Editing Sangheili Mercenary
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 37: | Line 37: | ||
==Gameplay== | ==Gameplay== | ||
Mercenaries are the lowest ranked Elites encountered in ''Halo Infinite''. They can be found leading groups of [[Kig-Yar/Gameplay|Jackals]], [[Unggoy/Gameplay|Grunts]] and [[Skimmer]]s, and if alongside [[Jiralhanae/Gameplay|Brutes]], they tend to be in lower numbers. [[Sangheili | Mercenaries are the lowest ranked Elites encountered in ''Halo Infinite''. They can be found leading groups of [[Kig-Yar/Gameplay|Jackals]], [[Unggoy/Gameplay|Grunts]] and [[Skimmer]]s, and if alongside [[Jiralhanae/Gameplay|Brutes]], they tend to be in lower numbers. [[Sangheili Major|Elite Officers]] often have one or two Mercenaries working alongside them. | ||
They are fast at moving and good shots, especially with the homing capabilities of the Pulse Carbine, and prefer to fire and throw grenades while on the run. However, they can be impatient, and will jump out of cover to pursue the player if he doesn't engage them on their terms, especially if out of allies. These characteristics also apply to their driving patterns; while they usually hang back, they will come searching if the player stays hidden. Mercenaries favor agility and have a tendency to [[Armor abilities/Reach|evade]] shots making them harder to hit. | They are fast at moving and good shots, especially with the homing capabilities of the Pulse Carbine, and prefer to fire and throw grenades while on the run. However, they can be impatient, and will jump out of cover to pursue the player if he doesn't engage them on their terms, especially if out of allies. These characteristics also apply to their driving patterns; while they usually hang back, they will come searching if the player stays hidden. Mercenaries favor agility and have a tendency to [[Armor abilities/Reach|evade]] shots making them harder to hit. |