Editing Sangheili (language)/Silver

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During the development of Paramount+'s ''Halo'' adaptation, [[343 Industries]] consulted with language expert David Peterson to examine the Elites' mandibles and facial structure and then produce a more robust and complete Sangheili language that reflected their actual physiology. Peterson, in turn, reached out to the conlanging community and recruited military veteran Carl Buck to assist in creating the Sangheili language that would be utilized among the species of the [[Covenant]].{{Ref/Site|Id=Debrief|URL=https://www.halowaypoint.com/news/silver-debrief-unmasked|Site=Halo Waypoint|Page=Silver Debrief: Unmasked|D=12|M=3|Y=2024}}{{Ref/YouTube|Id=YTpod|aXwFu792B6s|Conlangery|Carl Buck on Conlanging for Halo|Y=2024|M=6|D=11}}
During the development of Paramount+'s ''Halo'' adaptation, [[343 Industries]] consulted with language expert David Peterson to examine the Elites' mandibles and facial structure and then produce a more robust and complete Sangheili language that reflected their actual physiology. Peterson, in turn, reached out to the conlanging community and recruited military veteran Carl Buck to assist in creating the Sangheili language that would be utilized among the species of the [[Covenant]].{{Ref/Site|Id=Debrief|URL=https://www.halowaypoint.com/news/silver-debrief-unmasked|Site=Halo Waypoint|Page=Silver Debrief: Unmasked|D=12|M=3|Y=2024}}{{Ref/YouTube|Id=YTpod|aXwFu792B6s|Conlangery|Carl Buck on Conlanging for Halo|Y=2024|M=6|D=11}}


The creative choices in the language's phonology were guided by the producers and showrunners who desired Sangheili to sound alien and have a word structure similar to Japanese. Working with those parameters, Buck and Peterson infused various concepts of warrior culture into the language, ensuring it reflected the species' martial ethos. One such example is the Sangheili salutation ''"Hait'u ga k'utkho"'', a greeting and parting phrase which translates to "Fight with strength / Fight well."{{Ref/Reuse|Id=YTpod}}
The creative choices in the language's phonology were guided by the producers and showrunners who desired Sangheili to sound alien and have a word structure similar to Japanese. Working with those parameters, Buck and Peterson also incorporated various concepts of warrior culture into the language, ensuring it reflected the species' martial ethos. One such example is the Sangheili salutation ''"Hait'u ga k'utkho"'', a greeting and parting phrase which translates to "Fight with strength / Fight well."{{Ref/Reuse|Id=YTpod}}


{{Listen|title=Carl Buck - "Wort, wort, wort!"
{{Listen|title=Carl Buck - "Wort, wort, wort!"
|filename=HTVlang_Wort.mp3
|filename=HTVlang_Wort.mp3
}}  
}}  
Building on the cultural aspects of the Sangheili race, Peterson and Buck also incorporated metaphorical elements pertaining to the species' distinct physical features and their reptile-like ancestry. They integrated the aliens' unique hinged mandibles into the grammar to convey different levels of certainty. Within the mindset of the Sangheili, utilizing their upper mandible signifies certainty, while using their lower mandible expresses uncertainty.{{Ref/Reuse|Id=YTpod}}
The language they devised for the series drew minimally from past ''Halo'' material and video games as previous dialogue crafted for Covenant speak was primarily gibberish.{{Ref/Site|Id=Imeimei|URL=https://dedalvs.tumblr.com/post/741879670666100736/re-inspiration-not-really-it-was-all-gibberish|Site=Tumblr|Page=Dedalvs|Quote=Inspiration, not really. It was all gibberish. Specifically, for the later games, they’d just throw the lines into Google Translate, translate them to Japanese, reverse them, and have the voice actors read it. This is rather common for video games.|D=12|M=3|Y=2024}} For instance the word "''domo''" for "human" and the negative "''eya''" come directly from the latter games. The games' famous word "''wort''" for "go" did not fit phonologically and was altered to "''warut'o.''"


The language they devised for the series drew minimally from past ''Halo'' material and video games as previous dialogue crafted for Covenant speak was primarily gibberish.{{Ref/Site|Id=Imeimei|URL=https://dedalvs.tumblr.com/post/741879670666100736/re-inspiration-not-really-it-was-all-gibberish|Site=Tumblr|Page=Dedalvs|Quote=Inspiration, not really. It was all gibberish. Specifically, for the later games, they’d just throw the lines into Google Translate, translate them to Japanese, reverse them, and have the voice actors read it. This is rather common for video games.|D=12|M=3|Y=2024}} For instance the word "''domo''" for "human" and the negative "''eya''" come directly from the latter games. The games' famous word "''wort''" for "go" did not fit phonologically and was altered to "''warut'o.''"


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