Editing Sangheili/Gameplay
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[[File:Elite Comparisons2.jpg|thumb|250px|Different incarnations of the Sangheilis as they appear in the main ''Halo'' games.]] | [[File:Elite Comparisons2.jpg|thumb|250px|Different incarnations of the Sangheilis as they appear in the main ''Halo'' games.]] | ||
The '''[[Sangheili]]''' serve as enemies in most of the ''Halo'' games, and as allies in ''[[Halo 3]]''. The Sangheili are depicted as very formidable warriors, displaying superb fighting proficiency and tactical mindset to effectively overwhelm their foes. Depending on the rank and role of the player, Sangheili warriors can serve as the most challenging opponents encountered in the games, by being able to quickly defeat the player to impede their objectives. Conversely, they can act as very reliable allies, arguably | The '''[[Sangheili]]''' serve as enemies in most of the ''Halo'' games, and as allies in ''[[Halo 3]]''. The Sangheili are depicted as very formidable warriors, displaying superb fighting proficiency and tactical mindset to effectively overwhelm their foes. Depending on the rank and role of the player, Sangheili warriors can serve as the most challenging opponents encountered in the games, by being able to quickly defeat the player to impede their objectives. Conversely, they can act as very reliable allies, arguably moreso than the [[UNSC Marine Corps/Gameplay|Marines]], as the additional energy shielding in their armor and increased physical capabilities can grant them additional benefits that a normal human soldier otherwise lacks. | ||
==Facing a Sangheili== | ==Facing a Sangheili== | ||
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The [[Sangheili harness|harnesses worn by the Sangheili]] generally consist of a [[Sangheili personal energy shield|rechargeable energy shield]], similar to the ones used in the [[MJOLNIR Powered Assault Armor]] worn by [[Spartan|Spartans]]. Combined with their tremendous body structure, the Sangheili are very resilient in battle. Most UNSC ballistic weaponry renders ineffective to quickly deplete their shielding. The player must therefore, rely on Covenant based [[plasma]] weaponry to quickly disable their shields and render them vulnerable. Should their shields go down, a Sangheili will generally take cover until their shields recharge, before re-engaging combat. The player must quickly take them down before giving them an opportunity to recover. | The [[Sangheili harness|harnesses worn by the Sangheili]] generally consist of a [[Sangheili personal energy shield|rechargeable energy shield]], similar to the ones used in the [[MJOLNIR Powered Assault Armor]] worn by [[Spartan|Spartans]]. Combined with their tremendous body structure, the Sangheili are very resilient in battle. Most UNSC ballistic weaponry renders ineffective to quickly deplete their shielding. The player must therefore, rely on Covenant based [[plasma]] weaponry to quickly disable their shields and render them vulnerable. Should their shields go down, a Sangheili will generally take cover until their shields recharge, before re-engaging combat. The player must quickly take them down before giving them an opportunity to recover. | ||
The Sangheili's ranking structure is primarily determined by the color of the harness they wear. In order to distinguish one rank from the other, the player must having a general understanding of the color scheme. As higher ranking Sangheili display better fighting prowess and wield more powerful | The Sangheili's ranking structure is primarily determined by the color of the harness they wear. In order to distinguish one rank from the other, the player must having a general understanding of the color scheme. As higher ranking Sangheili display better fighting prowess and wield more powerful equipments, it is crucial to prioritize on defeating them first as they pose a greater threat than their lower ranking subordinates. | ||
The Sangheili are very relentless warriors. They will ensure to defeat their opponents at all costs, even if it means they too, shall fall. For this reason, the player must always engage such adversaries with extreme discretion. If for instance, a Sangheili gets stuck with a Plasma Grenade, the warrior will quickly charge as a final desperate means to take the player out from the explosion. | The Sangheili are very relentless warriors. They will ensure to defeat their opponents at all costs, even if it means they too, shall fall. For this reason, the player must always engage such adversaries with extreme discretion. If for instance, a Sangheili gets stuck with a Plasma Grenade, the warrior will quickly charge as a final desperate means to take the player out from the explosion. | ||
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|[[Energy Sword]] | |[[Energy Sword]] | ||
|This weapon is effective at close quarters, and is fatal in one hit for lower ranking Sangheilis. Two lunges are required to slay | |This weapon is effective at close quarters, and is fatal in one hit for lower ranking Sangheilis. Two lunges are required to slay an [[Ultra Sangheili]], even on the [[Easy]] difficulty. Be careful, though, as it is very common for the higher ranks to have an Energy Sword of their own as a secondary weapon, and they can often kill in one hit. Be warned; Sangheilis in ''Halo 2'' can kill you in a single melee, so you'll have to kill them quickly. | ||
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==Rank-specific strategies== | ==Rank-specific strategies== | ||
===Zealots=== | ===Zealots=== | ||
[[Sangheili Zealot|Zealots]] are significantly more challenging to fight than other Sangheilis. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and {{Pattern|Okarda'phaa|plasma rifle}}s. The rifle wielding ones shoot for longer periods (to the point of overheating their gun) while the sword wielders tend to hunt their quarry. They also have powerful shields that are twice as strong as those of a Sangheili | [[Sangheili Zealot|Zealots]] are significantly more challenging to fight than other Sangheilis. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and {{Pattern|Okarda'phaa|plasma rifle}}s. The rifle wielding ones shoot for longer periods (to the point of overheating their gun) while the sword wielders tend to hunt their quarry. They also have powerful shields that are twice as strong as those of a [[Major Sangheili]] (in ''Halo: Combat Evolved'', they can survive a rocket on [[Easy]]). They are more agile than regular Sangheilis and are harder to run over with vehicles. They constantly weave between objects to avoid incoming fire. Zealots are extremely dangerous in close quarters and should be dealt with promptly, preferably while they are still reasonably at a distance. They are a forceful, incredibly intelligent, and deadly foe to be reckoned with, especially on higher difficulties. | ||
The best way to deal with a Zealot is to either stick them with a {{Pattern|Anskum|plasma grenade}} (otherwise they will attempt to evade or sidestep it during their pursuit) | The best way to deal with a Zealot is to either stick them with a {{Pattern|Anskum|plasma grenade}} (otherwise they will attempt to evade or sidestep it during their pursuit) or to attack it from long range, as they are deadly in hand-to-hand combat because of their [[Energy Sword]] (and in ''Halo: Combat Evolved'' can kill the player with one hit from an Energy Sword in anything higher than Easy difficulty). In ''Halo: Combat Evolved'', a Zealot would pause for a moment and become "enraged" when it got too close to the player (similar to the Brute berserkers in ''Halo 2''), after which it would almost endlessly pursue him. This berserking afforded the player a few precious seconds to deliberate between "fight or flight". Needless to say, it is inadvisable to stick it in this situation. It can be made to temporarily call off it's pursuit by meleeing/shooting it while evading it's swing (which will cause it to do an evasive maneuver) or by simply outdistancing it and hiding long enough. It's entirely possible to defeat it using only frontal beatdowns.<ref>https://www.youtube.com/watch?v=1BLukuMhIiA</ref> | ||
In ''Halo 2'', it is possible to side step and assassinate a Zealot, or any sword wielding Sangheili. This is actually possible in ''Halo: Combat Evolved'' if one stands to the right/left of the Zealot's back during its berserk animation and moves in the other direction when he starts turning around to face you. One can also engineer this situation just about anywhere by stunning it with an overcharged plasma pistol shot, provided you're on flat ground and stay clear away from walls. In ''Halo 2'', one can sometimes avoid taking damage from horizontal swings with a well-timed crouch. Due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper Rifle]] or Rocket Launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[Seven|7]] rounds will kill most enemies and the weapon's large magazine. | In ''Halo 2'', it is possible to side step and assassinate a Zealot, or any sword wielding Sangheili. This is actually possible in ''Halo: Combat Evolved'' if one stands to the right/left of the Zealot's back during its berserk animation and moves in the other direction when he starts turning around to face you. One can also engineer this situation just about anywhere by stunning it with an overcharged plasma pistol shot, provided you're on flat ground and stay clear away from walls. In ''Halo 2'', one can sometimes avoid taking damage from horizontal swings with a well-timed crouch. Due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper Rifle]] or Rocket Launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[Seven|7]] rounds will kill most enemies and the weapon's large magazine. |