Editing Secret Room On The Ark

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{{Status|Gameplay}}
{{Era|RW}}
{{merge|The Ark (level)}}
{{merge|The Ark (level)}}
{{#widget:YouTube|id=zumz4Ie5wvY|width=200|right}}
<div class="floatright">{{#widget:YouTube|id=zumz4Ie5wvY|width=200|height=167}}</div>


On the ''[[Halo 3]]'' [[campaign]] level [[The Ark (level)|The Ark]], there is a '''Secret Room''' right after the first cutscene.
On the ''[[Halo 3]]'' [[campaign]] level [[The Ark (level)|The Ark]], there is a '''Secret Room''' right after the first cutscene.
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==Purpose==
==Purpose==
This room is not actually an [[Easter egg]]; the room itself isn't a [[glitch]] either, though the method of accessing it is a glitch. Despite many wild theories on the subject, the room does serve an actual purpose.
This room is not actually an [[Easter Egg]]; the room itself isn't a [[glitch]] either, though the method of accessing it is a glitch. Despite many wild theories on the subject, the room does serve an actual purpose.


In ''Halo 3'', cutscenes are not pre-rendered, but are instead rendered using in-game resources. This means that the cutscenes are not made and added in, but take place in the level itself. Therefore, everything the player sees in a cutscene has to be somewhere in the level, though not necessarily where it can be seen or accessed. This is why if one throws a grenade right before a cutscene, the burn mark will be visible (depending on what you used and where you threw it) and why dead bodies in cutscenes often vary. Cutscene rooms are often placed below the level and large scenes like space battles sometimes happen in a completely different and separate part of the level. The placement of the bridge and the glitch used to get into this room are pure coincidence, and if the bridge were placed in a different place the glitch would not have the same effect. It is strange, however, that the bridge was not placed in the geometry of the first cutscene with the space battle, although the camera effects and movements would probably have easily revealed it.
In the Halo series, cutscenes are not pre-rendered, but are instead rendered using in-game resources. This means that the cutscenes are not made and added in, but take place in the level itself. Therefore, everything the player sees in a cutscene has to be somewhere in the level, though not necessarily where it can be seen or accessed. This is why if one throws a grenade right before a cutscene, the burn mark will be visible (depending on what you used and where you threw it) and why dead bodies in cutscenes often vary. Cutscene rooms are often placed below the level and large scenes like space battles sometimes happen in a completely different and separate part of the level. The placement of the bridge and the glitch used to get into this room are pure coincidence, and if the bridge were placed in a different place the glitch would not have the same effect. It is strange, however, that the bridge was not placed in the geometry of the first cutscene with the space battle, although the camera effects and movements would probably have easily revealed it.


==Trivia==
==Trivia==
*The room appears in Floodgate, and is accessible in-game on Halo 3 MCC using a combination of tricks found on July 26th, 2016 by the group of trickers Termacious Trickocity<ref>[https://youtu.be/9KIgHSbt3sI Halo 3 Trick/Glitch – The Floodgate Bridge Cutscene Room]</ref>.
*The room appears in Floodgate, though there currently is no known method of accessing it in Floodgate from the Theater without using [[Pan Cam]] and [[Pan Cam#Uses for Coordinates|Pan Cam Coordinates]].
*It should be noted that the room is basically an uninfected version of the Tilt Skull room on [[Cortana (Level)|Cortana]]. One highly likely theory is that this room was built first and for Cortana, the environment designers modified it slightly and added [[Flood]] biomass.
*It should be noted that the room is basically an uninfected version of the Tilt Skull room on [[Cortana (Level)|Cortana]]. One highly likely theory is that this room was built first and for Cortana, the environment designers modified it slightly and added [[Flood]] biomass.


==Gallery==
==Gallery==
<gallery>
<GALLERY>
File:Ark_Secret_Room.jpg|The "secret room", which is actually the [[bridge]] of the ''Shadow of Intent''.<ref>http://img820.imageshack.us/g/halo3114304156fullb.jpg/</ref>
File:Ark_Secret_Room.jpg|The "secret room", which is actually the [[bridge]] of the ''Shadow of Intent''.<ref>http://img820.imageshack.us/g/halo3114304156fullb.jpg/</ref>
File:Ark_Secret_Room2.jpg|An upper view of the room.<ref>http://img820.imageshack.us/g/halo3114304156fullb.jpg/</ref>
File:Ark_Secret_Room2.jpg|An upper view of the room.<ref>http://img820.imageshack.us/g/halo3114304156fullb.jpg/</ref>
File:Ark_Secret_Room3.jpg|Another screenshot of the secret room.<ref>http://img820.imageshack.us/g/halo3114304156fullb.jpg/</ref>
File:Ark_Secret_Room3.jpg|Another screenshot of the secret room.<ref>http://img820.imageshack.us/g/halo3114304156fullb.jpg/</ref>
File:Ark_Secret_Room4.jpg|The secret room has remarkable detail and sophistication characteristic to  Covenant architecture.<ref>http://img820.imageshack.us/g/halo3114304156fullb.jpg/</ref>
File:Ark_Secret_Room4.jpg|The secret room has remarkable detail and sophistication characteristic to  Covenant architecture.<ref>http://img820.imageshack.us/g/halo3114304156fullb.jpg/</ref>
</gallery>
</GALLERY>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


[[Category:Halo 3 glitches]]
[[Category:Halo 3 Glitches]]

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