds. | ||
**The con side is you may need to build more supplies than generators. That is to keep your mech supplied. | **The con side is you may need to build more supplies than generators. That is to keep your mech supplied. | ||
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*Johnson's Leader Power '''Digging in Deep''' is the best UNSC Leader Power as you can divert all of your resources to the unit production and upgrades. | *Johnson's Leader Power '''Digging in Deep''' is the best UNSC Leader Power as you can divert all of your resources to the unit production and upgrades. | ||
**Generators that normally can siphon your supplies due to the increased price of 300 supplies for each construction will also become free to build. | **Generators that normally can siphon your supplies due to the increased price of 300 supplies for each construction will also become free to build. | ||
*Bunker is suitable for early defensive | *Bunker is suitable for early defensive game or when you are still building up your forces. | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |