Editing Security Zone
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The map takes place in the inner courtyard of the [[Office of Naval Intelligence]] [[ONI Alpha Site (location)|Alpha Site]] in the city, and is described as a medium-sized map, with [[Sniper Rifle System 99D-S2 Anti-Matériel|sniper rifles]] and [[AIE-486H Heavy Machine Gun|turrets]] situated high up, with a central valley for the purpose of funneling enemies. Midway through a Firefight game on this map, [[Zurdo-pattern Wraith|Wraiths]] will spawn, though hijacking them has been disabled on this map for balance reasons. | The map takes place in the inner courtyard of the [[Office of Naval Intelligence]] [[ONI Alpha Site (location)|Alpha Site]] in the city, and is described as a medium-sized map, with [[Sniper Rifle System 99D-S2 Anti-Matériel|sniper rifles]] and [[AIE-486H Heavy Machine Gun|turrets]] situated high up, with a central valley for the purpose of funneling enemies. Midway through a Firefight game on this map, [[Zurdo-pattern Wraith|Wraiths]] will spawn, though hijacking them has been disabled on this map for balance reasons. | ||
The Sniper Rifle spawns on a bench next to a turret, raised platform, to the right of the main staircase near the spawn area. The [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] spawns at basically the same position as the [[Sniper Rifle]] | The Sniper Rifle spawns on a bench next to a turret, raised platform, to the right of the main staircase near the spawn area. The [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] spawns at basically the same position as the [[Sniper Rifle,]] except to the left of the starting position. | ||
[[M9 High-Explosive Dual-Purpose grenade|Frag grenades]], [[M7S Caseless Submachine Gun|Silenced SMGs]] and [[M6C/SOCOM|silenced magnums]] and a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|rocket launcher]] spawn on the player's side on a wall outside the building. | [[M9 High-Explosive Dual-Purpose grenade|Frag grenades]], [[M7S Caseless Submachine Gun|Silenced SMGs]] and [[M6C/SOCOM|silenced magnums]] and a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|rocket launcher]] spawn on the player's side on a wall outside the building. | ||
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The game is scripted so that as soon as the driver of the Wraith is killed, the Wraith explodes, making it impossible to drive. However, for a split second after the driver is killed, the Wraith can be piloted. Any number of people can accomplish this, however the more, the better: | The game is scripted so that as soon as the driver of the Wraith is killed, the Wraith explodes, making it impossible to drive. However, for a split second after the driver is killed, the Wraith can be piloted. Any number of people can accomplish this, however the more, the better: | ||
*At the start of the round, make your way down to where the Wraith is dropped. Make sure to have a [[ | *At the start of the round, make your way down to where the Wraith is dropped. Make sure to have a [[Paegaas Workshop Spiker|Carbine]] and a [[Type-25 Directed Energy Pistol|Plasma Pistol]]. If one has some companions, have them bring plasma pistols. | ||
*Concentrate fire on the turret gunner as one | *Concentrate fire on the turret gunner as one approach the Wraith. | ||
*Once the gunner is dead, have one player jump on top of the Wraith while the others stun the Wraith with plasma pistol overcharges. | *Once the gunner is dead, have one player jump on top of the Wraith while the others stun the Wraith with plasma pistol overcharges. | ||
*Melee the hatch until it pops off. | *Melee the hatch until it pops off. | ||
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*While still crouched, hold RB (making sure you do not board the Wraith), and fire a single shot with the carbine into the driver's head. | *While still crouched, hold RB (making sure you do not board the Wraith), and fire a single shot with the carbine into the driver's head. | ||
If done properly, you will become the driver of the Wraith. An ally can climb in and become the gunner. If the driver exits, however, the Wraith will explode. While this is doable alone, it is much harder to keep the Wraith stunned while doing everything else on your own. Also, if you are alone, no one manning the turret will become a problem when the [[Yanme'e|Drones]] begin to attack. | If done properly, you will become the driver of the Wraith. An ally can climb in and become the gunner. If the driver exits, however, the Wraith will explode. While this is doable alone, it is much harder to keep the Wraith stunned while doing everything else on your own. Also, if you are alone, no one manning the turret will become a problem when the [[Yanme'e|Drones]] begin to attack.<ref>[http://www.youtube.com/user/RoosterTeeth#p/u/67/9xyXDw8xxug Rooster Teeth Walkthrough on YouTube.]</ref> | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery widths="150" orientation="landscape"> | ||
File:H3ODST | File:HMCC H3ODST SecurityZone Map.jpg|Security Zone map. | ||
File:H3ODST Firefight SecurityZone1stPerson.jpg|A pair of dropships drop off a wave of Covenant | |||
File:H3ODST Firefight SecurityZone1stPerson.jpg|A pair of dropships drop off a wave of Covenant | File:H3ODST Firefight SecurityZone1stPerson2.jpg|A view of the ''Halo 3: ODST'' Heads Up Display. | ||
File:H3ODST Firefight | File:H3ODST Firefight SecurityZone.jpg|Players take on Hunters. | ||
File:H3ODST Firefight | File:H3ODST Firefight SecurityZone2.jpg|Teamwork. Use it. | ||
File:H3ODST | File:H3ODST Firefight SecurityZone3.jpg|Chieftains have become more devastating juggernauts. | ||
File:H3ODST | File:Security Zone.png|Overview of Security Zone. | ||
File:Security Zone.png| | File:SecurityZone Weapons.png|Weapon and Ammo Locations. | ||
File:SecurityZone Weapons.png|Weapon and | |||
</gallery> | </gallery> | ||