Editing Season 03: Echoes Within

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Newcontent|[[Halo Infinite]]}}
{{Article quote|Sometimes our greatest challenges lie just beneath the surface.}}
{{Article quote|Sometimes our greatest challenges lie just beneath the surface.}}
{{Infobox/Season
{{Infobox/Season
|name=Echoes Within
|name=Echoes Within
|image=[[File:HINF - Echoes Within Season Icon.png|class=blackbg|75px]]<br/>[[File:HINF S03 Echoes Within KeyArt.png|400px]]
|image=[[File:HINF Season03 Icon-.jpg|100px]]<br/>[[File:HINF Season 03 Promo.png|400px]]
|prev=[[Winter Update]]
|prev=[[Winter Update]]
|next=[[Season 04: Infection]]
|next=[[Season 04]]
|start=[[2023#March|March 7, 2023]]{{Ref/Site|Id=RoadMap2|URL=https://www.halowaypoint.com/news/halo-infinite-update-september-2022|Site=Halo Waypoint|Page=Halo Infinite Update - September 2022|D=01|M=09|Y=2022}}
|start=[[2023#March|March 7, 2023]]{{Ref/Site|Id=RoadMap2|URL=https://www.halowaypoint.com/news/halo-infinite-update-september-2022|Site=Halo Waypoint|Page=Halo Infinite Update - September 2022|D=01|M=09|Y=2022}}
|end=[[2023#June|June 20, 2023]]
|end=[[2023#June|June 27, 2023]]
|numtiers=100{{Ref/Reuse|RoadMap1}}
|numtiers=100{{Ref/Reuse|RoadMap1}}
|totalcost=
|totalcost=
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}}
}}


'''Season 03: Echoes Within''' is the third [[season]] of ''[[Halo Infinite]]''{{'}}s [[multiplayer]], and launched on [[2023#March|March 7, 2023]],{{Ref/Reuse|RoadMap2}} after originally being set to be released on [[2022#November|November 8, 2022]].{{Ref/Site|Id=RoadMap1|URL=https://www.halowaypoint.com/news/halo-infinite-update-april-2022|Site=Halo Waypoint|Page=Halo Infinite Update - April 2022|D=23|M=04|Y=2022}}
'''Season 03: Echoes Within''' is the third [[season]] of ''[[Halo Infinite]]''{{'}}s [[multiplayer]], and launched on [[2023#March|March 7, 2023]]{{Ref/Reuse|RoadMap2}}, after originally being set to be released on [[2022#November|November 8, 2022]].{{Ref/Site|Id=RoadMap1|URL=https://www.halowaypoint.com/news/halo-infinite-update-april-2022|Site=Halo Waypoint|Page=Halo Infinite Update - April 2022|D=23|M=04|Y=2022}}


[[File:HINF - Season 3 - Spartan customization header.jpg|300px|thumb|A preview of some of the customization items featured in Season 03.]]
[[File:HINF - Season 3 - Spartan customization header.jpg|300px|thumb|right|A preview of some of the customization items featured in Season 03.]]
 
==Narrative==
{{Center|Please see the respective pages to view the cinematics and transcripts}}
===Main narrative===
#[[Season 03: Echoes Within Intro Cinematic]]
#Narrative Events
##[[Mindfall]]
##[[Site Unseen]]
 
===Ancillary materials===
*[[Halo Infinite Story & Intel#Season 3|Halo Waypoint Story & Intel]]: Story and Intel released on ''[[Halo Waypoint]]'' to expand upon the characters, events, and miscellaneous details of the season.
*''[[Precipice]]'': An [[Story Shard]] narrated by High Auxiliary [[Sloan]], narrating the galaxy's state after [[Cortana]]'s death on [[Installation 07]].


==Season content==
==Season content==
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**Canon armor core: [[MIRAGE-class Mjolnir|Mirage IIC]]
**Canon armor core: [[MIRAGE-class Mjolnir|Mirage IIC]]
**Fracture armor core: [[Chimera (armor)|Chimera]]
**Fracture armor core: [[Chimera (armor)|Chimera]]
**Additional Mark VII core cosmetics
*Four new multiplayer maps
*Three new multiplayer maps
**[[Chasm]]{{Ref/YouTube|Id=S3LaunchTrailer|a3K-SCCkWBQ|HALO|Season 3: Echoes Within Launch Trailer <nowiki>|</nowiki> Halo Infinite|D=24|M=02|Y=2023}}
**[[Chasm]]{{Ref/YouTube|Id=S3LaunchTrailer|a3K-SCCkWBQ|HALO|Season 3: Echoes Within Launch Trailer <nowiki>|</nowiki> Halo Infinite|D=24|M=02|Y=2023}} (Arena)
**[[Cliffhanger]]{{Ref/Reuse|S3LaunchTrailer}}
**[[Cliffhanger]]{{Ref/Reuse|S3LaunchTrailer}} (Arena)
**[[Oasis (Halo Infinite map)|Oasis]]{{Ref/Reuse|S3LaunchTrailer}}
**[[Oasis (Halo Infinite map)|Oasis]]{{Ref/Reuse|S3LaunchTrailer}} (BTB)
**A Forge remake of ''[[Halo 5: Guardians]]''{{'}}s [[Plaza]]{{Ref/Reuse|RoadMap2}}{{Ref/Twitter|Id=PlazaConfirm|Unyshek|1629190236457603073|John Junyszek|Quote=The Forge remake of Plaza will be landing during Season 3!|D=24|M=02|Y=2023}}
*New multiplayer mode: Escalation{{Ref/Reuse|RoadMap2}}
*New multiplayer mode: Escalation{{Ref/Reuse|RoadMap2}}
*New sandbox items: [[Bandit|M392 Bandit]] and [[Shroud Screen]]{{Ref/Reuse|RoadMap2}}
*New sandbox items: [[Bandit|M392 Bandit]] and [[Shroud Screen]]{{Ref/Reuse|RoadMap2}}
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|-
|-


|align="center"|[[File:HINF Mindfall Key Art.jpg|200px]]<br>'''[[Mindfall]]'''
|align="center"|[[File:HINF - Mindfall event banner.png|200px]]<br>'''[[Mindfall]]'''
|
|
*Narrative Event
*Narrative Event
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|-
|-
|align="center"|[[File:HINF - Fractures Firewall banner - With logo.jpg|200px]]<br>'''[[Fractures: Firewall]]'''
|align="center"|'''[[Fractures: Firewall]]'''
|
|
*20-Tier Event Pass with exclusive customization options, including the [[Chimera (armor)|Chimera]] armor core
*20-Tier Event Pass with exclusive customization options, including the [[Chimera (armor)|Chimera]] armor core
|
|
*Week 1: 21 March - 28 March 2023
*Week 1: 21 March - 28 March 2023
*Week 2: 11 April - 18 April 2023
*Week 2:
*Week 3: 23 May - 29 May 2023
*Week 3:
*Week 4: 13 June - 20 June 2023
*Week 4:


|-
|-
|align="center"|[[File:HINF SiteUnseen Key Art.png|200px]]<br>'''[[Site Unseen]]'''
|align="center"|'''[[Site Unseen]]'''
|
|
*Narrative Event
*Narrative Event
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|-align="center"
|-align="center"
|Premium
|Premium
|Visor - Tarnished Scale
|Visor (Mark VII) - Tarnished Scale
|[[File:HINF Tarnished Scale Visor Icon.png|100px]]
|[[File:HINF Tarnished Scale Visor Icon.png|100px]]
|- align="center"
|- align="center"
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|-align="center"
|-align="center"
|Premium
|Premium
|Wrist (Mirage IIC) - Project Deitywalk
|Wrist (Mirage IIC)- Project Deitywalk
|[[File:HINF Project Deitywalk Wrist Icon.png|100px]]
|[[File:HINF Project Deitywalk Wrist Icon.png|100px]]
|-align="center"
|-align="center"
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|35
|35
|Premium
|Premium
|Gloves (Mirage IIC) - Rift Kappa
|Gloves - Rift Kappa
|[[File:HINF Rift Kappa Gloves Icon.png|100px]]
|[[File:HINF Rift Kappa Gloves Icon.png|100px]]
|-align="center"
|-align="center"
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|rowspan=2|60
|rowspan=2|60
|Free
|Free
|Visor - Deep Ocean
|Visor (Mark VII) - Deep Ocean
|[[File:HINF Deep Ocean Visor Icon.png|100px]]
|[[File:HINF Deep Ocean Visor Icon.png|100px]]
|-align="center"
|-align="center"
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|-align="center"
|-align="center"
|}
|}
===Tiers 71 to 80===
===Tiers 71 to 80===
{| class="wikitable" style="width: 75%;"
! style="width: 5%"|Level
! style="width: 10%"|Tier
! style="width: 20%"|Unlocks
! style="width: 20%"|Images
|- align="center"
|71
|Premium
|XP Boost
|[[File:HINF XP Boost Icon.png|100px]]
|-align="center"
|rowspan=2|72
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|Weapon Emblem - Fireteam Phoenix
|[[File:HINF Fireteam Phoenix Emblem Icon.png|100px]]
|-align="center"
|rowspan=2|73
|Free
|Weapon Coating (BR75 Battle Rifle) - Timeless Moss
|[[File:HINF Timeless Moss Coating Icon.png|100px]]
|-align="center"
|Premium
|Weapon Coating (MLRS Hydra) - Urban Renewal
|[[File:HINF Urban Renewal Coating Icon.png|100px]]
|-align="center"
|rowspan=2|74
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|100 Currency
|[[File:HINF Credits Icon.png|100px]]
|-align="center"
|rowspan=2|75
|Free
|Weapon Coating (MA40 Assault Rifle) - Grey Death
|[[File:HINF Grey Death Coating Icon.png|100px]]
|-align="center"
|Premium
|Armor Coating (Mark VII) - Avalanche Slate
|[[File:HINF Avalanche Slate Coating Icon.png|100px]]
|-align="center"


|rowspan=2|76
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|XP Boost
|[[File:HINF XP Boost Icon.png|100px]]
|-align="center"
|rowspan=2|77
|Free
|Helmet (Mirage IIC) - Nexus
|[[File:HINF NEXUS Helmet Icon.png|100px]]
|-align="center"
|Premium
|Weapon Coating (M41 SPNKr) - Urban Renewal
|[[File:HINF Urban Renewal Coating Icon.png|100px]]
|-align="center"
|78
|Premium
|Armor Coating (Mirage IIC) - Sunset Striker
|[[File:HINF Sunset Striker Coating Icon.png|100px]]
|-align="center"
|rowspan=2|79
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|Chest (Mirage IIC) - UTIL/SUPERHUB CUSTOM
|[[File:HINF Superhub Custom Chest Icon.png|100px]]
|-align="center"
|rowspan=2|80
|Free
|Nameplate - Fireteam Cerberus
|[[File:HINF Fireteam Cerberus Emblem.png|100px]]
|-align="center"
|Premium
|Wrist (Mirage IIC) - SHOCKBRACE
|[[File:HINF SHOCKBRACE Wrist Icon.png|100px]]
|-align="center"
|}
===Tiers 81 to 90===
===Tiers 81 to 90===
{| class="wikitable" style="width: 75%;"
! style="width: 5%"|Level
! style="width: 10%"|Tier
! style="width: 20%"|Unlocks
! style="width: 20%"|Images
|- align="center"
|rowspan=2|81
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|XP Boost
|[[File:HINF XP Boost Icon.png|100px]]
|-align="center"
|rowspan=2|82
|Free
|Armor Coating (Mirage IIC) - Purple Sun
|[[File:HINF Purple Sun Coating Icon.png|100px]]
|-align="center"
|Premium
|Vehicle Emblem - Fireteam Phoenix
|[[File:HINF Fireteam Phoenix Emblem Icon.png|100px]]
|-align="center"
|rowspan=2|83
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|Weapon Coating (MLRS Hydra) - Sunset Striker
|[[File:HINF Sunset Striker Coating Icon.png|100px]]
|-align="center"
|rowspan=2|84
|Free
|Wrist (Mirage IIC) - M90B PDM
|[[File:HINF M90B PDM Wrist Icon.png|100px]]
|-align="center"
|Premium
|100 Currency
|[[File:HINF Credits Icon.png|100px]]
|-align="center"
|85
|Premium
|Knee Pads (Mirage IIC) - UA/TYPE SLO
|[[File:HINF UA TYPE SLO Kpads Icon.png|100px]]
|-align="center"
|rowspan=2|86
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|XP Boost
|[[File:HINF XP Boost Icon.png|100px]]
|-align="center"
|rowspan=2|87
|Free
|Nameplate - Beta Company
|[[File:HINF Beta Company Emblem Icon.png|100px]]
|-align="center"
|Premium
|Weapon Coating (S7 Sniper) - Urban Renewal
|[[File:HINF Urban Renewal Coating Icon.png|100px]]
|-align="center"
|rowspan=2|88
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|Left Shoulder Pad (Mirage IIC) - UA/GUARDPRO MAX
|[[File:HINF UA GUARDPRO MAX Lshoulder Icon.png|100px]]
|-align="center"
|rowspan=2|89
|Free
|Armor Coating (Mark VII) - Timeless Moss
|[[File:HINF Timeless Moss Coating Icon.png|100px]]
|-align="center"
|Premium
|Right Shoulder Pad (Mirage IIC) - UA/GUARDPRO MAX
|[[File:HINF UA GUARDPRO MAX Rshoulder Icon.png|100px]]
|-align="center"
|rowspan=2|90
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|Gloves (Mirage IIC) - Rift Epsilon
|[[File:HINF Rift Epsilon Gloves Icon.png|100px]]
|-align="center"
|}


===Tiers 91 to 100===
===Tiers 91 to 100===
{| class="wikitable" style="width: 75%;"
! style="width: 5%"|Level
! style="width: 10%"|Tier
! style="width: 20%"|Unlocks
! style="width: 20%"|Images
|- align="center"
|rowspan=2|91
|Free
|Helmet Attachment - TAC/RS/MOONGLOW
|[[File:HINF TAC RS MOONGLOW Helmet Attachment Icon.png|100px]]
|-align="center"
|Premium
|XP Boost
|[[File:HINF XP Boost Icon.png|100px]]
|-align="center"
|92
|Premium
|Nameplate - Fireteam Phoenix
|[[File:HINF Fireteam Phoenix Emblem Icon.png|100px]]
|-align="center"
|rowspan=2|93
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|Visor - Trion
|[[File:HINF Trion Visor Icon.png|100px]]
|-align="center"
|rowspan=2|94
|Free
|Nameplate - Fireteam Ferret
|[[File:HINF Fireteam Ferret Emblem Icon.png|100px]]
|-align="center"
|Premium
|100 Currency
|[[File:HINF Credits Icon.png|100px]]
|-align="center"
|rowspan=2|95
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|Helmet (Mirage IIC) - Street Viper
|[[File:HINF STREET VIPER Helmet Icon.png|100px]]
|-align="center"
|rowspan=2|96
|Free
|Armor Coating (Mark VII) - Lilac Campaign
|[[File:HINF Lilac Campaign Coating Icon.png|100px]]
|-align="center"
|Premium
|XP Boost
|[[File:HINF XP Boost Icon.png|100px]]
|-align="center"
|rowspan=2|97
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|Chest (Mirage IIC) - UTIL/PROJECT RA ZPEC
|[[File:HINF UTIL PROJECT RA ZPEC Chest Icon.png|100px]]
|-align="center"
|rowspan=2|98
|Free
|Visor - Autumn Offensive
|[[File:HINF Autumn Offensive Visor Icon.png|100px]]
|-align="center"
|Premium
|Armor Coating (Mirage IIC) - Scorched Blood
|[[File:HINF Scorched Blood Coating Icon.png|100px]]
|-align="center"
|rowspan=2|99
|Free
|Challenge Swap
|[[File:HINF Challenge Swap Icon.png|100px]]
|-align="center"
|Premium
|Helmet Attachment - Viper Shroud
|[[File:HINF Viper Shroud Helmet Attachment.png|100px]]
|-align="center"
|rowspan=2|100
|Free
|Chest (Mark VII) - UTIL/PGY Pack
|[[File:HINF UTIL PGY Pack Chest Icon.png|100px]]
|-align="center"
|Premium
|Mythic Armor Effect Set - Slipstream Sectorlink
|[[File:HINF Slipstream Sectorlink Effect Set Icon.png|100px]]
|-align="center"
|}


==Drop Pods & Patch Notes==
==Drop Pods & Patch Notes==
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|title1=March 7 (season launch) patch notes
|title1=March 7 (season launch) patch notes
|content1=
|content1=
===March 7 (season launch) patch notes===
==SEASON 3 OVERVIEW AND NEW FEATURES==
====SEASON 3 OVERVIEW AND NEW FEATURES====
This update brings new content, numerous bug fixes, and several new features to Halo Infinite. For a full list of this update’s bug fixes, see the Resolved Issues section below. New features and content included in this update are:
This update brings new content, numerous bug fixes, and several new features to Halo Infinite. For a full list of this update’s bug fixes, see the Resolved Issues section below. New features and content included in this update are:


====NEW BATTLE PASS AND ARMOR CORES====
==NEW BATTLE PASS AND ARMOR CORES==
Season 3 introduces a new 100-tier Battle Pass with over 180 rewards. Purchasing the Premium Battle Pass is required to earn all rewards, but all players will be able to unlock free tiers that include rewards like Credits, Weapon Coatings, Emblems, and customization items for one of the two new Armor Cores: MIRAGE IIC.
Season 3 introduces a new 100-tier Battle Pass with over 180 rewards. Purchasing the Premium Battle Pass is required to earn all rewards, but all players will be able to unlock free tiers that include rewards like Credits, Weapon Coatings, Emblems, and customization items for one of the two new Armor Cores: MIRAGE IIC.


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3. Select the XP Grant button underneath the Increase XP header.
3. Select the XP Grant button underneath the Increase XP header.


=====New Premium Battle Pass Perks=====
==New Premium Battle Pass Perks==
Players who purchase either the Season 3 Premium Battle Pass or the Premium Pass Bundle will now earn bonus Match XP for every Multiplayer match completed during Season 3. The bonus Match XP for purchasing either Season 3 offer is awarded no matter what Battle Pass you have equipped. This bonus Match XP will end alongside the end of Season 3 and launch of Season 4.
Players who purchase either the Season 3 Premium Battle Pass or the Premium Pass Bundle will now earn bonus Match XP for every Multiplayer match completed during Season 3. The bonus Match XP for purchasing either Season 3 offer is awarded no matter what Battle Pass you have equipped. This bonus Match XP will end alongside the end of Season 3 and launch of Season 4.


Additionally, players who purchase either Premium Pass option will receive the new Redsteel Splinter Armor Coating for all seven Armor Cores.
Additionally, players who purchase either Premium Pass option will receive the new Redsteel Splinter Armor Coating for all seven Armor Cores.


====FREE AND UPDATED ARMOR COATINGS====
==FREE AND UPDATED ARMOR COATINGS==
Steel Armor Coatings
Steel Armor Coatings
As mentioned in the "Season 3 Customization" blog on Halo Waypoint, three new Armor Coatings are now available for free on all seven Armor Cores:
As mentioned in the "Season 3 Customization" blog on Halo Waypoint, three new Armor Coatings are now available for free on all seven Armor Cores:
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Like the Cadet Armor Coatings introduced in the December 2022 update, the Steel Armor Coatings are available to both new and returning players for free, regardless of whether they purchased previous Premium Battle Passes or participated in the associated limited-time events.
Like the Cadet Armor Coatings introduced in the December 2022 update, the Steel Armor Coatings are available to both new and returning players for free, regardless of whether they purchased previous Premium Battle Passes or participated in the associated limited-time events.


=====New Cadet Coatings=====
==New Cadet Coatings==
Two new Cadet Coatings have been added to all seven armor cores: Cadet Red and Cadet Olive. As with the Steel Armor Coatings and the existing Cadet Coatings, these Armor Coatings are available to all players on all Armor Cores for free.  
Two new Cadet Coatings have been added to all seven armor cores: Cadet Red and Cadet Olive. As with the Steel Armor Coatings and the existing Cadet Coatings, these Armor Coatings are available to all players on all Armor Cores for free.  


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All players who purchased any of the three updated Scarlet Armor Coatings will now have both the Cadet Red and the applicable updated Armor Coatings. To see comparisons between the Cadet Red and the updated Scarlet Armor Coatings, visit the "Season 3 Customization" blog on Halo Waypoint.
All players who purchased any of the three updated Scarlet Armor Coatings will now have both the Cadet Red and the applicable updated Armor Coatings. To see comparisons between the Cadet Red and the updated Scarlet Armor Coatings, visit the "Season 3 Customization" blog on Halo Waypoint.


=====Shred Shift Armor Coatings=====
==Shred Shift Armor Coatings==
As mentioned in the "Season 1 Outcomes Report - Live" blog on Halo Waypoint, the Red Shift Armor Coating received feedback that it did not look like its initial render from 2020. With the Season 3 update, players who have unlocked the Red Shift Armor Coating will now have an additional Armor Coating for the MARK VII Armor Core: Shred Shift. The Shred Shift Armor Coating better reflects the initial render of the Red Shift Armor Coating.  
As mentioned in the "Season 1 Outcomes Report - Live" blog on Halo Waypoint, the Red Shift Armor Coating received feedback that it did not look like its initial render from 2020. With the Season 3 update, players who have unlocked the Red Shift Armor Coating will now have an additional Armor Coating for the MARK VII Armor Core: Shred Shift. The Shred Shift Armor Coating better reflects the initial render of the Red Shift Armor Coating.  


=====Watchdog Neo Armor and Weapon Coating=====
==Watchdog Neo Armor and Weapon Coating==
The Watchdog Neo Armor Coating, which was revealed in the Holiday Community Livestream, is now available to players who reached SR 152 in ''[[Halo 5: Guardians]]''. This updated Armor Coating is available on all Armor Cores and will not replace the existing Watchdog Armor Coating, which remains available to all players who reached SR 152.  
The Watchdog Neo Armor Coating, which was revealed in the Holiday Community Livestream, is now available to players who reached SR 152 in ''[[Halo 5: Guardians]]''. This updated Armor Coating is available on all Armor Cores and will not replace the existing Watchdog Armor Coating, which remains available to all players who reached SR 152.  


Alongside these changes, Watchdog Neo is now also available as a Weapon Coating for both the M392 Bandit and S7 Sniper.  
Alongside these changes, Watchdog Neo is now also available as a Weapon Coating for both the M392 Bandit and S7 Sniper.  


====FREE HELMET ATTACHMENTS====
==FREE HELMET ATTACHMENTS==
All players who sign into Halo Infinite during Season 3 will receive the following helmet attachments for free:  
All players who sign into Halo Infinite during Season 3 will receive the following helmet attachments for free:  


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6. The Attachments tab shows all helmet attachments that are compatible with the currently selected helmet. Use the arrows next to the attachment tiles to navigate between locked and unlocked attachments. Use the Equip button to apply your preferred attachment.
6. The Attachments tab shows all helmet attachments that are compatible with the currently selected helmet. Use the arrows next to the attachment tiles to navigate between locked and unlocked attachments. Use the Equip button to apply your preferred attachment.


====NEW EQUIPMENT: SHROUD SCREEN====
==NEW EQUIPMENT: SHROUD SCREEN==
When activated, the Shroud Screen equipment launches a spherical, holographic cloud of smoke that obstructs the view of players both inside and outside its area of effect. Much like the Threat Sensor, the Shroud Screen serves as a projectile that players can fire wherever they want. When looking into or out of the Shroud Screen's hologram, players' reticles will not turn red to indicate that an enemy is in their line of sight.
When activated, the Shroud Screen equipment launches a spherical, holographic cloud of smoke that obstructs the view of players both inside and outside its area of effect. Much like the Threat Sensor, the Shroud Screen serves as a projectile that players can fire wherever they want. When looking into or out of the Shroud Screen's hologram, players' reticles will not turn red to indicate that an enemy is in their line of sight.


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The new rotating playlist, New Arena Unlimited, features several map and mode combinations that include the Shroud Screen. Additionally, the Shroud Screen is featured in an Escalation Slayer loadout.  
The new rotating playlist, New Arena Unlimited, features several map and mode combinations that include the Shroud Screen. Additionally, the Shroud Screen is featured in an Escalation Slayer loadout.  


====NEW WEAPON: M392 BANDIT====
==NEW WEAPON: M392 BANDIT==
The M392 Bandit is a new Kinetic weapon available for players to use in Halo Infinite matchmaking, Custom Games, Forge, and Academy. The Bandit is a semi-automatic tactical rifle that's most effective during mid-ranged encounters.
The M392 Bandit is a new Kinetic weapon available for players to use in Halo Infinite matchmaking, Custom Games, Forge, and Academy. The Bandit is a semi-automatic tactical rifle that's most effective during mid-ranged encounters.


A new Bandit-only variant of Tactical Slayer has been added to the Tactical Slayer matchmaking playlist. The Bandit is also featured in an Escalation Slayer loadout. Additionally, the new rotating playlist, New Arena Unlimited, features several map and mode combinations that include the M392 Bandit.
A new Bandit-only variant of Tactical Slayer has been added to the Tactical Slayer matchmaking playlist. The Bandit is also featured in an Escalation Slayer loadout. Additionally, the new rotating playlist, New Arena Unlimited, features several map and mode combinations that include the M392 Bandit.


====Echoes Within Narrative Events – Mindfall and Site Unseen====
==Echoes Within Narrative Events – Mindfall and Site Unseen==
Season 3 will feature two separate Echoes Within events. These narrative events will each last two weeks and feature different 10-item Event Passes. The first of these events, Mindfall, will run March 7-21, 2023. Stay tuned to the News section of Halo Waypoint for the latest updates on the Site Unseen event.
Season 3 will feature two separate Echoes Within events. These narrative events will each last two weeks and feature different 10-item Event Passes. The first of these events, Mindfall, will run March 7-21, 2023. Stay tuned to the News section of Halo Waypoint for the latest updates on the Site Unseen event.


To earn items in either Event Pass, players must complete Event Challenges while the event is active. Event Challenges can be identified by the orange banner icon visible by the Challenge's name. These challenges will often require players to complete matches or perform certain actions in the event playlist.  
To earn items in either Event Pass, players must complete Event Challenges while the event is active. Event Challenges can be identified by the orange banner icon visible by the Challenge's name. These challenges will often require players to complete matches or perform certain actions in the event playlist.  


====Fracture: Firewall====
==Fracture: Firewall==
Season 3's Fracture event will provide players with multiple weeklong opportunities to complete Event Challenges in the new Escalation Slayer mode and earn up to 20 rewards. While the Season 3 Battle Pass features customization items for the MIRAGE IIC Armor Core, the free Fracture: Firewall Event Pass features customization items for the Chimera Armor Core. Similar to the Echoes Within events, these customization items can only be earned by completing Event Challenges while the event is active.
Season 3's Fracture event will provide players with multiple weeklong opportunities to complete Event Challenges in the new Escalation Slayer mode and earn up to 20 rewards. While the Season 3 Battle Pass features customization items for the MIRAGE IIC Armor Core, the free Fracture: Firewall Event Pass features customization items for the Chimera Armor Core. Similar to the Echoes Within events, these customization items can only be earned by completing Event Challenges while the event is active.


This event will be active four times over the course of the whole season, with the first instance occurring March 21-28, 2023. Stay tuned to the News section of Halo Waypoint for the latest updates on when Fracture: Firewall will return.
This event will be active four times over the course of the whole season, with the first instance occurring March 21-28, 2023. Stay tuned to the News section of Halo Waypoint for the latest updates on when Fracture: Firewall will return.


====NEW MULTIPLAYER GAME MODES====
==NEW MULTIPLAYER GAME MODES==
Escalation Slayer
Escalation Slayer


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A new Bandit-only variant of Tactical Slayer is now available for all players via the Tactical Slayer matchmaking playlist. Tactical Slayer follows the same rules as regular Slayer, except shields and motion trackers are disabled.
A new Bandit-only variant of Tactical Slayer is now available for all players via the Tactical Slayer matchmaking playlist. Tactical Slayer follows the same rules as regular Slayer, except shields and motion trackers are disabled.


====NEW ROTATING PLAYLISTS====
==NEW ROTATING PLAYLISTS==
In addition to the new modes listed above, several new playlists will begin to rotate in and out of Halo Infinite's matchmaking. The first new rotational playlist of the season is New Arena Unlimited. This playlist highlights all of the new Arena content releasing in Season 3, such as weapons, modes, and maps.
In addition to the new modes listed above, several new playlists will begin to rotate in and out of Halo Infinite's matchmaking. The first new rotational playlist of the season is New Arena Unlimited. This playlist highlights all of the new Arena content releasing in Season 3, such as weapons, modes, and maps.


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New Arena Unlimited will be available for one week, before it is replaced by New BTB Unlimited on March 14, 2023. Much like New Arena Unlimited, this playlist will feature all of the new Big Team Battle content in Season 3.
New Arena Unlimited will be available for one week, before it is replaced by New BTB Unlimited on March 14, 2023. Much like New Arena Unlimited, this playlist will feature all of the new Big Team Battle content in Season 3.


For more information on Season 3's playlists as well as Ranked changes, visit the "Playlists & Ranked Matchmaking <nowiki>|</nowiki> Season 3" blog on Halo Waypoint. Stay tuned to the News section of Halo Waypoint and @Halo on Twitter for the latest updates on rotational playlists.
For more information on Season 3's playlists as well as Ranked changes, visit the "Playlists & Ranked Matchmaking | Season 3" blog on Halo Waypoint. Stay tuned to the News section of Halo Waypoint and @Halo on Twitter for the latest updates on rotational playlists.
 
==NEW MULTIPLAYER MAPS==
Arena: Chasm


====NEW MULTIPLAYER MAPS====
;Arena: Chasm
A new Arena multiplayer map, Chasm, is now available in Custom Games and various matchmaking playlists. In Chasm, players will battle across a long, suspended walkway deep within a Forerunner complex.
A new Arena multiplayer map, Chasm, is now available in Custom Games and various matchmaking playlists. In Chasm, players will battle across a long, suspended walkway deep within a Forerunner complex.


;Arena: Cliffhanger
Arena: Cliffhanger
 
A new Arena multiplayer map, Cliffhanger, is now available in Custom Games and various Matchmaking playlists. On Cliffhanger, players will fight in an asymmetrical ONI outpost, hidden atop a snowy cliffside.
A new Arena multiplayer map, Cliffhanger, is now available in Custom Games and various Matchmaking playlists. On Cliffhanger, players will fight in an asymmetrical ONI outpost, hidden atop a snowy cliffside.


:Big Team Battle (BTB): Oasis
Big Team Battle (BTB): Oasis
 
Oasis, a new Big Team Battle (BTB) multiplayer map, is now available via Custom Games and various matchmaking playlists. On Oasis, players will compete in an asymmetrical UNSC outpost located in a remote, desert landscape.
Oasis, a new Big Team Battle (BTB) multiplayer map, is now available via Custom Games and various matchmaking playlists. On Oasis, players will compete in an asymmetrical UNSC outpost located in a remote, desert landscape.


For more information on the design of these new maps, visit the "Season 3: Maps & Modes Previews" blog on Waypoint or view the video below for a flythrough of each new map:
For more information on the design of these new maps, visit the "Season 3: Maps & Modes Previews" blog on Waypoint or view the video below for a flythrough of each new map:


====NEW FORGE FEATURES====
==NEW FORGE FEATURES==
Editing 343 Industries Maps (Beta)
Editing 343 Industries Maps (Beta)
Players can now edit their own custom versions of Multiplayer maps developed by 343 Industries using Forge. By removing certain obstacles on these maps, players can open up new areas and pathways that weren't available in the default versions.
Players can now edit their own custom versions of Multiplayer maps developed by 343 Industries using Forge. By removing certain obstacles on these maps, players can open up new areas and pathways that weren't available in the default versions.
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*Chasm
*Chasm


;New Supported Game Modes and Gameplay Objects
New Supported Game Modes and Gameplay Objects


Two new game modes and gameplay objects are now available for players to utilize in Forge. Players can now create custom game modes and maps based on Land Grab and Total Control. In addition, players can now add the Invisible Gravity Lift and Invisible Kinetic Launcher objects to their Forge maps.
Two new game modes and gameplay objects are now available for players to utilize in Forge. Players can now create custom game modes and maps based on Land Grab and Total Control. In addition, players can now add the Invisible Gravity Lift and Invisible Kinetic Launcher objects to their Forge maps.


;Automatic Version History Notes for Metadata Changes
Automatic Version History Notes for Metadata Changes


When updating the metadata (such as the name, description, and tags) of Forge assets, notes are automatically generated in the Version History menu. The Version History menu can be accessed via the file's Details menu.
When updating the metadata (such as the name, description, and tags) of Forge assets, notes are automatically generated in the Version History menu. The Version History menu can be accessed via the file's Details menu.


====PLAYER OUTLINE & COLLISION OPTIONS IN CUSTOM GAMES====
==PLAYER OUTLINE & COLLISION OPTIONS IN CUSTOM GAMES==
Players will now have the option to enable friendly and enemy outlines in Custom Games via the Mode Editor menu. Changes to these options will override individual Outline settings for all players in the Custom Game lobby.
Players will now have the option to enable friendly and enemy outlines in Custom Games via the Mode Editor menu. Changes to these options will override individual Outline settings for all players in the Custom Game lobby.


In addition, players can now adjust whether friendly players in Custom Games will be able to collide with one another or pass through each other. Changes to this setting will not affect enemy collision, which is always on by default.  
In addition, players can now adjust whether friendly players in Custom Games will be able to collide with one another or pass through each other. Changes to this setting will not affect enemy collision, which is always on by default.  


====MENU IMPROVEMENTS====
==MENU IMPROVEMENTS==
Several changes and enhancements have been made to numerous menus within Halo Infinite. This includes:
Several changes and enhancements have been made to numerous menus within Halo Infinite. This includes:


=====Shop Improvements=====
==Shop Improvements==
'''New Offer Types'''
New Offer Types


Prior to Season 3, the Halo Infinite Shop contained weekly and daily offers. Weekly offers rotated every Tuesday at 11 AM PST or 10 AM PDT. With the launch of Season 3, new half-week offers will be available in the Shop. These offers will rotate every Tuesday and Friday.  
Prior to Season 3, the Halo Infinite Shop contained weekly and daily offers. Weekly offers rotated every Tuesday at 11 AM PST or 10 AM PDT. With the launch of Season 3, new half-week offers will be available in the Shop. These offers will rotate every Tuesday and Friday.  


Additionally, new "super bundles" will be available in the Shop. Super bundles contain multiple traditional bundles for a discounted price. Once these super bundles rotate out of the Shop, the included items will be split into separate bundles with a different price. To learn more about super bundles and to see an example of one, visit the "Customization Preview <nowiki>|</nowiki> Season 3" blog on Halo Waypoint.  
Additionally, new "super bundles" will be available in the Shop. Super bundles contain multiple traditional bundles for a discounted price. Once these super bundles rotate out of the Shop, the included items will be split into separate bundles with a different price. To learn more about super bundles and to see an example of one, visit the "Customization Preview | Season 3" blog on Halo Waypoint.  
 
User Interface (UI) Improvements


=====User Interface (UI) Improvements=====
Various improvements have been made to the item tiles in the Shop tab in Halo Infinite. These improvements include:
Various improvements have been made to the item tiles in the Shop tab in Halo Infinite. These improvements include:


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Selecting a bundle in the Shop menu opens the Inspect menu. The Inspect menu has also been updated to show more item tiles at once.  
Selecting a bundle in the Shop menu opens the Inspect menu. The Inspect menu has also been updated to show more item tiles at once.  


=====Post-Game Carnage Report (PGCR) UI Improvements=====
Post-Game Carnage Report (PGCR) UI Improvements
 
New improvements have been made to the Post-Game Carnage Report. Visual updates can now be seen in the Player Recap tab, including new shades added to the Medal tiles that indicate how rare each Medal is.
New improvements have been made to the Post-Game Carnage Report. Visual updates can now be seen in the Player Recap tab, including new shades added to the Medal tiles that indicate how rare each Medal is.


In addition, team statistics now appear in the Team Lineup tab. Whenever you select a player from the Team Lineup menu, their Nameplate and Backdrop, as well as an arrow will appear above the character model of the player you select from your team.
In addition, team statistics now appear in the Team Lineup tab. Whenever you select a player from the Team Lineup menu, their Nameplate and Backdrop, as well as an arrow will appear above the character model of the player you select from your team.


=====Other UI Improvements=====
Other UI Improvements
 
In addition to the new Season 3: Echoes Within loading screens and Battle Pass menu, the following menu improvements have been implemented:
In addition to the new Season 3: Echoes Within loading screens and Battle Pass menu, the following menu improvements have been implemented:


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*When a Multiplayer Event is ongoing, players will be able to access the Schedule View via a shortcut listed on the bottom of the Event Rewards menu. The Schedule View provides players with information on all past and upcoming instances of the current Multiplayer Event.
*When a Multiplayer Event is ongoing, players will be able to access the Schedule View via a shortcut listed on the bottom of the Event Rewards menu. The Schedule View provides players with information on all past and upcoming instances of the current Multiplayer Event.


====RAYTRACED SUN SHADOWS (PC ONLY)====
==RAYTRACED SUN SHADOWS (PC ONLY)==
Players on PC are now able to toggle Raytraced Sun Shadows from the Settings menu. When this feature is enabled, all shadows cast by the sun will appear more detailed in multiplayer gameplay. The Raytraced Sun Shadows option does not apply to the Halo Infinite Campaign.  
Players on PC are now able to toggle Raytraced Sun Shadows from the Settings menu. When this feature is enabled, all shadows cast by the sun will appear more detailed in multiplayer gameplay. The Raytraced Sun Shadows option does not apply to the Halo Infinite Campaign.  


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This option will be available on Xbox Series X in a future update for Halo Infinite.
This option will be available on Xbox Series X in a future update for Halo Infinite.


====NEW LOCALIZATION SUPPORT====
==NEW LOCALIZATION SUPPORT==
Improvements have been made to numerous localizations of Halo Infinite. The following languages now have full menu text and subtitle localization:
Improvements have been made to numerous localizations of Halo Infinite. The following languages now have full menu text and subtitle localization:


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Visit our "How to change language settings in Halo Infinite" article for step-by-step instructions on switching to another language in-game.
Visit our "How to change language settings in Halo Infinite" article for step-by-step instructions on switching to another language in-game.
|title2=March 15 patch notes
|content2=
The following changes were made in the March 15, 2023, patch.
===March 15 patch notes===
*Setting the Target Framerate setting to 120hz on Xbox Series X and Xbox Series S consoles now results in framerates higher than 90 frames per second (FPS).
*Improved stability when navigating Customization menus on Xbox Series X/S consoles.
**While this fix reduces the likelihood of the game crashing while navigating Customization menus, there is ongoing work to address reports of low framerates in these menus. Stay tuned to @HaloSupport on Twitter as an upcoming update is expected to address framerate in the Customization menus.
*There is no longer a slight delay between dropping objective objects, such as the Flag or Oddball, and switching to a weapon. This change should improve the viability of the “Flag juggling” strategy.
*Game mode details are now visible in the Customs Browser menu and when viewing the Details menu of a Customs Browser session.
*When playing on Xbox One consoles or on PC, friendly and enemy Spartans will now appear more consistently on Forge maps.
*Theater films now accurately reflect the match’s full duration, and the timeline now displays score events that can be skipped to.
*Theater films created in an earlier version of Halo Infinite no longer have a Watch Film button that, when selected, leads to an indefinite loading screen.
*Using the W or S keys to navigate the Rubble section of the Assets menu in Forge’s Object Browser no longer results in a crash.
Thank you to all players who submitted a ticket on these or other in-game issues. Stay tuned to @HaloSupport on Twitter for the latest news on upcoming releases.
====Download size====
*Xbox consoles: approximately 2.3 GB or less.
*Microsoft Store app or Xbox app on PC: approximately 2.6 GB or less.
*Steam: approximately 1.6 GB or less.
|title3=March 28 patch notes
|content3=
===March 28 patch notes===
====Resolved Issues====
The following changes were made in the March 28, 2023, patch. 
;Menus
*Improved stability when navigating Customization menus on PC. 
*“Underperforming” will no longer appear under some match statistics on the Post-Game Carnage Report (PGCR) menu.
*When purchasing the Premium Battle Pass Bundle, the “Confirm Purchase” prompt now correctly reflects that players will receive 100 XP Grants.
 
;Multiplayer
*Players are now less likely to experience “rubber banding” or “jittering” when interacting with various environmental objects on multiplayer maps. 
*Improved stability while respawning in multiplayer matches on Xbox Series X<nowiki>|</nowiki>S consoles.
*Players on all platforms are now less likely to experience crashes while loading between the main menu and gameplay.
*On PC, Halo Infinite is now less likely to crash on launch when using non-English keyboard settings.
*Online matches are now less likely to disconnect all players while playing Escalation Slayer and Covert One Flag. 
*Players are now less likely to experience crashes while playing on Xbox One, Xbox One S, and Xbox One X consoles.
*Resolved a crash that occurred when too many navigation and objective indicators were on-screen at once.
;Forge
Today’s update resolves a high-impact issue that incorrectly limited the number of Script Brains that can be placed on a map. Read the Developer Notes below for additional information on this issue and the fix:
*'''What happened''': Season 3 added a budget check whenever a player added nodegraph content in order to reduce the incidence of “Dedicated Server Failed to Load” errors. 
**If your map has too many “nodegraph entities” (nodes + connections + properties), this check will prevent you from adding nodes, duplicating nodes, or adding more connections.
**Based on our own investigation and support tickets, this resulted in a functional global budget of about 200-250 nodes per map after the Season 3 update, which is a pretty low ceiling.
*'''What’s changing''': This hotfix raises the Nodegraph Entity limit from 800 to 2048.
**Most players should now be able to add nodes and connections to any map that was functioning during the Winter Update.
**Maps should be able to comfortably hold scripts with up to 512 nodes before running into the duplication limit or the “Dedicated Server Failed to Load” bug.
*'''Please be aware''': 
**This budget check was a stopgap for Season 3 until we could add additional Node Graph budgeting elements in a future update.  With this hotfix, we’re choosing to let advanced scripters push the tool, even if it means they’ll hit that frustrating Winter Update bug more frequently.
**Because we have relaxed the budget checks, maps with many scripts + art content can still experience “Dedicated Server Failed to Load” errors that were present during the Winter Update. 
**In the future, you’ll see this entity limit replaced with actual budget checks against the limits that causes the failure to load bug.
Other resolved issues in this patch include:
*Players can now consistently load older versions of their Forge maps. 
*When editing a Node Graph in Forge that has multiple scripts starting with event nodes, players can now connect a single node to multiple execution nodes which are connected to different scripts. 
*Primitive sphere objects in Forge that were moved because of the Season 3 update have been restored to their original location. 
**As mentioned in a @HaloSupport tweet, Forge creators who attempted to restore the original position of affected primitive spheres prior to this patch may need to re-adjust the spheres after installing the update. 
*When selecting a map for Forge on PC, selecting a file in the My Bookmarks menu no longer reverts to the previously selected map. 
*When rotating an object in Forge with the Rotation Snap option set to 15 degrees or higher, players can now quickly tap the corresponding directional input rather than holding the directional input.
Thank you to all players who submitted a ticket on these or other in-game issues. Stay tuned to @HaloSupport on Twitter for the latest news on upcoming releases.
====Playlist Changes====
The Quick Play, Fiesta, and Tactical Slayer matchmaking playlists were also updated on March 28, 2023. The new maps added to the Quick Play and Fiesta playlists were made in Forge by community members. To learn more about these maps and their dedicated playlist, visit the Community Collection Playlist Launch blog on Halo Waypoint.
;Quick Play
*Added map and mode combinations:
**Capture the Flag (CTF) on Starboard
**King of the Hill (KOTH) on Salvation
**Oddball on Starboard
**One Flag CTF on Salvation
*Removed map and mode combinations:
**Escalation Slayer on Aquarius
**Oddball on Empyrean
**Slayer on Aquarius
**KOTH on Catalyst
;Fiesta
*Added map and mode combinations:
**Fiesta Slayer on Absolution
**Fiesta Slayer on Perilous
**Fiesta Slayer on Salvation
**Fiesta Slayer on Starboard
;Tactical Slayer
*Added map and mode combinations:
**Tactical CTF on Bazaar
**Tactical CTF on Chasm
**Tactical KOTH on Cliffhanger
**Tactical KOTH on Recharge
*Removed map and mode combinations:
**Tactical Slayer Bandit on Recharge
**Tactical Slayer Sidekick on Cliffhanger
**Tactical Slayer Sidekick on Detachment
*Tactical Slayer Sidekick on Empyrean
====Known Issue====
Alongside this update, the team has added one new issue to our Known Issues list:
*Saving a map that has 2 or more Script Brains may result in multiple identical saves being created.
For a full list of known issues in Halo Infinite, visit our Known Issues section.
====Download Size====
*Xbox consoles: approximately 2.9 GB or less.
*Microsoft Store app or Xbox app on PC: approximately 2.9 GB or less.
*Steam: approximately 1.6 GB or less.
|title4=May 10 Update
|content4=
===May 10 Update===
====NEW FEATURES====
This update brings new content, numerous bug fixes, and several new features to Halo Infinite. For a full list of this update’s bug fixes, see the Resolved Issues section below. New features and content included in this update are:
====SUPER FIESTA GAME MODE====
Super Fiesta, which first appeared in the BTB Unlimited playlist in March 2023, is now available as an Arena game mode in both Custom Games and the Fiesta matchmaking playlist (the latter of which has now been renamed to Super Fiesta). This version follows the same rules as regular Fiesta, but with some new gameplay elements.
====MENU IMPROVEMENTS====
;New Customs Browser Location
The Customs Browser can now be accessed through the Play tab located in the main menu. After selecting Custom Game from the Play tab, the Customs Browser menu prompt will appear above the Create Match button.
The Customs Browser is still accessible via the Community tab.
;Purchase Past Shop Bundles using the Customization Menus
Players can now purchase a selection of customization bundles from previous Halo Infinite Seasons directly from the Armor Hall, Weapons Bench, Vehicle Bay, or Spartan ID menus located under the Customize tab. After pressing the Inspect button on an item that was originally part of a bundle, players will be given an option to purchase the bundle the item belongs to. Once selected, players will then be redirected to the bundle featured in the Store.
;Increased Matchmaking Playlist Visibility
The number of playlists displayed under the Multiplayer menu has increased from 5 to 10. This will ensure that more playlists are immediately visible without needing to scroll down.
====UPLOADING FORGE PREVIEW IMAGES ON PC====
Owners and co-owners of Forge content can now upload preview images on PC as part of their Forge Asset Details. Preview images are sourced from the Xbox Game Bar folder.
====FRAMES PER SECOND (FPS) COUNTER SETTING ON XBOX CONSOLES====
Players on an Xbox console can now enable an FPS Counter from the Settings menu. When this feature is enabled, a small box will appear at the top right corner of the screen, displaying the current number of frames per second.
This feature may be helpful for Forge creators on Xbox consoles as it illustrates a map’s performance in normal gameplay.
To enable the FPS Counter on Xbox consoles, follow the steps below:
#Launch Halo Infinite.
#Navigate to Settings. The default binding for which is the Menu button on controller.
#Navigate to the Gameplay tab.
#Scroll down to the FPS Counter header and set the option to the preferred setting.
====BALANCE CHANGES====
;SHROUD SCREEN
In Ranked matches, the number of Equipment charges for the Shroud Screen has decreased from 2 to 1.
;DISRUPTOR
The rate of fire and damage for the Disruptor have both increased slightly, while the distance between two players required for shock chain damage to occur has been reduced. In addition, the Disruptor will no longer inflict damage over time.
;SPIKE GRENADES
The number of projectiles that explode out of Spike Grenades has doubled, while the distance and damage inflicted has been reduced.
;DYNAMO GRENADES
The time it takes for Dynamo Grenades to detonate, as well as the area of effect, shock chain distance, and time between shock damage pulses has been reduced. In addition, the number of shock damage pulses and the damage inflicted by them has increased. Player movement will no longer be stunted due to shock damage.
;KING OF THE HILL (KOTH)
During Ranked matches, the initial time it takes for the Hill to appear has been reduced from 15 seconds to 5 seconds, and after entering the Hill, there is no longer a delay that occurs before the player starts capturing it.
The following map-based adjustments are also being made to Ranked KOTH:
*On the map Recharge, the second Hill location has been moved from the Long Hall area of the map to the Platform area of the map (also known as "C Plat").
*The Hill location order on the map Streets has been adjusted:
**Previous rotation order:
***Old Town (also known as "Pillars")
***Subway (also known as "Tram")
***Station Square (also known as "Courtyard")
***Commercial District (also known as "Shotgun")
***Main Street (also known as "Bottom Mid")
**New rotation order:
***Old Town (also known as "Pillars")
***Subway (also known as "Tram")
***Main Street (also known as "Bottom Mid")
***Station Square (also known as "Courtyard")
***Commercial District (also known as "Shotgun")
====RESOLVED ISSUES AND BUG FIXES====
Many improvements come from Halo Insider and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!
Halo Support tickets help the team here at 343 Industries understand what issues you would like to see addressed in future Halo Infinite updates. The development team is actively working on a variety of game updates and improvements based on both player feedback and bug report tickets.
=====GLOBAL=====
*There is now a reduced chance of the Season 3 cinematics replaying on every launch of Halo Infinite.
**If you continue to encounter this issue after this update, please submit a ticket via the Halo Support site.
*Halo Infinite will no longer crash on launch when attempting to play on a PC that is below the minimum specifications. This was an unintended bug that caused the game to crash before showing the below minimum specification warning message.
**Players can once again choose to continue past this warning message, but the expected functionality and visual experience are not guaranteed.
**To learn more about PC hardware specifications, please visit our PC Hardware Specs and Drivers guide on the Halo Support site.
*When using the Bumper Jumper control scheme, players are now able to fire their vehicle's weapons while holding down the Switch Seat button. This applies to the following vehicles:
**Wasp
**Banshee
**Ghost
**Brute Chopper
**Shade Turret
*The glowing light that appears on the ground below both the Ghost and Wraith vehicles now appears correctly.
*The headlight brightness for all UNSC vehicles has been reduced.
*If the Control Panel menu is opened while viewing an Armor Core unlock notification, the Armor Core unlock notification will no longer block the player's view of other menus.
=====MULTIPLAYER=====
*Stability improvements have been made to multiplayer servers to reduce instances of multiplayer matches abruptly ending early or disconnecting all players.
*Power Weapons and Equipment will now respawn immediately after the on-screen timer above the Weapon or Equipment Pad has reached 0.
=====OBSERVER MODE=====
*While in Observer mode, the team positions on the scoreboard will now remain the same when swapping between players on opposing teams.
*On-screen damage indicators will no longer appear when swapping between players in Observer mode.
*When playing as an Observer on PC, players are now able to display the Stat Board after pressing the default input.
*While in Observer mode, in-game actions that are mapped to certain buttons will no longer occur while typing a message in text-chat.
=====FORGE=====
;Edit Mode and Creation Tools
*Script brains now have a limit of 128 nodes.
*Players will be notified when they hit the node limit via an on-screen prompt. Any script brains that currently exceed the 128-node limit can still be accessed, but new nodes can't be added until the node count is below 128.
*When moving an object with the Movement Snap setting set to 0.001, the object will no longer behave as though the setting was set to <nowiki><</nowiki>none<nowiki>></nowiki>.
*This change will allow for precise and slow object movement when using the 0.001 Movement Snap option, which is especially useful for fixing Z-fighting issues and fine detail work.
*If a crash occurs during a Forge session, autosaves are now more likely to trigger before the crash, preventing any loss of progress.
*The movement of the camera in Forge now behaves in parity with the Camera Speed setting.
;File and Map Publishing
*Players can now select and enter older versions of Forge maps in both Forge and Custom Games.
*When a player deletes a Forge Asset, any player who Bookmarked that file will now be able to access their My Bookmarks menu without issue.
*If you continue to encounter this issue after this update, please submit a ticket via the Halo Support site.
====KNOWN ISSUES====
With this update, the team has added multiple new issues to our Known Issues lists:
=====MULTIPLAYER=====
;Menus
*Some custom settings may be reset upon launching Halo Infinite.
**If you encounter this issue after installing this update, please submit a ticket via the Halo Support site. If you have already submitted a ticket, sign in and navigate to the My Activities page to update your existing ticket.
*When viewing a purchasable customization bundle through the Armor Hall, Weapon Bench, Vehicle Bay or Spartan ID menus, the bundle's name is not visible.
*After purchasing a customization bundle through the Armor Hall, Weapon Bench, Vehicle Bay or Spartan ID menus then returning back to the previous Customize menu, the newly purchased item(s) may appear to be locked.
**'''Workaround''': If the bundle was successfully purchased, the item will be unlocked upon backing out of then re-entering the Customize menu.
====Download Size====
*Xbox consoles: 2.5 GB or less
*Microsoft Store app or Xbox app on PC: 5 GB or less
*Steam: 850 MB or less
}}
}}
==Gallery==
==Gallery==
===Concept art===
<gallery>
File:HINF Concept Mirage1.jpg|Concept art of the Mirage IIC core.
File:HINF Concept Mirage2.jpg|More concept art of the core.
File:HINF SPIProstheticArm Concept 1.jpg|Concept art for Mirage IIC [[Artificial limb|prosthetic limb]]s.
File:HINF SPIProstheticArm Concept 2.jpg|Concept art for Mirage IIC prosthetic limbs.
File:HINF Concept MirageAttachments1.jpg|Concept art of attachments for the Mirage IIC core.
File:HINF Concept MirageAttachments2.jpg|More concept art of attachments for the Mirage IIC core.
File:HINF Concept MirageAttachments3.jpg|More concept art of attachments for the Mirage IIC core.
File:HINF Concept MirageHelmAttachments.jpg|Concept art of helmet attachments for the Mirage IIC core.
File:HINF Concept MirageHelmetAttachments.jpg|More concept art of helmet attachments for the Mirage IIC core.
File:HINF_MirageChests_Concept.jpg|Concept art for the AAP K-ROC Ordnance Pack (left) and UTIL/PROJECT RA ZPEC (middle) chests.
File:HINF AegisPuck Chest Concept.jpg|Concept art for the Aegis Puck chest.
File:HINF SuperHub Chest Concept.jpg|Concept art for the SuperHub chest.
File:HINF LacewebTrim Chest Concept.jpg|Concept art for the Laceweb Trim chest.
File:HINF OpticanFMK60-I Chest Concept.jpg|Concept art for the OPTICAN FMK 60-I chest.
File:HINF Concept MirageChestAndUtilities.jpeg|Concept art of a chest attachment and two wrist attachments for the Mirage IIC core.
File:HINF R107Scanman Wrist Concept.jpg|Concept art for the R-107 Scanman wrist attachment.
File:HINF SHOCKBRACEWrist Concept.jpg|Concept art for the SHOCKBRACE wrist attachment.
File:HINF Concept MirageGloves.jpg|Concept of gloves for the Mirage IIC core.
File:HINF RiftEpsilon Glove Concept.jpg|Concept art for the Rift Epsilon gloves.
File:HINF RiftKappa Glove Concept.jpg|Concept art for the Rift Kappa gloves.
File:HINF AngusBox Utility Concept.jpg|Concept art for the Angus Box utility attachment.
File:HINF MakaMacrobinocs Utility Concept.jpg|Concept art for the Maka Macrobinocs attachment.
File:HINF Concept TYPE SST.jpg|Concept art of the UA/TYPE SST kneepads.
File:HINF Concept TYPE SYI.jpg|Concept art of the UA/TYPE SYI kneepads.
File:HINF Concept LIGHTLINK.jpg|Concept art of the HUL-I/LIGHTLINK helmet attachment for the Mark VII core.
File:HINF S3HelmetUpgrades Concept.jpg|Concept art for various Mark VII core helmet attachments.
File:HINF Concept MarkVIIChestAttachments.jpg|Concept art of the UA/TIGERPLATE and UA/M650 Plate chest attachments for the Mark VII core.
File:HINF Concept MrBones.jpg|Concept art of the Mr. Bones chest attachment for the Mark VII core.
File:HINF Concept MACROSPLINE.jpg|Concept art of the UA/MACROSPLINE chest attachment for the Mark VII core.
File:HINF Concept Viator-2A3.jpg|Concept art of the UA/Viator-2A3 shoulder armor for the Mark VII core.
File:HINF Concept MarkVIIWristsAndShoulders.jpeg|Concept art of various wrist attachments and shoulder armor for the Mark VII core.
File:HINF Concept CutToTheQuick.jpg|Cinceot art of the Cut to the Quick utility for the Mark VII core.
File:HINF Concept MeowsterChiefCharm.jpg|Concept art of the Meowlnir weapon charm.
File:HINF S3Menu CommsArray Concept 1.jpg|Concept art for a portable UNSC communications relay used in the [[main menu]] for Season 03.
File:HINF S3Menu CommsArray Concept 2.jpg|Concept art for a portable UNSC communications relay used in the main menu.
File:HINF S3Menu CommsArray Concept 3.jpg|Concept art for a portable UNSC communications relay used in the main menu.
File:HINF S3Menu CommsArray Concept 4.jpg|Concept art for a portable UNSC communications relay used in the main menu.
File:HINF S3Menu CommsArray Concept 5.jpg|Concept art for a portable UNSC communications relay used in the main menu.
</gallery>
===Promotional images===
===Promotional images===
<gallery>
<gallery>
File:HINF S3 Echoes Within teaser.png|The first teaser image released for Season 3.
File:HINF SPI armor core teaser.png|The initial teaser for the Mirage IIC armor core, first seen during the September 2022 dev update.
File:HINF SPI armor core teaser.png|The initial teaser for the Mirage IIC armor core, first seen during the September 2022 dev update.
File:HINF M392 Bandit first look.png||The initial teaser for the M392 Bandit, first seen during the same update.
File:HINF M392 Bandit first look.png||The initial teaser for the M392 Bandit, first seen during the same update.
Line 1,702: Line 1,116:
File:HINF - Season 3 - Battle Pass promo.jpg|An overview of Season 3's Battle Pass.
File:HINF - Season 3 - Battle Pass promo.jpg|An overview of Season 3's Battle Pass.
File:HINF Season 03 Clear Key Art.jpg|Clear key art.
File:HINF Season 03 Clear Key Art.jpg|Clear key art.
File:HINF Shroud Screen first look.png|The Shroud Screen during use.
File:HINF - Season 3 - Steel Series coating promo.jpg|The Steel Series of armor coatings, displayed across all current armor cores, available by default with Season 3.
File:HINF - Season 3 - Redsteel Splinter coating promo.jpg|The Redsteel Splinter armor coating, displayed across all current armor cores, available through the purchase of the Premium Battle Pass for Season 3.
</gallery>
</gallery>
===Screenshots===
===Screenshots===
<gallery>
<gallery>
Line 1,712: Line 1,122:
File:HINF - Chimera armor core - 00001.jpg|Chimera armor core.
File:HINF - Chimera armor core - 00001.jpg|Chimera armor core.
File:HINF BanditRender.png|An official render of the M392 Bandit, closer to release.
File:HINF BanditRender.png|An official render of the M392 Bandit, closer to release.
File:HINF-S3StartMenu.png|The season 3 start menu.
File:HINF Shroud Screen first look.png|The Shroud Screen during use.
File:HINF-S3MainMenu.png|The Season 3 main menu.
File:HINF - Season 3 - Steel Series coating promo.jpg|The Steel Series of armor coatings, displayed across all current armor cores, available by default with Season 3.
File:HINF-S3SeasonSelector.png|The season selector during season 3.
File:HINF - Season 3 - Redsteel Splinter coating promo.jpg|The Redsteel Splinter armor coating, displayed across all current armor cores, available through the purchase of the Premium Battle Pass for Season 3.
File:HINF-S3MultiplayerMenu.png|The Season 3 multiplayer menu.
File:HI-S3MainMenu Post-SiteUnseen.png|The Season 3 main menu after completing the [[Site Unseen]] event.
File:HINF Flanker&S3Unlocks 1.png|A Spartan equipped with Mark VII core items from the Season 03 Battle Pass.
File:HINF Nexus&S3Unlocks.png|A Spartan equipped with Mirage core items from the Season 03 Battle Pass.
</gallery>
</gallery>


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