Editing Sandtrap
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|image=[[File:H3 Sandtrap.jpg|300px]] | |image=[[File:H3 Sandtrap.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|devname=<code>shrine</code> | |devname=<code>shrine</code> | ||
|map= | |map= | ||
|location=[[Installation 00]]{{Ref/Reuse|postmortem}}<ref group="Note" name="waypoint"/> | |location= [[Installation 00]]{{Ref/Reuse|postmortem}}<ref group="Note" name="waypoint"/> | ||
|terrain=[[Forerunner]] ruins, desert sand | |terrain=[[Forerunner]] ruins, desert sand | ||
|symmetry=Semi-symmetrical | |symmetry=Semi-symmetrical | ||
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==Universe and lore== | ==Universe and lore== | ||
[[File:H3 Sandtrap ElephantScreen 2.png|thumb|left|250px||A UNSC tactical environmental analysis of Sandtrap's atmosphere and composition.]] | [[File:H3 Sandtrap ElephantScreen 2.png|thumb|left|250px||A UNSC tactical environmental analysis of Sandtrap's atmosphere and composition.]] | ||
Sandtrap is set in a desert wasteland on [[Installation 00|The Ark]]. | Sandtrap is set in a desert wasteland on [[Installation 00|The Ark]].<ref name="postmortem">[https://halo.bungie.net/News/content.aspx?type=topnews&link=Sandtrap_Postmortem '''Bungie.net''': ''Sense of Scale - Postmortem''] - A postmortem anaylsis of Sandtrap.</ref><ref group="Note" name="waypoint">In Bungie's [https://halo.bungie.net/News/content.aspx?type=topnews&link=Sandtrap_Postmortem Sandtrap postmortem], a section of Sandtrap's design document reads ''"Deep within the boundless dune-fields of Waypoint, the high tech Forerunner structure encases the remnants of even older Forerunner stonework."''. During development of ''Halo 3'', "Waypoint" was the name given for the structure that would come to be known as The Ark.</ref> The primary focus of the map is a series of ancient [[Forerunner]] stone structures, buried in the desert sands. Surrounding the site is a circular Forerunner wall, lined with six [[Shrine defender|massive Forerunner towers]]. The stone ruins extend off to both sides of the map, though those in the centre have been partially excavated by persons unknown. | ||
At some point during | At some point, likely during the [[Battle of Installation 00]], the area came under the occupation of the [[Jiralhanae]], who fortified the site with [[Brute landmine|landmines]] and at least one {{Pattern|Ru'swum|Phantom}}. However, the brutes were later driven from the region and UNSC forces deployed from {{UNSCShip|Aegis Fate}} took control of the area, utilizing [[D96-TCE Albatross]] ''[[03]]'' and two [[M313 Elephant]]s, named "Behemoth" and "Leviathan". An analysis of Sandtrap's atmosphere by the UNSC showed its atmospheric compositon to be the following:{{Ref/Reuse|elephant}} | ||
*'''Carbon dioxide''': 82.7%{{Ref/Reuse|elephant}} | *'''Carbon dioxide''': 82.7%{{Ref/Reuse|elephant}} | ||
*'''Nitrogen''': 7.5%{{Ref/Reuse|elephant}} | *'''Nitrogen''': 7.5%{{Ref/Reuse|elephant}} | ||
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*'''Argon''': 2.5%{{Ref/Reuse|elephant}} | *'''Argon''': 2.5%{{Ref/Reuse|elephant}} | ||
and surface composition to be Carbon, Silicon, Sodium, Titanium, Nitrogen, Zinc, Calcium, and other trace elements.{{Ref/Reuse|elephant}}<ref group="Note" name="elements">The Elephant [[:File:H3 Sandtrap ElephantScreen 2.png|readount]] lists what appear to be these elements. However, many are too blurry to make out properly. An identical label can be found on the ''Halo 3: ODST'' map [[Windward]], though in higher resolution.</ref> In addition, the composition of the structures is presently unknown, and life signs in the region are minimal.<ref name="elephant">[[:File:H3 Sandtrap ElephantScreen 2.png|Elephant analysis screens]] on the map.</ref> | |||
[[File:H3 Sandtrap Numbered.jpg|thumb|200px|1) The main base with the "cavern" below, 2) The destroyed Phantom, 3) The main "spine" of the level, 4) The upper "deck", 5) Smaller base, 6) The buried Albatross.]] | [[File:H3 Sandtrap Numbered.jpg|thumb|right|200px|1) The main base with the "cavern" below, 2) The destroyed Phantom, 3) The main "spine" of the level, 4) The upper "deck", 5) Smaller base, 6) The buried Albatross.]] | ||
==Overview== | ==Overview== | ||
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===Strategies=== | ===Strategies=== | ||
[[File:H3 Sandtrap Underpass.png|thumb|A Mongoose driving in the "underpass" area.]] | [[File:H3 Sandtrap Underpass.png|thumb|right|A Mongoose driving in the "underpass" area.]] | ||
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section--> | <!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section--> | ||
*In Multi-Flag [[Capture The Flag|CTF]] and [[Assault]], a good strategy is to seize the enemy Elephant and bring it to your base in order to repetitively capture the objective. In Neutral Assault, take the enemy Elephant to the very middle of the map and continuously grab and plant the bomb until victory. Beware; stealing an enemy Elephant is quite a task, so make sure to bring several teammates along with you. | *In Multi-Flag [[Capture The Flag|CTF]] and [[Assault]], a good strategy is to seize the enemy Elephant and bring it to your base in order to repetitively capture the objective. In Neutral Assault, take the enemy Elephant to the very middle of the map and continuously grab and plant the bomb until victory. Beware; stealing an enemy Elephant is quite a task, so make sure to bring several teammates along with you. | ||
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==Forge== | ==Forge== | ||
[[File:H3 Sandtrap RocketLauncher.png|thumb|The rocket launcher spawn on the map.]] | [[File:H3 Sandtrap RocketLauncher.png|right|thumb|The rocket launcher spawn on the map.]] | ||
{{main|Forge}} | {{main|Forge}} | ||
<!--This section is for Forge tips, do not put things like "Add a Brute Shot, it's more fun" Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat--> | <!--This section is for Forge tips, do not put things like "Add a Brute Shot, it's more fun" Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat--> | ||
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==Production notes== | ==Production notes== | ||
[[File:H3 Sandtrap Concept.jpg|thumb|200px|Concept art for Sandtrap.]] | [[File:H3 Sandtrap Concept.jpg|thumb|right|200px|Concept art for Sandtrap.]] | ||
[[File:H3 Sandtrap Initial Layout.jpg|thumb|200px|The initial layout idea for Sandtrap, with attackers pressing into the "bowl".]] | [[File:H3 Sandtrap Initial Layout.jpg|thumb|200px|right|The initial layout idea for Sandtrap, with attackers pressing into the "bowl".]] | ||
Sandtrap, known in development as "Shrine", started development in [[2005 (real world)|2005]]. Developer [[Justin Hayward]]'s goals for the map initially were to make "the ultimate warthog map" and to make the map friendly for both infantry and vehicles. The initial concept was extremely large, but scaled down during development, with the initial idea intending to be an a sequential objective map (similar to the [[Warfare (game variant)|Warfare]] mode previously-cut from ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' and the [[Invasion]] and [[Warzone Assault]] modes later featured in ''[[Halo: Reach]]'' and ''[[Halo 5: Guardians]]'', respectively), where the attacking team would assault a section of the map that would lead into the "bowl" that would later become the setting of Sandtrap. This initial opening section was also massive, and was "a second Sandtrap right next to the one you know.”.{{Ref/Reuse|postmortem}} | Sandtrap, known in development as "Shrine", started development in [[2005 (real world)|2005]]. Developer [[Justin Hayward]]'s goals for the map initially were to make "the ultimate warthog map" and to make the map friendly for both infantry and vehicles. The initial concept was extremely large, but scaled down during development, with the initial idea intending to be an a sequential objective map (similar to the [[Warfare (game variant)|Warfare]] mode previously-cut from ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' and the [[Invasion]] and [[Warzone Assault]] modes later featured in ''[[Halo: Reach]]'' and ''[[Halo 5: Guardians]]'', respectively), where the attacking team would assault a section of the map that would lead into the "bowl" that would later become the setting of Sandtrap. This initial opening section was also massive, and was "a second Sandtrap right next to the one you know.”.{{Ref/Reuse|postmortem}} | ||
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===Secrets of Sandtrap=== | ===Secrets of Sandtrap=== | ||
[[File:H3 Sandtrap DaVinci 2.jpg|thumb|One of the Da Vinci objects on the map.]] | [[File:H3 Sandtrap DaVinci 2.jpg|right|thumb|One of the Da Vinci objects on the map.]] | ||
The "Secret of Sandtrap" is a community-generated idea that Sandtrap has a large secret, and was the subject of community speculation for many years.{{Ref/Reuse|postmortem}} As such, players have spent countless hours poring over Sandtrap's details, attempting to uncode the "secrets" behind the following map production objects; | The "Secret of Sandtrap" is a community-generated idea that Sandtrap has a large secret, and was the subject of community speculation for many years.{{Ref/Reuse|postmortem}} As such, players have spent countless hours poring over Sandtrap's details, attempting to uncode the "secrets" behind the following map production objects; | ||
*Each tower is paired with a [[Da Vinci Code objects|low-poly sphere using a default texture]]. These spheres fire faint beams that strike near the player, spawning the [[brute landmine]]s that pop out of the ground in the minefield. | *Each tower is paired with a [[Da Vinci Code objects|low-poly sphere using a default texture]]. These spheres fire faint beams that strike near the player, spawning the [[brute landmine]]s that pop out of the ground in the minefield. | ||
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File:H3_Early_Sandtrap_2.jpg|An early version of Sandtrap, with a structure that looks very similar to a [[Library]]. | File:H3_Early_Sandtrap_2.jpg|An early version of Sandtrap, with a structure that looks very similar to a [[Library]]. | ||
File:H3_Early_Sandtrap_Sketch.jpg|Chris Carney's sketch of Sandtrap's layout. | File:H3_Early_Sandtrap_Sketch.jpg|Chris Carney's sketch of Sandtrap's layout. | ||
File:H3_Early_Sandtrap_3.jpg|A screenshot of | File:H3_Early_Sandtrap_3.jpg|A screenshot of an early version of Sandtrap. | ||
File:H3_AegisFate_Front.jpg|The UNSC ''Aegis Fate''. | File:H3_AegisFate_Front.jpg|The UNSC ''Aegis Fate''. | ||
File:H3_Elephant_Battle.jpg|Battling the Elephant. | File:H3_Elephant_Battle.jpg|Battling the Elephant. | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{ | {{levels|H3|mode=yes}} | ||
{{Levels|HO|mode=yes}} |