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| ==Season 5 Title Update== | | ==Season 5 Title Update== |
| The launch of Season 5 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]].{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post9|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 9 (July 25 patch notes)}} | | The launch of Season 5 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]].{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post9|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 9 (July 25 patch notes)}} |
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| |title=July 25 patch
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| |content=
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| ===July 25 patch notes=== | | ===July 25 patch notes=== |
| Patch Notes: July 25th
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| The next game patch for Halo Wars 2 is targeted for release on Tuesday, 7/25 in conjunction with the Serina/Operation Spearbreaker DLC release. Here's a list of fixes and improvements included with this month's patch.
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| (note - for a list of balance changes coming on 7/25, please see this thread)
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| ====UI/Navigation====
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| * Fixed incorrect control group UI when changing from PC to Controller inputs.
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| * Players are no longer able to see their opponent’s gamertag and rank in Leader Select by opening the friends menu.
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| * Clarified wording on the override warning message when the player has chosen to restart from checkpoint.
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| * Squad is no longer taken to the Blitz Find Match menu when the Squad Leader navigates into the Blitz main menu.
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| * Fixed ‘F’ key radial menu shortcut (PC).
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| ====AI====
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| * Fixed an issue wherein AI strategy was not assigned to AI players in some MP matches.
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| * Fixed an issue wherein AI unit building is delayed on 1v1 Strongholds.
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| * Build priority for Jackrabbits has been reduced increasing AI build choices
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| ====Buildings/Units====
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| * Supply pad upgrade time changed to 15 seconds.
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| * Units that die while under the effects of Dying Breath are now included in death counts.
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| * Units are no longer selectable while inside garrisons.
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| * Wolverines now automatically path to get in attacking range of garrisons.
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| * Players can no longer hijack both the Phantom and the unit inside when hijacking with two Spartans at the same time.
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| * Hero units now receive a damage reduction bonus while inside garrisons.
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| * Units now take reflective damage when attacking an enemy unit with the Ram ability.
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| * Shield bars no longer regenerate until full while taking damage during recharging.
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| * Vehicles hijacked while inside a Shield Generator bubble no longer inherit the Shield Generator’s shield.
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| * Snipers can no longer attack Sentinels guarding power nodes.
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| * Fixed an issue with the Hunters’ Assault Beam upgrade not dealing AOE damage.
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| * Units will no longer sometimes miss hitting Apex buildings placed on corner slots.
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| * The Phantom can no longer drop units off the map.
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| * Fixed an issue in which some units could sometimes use an ability twice in succession.
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| * The Condor will now use it’s lasers against neutral Sentinels.
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| * The Colossus can now more easily attack Banished Mini Bases.
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| * Engineers and Nightingales can no longer heal while Dazed from an EMP Mac blast.
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| * Fixed an issue causing units to sometimes not move to rally points.
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| * Fixed an issue where units sometimes were unable to gather resources if another unit is already engaged in collecting.
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| * Air units now return to their original position after automatically moving to attack nearby enemies.
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| * Made corrections to Warthog upgrade inconsistencies.
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| * Fixed issue which prevented targets painted by the Mantis’ Designator from taking extra damage.
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| * Fixed animation anomalies with Jerome’s Command Mantis upon being destroyed.
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| * Spartans picked up by a Mastadon during a Spartan hijack will no longer become stuck in the vehicle.
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| * Nightingales hijacked by Spartans with veterancy will no longer retain veterancy after the Spartan dismounts
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| ====Campaign====
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| * Fixed the Things that Go Boom Skull functionality on mission ‘Under the Dark’.
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| * Correct score inconsistencies while using Skulls Pestilence and Sickness in Co-op Campaign.
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| * Coop users should now be able to get Gold on mission ‘Hold the Line’ again.
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| * Fixed an issue with Global Rally Points sliding around in Campaign missions.
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| * Sugar Cookie skull now works in ‘The Signal’
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| * Corrected several of the Phoenix Logs
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| * Fixed various issues with mission ‘Last Stand’ objective ‘Kill the Commanders within 10 minutes’.
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| * Fixed an issue wherein the bonus objective ‘Kill 5 units with Turret Drop’ sometimes does not appear on objectives screen in mission ‘Hold the Line’.
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| * Enemy AI no longer build expansion bases on easy and normal difficulty on mission ‘The Foundry’.
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| ====Leader Power====
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| * Playing Ghost in the Machine as vision is lost in Blitz no longer prevents further cards being played.
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| * Sergeant Johnson’s Pelican Transport Leader Power is no longer free after upgrade.
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| * Passive Siphon and Active Siphon now work on units in motion.
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| * Field Promotion no longer decreases a unit’s veterancy if above rank 1.
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| * Units under the effect of Ghost in the Machine can no longer be picked up by the Pelican Transport leader power.
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| * The Emperor skull no longer causes power cooldowns to cease indefinitely when upgrading to Power Surge 3.
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| * VFX for Arbiter’s Plasma Bolt can no longer be seen through Fog of War.
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| * Drop VFX for Arbiter’s Stasis and Mass Stasis can no longer be seen through Fog of War.
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| * Explosion VFX for Jerome’s Enduring Salvo can no longer be seen through Fog of War.
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| * Using Forge’s Combat Salvage after Grizzly Battalion will no longer cause drop off Pelican Gunships to settle at the players HQ.
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| * Fixed damage mitigation buffs for Hunter’s Vehicle Symbiotes Leader Power.
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| * Powers such as Glassing Beam and Vortex Lightning are no longer cancelled if the player loses vision during charge up.
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| ====Engine====
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| * Fixed an issue with AMD Radeon R7 that caused screen tearing.
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| * Fixed an issue with AMD Radeon R7 that caused low fps on default options.
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| * Fixed a crash that occurred when using Ghost in the Machine in a versus AI custom game.
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| * Fixed an issue in which HDR TVs and monitors were able to see through FOW effects in Campaign.
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| * Fixed a crash issue that occurred when attempting to access the Theatre.
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| * Fixed a crash issue when setting a local rally point, saving, and then attempting to set the local rally point at the same base upon loading saved game.
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| * Fixed performance drops during 3v3 Strongholds gameplay.
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| * Fixed performance drops during longer 3v3 Skirmish games with 5 AI.
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| * Fixed game crash when a direct disconnect occurs while loading into a multiplayer game.
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| * Fixed an issue with Campaign progression loss when switching back and forth between different Xboxes.
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| * Fixed performance drop with Multi-GPU enabled.
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| * Improved performance on a hitch that could occur in some games.
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| * Fixed a crash that occurred when accepting a game invite during mission load.
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| * Fixed rare issue which prevented player-owned bases from appearing on mini-map.
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| ====Art====
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| * Fixed a VFX issue that sometimes occurs when destroying rock walls with the Scarab in mission ‘The Foundry’.
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| * Fixed a VFX issue with the Retriever Sentinel in mission ‘The Halo’.
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| * Fixed a VFX issue where projectiles will sometimes appear to cover the whole screen when units are just off camera.
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| * Holo Decoy Gauss Hog projectile VFX no longer missing.
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| ====Audio====
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| * Fixed timing issues for Arbiter’s Plasma Bolt and Stasis SFX.
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| * “The enemy has destroyed one of our buildings” VO no longer plays after player recycles a main or mini base.
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| * Corrected timing of projectile sound for Mac Blast.
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| * Sound effects now playing when receiving Blitz card packs for completing Daily and Weekly Challenges.
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| ====MISC:====
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| * Commander Jerome’s unique Blitz cards are now appropriately flagged as “Collected” and can be used to create Jerome decks.
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| * Removed unfair starting advantage on MP map Highway where in some players’ starting units were close enough to begin collecting supplies automatically.
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| * Fixed issues with various achievements not correctly unlocking for some players.
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| * Units put into stasis from Stasis Mines now count toward the Time and Place achievement.
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| * Global Rally Points can no longer be placed on an opponent’s base plots regardless of whether or not they have built on them.
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| * Using Arbiter’s Stasis or Mass Stasis is no longer counted twice for game stats.
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| ==Sources== | | ==Sources== |