Editing Sangheili/Gameplay

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Outdated}}
{{Outofdate}}
{{Cleanup}}
{{Cleanup}}
{{Center|''Were you looking for the article on the [[Sangheili]] species?''}}
{{Center|''Were you looking for the article on the [[Sangheili]] species?''}}
[[File:Elite Comparisons2.jpg|thumb|250px|Different incarnations of the Sangheilis as they appear in the main ''Halo'' games.]]
[[File:Elite Comparisons2.jpg|thumb|250px|Different incarnations of the Sangheilis as they appear in the main ''Halo'' games.]]


The '''[[Sangheili]]''' serve as enemies in most of the ''Halo'' games, and as allies in ''[[Halo 3]]''. The Sangheili are depicted as very formidable warriors, displaying superb fighting proficiency and tactical mindset to effectively overwhelm their foes. Depending on the rank and role of the player, Sangheili warriors can serve as the most challenging opponents encountered in the games, by being able to quickly defeat the player to impede their objectives. Conversely, they can act as very reliable allies, arguably more so than the [[UNSC Marine Corps/Gameplay|Marines]], as the additional energy shielding in their armor and increased physical capabilities can grant them additional benefits that a normal human soldier otherwise lacks.
The '''[[Sangheili]]''' serve as enemies in most of the ''Halo'' games, and as allies in ''[[Halo 3]]''. Depending on the rank and role of the player, Sangheili warriors are potentially the most challenging opponents encountered in games, rivaled only by the [[Jiralhanae/Gameplay|Brutes]] and [[Mgalekgolo/Gameplay|Hunters]]. Conversely, they can act as very reliable allies, arguably moreso than [[UNSC Marine Corps|Marines]], as their armor and increased musculature can allow them to survive attacks which would otherwise kill a normal human soldier, even with their personal shields down.


==Facing a Sangheili==
==Facing a Sangheili==
The Sangheili warriors are considered to be the most skilled and capable species within the Covenant military caste. Therefore, the player should treat them as first priority targets. As they often lead lesser Covenant races such as the [[Unggoy]] and [[Kig-Yar]], if not neutralized right away, a Sangheili can potentially lead their troops to effectively overwhelm the player. Only if a Sangheili is killed will command break down on the lesser Covenant forces; without their leader, they will flee in terror.
Sangheili warriors are often considered to be the most skilled and capable species in the Halo series, and are only equaled by [[Hunters]] in ''[[Halo 2]]'' and ''[[Halo: Reach]]''. However, their code of honor can get in the way of this. They frequently forget to take cover, even whilst their shields are down leaving them very vulnerable to fire from ranged weapons like the Battle Rifle or the Carbine. Use this to your advantage by combining fire with your AI Marines and your chances of taking one down will be high. Also, depending on the weapon you have and the rank of the Sangheili, it can be increasingly difficult to attack an Sangheili efficiently. The best way to do so is to judge by their rank and weapon. For example, if you come across a group of [[Sangheili Minor|Minor]]s or [[Sangheili Major|Majors]] being led by an [[Ultra Sangheili]], it would be best to take out the Ultra first, as he is the strongest enemy present.


The [[Sangheili harness|harnesses worn by the Sangheili]] generally consist of a [[Sangheili personal energy shield|rechargeable energy shield]], similar to the ones used in the [[MJOLNIR Powered Assault Armor]] worn by [[Spartan|Spartans]]. Combined with their tremendous body structure, the Sangheili are very resilient in battle. Most UNSC ballistic weaponry renders ineffective to quickly deplete their shielding. The player must therefore, rely on Covenant based [[plasma]] weaponry to quickly disable their shields and render them vulnerable. Should their shields go down, a Sangheili will generally take cover until their shields recharge, before re-engaging combat. The player must quickly take them down before giving them an opportunity to recover.
Using the more powerful weapons on high ranking Sangheilis instead of lower ones will increase the odds of survival drastically, since it is less difficult to take down a Minor than an Ultra. If that Ultra is wielding a Plasma Rifle, then he is effective at short range, as the best thing to do is stay at long range and use  things like the noob combo . If he is charging at you or attacking someone else with an Energy Sword, engage him at long range with precise head-shots to bring down his shields and kill him without getting too close. Taking out a leader will effectively cause the other Sangheili members of his platoon to become confused, but not near as much as with [[Grunts]].


The Sangheili's ranking structure is primarily determined by the color of the harness they wear. In order to distinguish one rank from the other, the player must having a general understanding of the color scheme. As higher ranking Sangheili display better fighting prowess and wield more powerful equipment, it is crucial to prioritize on defeating them first as they pose a greater threat than their lower ranking subordinates.
==Weapon compatibility==
 
The Sangheili are very relentless warriors. They will ensure to defeat their opponents at all costs, even if it means they too, shall fall. For this reason, the player must always engage such adversaries with extreme discretion. If for instance, a Sangheili gets stuck with a Plasma Grenade, the warrior will quickly charge as a final desperate means to take the player out from the explosion.
 
==Combat compatibility==
[[File:H3 Orange Sangheili with BR.jpg|thumb|150px|A Sangheili player model using a [[Battle rifle]] in ''[[Halo 3]]'' multiplayer.]]
[[File:H3 Orange Sangheili with BR.jpg|thumb|150px|A Sangheili player model using a [[Battle rifle]] in ''[[Halo 3]]'' multiplayer.]]


The Sangheili are proficient combatants. While most of them prefer using [[Energy Sword]]s,  {{Pattern|Okarda'phaa|plasma rifle}}s, [[Type-51 Carbine]]s, and [[Needler]]s, their strength and versatility allow them to utilize ''both'' UNSC and Covenant weaponry in the battlefield.
The Sangheili are proficient combatants. While most of them prefer using [[Energy Sword]]s,  {{Pattern|Okarda'phaa|plasma rifle}}s, [[Type-51 Carbine]]s, and [[Needler]]s, their strength and versatility allow them to utilize ''both'' UNSC and Covenant weapons in the battlefield.  
 
Sangheili can hold heavy weaponry such as the [[Rocket Launcher]] with one hand, unlike normal Marines or even [[SPARTAN-II program|SPARTAN IIs]]. Their marksmanship is not to be underestimated, as they can quickly gun down opponents from afar. In close quarters, the Sangheili will often rely on melee combat, given the opportunity. They can use whatever weapon they have to bludgeon their opponents with great effect. A Sangheili armed with an Energy Sword is capable of gaining a quick kill on most of their opponents.
 
Aside from their reliance on personal weaponry, the Sangheili can skillfully pilot Covenant vehicles such as [[Karo'etba-pattern Ghost|''Karo'etba''-pattern Ghosts]], [[Type-26 Ground Support Aircraft|Type-26 Banshee]]s, [[Wuzum-pattern Spectre|''Wuzum''-pattern Spectres]], [[Ruwaa-pattern Shadow|''Ruwaa''-pattern Shadows]], and [[Zurdo-pattern Wraith|''Zurdo''-pattern Wraith tank]]s. However, they are also adept in operating UNSC vehicles, such as the [[M12 Warthog|Warthog]] and the [[M808B Scorpion|Scorpion]].  


Like SPARTAN-IIs, the Sangheili are capable of boarding enemy controlled vehicles. On certain occasions, they will operate [[M41 Vulcan|Light Anti-Aircraft Gun]]s or [[M68|Gauss Cannons]] mounted on Warthogs to use against their human adversaries.
Sangheili can hold heavy weaponry such as the [[Rocket Launcher]] with one hand, unlike normal Marines or even [[SPARTAN-II program|SPARTAN IIs]]. Their marksmanship is not to be underestimated, as they can quickly gun down opponents from afar. Sangheilis are also deadly in close quarters, as they will rely on melee combat, given the opportunity. With the Energy Sword, they can guarantee a very quick kill on their opponents.


==Combat==
==Combat==
Line 32: Line 24:
{|cellpadding="5" border="1"
{|cellpadding="5" border="1"
|[[M6D Pistol]]
|[[M6D Pistol]]
|The M6D Pistol has high damage per hit, high accuracy, and thus is very effective against Sangheilis. The only thing you should worry about, however, is the Pistol's low rate of fire. It is best used in conjunction with an overcharged [[plasma pistol]] shot, as on legendary, it can take 6-8 shots to take out a [[Major Elite|Major Sangheili]]'s [[Elite Personal Energy Shields|Shields]] and in that time you could easily die.
|The M6D Pistol has high damage per hit, high accuracy, and thus is very effective against Sangheilis. The only thing you should worry about, however, is the Pistol's low rate of fire. It is best used in conjunction with an overcharged [[plasma pistol]] shot, as on legendary, it can take 6-8 shots to take out a [[Major Sangheili]]'s [[Sangheili Personal Energy Shields|Shields]] and in that time you could easily die.
|-
|-
|[[MA5B Assault Rifle]]
|[[MA5B Assault Rifle]]
Line 44: Line 36:
|-
|-
|[[SMG]]
|[[SMG]]
|Good when coupled with the Plasma Pistol or the Plasma Rifle, as it will break the Shields quickly, and is excellent when it does. Otherwise it works about the same as the MA5B Assault Rifle does, except the medium range accuracy is slightly less than the MA5B Assault Rifle. However, in [[Legendary]], the effect is dampened, as the [[Major Elite|Major Sangheili]]s can absorb enough damage to kill you first.
|Good when coupled with the Plasma Pistol or the Plasma Rifle, as it will break the Shields quickly, and is excellent when it does. Otherwise it works about the same as the MA5B Assault Rifle does, except the medium range accuracy is slightly less than the MA5B Assault Rifle. However, in [[Legendary]], the effect is dampened, as the [[Major Sangheili]]s can absorb enough damage to kill you first.
|-
|-
|[[Shotgun]]
|[[Shotgun]]
|Instant kill weapon at close range, except against higher Sangheilis such as [[Ultra Elite|Ultras]] and [[Councilor]]s. On Legendary, though, it takes at least two shots to kill a Minor, so you may wish to get an alternative, as the recoil time is excessively long.
|Instant kill weapon at close range, except against higher Sangheilis such as [[Ultra Sangheili|Ultras]] and [[Councilor]]s. On Legendary, though, it takes at least two shots to kill a Minor, so you may wish to get an alternative, as the recoil time is excessively long.
|-
|-
|[[Sniper Rifle]] or [[Type-50 particle beam rifle]]
|[[Sniper Rifle]] or [[Type-50 particle beam rifle]]
|One shot will deplete an Sangheili's Shielding on lower difficulty settings, but one head shot will neutralize one instantly, except [[Zealots]], Councilors, and [[Special Operations Elite|SpecOps Sangheilis]] (On Legendary, a Major can also take 2 headshots). It would take about 4 body-shots to kill a [[Minor Elite|Minor]] on [[Legendary]] difficulty. Easily one of the best weapons at all ranges (at far, they can't even strike back; at close range, you don't even have to aim, as two to three body shots should suffice).
|One shot will deplete an Sangheili's Shielding on lower difficulty settings, but one head shot will neutralize one instantly, except [[Zealots]], Councilors, and [[Special Operations Sangheili|SpecOps Sangheilis]] (On Legendary, a Major can also take 2 headshots). It would take about 4 body-shots to kill a [[Minor Sangheili]] on [[Legendary]] difficulty. Easily one of the best weapons at all ranges (at far, they can't even strike back; at close range, you don't even have to aim, as two to three body shots should suffice).
|-
|-
|[[Fragmentation Grenade]]
|[[Fragmentation Grenade]]
Line 71: Line 63:
|-
|-
|{{Pattern|Anskum|plasma grenade}}
|{{Pattern|Anskum|plasma grenade}}
|Like the Fragmentation Grenade, they will easily dodge out of the way if thrown right at them. It generally works best to stick a Plasma Grenade at them if they are unaware of your presence. Beware against higher-ranking Sangheilis or on higher difficulty levels as most Sangheilis, when stuck with a Plasma Grenade, will attempt to rush you, killing you in the explosion. In these circumstances simply back-pedal and fire at the Sangheili to stagger it until the Plasma Grenade detonates. Even if you miss your quarry, you can finish it off with a single shotgun headshot or a few headshots.
|Run up close, or take good aim, and then throw it at an Sangheili. If it becomes scared, it runs toward the rest of its squad, blasting them as well. If it has not seen you, it will sometimes just stand there and look at the grenade, sometimes also growling in fury, or charge in a random direction. Beware against higher-ranking Sangheilis or on higher difficulty levels as most Sangheilis, when stuck with a Plasma Grenade, will attempt to rush you, killing you in the explosion. In these circumstances simply back-pedal and fire at the Sangheili to stagger it until the Plasma Grenade detonates. Even if you miss your quarry, you can finish it off with a single shotgun headshot or a few headshots.
|-
|-
|[[Brute Shot]]
|[[Brute Shot]]
Line 77: Line 69:
|-
|-
|[[Energy Sword]]
|[[Energy Sword]]
|This weapon is effective at close quarters, and is fatal in one hit for lower ranking Sangheilis. Two lunges are required to slay a Sangheili Ultra, even on the [[Easy]] difficulty. Be careful, though, as it is very common for the higher ranks to have an Energy Sword of their own as a secondary weapon, and they can often kill in one hit. Be warned; Sangheilis in ''Halo 2'' can kill you in a single melee, so you'll have to kill them quickly.
|This weapon is effective at close quarters, and is fatal in one hit for lower ranking Sangheilis. Two lunges are required to slay an [[Ultra Sangheili]], even on the [[Easy]] difficulty. Be careful, though, as it is very common for the higher ranks to have an Energy Sword of their own as a secondary weapon, and they can often kill in one hit. Be warned; Sangheilis in ''Halo 2'' can kill you in a single melee, so you'll have to kill them quickly.
|}
|}


==Rank-specific strategies==
==Rank-specific strategies==
===Zealots===
===Zealots===
[[Sangheili Zealot|Zealots]] are significantly more challenging to fight than other Sangheilis. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and {{Pattern|Okarda'phaa|plasma rifle}}s. The rifle wielding ones shoot for longer periods (to the point of overheating their gun) while the sword wielders tend to hunt their quarry. They also have powerful shields that are twice as strong as those of a Sangheili Major (in ''Halo: Combat Evolved'', they can survive a rocket on [[Easy]]). They are more agile than regular Sangheilis and are harder to run over with vehicles. They constantly weave between objects to avoid incoming fire. Zealots are extremely dangerous in close quarters and should be dealt with promptly, preferably while they are still reasonably at a distance. They are a forceful, incredibly intelligent, and deadly foe to be reckoned with, especially on higher difficulties.
[[Sangheili Zealot|Zealots]] are significantly more challenging to fight than other Sangheilis. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and {{Pattern|Okarda'phaa|plasma rifle}}s. The rifle wielding ones shoot for longer periods (to the point of overheating their gun) while the sword wielders tend to hunt their quarry. They also have powerful shields that are twice as strong as those of a [[Major Sangheili]] (in ''Halo: Combat Evolved'', they can survive a rocket on [[Easy]]). They are more agile than regular Sangheilis and are harder to run over with vehicles. They constantly weave between objects to avoid incoming fire. Zealots are extremely dangerous in close quarters and should be dealt with promptly, preferably while they are still reasonably at a distance. They are a forceful, incredibly intelligent, and deadly foe to be reckoned with, especially on higher difficulties.


The best way to deal with a Zealot is to either stick them with a {{Pattern|Anskum|plasma grenade}} (otherwise they will attempt to evade or sidestep it during their pursuit), to attack it from long range, or use the "[[noob combo]]," as they are deadly in hand-to-hand combat because of their [[Energy Sword]] (and in ''Halo: Combat Evolved'' can kill the player with one hit from an Energy Sword in anything higher than Easy difficulty). In ''Halo: Combat Evolved'', a Zealot would pause for a moment and become "enraged" when it got too close to the player (similar to the Brute berserkers in ''Halo 2''), after which it would almost endlessly pursue him. This berserking afforded the player a few precious seconds to deliberate between "fight or flight". Needless to say, it is inadvisable to stick it in this situation. It can be made to temporarily call off it's pursuit by meleeing/shooting it while evading it's swing (which will cause it to do an evasive maneuver) or by simply outdistancing it and hiding long enough. It's entirely possible to defeat it using only frontal beatdowns.<ref>https://www.youtube.com/watch?v=1BLukuMhIiA</ref>
The best way to deal with a Zealot is to either stick them with a {{Pattern|Anskum|plasma grenade}} (otherwise they will attempt to evade or sidestep it during their pursuit) or to attack it from long range, as they are deadly in hand-to-hand combat because of their [[Energy Sword]] (and in ''Halo: Combat Evolved'' can kill the player with one hit from an Energy Sword in anything higher than Easy difficulty). In ''Halo: Combat Evolved'', a Zealot would pause for a moment and become "enraged" when it got too close to the player (similar to the Brute berserkers in ''Halo 2''), after which it would almost endlessly pursue him. This berserking afforded the player a few precious seconds to deliberate between "fight or flight". Needless to say, it is inadvisable to stick it in this situation. It can be made to temporarily call off it's pursuit by meleeing/shooting it while evading it's swing (which will cause it to do an evasive maneuver) or by simply outdistancing it and hiding long enough. It's entirely possible to defeat it using only frontal beatdowns.<ref>https://www.youtube.com/watch?v=1BLukuMhIiA</ref>


In ''Halo 2'', it is possible to side step and assassinate a Zealot, or any sword wielding Sangheili. This is actually possible in ''Halo: Combat Evolved'' if one stands to the right/left of the Zealot's back during its berserk animation and moves in the other direction when he starts turning around to face you. One can also engineer this situation just about anywhere by stunning it with an overcharged plasma pistol shot, provided you're on flat ground and stay clear away from walls. In ''Halo 2'', one can sometimes avoid taking damage from horizontal swings with a well-timed crouch. Due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper Rifle]] or Rocket Launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[Seven|7]] rounds will kill most enemies and the weapon's large magazine.
In ''Halo 2'', it is possible to side step and assassinate a Zealot, or any sword wielding Sangheili. This is actually possible in ''Halo: Combat Evolved'' if one stands to the right/left of the Zealot's back during its berserk animation and moves in the other direction when he starts turning around to face you. One can also engineer this situation just about anywhere by stunning it with an overcharged plasma pistol shot, provided you're on flat ground and stay clear away from walls. In ''Halo 2'', one can sometimes avoid taking damage from horizontal swings with a well-timed crouch. Due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper Rifle]] or Rocket Launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[Seven|7]] rounds will kill most enemies and the weapon's large magazine.


In ''[[Halo 2]]'', they do not use [[Overshield]]s and their shields are as strong as those of a Major Sangheili and [[Special Operations Elite|Special Operations Sangheili]], but they are a lot smarter and tougher. They are still very deadly in close-quarters, however in ''Halo 2'', their sword animation has been changed to being "more realistic" in the sense that in ''[[Halo: Combat Evolved]]'', a sword swing had a huge area of effect, and it was impossible to dodge a swing. In ''Halo 2'', it is possible to sidestep, and assassinate a Zealot, or any other Sangheili with a sword. When the Zealot is swinging, quickly step to the side and behind him, than melee him, which results in an assassination, and an instant kill. This is the quickest and most effective way of dispatching Zealots, or other sword wielding Sangheilis. It is also more risky however. Their armor without [[Energy shields|Energy Shields]] are much thicker (although it makes it slower) than that of Major and Minor and can sustain more damage. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual Needlers are also effective. Also, Zealot AI is noticeably different in ''Halo 2''; Zealots are always found wielding Energy Swords, ceremonial weapons befitting their high rank.
In ''[[Halo 2]]'', they do not use [[Overshield]]s and their shields are as strong as those of a Major Sangheili and [[Special Operations Sangheili]], but they are a lot smarter and tougher. They are still very deadly in close-quarters, however in ''Halo 2'', their sword animation has been changed to being "more realistic" in the sense that in ''[[Halo: Combat Evolved]]'', a sword swing had a huge area of effect, and it was impossible to dodge a swing. In ''Halo 2'', it is possible to sidestep, and assassinate a Zealot, or any other Sangheili with a sword. When the Zealot is swinging, quickly step to the side and behind him, than melee him, which results in an assassination, and an instant kill. This is the quickest and most effective way of dispatching Zealots, or other sword wielding Sangheilis. It is also more risky however. Their armor without [[Energy shields|Energy Shields]] are much thicker (although it makes it slower) than that of Major and Minor and can sustain more damage. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual Needlers are also effective. Also, Zealot AI is noticeably different in ''Halo 2''; Zealots are always found wielding Energy Swords, ceremonial weapons befitting their high rank.


Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle. If a player tries to give them a chance to get in one, such as in Uprising, their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue to follow the player, however.
Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle. If a player tries to give them a chance to get in one, such as in Uprising, their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue to follow the player, however.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.