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{{ | {{Ratings}} | ||
{{ | {{Era|TF|H2|GOO|HW|}} | ||
{{Covenant Rank Infobox | |||
{{ | |name='''Councilor''' | ||
|name= | |image=[[Image:Councilor1.jpg|300px]] | ||
|image=[[ | |species=[[Sangheili]] | ||
| | |weapons=*[[Energy Sword]] | ||
| | *[[Plasma Rifle]] | ||
[[ | *[[Covenant Carbine]] | ||
[[ | *[[Particle Beam Rifle]] | ||
*Any weapon given in [[Halo 2]] Campaign | |||
|equipment=[[Elite Personal Energy Shield]] | |||
|vehicles= | |||
|missions= | |||
|role=Political Leaders/Possible Military Leaders | |||
| | |notable=[[Soha 'Rolamee]] | ||
| | |affiliation=[[Covenant]] later [[Covenant Separatists]] | ||
| | |||
|notable= | |||
}} | }} | ||
''' | '''Councilor''' is the highest possible rank attainable for any [[Sangheili]]. | ||
== | ==Background== | ||
The Councilor is believed to be the highest rank attainable by a [[Sangheili]] warrior, whether militarily or politically, although the [[Arbiter (rank)|rank of Arbiter]] is religiously more significant in Sangheilian society. They act as members of the [[High Council|Covenant High Council]], along with the [[Prophets|Lesser Prophets]]. Their power is derived directly from the High Council, under only the [[Hierarchs]], making them some of the most important roles held in all of [[Covenant]] society.<ref>''[[Halo 2]]'', ''[[The Heretic (Level)|The Heretic]]''</ref> | |||
Councilors have been described as "[[Aristocrat]]s" by lesser races and the fact that they are permitted to wield [[Energy Swords]] prevents them from marrying, though they can still mate with any female they wish to, married or unmarried, to pass on the "swordsman" genes. Only one Councilor has ever been named, [[Soha 'Rolamee]], who was executed by a [[Lesser Prophet]], indicating that even Elite Councilors are still beneath even lower [[Prophet]]s.<ref>''[[Halo: The Flood]]'' page 178</ref> | |||
Because the pursuit of honor in battle is the sole pursuit of Sangheili society,<ref>''[[Bestiarum]]''</ref> service in the [[Covenant Military]] is compulsory, with all pursuits secondary. As such, it is safe to assume that Councilors are, or have been, an important part of the Covenant Military, with their political and governmental duties still held as a secondary duty. It is likely that Councilors have killed a large amount of enemies. | |||
A large number of the Councilors were present at [[Installation 05]], supposedly to witness the activation of the Halo ring. In truth, it was a ruse in order for the [[Jiralhanae]] to begin their slaughter, depriving the Sangheili of a large amount of their leadership caste. While there were survivors of the genocide, it is not known how many, or whether they returned to serve as the leaders of the remaining Sangheili. | |||
Because | ==Combat== | ||
Because warfare is the primary purpose of Sangheili participation in the Covenant, Councilors are extremely skilled warriors in almost all forms of armed and hand-to-hand combat. As Sangheili are ranked according to the numbers of kills obtained, Councilors are likely to have slaughtered a significant amount, likely being retired [[Zealot]]s, since Councilors are rarely seen in battle. | |||
[[Image:Councilor4.jpg|thumb|right|222px|A Councilor shown from behind.]] | |||
Councilors typically carry the iconic [[Energy Sword]], which also serves as a symbol of their status as aristocrats. With only select few Sangheili military ranks, such as [[Zealots]] and [[Ultra Elite|Ultra]]'s, are permitted this and they are adept at close-combat with the sword. They are also, albeit infrequently, armed with [[Plasma Rifles]], with their accuracy unmatched. Like an [[Ultra Elite]], they will let loose a war cry and switch to their [[Energy Sword]] if the player gets too close to them. The Arbiter is capable of replacing their original weapons with [[Covenant]], [[UNSC]] or [[Brute]] weapons, though they hold the latter in disdain. However, when facing [[Tartarus]], they'll often use [[Beam Rifles]] and [[Covenant Carbine|Carbines]], but they'll soon drop them and activate their Energy Sword when their shields are down. | |||
In addition to their great skill in combat, Councilors are also equipped with an extremely durable [[Combat Harness]], similar in appearance to the standard issue version, but with superior armor compared to that worn by lesser ranks, similar to that of the [[Special Operations Officer|SpecOps]] in [[Halo: Combat Evolved|Halo CE]]. Additionally, the built-in energy shielding system is capable of taking an enormous amount of damage, equivalent to that of an [[Elite Ultra]]: they can withstand up to three [[Shotgun]] blasts in close range, devastating melee attacks from behind, a hit from the [[Fist of Rukt]], multiple [[Plasma Grenades]] or [[Fragmentation Grenades]] and even surviving a blast from a [[Rocket Launcher|M19 SSM Rocket Launcher]] and a slash from an [[Energy Sword]], even when their shield is down. Halo 2 is the only game in which you see and work with Councilors. | |||
Councilors | == Physical Appearance == | ||
Councilors are easily recognizable by their large, distinct and oddly shaped, ornate headdresses, fixed to a traditional Elite [[Combat Harness|Helmet]]. Their armor, normally the standard [[Combat Harness]] adorned by most other regular service Elites (with the exception of the helmet), are a pearlescent white, or metallic-silver color, very similar to that worn by [[Ultra Elite]]s, the only difference being that they have no steel markings on their armor as many other Elite ranks do. Councilors sometimes wear a different helmet that has the same basic shape, but has different designs and is more open. This armor was probably not included as a Halo 3 custom helmet because of it's ability to be sniped easily. | |||
== Appearances == | |||
[[Image:'Nodotee.JPG|thumb|right|200px|A Councilor in combat.]] | |||
The Councilors are only seen in ''[[Halo 2]]'' and ''[[Halo Wars: Genesis]]''. Their infrequence in numbers leads to their appearance being only three times throughout the entire campaign. They never appear as your enemies, unless they turn against you as the Arbiter (when you have killed a few allies). | |||
*''[[The Heretic (Level)|The Heretic]]'' - Elite Councilors were seen in the [[Council Chamber]] of ''[[High Charity]]'' during the shaming of the former [[Supreme Commander]] of the ''[[Fleet of Particular Justice]]'' (Thel 'Vadamee) before he was anointed as the [[Arbiter (Character)|Arbiter]]. | |||
*''[[Uprising (Level)|Uprising]]'' - Many Elite Councilors were taken to the surface of [[Installation 05]] (Delta Halo) shortly before the start of the [[Civil War of the Covenant]] to prepare for the activation of the "Ringworld" by the [[Sacred Icon]] at the [[Control Room]] of Delta Halo.<ref>''[[Halo 2]]'', ''[[Uprising (Level)|Uprising]]'', ending cut scene</ref> However, they were massacred by [[Tartarus]]'s [[Brutes]] at the beginning of the [[Civil War of the Covenant]], although a few were taken alive at the [[Bastion of the Brutes]]. | |||
*''[[The Great Journey (Level)|The Great Journey]]'' - While the Arbiter was on his path to invade the [[Brute]]-controlled [[Control Room]] and prevent the activation of [[Installation 05]], he passed through the [[Bastion of the Brutes]] and came across a small force-field prison guarded by [[Brutes]] and [[Jackal]]s. The Arbiter unlocked the cages, bringing forth two Councilors and two [[Hunter]]s. Later in the climatic battle that defeated [[Tartarus]], numerous Councilors fought with their [[Energy Swords]] against the [[Brute Chieftain]], alongside many [[Zealot]]s and [[Spec Ops Elite]]s, however many fell to the [[Fist of Rukt]].<ref>''[[Halo 2]]'', ''[[The Great Journey (Level)|The Great Journey]]''</ref> | |||
*High Council members are seen in [[Halo Wars: Genesis]] when [[Ripa 'Moramee]] is being tried for his failed attempt at overthrowing his clan leader. Even though they are council members, they do not wear the armour that is seen in [[Halo 2]] but instead wear simple robes. | |||
==Trivia== | ==Trivia== | ||
*It is possible to make a Councilor an enemy and invisible. Just get the [[Halo 2 Skulls#Assassins|Assassins skull]] and kill the [[Hunter]] prisoners on the last level in ''[[Halo 2]]'', the [[Great Journey (Level)|Great Journey]]. | |||
*The level [[The Great Journey (Level)|The Great Journey]] in ''Halo 2'', is the only level in the ''Halo'' trilogy where [[Elite]] Councilors will fight on your side or otherwise. | |||
*A large number of Councilors will help you fight [[Tartarus]], along with [[Zealots]] and [[Special Operations Elite|Spec-Ops Elites]]. | |||
*The crest on the Elite Councilors helmet resembles the crest on the head of the Xenomorph (Alien) queen in the movie, Aliens, one of the movies that inspired Halo. | |||
*They get angry often, meleeing enemies to death with their plasma rifles. | |||
*Most councilors were killed on [[High Charity]] by Brutes under the command of Prophets. | |||
== | ==References== | ||
<references/> | |||
==Related Pages== | |||
*[[Arbiter (Character)|Arbiter]] | |||
*[[Ultra Elite|Ultra]] | |||
*[[High Prophet]]s | |||
*[[High Council]] | |||
*[[Honor Guard Councilor]] | |||
*[[Council Chamber]] | |||
[[Category: | {{Elite Ranks}} | ||
[[Category:The Covenant]] | |||
[[Category:Elites]] | |||
[[Category:Ranks]] |