Editing Season 1 (Halo Wars 2)

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{{Status|RealWorld}}
{{Era|RW}}
{{Disambig header|Season 1 of Halo Wars 2|other uses of the term Season 1|Season 1 (disambiguation)}}
{{Infobox/Season
{{Infobox/Season
|gamelabel=Halo Wars 2
|gamelabel=Halo Wars 2
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|prev=[[Season 0 (Halo Wars 2)|Season 0]]
|prev=[[Season 0 (Halo Wars 2)|Season 0]]
|next=[[Season 2 (Halo Wars 2)|Season 2]]
|next=[[Season 2 (Halo Wars 2)|Season 2]]
|start=[[2017|March 20, 2017]]{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/news/burn-baby-burn|Site=Halo Waypoint|Page=Burn Baby Burn|Quote=In addition to the Kinsano leader DLC, and the patch fixes and balance changes noted above, next week will also see the implementation of the first season of Ranked online play in Halo Wars 2.}}{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/news/welcome-kinsano|Site=Halo Waypoint|Page=Welcome Kinsano!}}
|start=[[2017|February 28, 2017]]{{Ref/Note|This start date is listed from the ''Halo Wars 2'' Public API. The season start date lists the date which ''Halo Wars 2'' began tracking games for stat-collecting, though the ranked system and so forth were implented after this date.}}
|end=[[2017|April 28, 2017]]
|end=[[2017|April 7, 2017]]
|games=''[[Halo Wars 2]]''
|games=''[[Halo Wars 2]]''
}}
}}
'''Season 1''' was the first [[season]] of ''[[Halo Wars 2]]'' to launch, beginning on [[2017|February 28, 2017]]. The season followed the launch-era [[Season 0 (Halo Wars 2)|Season 0]] and was succeeded by [[Season 2 (Halo Wars 2)|Season 2]] on [[2017|April 28, 2017]]. The season was released to coincide with the [[Morgan Kinsano|Kinsano]] DLC, and features [[Kinsano's Cyclops]] as the Season banner.
'''Season 1''' was the first [[season]] of ''[[Halo Wars 2]]'' to launch, beginning on [[2017|February 28, 2017]]. The season followed the launch-era [[Season 0 (Halo Wars 2)|Season 0]] and was succeeded by [[Season 2 (Halo Wars 2)|Season 2]] on [[2017|April 7, 2017]]. The season was released to coincide with the [[Morgan Kinsano|Kinsano]] DLC, and features [[Kinsano's Cyclops]] as the Season banner.


==Season 1 Title Updates==
==Season 1 Title Updates==
A number of [[Halo Wars 2 Title Updates|Title Updates]] were released for ''Halo Wars 2'' during Season 1.
A number of [[Halo Wars 2 Title Updates|Title Updates]] were released for ''Halo Wars 2'' during Season 1.
{{Tabcontainer
===March 7 patch===
|title1=March 20 patch
A major patch for Halo Wars 2 is now available for Xbox One. The team is working to get the Windows 10 patch out as soon as possible and the current ETA is ideally within the next 24-48 hours. While we regret that PC players have to wait a bit longer, the team didn't want to delay Xbox One solely on account of the Windows 10 release. Due to the much more complex nature of the PC platform everything just takes a little bit longer (certification pass, testing, etc...). We will provide updates as new information becomes available.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post5|SiteName=Halo Waypoint Forums|PageName=Halo Wars 2 - Patch Notes|Detail=Post 5 (March 7 patch notes)}}
|content1=
 
===March 20 patch notes===
''Please note this patch is a 9.9GB download.''
The latest update for Halo Wars 2 is rolling out today for Xbox One & Windows 10 and includes more fixes, improvements, a number of balance changes, and paves the way for our first new leader, Kinsano!{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post4|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 4 (March 20 patch notes)}}
 
Here are the top issues being addressed in this latest patch:
====Crashes/Errors/Performance====
* Fixed an issue where players could get stuck on the loading screen
* Fixed an issue that caused some PC players to see a black screen on startup
* Several "desync" fixes, one of which covered most of the tracked occurrences
* Fixed a variety of PC crashes that were hardware-dependent
* Fixed a Network Error on opening Blitz Packs
* Fixed some AI issues in Skirmish that could cause performance hits
* Fixed some performance hitches in Cooperative Campaign
* Made performance improvements on various hardware
* Overall multiplayer performance improvements
* Fixed some crashes that could occur when loading a saved game
* Fixed an issue that would cause a Campaign mission to get stuck after loading a save
* Fixed a bug with joining a party and getting a network error
* Added a driver check on PC to alert users to the presence of old drivers
* Fixed an issue that caused players to disconnect from multiplayer games at the beginning of the match
 
====Gameplay====
* Fixed issue with ‘Detect’ on some starting units not working properly
* Fixed an issue with getting the Palmer’s Pure Gold Achievement
* Fixed some bugs with Kodiaks in Campaign
* Fixed a bug with garrisoned Snipers not getting additional stats
* Fixed issue with squads getting stuck trying to garrison if another squad beats them to it
* Gold medal can now be more easily attained in ‘Hold the Line’
* Fixed a Cyclops and Reaver pathing bug where they would sometimes stop moving
* Fixed an issue with units getting stuck in bases after being made
* Fixed various skull functionality not working on some units or abilities
* Fixed some cross-skull interactions between Annihilation and Pestilence
* Fixed some Locust pathing issues in Blitz (even though they’re driven by Grunts)
* Fixed an issue with units becoming unresponsive in Blitz
* Fixed an issue in Blitz with units getting a x4 speed boost in a specific situation
* Fixed a conflict created by swapping d-pad functionality in Blitz
* Fixed an issue with the Blisterback not recovering from damage in Blitz
* Fixed behavior of Marines sometimes failing to get new targets after throwing a grenade
* Friendly cloaked units now appear on the minimap
* Made some adjustments to Scarab creation
* Tweaks to Grunt Mob, Bloodfuel Grunts, and Bloodfuel Locust
* Holo Decoy can no longer be used on Pelicans or Spirits
* Fixed card level of units affected by Holo Decoy not showing over clones
* Glassing beam always creates vision now in Blitz
* Adjusted AI to make better use of Healing and Cloaking fields
* Skirmish AI now uses Extraction and Teleport
* AIs have been practicing their Domination game
 
====Metagame====
* Fixed a bug where parties were always assigned to Team 1
* Fixed a rare issue with users not actually getting to play the leader they selected in Blitz
* “Halt” cinematic should no longer be unlocked early in theater
* Fixed some daily/weekly challenge issues where they were not tracked in some playlists
* PC players can no longer tab target to whisper to themselves
* Phoenix Log page adjustments
* Pause menu adjustments
* Set default difficulty of AI to normal from easy
 
====Cosmetic====
* Cleaned up some language localizations
* Fixed a bug with UI textures failing to load
* Fixed some minimap graphical issues
* Fixed a PC issue with starting army text overlapping some UI
* Fixed some issues with individual card pack opening animations
* Fixed an issue with a terminal for a red barrier not having a display string
* Fixed a Domination icon issue, where it would rotate briefly when being recaptured
* Fixed an issue with Health bars getting stuck on the screen
* Fixed some issues with particles randomly shooting across the maps for various objects
* Adjusted transparency on locked skulls in the side panel
* Radial menu has been cleaned up a bit
* Added extra visual indicator to aid players when they are selecting cards
* Made some enhancements to the leader selection carousel
 
====Audio====
* Fixed an issue with the announcer constantly reporting Zone B is contested when it’s not
* Fixed an issue with the Condor being able to be heard through fog of war
* Fixed incorrect audio playing on some units when damaged
* Fixed some issues with units calling out the wrong attackers
* Fixed an issue with using right trigger or mouse wheel would cause audio spam
* Added audio to Plasma Mines deploy
* Added a variety of sound effects, and adjusted timing on some existing ones
 
====Last, But Not Least====
* Under-the-hood preparation for future ranked multiplayer
 
====Known Issues====
In addition to these fixes, the teams are continuing to investigate and track various issues being reported by some players. A few known issues that are not fixed in this patch but are being worked on include:
* We are still working on a fix for a known issue where a game can sometimes freeze or result in a very low frame rate
* Investigating reports of the "Short Term Commitment" achievement not registering as intended
* Investigating some reports of performance issues with cinematics
* Investigating reports of the mini-map occasionally being unresponsive on PC
* Occasional infinite loading screen when loading into consecutive missions in co-op
* Game can sometimes hang indefinitely when restarting a mission
* Unit balance feedback and assessment is ongoing by the design team
* This is not a full list of in-progress fixes, the team has a number of player-reported bugs at various stages of investigation/fixing. As always we appreciate your feedback here in the Waypoint forums and we'll provide more details and updates as we have them. Thank you!
* Design & Balance Change Details
* The unit balance adjustments included in this patch pre-date the release of the game and as such are not in specific response to game data and player feedback since launch.
 
====Balance changes:====
* Scout Vehicles now take increased damage from Turrets, Leader Powers, Basic infantry weaponry, Marine grenades and Grunt squad Mines.
* Scout Vehicles deal reduced damage against Non-scout vehicles.
* Warthogs and Marauders increased damage versus Scout vehicles
* Ramming Vehicles now take increased reflect damage.
* Scout Vehicle cost changes: (100/50 = 100 Supply & 50 Power)
** Banished Brute Chopper – 270/0 to 280/20
** Banished Ghost – 250/0 to 265/20
** UNSC Jackrabbit – 210/0 to 220/15
* Scout Vehicle build time changes:
** Banished Brute Chopper - 23 to 25 seconds
** Banished Ghost- 23 to 25 seconds
** UNSC Jackrabbit – 21 to 24 seconds
* Grunt squad mines arming delay reduced from 5.0 to 3.0
* Grunt squad mines damage increased by 13%
* Marine grenade secondary area of effect damage increased from 30% to 50%
* Grunt Mob card cost increased from 50 to 60
* Bloodfuel Grunts card cost increased from 30 to 50
* Bloodfuel Locust card cost increased from 60 to 80
* Increased Watchtower’s line of sight from 50 to 90
 
===March 20 patch===
The latest update for Halo Wars 2 is rolling out today for Xbox One & Windows 10 and includes more fixes, improvements, a number of balance changes, and paves the way for our first new leader, Kinsano!{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post4|SiteName=Halo Waypoint Forums|PageName=Halo Wars 2 - Patch Notes|Detail=Post 4 (March 20 patch notes)}}
====Crashes / Errors / Performance====
====Crashes / Errors / Performance====
* Fixed a crash that occurred in Skirmish against AI opponents
* Fixed a crash that occurred in Skirmish against AI opponents
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* Fixed an issue where players would get their Favorite Leader instead of the one picked
* Fixed an issue where players would get their Favorite Leader instead of the one picked
* Various unit animation fixes
* Various unit animation fixes
* Added [[Achievements (Halo Wars 2)|three new achievements]] unique to the upcoming “Kinsano” leader DLC
* Added [[List of Achievements for Halo Wars 2|three new achievements]] unique to the upcoming “Kinsano” leader DLC
====Cosmetic====
====Cosmetic====
* Fixed some text truncation that could occur in some Campaign missions
* Fixed some text truncation that could occur in some Campaign missions
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*Cost reduced from 100/25 to 100/20
*Cost reduced from 100/25 to 100/20
:'''Elite Rangers'''
:'''Elite Rangers'''
*Significantly increased HP
o Significantly increased HP
*Armor type changed to be more resistant to small arms fire from Marine & Grunt squads
o Armor type changed to be more resistant to small arms fire from Marine & Grunt squads
*Cost reworked from 80/110 to 125/90
o Cost reworked from 80/110 to 125/90
*DPS increased
o DPS increased
:'''Jackrabbit'''
:'''Jackrabbit'''
*Cost reduced from 220/15 to 200/12
*Cost reduced from 220/15 to 200/12
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*UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers
*UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers


|title2=April 4 patch
===April 4 patch===
|content2=
This week another small patch will be released for Halo Wars 2 that addresses a saved-game issue that was introduced with the Kinsano update in addition to a few smaller fixes. Please see below for the full details:{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post3|SiteName=Halo Waypoint Forums|PageName=Halo Wars 2 - Patch Notes|Detail=Post 3 (April 4 patch notes)}}
===April 4 patch notes===
This week another small patch will be released for Halo Wars 2 that addresses a saved-game issue that was introduced with the Kinsano update in addition to a few smaller fixes. Please see below for the full details:{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post3|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 3 (April 4 patch notes)}}
====Crashes / Errors / Performance====
====Crashes / Errors / Performance====
* Fixed an issue where campaign save files from previous versions/patches were crashing on load. The save files now load successfully.
* Fixed an issue where campaign save files from previous versions/patches were crashing on load. The save files now load successfully.
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The next Halo Wars 2 update is underway and is currently scheduled for release in conjunction with the new leader launch later this month. More details to come!
The next Halo Wars 2 update is underway and is currently scheduled for release in conjunction with the new leader launch later this month. More details to come!
}}
 
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{HW2Updates}}
{{HW2Updates}}
[[Category:Halo Wars 2 seasons|Season 01]]
[[Category:Halo Wars 2 Seasons|Season 01]]

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