Editing Sangheili/Gameplay
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
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{{Center|''Were you looking for the article on the [[Sangheili]] species?''}} | {{Center|''Were you looking for the article on the [[Sangheili]] species?''}} | ||
[[File:Elite Comparisons2.jpg|thumb|250px|Different incarnations of the Sangheilis as they appear in the main ''Halo'' games.]] | [[File:Elite Comparisons2.jpg|thumb|250px|Different incarnations of the Sangheilis as they appear in the main ''Halo'' games.]] | ||
The '''[[Sangheili]]''' serve as enemies in most of the ''Halo'' games, and as allies in ''[[Halo 3]]'' | The '''[[Sangheili]]''' serve as enemies in most of the ''Halo'' games, and as allies in ''[[Halo 3]]''. Depending on the rank and role of the player, Sangheili warriors are potentially the most challenging opponents encountered in games, rivaled only by the [[Jiralhanae/Gameplay|Brutes]] and [[Mgalekgolo/Gameplay|Hunters]]. Conversely, they can act as very reliable allies, arguably moreso than [[UNSC Marine Corps|Marines]], as their armor and increased musculature can allow them to survive attacks which would otherwise kill a normal human soldier, even with their personal shields down. | ||
==Facing a Sangheili== | ==Facing a Sangheili== | ||
Sangheili warriors are often considered to be the most skilled and capable species in the Halo series, and are only equaled by [[Hunters]] in ''[[Halo 2]]'' and ''[[Halo: Reach]]''. However, their code of honor can get in the way of this. They frequently forget to take cover, even whilst their shields are down leaving them very vulnerable to fire from ranged weapons like the Battle Rifle or the Carbine. Use this to your advantage by combining fire with your AI Marines and your chances of taking one down will be high. Also, depending on the weapon you have and the rank of the Sangheili, it can be increasingly difficult to attack an Sangheili efficiently. The best way to do so is to judge by their rank and weapon. For example, if you come across a group of [[Sangheili Minor|Minor]]s or [[Sangheili Major|Majors]] being led by an [[Ultra Sangheili]], it would be best to take out the Ultra first, as he is the strongest enemy present. | |||
Using the more powerful weapons on high ranking Sangheilis instead of lower ones will increase the odds of survival drastically, since it is less difficult to take down a Minor than an Ultra. If that Ultra is wielding a Plasma Rifle, then he is effective at short range, as the best thing to do is stay at long range and use things like the noob combo . If he is charging at you or attacking someone else with an Energy Sword, engage him at long range with precise head-shots to bring down his shields and kill him without getting too close. Taking out a leader will effectively cause the other Sangheili members of his platoon to become confused, but not near as much as with [[Grunts]]. | |||
==Weapon compatibility== | |||
== | |||
[[File:H3 Orange Sangheili with BR.jpg|thumb|150px|A Sangheili player model using a [[Battle rifle]] in ''[[Halo 3]]'' multiplayer.]] | [[File:H3 Orange Sangheili with BR.jpg|thumb|150px|A Sangheili player model using a [[Battle rifle]] in ''[[Halo 3]]'' multiplayer.]] | ||
The Sangheili are proficient combatants. While most of them prefer using [[Energy Sword]]s, {{Pattern|Okarda'phaa|plasma rifle}}s, [[Type-51 Carbine]]s, and [[Needler]]s, their strength and versatility allow them to utilize ''both'' UNSC and Covenant | The Sangheili are proficient combatants. While most of them prefer using [[Energy Sword]]s, {{Pattern|Okarda'phaa|plasma rifle}}s, [[Type-51 Carbine]]s, and [[Needler]]s, their strength and versatility allow them to utilize ''both'' UNSC and Covenant weapons in the battlefield. | ||
Sangheili can hold heavy weaponry such as the [[Rocket Launcher]] with one hand, unlike normal Marines or even [[SPARTAN-II program|SPARTAN IIs]]. Their marksmanship is not to be underestimated, as they can quickly gun down opponents from afar. Sangheilis are also deadly in close quarters, as they will rely on melee combat, given the opportunity. With the Energy Sword, they can guarantee a very quick kill on their opponents. | |||
==Combat== | ==Combat== | ||
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{|cellpadding="5" border="1" | {|cellpadding="5" border="1" | ||
|[[M6D Pistol]] | |[[M6D Pistol]] | ||
|The M6D Pistol has high damage per hit, high accuracy, and thus is very effective against Sangheilis. The only thing you should worry about, however, is the Pistol's low rate of fire. It is best used in conjunction with an overcharged [[plasma pistol]] shot, as on legendary, it can take 6-8 shots to take out a [[ | |The M6D Pistol has high damage per hit, high accuracy, and thus is very effective against Sangheilis. The only thing you should worry about, however, is the Pistol's low rate of fire. It is best used in conjunction with an overcharged [[plasma pistol]] shot, as on legendary, it can take 6-8 shots to take out a [[Major Sangheili]]'s [[Sangheili Personal Energy Shields|Shields]] and in that time you could easily die. | ||
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|[[MA5B Assault Rifle]] | |[[MA5B Assault Rifle]] | ||
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|[[SMG]] | |[[SMG]] | ||
|Good when coupled with the Plasma Pistol or the Plasma Rifle, as it will break the Shields quickly, and is excellent when it does. Otherwise it works about the same as the MA5B Assault Rifle does, except the medium range accuracy is slightly less than the MA5B Assault Rifle. However, in [[Legendary]], the effect is dampened, as the [[ | |Good when coupled with the Plasma Pistol or the Plasma Rifle, as it will break the Shields quickly, and is excellent when it does. Otherwise it works about the same as the MA5B Assault Rifle does, except the medium range accuracy is slightly less than the MA5B Assault Rifle. However, in [[Legendary]], the effect is dampened, as the [[Major Sangheili]]s can absorb enough damage to kill you first. | ||
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|[[Shotgun]] | |[[Shotgun]] | ||
|Instant kill weapon at close range, except against higher Sangheilis such as [[Ultra | |Instant kill weapon at close range, except against higher Sangheilis such as [[Ultra Sangheili|Ultras]] and [[Councilor]]s. On Legendary, though, it takes at least two shots to kill a Minor, so you may wish to get an alternative, as the recoil time is excessively long. | ||
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|[[Sniper Rifle]] or [[Type-50 particle beam rifle]] | |[[Sniper Rifle]] or [[Type-50 particle beam rifle]] | ||
|One shot will deplete an Sangheili's Shielding on lower difficulty settings, but one head shot will neutralize one instantly, except [[Zealots]], Councilors, and [[Special Operations | |One shot will deplete an Sangheili's Shielding on lower difficulty settings, but one head shot will neutralize one instantly, except [[Zealots]], Councilors, and [[Special Operations Sangheili|SpecOps Sangheilis]] (On Legendary, a Major can also take 2 headshots). It would take about 4 body-shots to kill a [[Minor Sangheili]] on [[Legendary]] difficulty. Easily one of the best weapons at all ranges (at far, they can't even strike back; at close range, you don't even have to aim, as two to three body shots should suffice). | ||
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|[[Fragmentation Grenade]] | |[[Fragmentation Grenade]] | ||
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|{{Pattern|Anskum|plasma grenade}} | |{{Pattern|Anskum|plasma grenade}} | ||
| | |Run up close, or take good aim, and then throw it at an Sangheili. If it becomes scared, it runs toward the rest of its squad, blasting them as well. If it has not seen you, it will sometimes just stand there and look at the grenade, sometimes also growling in fury, or charge in a random direction. Beware against higher-ranking Sangheilis or on higher difficulty levels as most Sangheilis, when stuck with a Plasma Grenade, will attempt to rush you, killing you in the explosion. In these circumstances simply back-pedal and fire at the Sangheili to stagger it until the Plasma Grenade detonates. Even if you miss your quarry, you can finish it off with a single shotgun headshot or a few headshots. | ||
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|[[Brute Shot]] | |[[Brute Shot]] | ||
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|[[Energy Sword]] | |[[Energy Sword]] | ||
|This weapon is effective at close quarters, and is fatal in one hit for lower ranking Sangheilis. Two lunges are required to slay | |This weapon is effective at close quarters, and is fatal in one hit for lower ranking Sangheilis. Two lunges are required to slay an [[Ultra Sangheili]], even on the [[Easy]] difficulty. Be careful, though, as it is very common for the higher ranks to have an Energy Sword of their own as a secondary weapon, and they can often kill in one hit. Be warned; Sangheilis in ''Halo 2'' can kill you in a single melee, so you'll have to kill them quickly. | ||
|} | |} | ||
==Rank-specific strategies== | ==Rank-specific strategies== | ||
===Zealots=== | ===Zealots=== | ||
[[Sangheili Zealot|Zealots]] are significantly more challenging to fight than other Sangheilis. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and {{Pattern|Okarda'phaa|plasma rifle}}s. The rifle wielding ones shoot for longer periods (to the point of overheating their gun) while the sword wielders tend to hunt their quarry. They also have powerful shields that are twice as strong as those of a Sangheili | [[Sangheili Zealot|Zealots]] are significantly more challenging to fight than other Sangheilis. In ''[[Halo: Combat Evolved]]'', Zealots are known to wield [[Energy Sword]]s and {{Pattern|Okarda'phaa|plasma rifle}}s. The rifle wielding ones shoot for longer periods (to the point of overheating their gun) while the sword wielders tend to hunt their quarry. They also have powerful shields that are twice as strong as those of a [[Major Sangheili]] (in ''Halo: Combat Evolved'', they can survive a rocket on [[Easy]]). They are more agile than regular Sangheilis and are harder to run over with vehicles. They constantly weave between objects to avoid incoming fire. Zealots are extremely dangerous in close quarters and should be dealt with promptly, preferably while they are still reasonably at a distance. They are a forceful, incredibly intelligent, and deadly foe to be reckoned with, especially on higher difficulties. | ||
The best way to deal with a Zealot is to either stick them with a {{Pattern|Anskum|plasma grenade}} (otherwise they will attempt to evade or sidestep it during their pursuit) | The best way to deal with a Zealot is to either stick them with a {{Pattern|Anskum|plasma grenade}} (otherwise they will attempt to evade or sidestep it during their pursuit) or to attack it from long range, as they are deadly in hand-to-hand combat because of their [[Energy Sword]] (and in ''Halo: Combat Evolved'' can kill the player with one hit from an Energy Sword in anything higher than Easy difficulty). In ''Halo: Combat Evolved'', a Zealot would pause for a moment and become "enraged" when it got too close to the player (similar to the Brute berserkers in ''Halo 2''), after which it would almost endlessly pursue him. This berserking afforded the player a few precious seconds to deliberate between "fight or flight". Needless to say, it is inadvisable to stick it in this situation. It can be made to temporarily call off it's pursuit by meleeing/shooting it while evading it's swing (which will cause it to do an evasive maneuver) or by simply outdistancing it and hiding long enough. It's entirely possible to defeat it using only frontal beatdowns.<ref>https://www.youtube.com/watch?v=1BLukuMhIiA</ref> | ||
In ''Halo 2'', it is possible to side step and assassinate a Zealot, or any sword wielding Sangheili. This is actually possible in ''Halo: Combat Evolved'' if one stands to the right/left of the Zealot's back during its berserk animation and moves in the other direction when he starts turning around to face you. One can also engineer this situation just about anywhere by stunning it with an overcharged plasma pistol shot, provided you're on flat ground and stay clear away from walls. In ''Halo 2'', one can sometimes avoid taking damage from horizontal swings with a well-timed crouch. Due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper Rifle]] or Rocket Launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[Seven|7]] rounds will kill most enemies and the weapon's large magazine. | In ''Halo 2'', it is possible to side step and assassinate a Zealot, or any sword wielding Sangheili. This is actually possible in ''Halo: Combat Evolved'' if one stands to the right/left of the Zealot's back during its berserk animation and moves in the other direction when he starts turning around to face you. One can also engineer this situation just about anywhere by stunning it with an overcharged plasma pistol shot, provided you're on flat ground and stay clear away from walls. In ''Halo 2'', one can sometimes avoid taking damage from horizontal swings with a well-timed crouch. Due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper Rifle]] or Rocket Launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[Seven|7]] rounds will kill most enemies and the weapon's large magazine. | ||
In ''[[Halo 2]]'', they do not use [[Overshield]]s and their shields are as strong as those of a Major Sangheili and [[ | In ''[[Halo 2]]'', they do not use [[Overshield]]s and their shields are as strong as those of a Major Sangheili and [[Special Operations Sangheili]], but they are a lot smarter and tougher. They are still very deadly in close-quarters, however in ''Halo 2'', their sword animation has been changed to being "more realistic" in the sense that in ''[[Halo: Combat Evolved]]'', a sword swing had a huge area of effect, and it was impossible to dodge a swing. In ''Halo 2'', it is possible to sidestep, and assassinate a Zealot, or any other Sangheili with a sword. When the Zealot is swinging, quickly step to the side and behind him, than melee him, which results in an assassination, and an instant kill. This is the quickest and most effective way of dispatching Zealots, or other sword wielding Sangheilis. It is also more risky however. Their armor without [[Energy shields|Energy Shields]] are much thicker (although it makes it slower) than that of Major and Minor and can sustain more damage. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual Needlers are also effective. Also, Zealot AI is noticeably different in ''Halo 2''; Zealots are always found wielding Energy Swords, ceremonial weapons befitting their high rank. | ||
Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle. If a player tries to give them a chance to get in one, such as in Uprising, their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue to follow the player, however. | Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle. If a player tries to give them a chance to get in one, such as in Uprising, their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue to follow the player, however. |