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{{Center|''This article is about the Scarab gun found in [[Halo 2]]. For types of Scarab, see [[Scarab]]. For other real-world uses of the word, see [[Scarab (disambiguation)]].''}} | {{Center|''This article is about the Scarab gun found in [[Halo 2]]. For types of Scarab, see [[Scarab]]. For other real-world uses of the word, see [[Scarab (disambiguation)]].''}} | ||
[[File:Scarab Gun.jpg|200px|thumb|The Scarab Gun, floating above a traffic cone atop a bridge.]] | [[File:Scarab Gun.jpg|200px|thumb|right|The Scarab Gun, floating above a traffic cone atop a bridge.]] | ||
{{quote|Think, MASSIVE FIREPOWER! For one level only.|[[Frank O'Connor]]<ref>[http://nikon.bungie.org/bwu/index.html?item=5 '''Bungie Weekly Update''' 12-17-04]</ref>}} | {{quote|Think, MASSIVE FIREPOWER! For one level only.|[[Frank O'Connor]]<ref>[http://nikon.bungie.org/bwu/index.html?item=5 '''Bungie Weekly Update''' 12-17-04]</ref>}} | ||
The '''Scarab Gun''' is a hidden | The '''Scarab Gun''' is a hidden [[Plasma Rifle]] with the firepower of a [[Type-47A Scarab]]'s [[focus cannon]]. It is hidden in the ''[[Halo 2]]'' level [[Metropolis]]. Like the [[Da Vinci Code Objects]], the Scarab Gun is simply a placeholder object that generates the Scarab's firing effect. | ||
==Overview== | ==Overview== | ||
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==Walkthrough== | ==Walkthrough== | ||
It is recommended for the player to attempt to obtain the Scarab Gun on [[Easy]] difficulty. The most popular method is the banshee method, since it can be done on single player, and the player can fly back down to the level normally after getting the Scarab Gun. However, other methods are also described below | It is recommended for the player to attempt to obtain the Scarab Gun on [[Easy]] difficulty. The most popular method is the banshee method, since it can be done on single player, and the player can fly back down to the level normally after getting the Scarab Gun. However, other methods are also described below. | ||
===Banshee Method=== | ===Banshee Method=== | ||
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#Proceed normally as you would till the end of the bridge. Kill all allies and enemy ground vehicles, and commandeer a ghost. | #Proceed normally as you would till the end of the bridge. Kill all allies and enemy ground vehicles, and commandeer a ghost. | ||
#To lure a Banshee into the tunnel, simply drive in reverse and fire around at a Banshee. Try to avoid firing directly at the Banshee. When the banshee follows you, you can start driving forward. Keep it from getting too close or too far, as either will make the banshee turn around and try to fly out of the tunnel. | #To lure a Banshee into the tunnel, simply drive in reverse and fire around at a Banshee. Try to avoid firing directly at the Banshee. When the banshee follows you, you can start driving forward. Keep it from getting too close or too far, as either will make the banshee turn around and try to fly out of the tunnel. | ||
#Some allies will spawn in a Warthog. The marines are invincible until they reach the jackals/road block in the tunnel. Eliminate them to avoid them from damaging/destroying the Banshee you lured. Feel free to also kill all enemy infantries to avoid interruptions. At the same time, repeat step # | #Some allies will spawn in a Warthog. The marines are invincible until they reach the jackals/road block in the tunnel. Eliminate them to avoid them from damaging/destroying the Banshee you lured. Feel free to also kill all enemy infantries to avoid interruptions. At the same time, repeat step #3 to keep luring the Banshee into the tunnel. | ||
#Avoid taking your eyes off the banshee while in the tunnel. It may despawn, especially in co-op. | #Avoid taking your eyes off the banshee while in the tunnel. It may despawn, especially in co-op. | ||
#Once you reach the closed section of the roadway and have to detour off into the pipes, you should dismount your Ghost if you have not done so. Lure the Banshee into this detour as you would with a Ghost by firing around it. | #Once you reach the closed section of the roadway and have to detour off into the pipes, you should dismount your Ghost if you have not done so. Lure the Banshee into this detour as you would with a Ghost by firing around it. | ||
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#Proceed out of the tunnel and fly off to the suspension bridges. You will see the Scarab Gun will be hovering on a cone. | #Proceed out of the tunnel and fly off to the suspension bridges. You will see the Scarab Gun will be hovering on a cone. | ||
:'''Note''': the [[Halo 2 | :'''Note''': the [[Halo 2 Skulls#Sputnik|Sputnik skull]] and [[Halo 2 Skulls#Black Eye|Black Eye skull]] are recommended for this, but not necessarily required. The Sputnik skull essentially makes objects lighter while the Black Eye skull allows players to boost their energy shield by meleeing an enemy. | ||
:'''Note''': if the Banshee is stuck between scenery objects in the tunnel, simply walk behind it and move backwards slowly to get it unstuck. | :'''Note''': if the Banshee is stuck between scenery objects in the tunnel, simply walk behind it and move backwards slowly to get it unstuck. | ||
:'''Note''': Having another player will ease the process. | :'''Note''': Having another player will ease the process. | ||
===Banshee Method with AUP=== | ===Banshee Method with AUP=== | ||
The banshee method can be extremely simplified by using [[Arbitrary | The banshee method can be extremely simplified by using [[Arbitrary Unit Possession|AUP]]. This is because elites are unaffected by the barrier, meaning you can fly through the tunnel if you AUP an elite. The method is described below. | ||
#Start Metropolis on co-op, any difficulty except Legendary, and no iron. Do not shoot or throw grenades unless told to! Enable [[ | #Start Metropolis on co-op, any difficulty except Legendary, and no iron. Do not shoot or throw grenades unless told to! Enable [[Halo_2_Skulls#Envy|Envy]]. '''MCC Only:''' Enable [[Halo:_The_Master_Chief_Collection_Skulls|Piñata]] as well. | ||
#Get the marines in the warthog and park them in the back corner. Make sure they don't run out onto the bridge. | #Get the marines in the warthog and park them in the back corner. Make sure they don't run out onto the bridge. | ||
# | #'''MCC Only:''' Punch the second player two times. Make sure nobody picks up any grenades. | ||
#Drive the Scorpion Tank into the corner and maneuver it against the wall until it "rides" up on the wall/railing facing the water. | #Drive the Scorpion Tank into the corner and maneuver it against the wall until it "rides" up on the wall/railing facing the water. | ||
#Move the tank to the left and lower it so it sits on the edge of some windows above the ground. | #Move the tank to the left and lower it so it sits on the edge of some windows above the ground. | ||
#Have the player who died crawl under the tank. The other player should jump off to his death. | #Have the player who died (or got punched) crawl under the tank. The other player should jump off to his death. | ||
#If done correctly, the player should not respawn. Restart the mission. | #If done correctly, the player should not respawn. Restart the mission. | ||
# | #One player goes forward a bit until they near the first bus/set of ghosts. Make sure they don't shoot at you. | ||
#The second player should die, while the first player uses camo and moves forward. They should jump and melee when they're about to hit the ground, repeatedly, to delay the other player's respawn. | |||
#The | |||
#When you see two ghosts boosting towards you from across the bridge, you can let the player respawn. | #When you see two ghosts boosting towards you from across the bridge, you can let the player respawn. | ||
#They should spawn as an elite. | #They should spawn as an elite. | ||
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:'''Note''': If the elite player exits the banshee at all while it's in the tunnel, the banshee will explode. This is because the game, at that point, recognizes that a player is piloting the banshee, and applies the "proper" physics. | :'''Note''': If the elite player exits the banshee at all while it's in the tunnel, the banshee will explode. This is because the game, at that point, recognizes that a player is piloting the banshee, and applies the "proper" physics. | ||
==Other Scarab Guns== | ==Other Scarab Guns== | ||
There are actually three Scarab Guns in ''Halo 2''—one on [[Outskirts]] and two on [[Metropolis]]. The other two Scarab Guns are scripted guns that shoot the scarab beam in place of the scarab itself. As with most scripted guns, they float in the air and disappear after their scripted firing. However, players can still pick these up. Bungie never expected players to reach these Scarab Guns and never disabled their pickup. | There are actually three Scarab Guns in ''Halo 2''—one on [[Outskirts]] and two on [[Metropolis]]. The other two Scarab Guns are scripted guns that shoot the scarab beam in place of the scarab itself. As with most scripted guns, they float in the air and disappear after their scripted firing. However, players can still pick these up. Bungie never expected players to reach these Scarab Guns and never disabled their pickup. | ||
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====Out of Bounds Launch==== | ====Out of Bounds Launch==== | ||
#On Outskirts with the Black eye and Sputnik skulls on, get a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] and grenades. | #On Outskirts with the Black eye and Sputnik skulls on, get a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] and grenades. | ||
#Get in a | #Get in a [[Type-32 Ghost]] and go to the highway tunnel. (Fun fact: if you go against the wall and out toward the water you can slip outside the map.) | ||
#Go to the edge of the building and turn left. Now go boost forward until you get a checkpoint. | #Go to the edge of the building and turn left. Now go boost forward until you get a checkpoint. | ||
#When the checkpoint is activated, get out and aim at the ground. Throw a grenade, shoot the ground with a rocket, and, at the same time, jump. | #When the checkpoint is activated, get out and aim at the ground. Throw a grenade, shoot the ground with a rocket, and, at the same time, jump. | ||
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== Trivia == | == Trivia == | ||
*The Scarab Gun has a slightly different appearance than a normal | *The Scarab Gun has a slightly different appearance than a normal [[Plasma Rifle]]. On co-op, when you get the gun, have your partner look at you while you are dual-wielding it with a Plasma Rifle. There is a glow at the tip of the Plasma Rifle, that is not present on the Scarab Gun (although you can do it on single player). | ||
*Obtaining the Scarab Gun in [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] will unlock the [[King of the Scarab]] achievement. Obtaining it in ''[[Halo: The Master Chief Collection]]'' will unlock the [[Scarab Lord]] achievement. | *Obtaining the Scarab Gun in [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] will unlock the [[King of the Scarab]] achievement. Obtaining it in ''[[Halo: The Master Chief Collection]]'' will unlock the [[Scarab Lord]] achievement. | ||
*Interestingly, the safety cone underneath the gun has multiple "Danger" signs on it, showing that the gun might have been put there intentionally to keep it away from others. Also, this is supported by the fact that Bungie put in an actual model (the plasma rifle's model) for the weapon, unlike other vehicles' .weapon tag (weapons are not specified in the vehicle tag). | *Interestingly, the safety cone underneath the gun has multiple "Danger" signs on it, showing that the gun might have been put there intentionally to keep it away from others. Also, this is supported by the fact that Bungie put in an actual model (the plasma rifle's model) for the weapon, unlike other vehicles' .weapon tag (weapons are not specified in the vehicle tag). | ||
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*The Scarab Gun was originally used by [[Joseph Staten]] to generate the cinematic effect of the Scarab beam firing. According to him, it ended up in the game because he forgot to take it out.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref> However, designer [[Tyson Green]] has confirmed that the Scarab Gun was intentionally left in the game as an Easter egg.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=25650 '''Bungie: One Final Effort'''] (Tyson Green: ''"Hiding the Scarab Gun on newmombasa and thinking "heh, it'll be forever before they find this!" and then having players get up there within a week by pushing Banshee through the BSP transition from the bridge. Damn. Never underestimate the player."'')</ref> | *The Scarab Gun was originally used by [[Joseph Staten]] to generate the cinematic effect of the Scarab beam firing. According to him, it ended up in the game because he forgot to take it out.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref> However, designer [[Tyson Green]] has confirmed that the Scarab Gun was intentionally left in the game as an Easter egg.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=25650 '''Bungie: One Final Effort'''] (Tyson Green: ''"Hiding the Scarab Gun on newmombasa and thinking "heh, it'll be forever before they find this!" and then having players get up there within a week by pushing Banshee through the BSP transition from the bridge. Damn. Never underestimate the player."'')</ref> | ||
*If you grab the gun and make it to the part when the Scarab shoots the [[957-A3|Scorpion tank]], you can destroy the Scorpion yourself and the Scarab will refrain from firing. | *If you grab the gun and make it to the part when the Scarab shoots the [[957-A3|Scorpion tank]], you can destroy the Scorpion yourself and the Scarab will refrain from firing. | ||
* | *Scarab Gun appeared as a skull with Scarab emblem on Halo 2 Anniversary and can be played at any level with the Scarab Gun skull on. Weapons wielded by players will function like the Scarab Gun. | ||
==Gallery== | ==Gallery== | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Easter Egg}} | {{Easter Egg}} | ||
[[Category:Halo 2 Easter | [[Category:Halo 2 Easter Eggs]] |