Editing Sergeant Johnson (leader)
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==FPS games== | |||
In ''[[Halo: Combat Evolved]]'', Johnson can appear in multiple levels as a standard allied Marine. In ''[[Halo 2]]'' and ''[[Halo 3]]'' Johnson cannot be killed. In ''[[Halo 3: ODST]]'' Johnson is a playable character for [[Firefight]]. | |||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
{{Quote|Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.|In-Game description of Sergeant Johnson.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.|In-Game description of Sergeant Johnson.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[ | *'''Unique Units:''' [[Avery Johnson]] {{C|Hero unit}}, [[Colossus]] {{C|Replaces [[M808S Scorpion]]}}, and [[HRUNTING/YGGDRASIL Mark IX Mantis]] {{C|Replaces [[M12 Warthog]]}} | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**''' | **'''Remote Sensors''': Structures and captured points have increased line of sight. | ||
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | **'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 200 | ***Supply Cost: 200 | ||
***Power Cost: 50 | ***Power Cost: 50 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
**'''Restoration Drones II''': Increases power of Restoration drones | **'''Restoration Drones II''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 300 | ||
***Power Cost: | ***Power Cost: 70 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
**'''Restoration Drones III''': Increases power of Restoration drones | **'''Restoration Drones III''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 100 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
*'''Tier 2 Leader Powers''' | *'''Tier 2 Leader Powers''' | ||
**''' | **'''Digging In I''': Turrets can siphon health from units they attack and bunker and turret drops now cost less. | ||
**'''Digging In II''': Improves siphon, further reduces the cost of bunker and turret drops, and lowers the cost of base turrets. | |||
**'''Bunker Drop I''': Activate to drop a garrisonable bunker. Costs population. Can hold up to 3 infantry squads. | |||
***Population Cost: 3 | |||
**''' | |||
**''' | |||
***Population Cost: | |||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 0 | ||
***Cooldown: | ***Cooldown: 105 seconds | ||
**'''Bunker Drop II''': Increases garrison capacity by 1 and adds an energy shield. | **'''Bunker Drop II''': Increases garrison capacity by 1 and adds an energy shield. | ||
***Population Cost: | ***Population Cost: 3 | ||
***Supply Cost: 500 | ***Supply Cost: 500 | ||
***Power Cost: | ***Power Cost: 0 | ||
***Cooldown: | ***Cooldown: 105 seconds | ||
*'''Tier 3 Leader Powers''' | *'''Tier 3 Leader Powers''' | ||
**'''EMP MAC Blast I''': Fires a [[ | **'''EMP MAC Blast I''': Fires a [[MAC]] round which damages and disables enemy air and vehicle units and boosts damage of friendly air and vehicles. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 300 | ***Supply Cost: 300 | ||
***Power Cost: 200 | ***Power Cost: 200 | ||
***Cooldown: | ***Cooldown: 228 seconds | ||
**'''EMP MAC Blast II''': Improves the blast and all effects. | **'''EMP MAC Blast II''': Improves the blast and all effects. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
***Power Cost: 300 | ***Power Cost: 300 | ||
***Cooldown: | ***Cooldown: 228 seconds | ||
**''' | **'''Pelican Transport I''': Transports own units anywhere in range. | ||
***Population Cost: N/A | |||
***Supply Cost: N/A | |||
***Power Cost: 200 | |||
***Cooldown: 150 Seconds | |||
**'''Pelican Transport II''': Transports more units anywhere in range. | |||
***Population Cost: N/A | |||
***Supply Cost: N/A | |||
***Power Cost: 300 | |||
***Cooldown: 150 Seconds | |||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Siege Turret Drop I''': Deploys a temporary [[ | **'''Siege Turret Drop I''': Deploys a temporary [[Siege Turret]] into battle. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 900 | ***Supply Cost: 900 | ||
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*'''Info:''' Ranged hero, Powerful rapid-fire Minigun, Rapidly-recharging shield, Deploys Repair Beacon. | *'''Info:''' Ranged hero, Powerful rapid-fire Minigun, Rapidly-recharging shield, Deploys Repair Beacon. | ||
*'''Tier:''' 1 | *'''Tier:''' 1 | ||
*'''Cost:''' Population 0, Supplies | *'''Cost:''' Population 0, Supplies 200, Power 250 | ||
*'''Sergeant Johnson upgrade: Smart Missile''' | *'''Sergeant Johnson upgrade: Smart Missile''' | ||
**'''Info:''' Adds a Smart Missile, Periodically fires a long range missile | **'''Info:''' Adds a Smart Missile, Periodically fires a long range missile | ||
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**'''Cost:''' Supplies 0, Power 600 | **'''Cost:''' Supplies 0, Power 600 | ||
Sergeant Johnson can be purchased at the [[UNSC Armory]] as a hero unit. Johnson is able to heal friendly units within an area with his Y ability, Repair Beacon. Un-upgraded Johnson performs well against vehicles, but only okay against infantry, aircraft, and structures. | Sergeant Johnson can be purchased at the [[UNSC Armory]] as a hero unit. Johnson is able to heal friendly units within an area with his Y ability, Repair Beacon. Un-upgraded Johnson performs well against vehicles, but only okay against infantry, aircraft, and structures. | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |