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==Easter egg walkthrough== | ==Easter egg walkthrough== | ||
The sandworm is only visible as an Easter egg on the ''[[Halo 5: Guardians]]'' multiplayer map [[The Rig]]. To activate the Easter egg, a player needs to ground pound a platform above the hole in the middle of the map, which will cause two canisters to come out of silos. When the canisters are shot, a sandworm will come | The sandworm is only visible as an Easter egg on the ''[[Halo 5: Guardians]]'' multiplayer map [[The Rig]]. To activate the Easter egg, a player needs to ground pound a platform above the hole in the middle of the map, which will cause two canisters to come out of silos. When the canisters are shot, a sandworm will come out of the sand and swallow a distant rig. | ||
==Production notes== | ==Production notes== | ||
The sandworm is a reference to the science fiction series ''[[Wikipedia:Dune (franchise)|Dune]]'', specifically the [[Wikipedia:Sandworm (Dune)|sandworms]] which roam the desert planet [[Wikipedia:Arrakis|Arrakis]] and are known to devour mobile mining rigs whole. | The sandworm is a reference to the science fiction series ''[[Wikipedia:Dune (franchise)|Dune]]'', specifically the [[Wikipedia:Sandworm (Dune)|sandworms]] which roam the desert planet [[Wikipedia:Arrakis|Arrakis]] and are known to devour mobile mining rigs whole. | ||
The Sandworm was implemented by The Rig level designer Adrian Bedoya and artist Shon Mitchell. The easter egg was concieved of by Bedoya due to his personal hobby of sculpting creatures in Zbrush, leading to him wanting to put a creature in-game somehow. Bedoya spent a few evenings out-of-work sculpting the Sandworm in his own time, before handing it to Mitchell who handled the animations, | The Sandworm was implemented by The Rig level designer Adrian Bedoya and artist Shon Mitchell. The easter egg was concieved of by Bedoya due to his personal hobby of sculpting creatures in Zbrush, leading to him wanting to put a creature in-game somehow. Bedoya spent a few evenings out-of-work sculpting the Sandworm in his own time, before handing it to Mitchell who handled the animations, FVX, and in-game implementation.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/post-launch-carnage-report|Site=Halo Waypoint|Page=Post-Launch Carnage Report|D=23|M=12|Y=2019}}{{Ref/Site|URL=https://www.adrianbedoya.com/halo-5-guardians|Site=Adrian Bedoya // Level Designer|Page=Halo 5: Guardians|D=18|M=03|Y=2024}} | ||
==Gallery== | ==Gallery== |