Editing Scarab (level)/Walkthrough

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{{Status|Gameplay}}
{{Walkthrough Infobox
{{Walkthrough infobox
|era=[[Halo Wars]]
||era=[[Halo Wars]]
|prev=[[Dome of Light/Walkthrough|Dome of Light]]
|prev=[[Dome of Light/Walkthrough|Dome of Light]]
|next=[[Anders' Signal/Walkthrough|Anders' Signal]]
|next=[[Anders' Signal/Walkthrough|Andres' Signal]]
|name=[[Scarab (level)|Scarab]]
|name=[[Scarab (level)|Scarab)]]
|image=[[File:HW-7 Scarab.jpg|300px]]
|image=[[File:HW-7 Scarab.jpg|300px]]
|player=[[James Cutter]]
|player=[[James Cutter]]
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'''Optional:'''
'''Optional:'''
*Destroy all enemy power nodes
*Destroy all enemy power nodes
*Kill 10 [[Shua'ee-pattern Locust|Locusts]]
*Kill 10 [[Type-30 Locust|Locusts]]
|location=[[Arcadia Forerunner ruins|Forerunner ruin site]], [[Arcadia]]
|location=[[Arcadia Forerunner ruins|Forerunner ruin site]], [[Arcadia]]
|starting weapons=
|starting weapons=
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|enemies=
|enemies=
|skulls=
|skulls=
|pagegamelabel=HW
}}
}}


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To prepare your base against the Covenant onslaught, upgrade 2 of your turrets to "flame mortar", and the other 2 to "rail gun". Also, lock your 2 Rhinos down to act as additional turrets.
To prepare your base against the Covenant onslaught, upgrade 2 of your turrets to "flame mortar", and the other 2 to "rail gun". Also, lock your 2 Rhinos down to act as additional turrets.


Once you have all 40 population reached, basically all fully upgraded marines, you are ready to begin the attack. Send all of them in one massive wave, and run back and forth, from side to side of the Scarab as its head turns. Use your rocket abilities whenever you can. As your units are destroyed by the Covenant opposition, make your main waypoint at the position of the Scarab, and keep a steady flow of marines to aid in the battle. Make use of your MAC blast on the Scarab whenever you can.
Once you have all 40 population reached, basically all fully upgraded marines, you are ready to begin the attack. Send all of them in one massive wave, and run back and forth, from side to side of the Scarab as its head turns. Use your rocket abilities whenever you can. As your units are destroyed by the covenant opposition, make your main waypoint at the position of the Scarab, and keep a steady flow of marines to aid in the battle. Make use of your mac blast on the Scarab whenever you can.


As the level progresses, there will come a time when there is very little of the barrier protecting your base left. This calls for desperate measures. When your base is in actual danger of being destroyed by the Scarab, literally command your marines to stand in front of the blast to draw the Scarab's fire. The reason to build marines is because vehicles such as Warthogs and Scorpions are too big, and there are too few of them, so that the Scarab immediately blows through them. Marines, on the other hand, are whittled down more slowly, but it is still difficult on Legendary.
As the level progresses, there will come a time when there is very little of the barrier protecting your base left. This calls for desperate measure. When your base is in actual danger of being destroyed by the scarab, literally command your marines to stand in front of the blast, to draw the scarabs fire. The reason to build marines is because vehicles such as warthogs and scorpions are too big, and there are too few of them, so that the scarab immediately blows through them. Marines, on the other hand, are whittled down more slowly, but it is still difficult on Legendary.


Keep on sending salvos of rockets, and reinforcing the assault, and eventually if done right, the Scarab will fall. Good luck...
Keep on sending salvos of rockets, and reinforcing the assault, and eventually if done right, the Scarab will fall. Good luck...
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==General strategies==
==General strategies==
*A tip which may help inexperienced commanders here is to divide and conquer. The basic strategy involves mass-producing Wolverine units and keeping them under cover, then have other forces attack the power nodes to cut off the Scarab's head movement while also erecting multiple Base Defense Turrets as well as other items to protect your site from enemy Locusts. When the Scarab's head cannot move, get your fleet of Wolverines right in front and have them launch barrages of missiles at the target to slow it down. Obviously, you must repeatedly improve your Wolverines to ensure that they are at the maximum level of upgrades so that defeating the enemies is a breeze.
*A tip which may help inexperienced commanders here is to divide and conquer. The basic strategy involves mass-producing Wolverine units and keeping them under cover, then have other forces attack the power nodes to cut off the Scarab's head movement while also erecting multiple Base Defense Turrets as well as other items to protect your site from enemy Locusts. When the Scarab's head cannot move, get your fleet of Wolverines right in front and have them launch barrages of missiles at the target to slow it down. Obviously, you must repeatedly improve your Wolverines to ensure that they are at the maximum level of upgrades so that defeating the enemies is a breeze.
* A good way to destroy the power nodes is to train 9-10 Warthogs. Drive one pass all enemies until you get to the node, then fire a MAC blast onto it. If done properly, it should be a one hit kill.
 
*There is a glitch in the level, which effectively gives you infinite time, if done properly. There is a garrisonable sniper tower - if you have the "New Blood" upgrade, garrisoning Marines in there will make the Scarab constantly fire at the tower. Due to the floating nature of the sniper tower, the Marines take no damage and an invisible wall stops the shot from penetrating. However, if you send a unit in the way of the Scarab's fire, it will return to normal and the glitch becomes useless. There are also spots near the Scarab where a squad of Marines can stand firing at the Scarab, while the Scarab beam always misses them; it's possible that the Scarab will keep firing at that squad of Marines for a long time.
*There is a glitch in the level, which effectively gives you infinite time, if done properly. There is a garrisonable sniper tower - if you have the "New Blood" upgrade, garrisoning Marines in there will make the Scarab constantly fire at the tower. Due to the floating nature of the sniper tower, the Marines take no damage and an invisible wall stops the shot from penetrating. However, if you send a unit in the way of the Scarab's fire, it will return to normal and the glitch becomes useless. There are also spots near the Scarab where a squad of Marines can stand firing at the Scarab, while the Scarab beam always misses them; it's possible that the Scarab will keep firing at that squad of Marines for a long time.


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{{succession box | before = ''[[Dome of Light (Level)/Walkthrough|Dome of Light]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Scarab''''' |after = ''[[Anders' Signal (Level)/Walkthrough|Anders' Signal]]''}}
{{succession box | before = ''[[Dome of Light (Level)/Walkthrough|Dome of Light]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Scarab''''' |after = ''[[Anders' Signal (Level)/Walkthrough|Anders' Signal]]''}}
[[Category:Halo Wars walkthroughs]]
[[Category:Walkthrough]]

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