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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagelabel=Forge canvas
|pagelabel=Forge canvas
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|image=[[File:Sandbox msblog.jpg|300px]]
|image=[[File:Sandbox msblog.jpg|300px]]
|game=''[[Halo 3]]''  
|game=''[[Halo 3]]''  
|devname=<code>sandbox</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\sandbox\sandbox.scenario}}
|devname=<code>sandbox</code>
|map=
|map=
|location=Unknown world
|location=Unknown world
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|playernumber=4-12
|playernumber=4-12
|gametypes=*[[Forge]]
|gametypes=*[[Forge]]
*[[Grifball]]
*[[Multi Flag CTF]]
*[[Multi Flag CTF]]
*[[Assault]]
*[[Assault|Neutral Bomb]]
*[[Team Slayer]]
*[[Team Slayer]]
}}
}}
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{{Article quote|This endless wasteland still holds many secrets. Some of them are held more deeply than others.}}
{{Article quote|This endless wasteland still holds many secrets. Some of them are held more deeply than others.}}


'''Sandbox''' is a multiplayer map for ''[[Halo 3]]'' included in the [[Mythic Map Pack]], the ''Halo 3'' multiplayer components of the ''[[Halo 3: Mythic]]'' disc, and ''[[Halo: The Master Chief Collection]]''.
'''Sandbox''' is a multiplayer map for ''[[Halo 3]]'' included in the [[Mythic Map Pack]] and in the ''Halo 3'' multiplayer components of the ''[[Halo 3: Mythic]]'' disc and ''[[Halo: The Master Chief Collection]]''.


==Universe and lore==
==Universe and lore==
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Sandbox was designed by [[Bungie]] to be the "ultimate forging map", and as such primarily works best for use in [[Forge/Halo 3|Forge]] mode. To give map makers a variety of environments to play in, Sandbox is divided into three distinct levels. The main level is that of the desert, a mostly-flat area surrounded by sand similar to [[Sandtrap]]. Underneath the desert is a large underground area called The Crypt, a large flat space that allows players to do interior Forging. Above the desert area is a large level referred to as the Sky Bubble - in forge, an invisible floor allows objects to be placed hovering in the air, allowing players to build maps that players can potentially fall off. For more information on these forge-specific areas, see the [[Sandbox#Forge|Forge section]] below.
Sandbox was designed by [[Bungie]] to be the "ultimate forging map", and as such primarily works best for use in [[Forge/Halo 3|Forge]] mode. To give map makers a variety of environments to play in, Sandbox is divided into three distinct levels. The main level is that of the desert, a mostly-flat area surrounded by sand similar to [[Sandtrap]]. Underneath the desert is a large underground area called The Crypt, a large flat space that allows players to do interior Forging. Above the desert area is a large level referred to as the Sky Bubble - in forge, an invisible floor allows objects to be placed hovering in the air, allowing players to build maps that players can potentially fall off. For more information on these forge-specific areas, see the [[Sandbox#Forge|Forge section]] below.


Despite its intended nature as a [[:Category:Forge maps|Forge canvas]], Sandbox does ship on the disc with a default layout, suitable for play in larger scale games. This multiplayer variant is symmetrical in nature, taking the form of two opposing stone temples in the midst of the desert. These two bases are multi-tiered structures, with the rest of the map situated on the desert floor and offering little in the way of verticality. To the right of each base is a small bunker hosting a [[Battle Rifle]] spawn, and in front of that a small stone block hosting a [[Rocket Launcher]]. To the base's left are a [[Brute Shot]] and two {{Pattern|Anskum|plasma grenade}}s. Each team spawns with a [[Warthog]] and a [[Chopper]] in their base, and a [[Missile Pod]] spawns in the front of the base. The middle of the map has a bunker below a small pillar, inside which lies a [[Gravity Lift]] pickup, allowing players to reach the [[Overshield]] found up at the top.<ref name="ign">[https://uk.ign.com/articles/2009/02/04/halo-3-mythic-map-pack-interview '''IGN''': ''Halo 3 Mythic Map Pack Interview''] - ''Part 1''</ref>
Despite its intended nature as a [[:Category:Forge maps|Forge canvas]], Sandbox does ship on the disc with a default layout, suitable for play in larger scale games. This multiplayer variant is symmetrical in nature, taking the form of two opposing stone temples in the midst of the desert. These two bases are multi-tiered structures, with the rest of the map situated on the desert floor and offering little in the way of verticality. To the right of each base is a small bunker hosting a [[Battle Rifle]] spawn, and in front of that a small stone block hosting a [[Rocket Launcher]]. To the base's left are a [[Brute Shot]] and two [[Plasma Grenade]]s. Each team spawns with a [[Warthog]] and a [[Chopper]] in their base, and a [[Missile Pod]] spawns in the front of the base. The middle of the map has a bunker below a small pillar, inside which lies a [[Gravity Lift]] pickup, allowing players to reach the [[Overshield]] found up at the top.<ref name="ign">[https://uk.ign.com/articles/2009/02/04/halo-3-mythic-map-pack-interview '''IGN''': ''Halo 3 Mythic Map Pack Interview''] - ''Part 1''</ref>


<gallery>
<gallery>
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*To control the overshield, have players on your team head to the top of your base; from here, they can fire down onto players on the enemy team and provide cover for another player to head for the overshield. With the overshield, players can then try and push for the enemy rocket launcher.{{Ref/Reuse|MMB}}
*To control the overshield, have players on your team head to the top of your base; from here, they can fire down onto players on the enemy team and provide cover for another player to head for the overshield. With the overshield, players can then try and push for the enemy rocket launcher.{{Ref/Reuse|MMB}}
*To make effective use of the Missile Pod, bring it to the higher areas of the map; this allows the missiles to do a better job of tracking their targets than the desert floor allows.{{Ref/Reuse|MMB}}
*To make effective use of the Missile Pod, bring it to the higher areas of the map; this allows the missiles to do a better job of tracking their targets than the desert floor allows.{{Ref/Reuse|MMB}}
*In a 2-player game, use the sniper rifle to take down the warthog driver or if you have the missile turret, you can destroy the warthog with ease.


== Forge ==
== Forge ==
{{Quote|Sandbox combines large-scale vehicular combat with a limitless amount of Forge customization. Boasting a tiered, open-world layout, “Halo 3” players will be able to build their own unique game experiences using the Forge map editor. Sandbox is a map unlike any Bungie has ever created.|Bungie.net<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=17091 '''Bungie.net''': ''Bungie Weekly Update: 01/30/09'']</ref>}}
{{Quote|Sandbox combines large-scale vehicular combat with a limitless amount of Forge customization. Boasting a tiered, open-world layout, “Halo 3” players will be able to build their own unique game experiences using the Forge map editor. Sandbox is a map unlike any Bungie has ever created.|Bungie.net<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=17091 '''Bungie.net''': ''Bungie Weekly Update: 01/30/09'']</ref>}}
The center of the main level of Sandbox is a flat, empty floor, similar to Foundry, but visually resembling Sandtrap. The map includes "just about every kind of building block you could ever want"; for example, tunnels, crouch-only doorways and quarter-pyramids are usable; see [http://halo.bungie.net/News/content.aspx?type=topnews&cid=17271 here] for a full list. The item limits have been loosened; for example, unlike Foundry's 20 wall limit, it is possible to place 40 walls in Sandbox. In the standard ''Halo 3'' game, Sandbox also supports every vehicle in ''Halo 3'' [[multiplayer]] except the [[M313 Elephant|Elephant]].
The center of the main level of Sandbox is a flat, empty floor, similar to Foundry, but visually resembling Sandtrap. The map includes "just about every kind of building block you could ever want"; for example, tunnels, crouch-only doorways and quarter-pyramids are usable; see [http://halo.bungie.net/News/content.aspx?type=topnews&cid=17271 here] for a full list. The item limits have been loosened; for example, unlike Foundry's 20 wall limit, it is possible to place 40 walls in Sandbox. In the standard ''Halo 3'' game, Sandbox also supports every vehicle in ''Halo 3'' [[multiplayer]] except the [[M313 Elephant|Elephant]].
There are many Forgeable objects not available in the other maps, for example [[Elephant]]s.


A new Forge item included in Sandbox is an orb of light that colors its surroundings in either [[Red Light|red]] or [[Blue Light|blue]]; it can be used to differentiate the two bases, similar to most maps made by Bungie. Another is the [[Kill Ball]], a large orange sphere that kills anyone who comes into contact with it. A golf club (called the [[7 wood]]) that acts like a [[Gravity hammer (fiction)|gravity hammer]], a golf ball, and a cup to hit it into are also available. The cup is like a magnet to the golf ball; if the ball touches the grassy part of it, the ball will automatically roll into it. It takes two swings to get it back out. Like the [[soccer ball]], it is purely for aesthetic purposes and in no way will score you a point. In Forge mode, a blue grid appears on the map to help the player place objects the way they want it with accuracy and precision. Also, it takes 3.5 seconds to fall to the bottom of the crypt (3.5x2- a potential [[Seven|7]] reference). It takes 10 seconds to walk from one side to the other.{{Ref/Reuse|ign}}<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=17271 '''Bungie.net''': ''Sandbox Tools'']</ref>
A new Forge item included in Sandbox is an orb of light that colors its surroundings in either [[Red Light|red]] or [[Blue Light|blue]]; it can be used to differentiate the two bases, similar to most maps made by Bungie. Another is the [[Kill Ball]], a large orange sphere that kills anyone who comes into contact with it. A golf club (called the [[7 wood]]) that acts like a [[Type-2 gravity hammer|gravity hammer]], a golf ball, and a cup to hit it into are also available. The cup is like a magnet to the golf ball; if the ball touches the grassy part of it, the ball will automatically roll into it. It takes two swings to get it back out. Like the [[soccer ball]], it is purely for aesthetic purposes and in no way will score you a point. In Forge mode, a blue grid appears on the map to help the player place objects the way they want it with accuracy and precision. Also, it takes 3.5 seconds to fall to the bottom of the crypt (3.5x2- a potential [[Seven|7]] reference). It takes 10 seconds to walk from one side to the other.{{Ref/Reuse|ign}}<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=17271 '''Bungie.net''': ''Sandbox Tools'']</ref>


The Grid only appears in Forge, not in actual gameplay modes such as [[Slayer]], [[Capture the Flag]], or [[Infection]]. There are many new items to be placed in Forge. These are mostly [[Sandtrap]]-themed (as well as [[Ghost Town]]-themed wooden objects), to keep within the style of the map.<ref name="bungie13">[http://halo.bungie.net/news/content.aspx?type=topnews&cid=17358 '''Bungie.net''': ''Bungie Weekly Update: 02/13/09'']</ref>
The Grid only appears in Forge, not in actual gameplay modes such as [[Slayer]], [[Capture the Flag]], or [[Infection]]. There are many new items to be placed in Forge. These are mostly [[Sandtrap]]-themed (as well as [[Ghost Town]]-themed wooden objects), to keep within the style of the map.<ref name="bungie13">[http://halo.bungie.net/news/content.aspx?type=topnews&cid=17358 '''Bungie.net''': ''Bungie Weekly Update: 02/13/09'']</ref>
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=== Sky Bubble ===
=== Sky Bubble ===
[[File:Platform.jpg|thumb|250px|A player in the sky-bubble.]]
[[File:Platform.jpg|thumb|250px|A player in the sky-bubble.]]
The Sky Bubble is an area in Sandbox located high above the ground level. This region can be reached via built-in teleporter in Forge, allowing game-play on both the normal map and the Sky Bubble at the same time. To aid in the forging process, the Sky Bubble has another grid system to help line up objects. It should be noted that all objects besides those in the scenery menu (and turrets) will fall through the grid onto the lower level.
The Sky Bubble is an area in Sandbox located high above the ground level. This region can be reached via the built-in teleporter in Forge, allowing game-play on both the normal map and the Sky Bubble at the same time. To aid in the forging process, the Sky Bubble has another grid system to help line up objects. It should be noted that all objects besides those in the scenery menu (and turrets) will fall through the grid onto the lower level.


The Sky Bubble is about three times larger than the ground area of the default Sandbox. Although at first glance the skybubble may seem to be circular, it is actually a 36-sided regular polygon. The distance from the center to a corner of the bubble is about 66.4 grid units, making its area roughly 13,851 grid squares.
The Sky Bubble is about three times larger than the ground area of the default Sandbox. Although at first glance the sky bubble may seem to be circular, it is actually a 36-sided regular polygon. The distance from the center to a corner of the bubble is about 66.4 grid units, making its area roughly 13,851 grid squares.


The tops of the watchtowers from the ground floor are higher than the "ground" of the Sky Bubble; they cast light over the area. When the player falls off the edge of objects he or she has placed, there is a death barrier between the Sky Bubble and the ground below, so maps like [[Guardian (map)|Guardian]] and [[Ascension]] could be accurately remade. This particular barrier has only placed under the grid area however, making it possible for players to use the outside of the Sky Bubble as a means to traverse between the ground floor without the use of a teleporter (provided that they have built a protective barrier against the watchtowers or permanently overloaded the map). Despite the huge distance, weapons capable of sniping are able to scope the distance between the ground floor and Sky Bubble with a degree of proficiency.
The tops of the watchtowers from the ground floor are higher than the "ground" of the Sky Bubble; they cast light over the area. When the player falls off the edge of objects he or she has placed, there is a death barrier between the Sky Bubble and the ground below, so maps like [[Guardian (map)|Guardian]] and [[Ascension]] could be accurately remade. This particular barrier has only placed under the grid area however, making it possible for players to use the outside of the Sky Bubble as a means to traverse between the ground floor without the use of a teleporter (provided that they have built a protective barrier against the watchtowers or permanently overloaded the map). Despite the huge distance, weapons capable of sniping are able to scope the distance between the ground floor and Sky Bubble with a degree of proficiency.
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For the launch of ''Halo 3'' on [[Steam]] and [[Windows]] devices, Sandbox was one of three maps (alongside Foundry and [[Avalanche]]) given several updates to support new Forge features. Codenamed "Thorage", [[Forge/Halo 3#Changes for Halo: The Master Chief Collection|these changes]] introduce a number of new items for place on Sandbox. The map's budget has been increased from $3000 to $5000, and item costs and limits have been adjusted to allow players to build bigger and better maps on Sandbox than ever before. For example, players are able to place 50 walls of each type, unlike in the original version where players are only able to place 40 walls of a type.
For the launch of ''Halo 3'' on [[Steam]] and [[Windows]] devices, Sandbox was one of three maps (alongside Foundry and [[Avalanche]]) given several updates to support new Forge features. Codenamed "Thorage", [[Forge/Halo 3#Changes for Halo: The Master Chief Collection|these changes]] introduce a number of new items for place on Sandbox. The map's budget has been increased from $3000 to $5000, and item costs and limits have been adjusted to allow players to build bigger and better maps on Sandbox than ever before. For example, players are able to place 50 walls of each type, unlike in the original version where players are only able to place 40 walls of a type.


Notable new additions include the [[Elephant]], {{Pattern|Ogab'd|anti-aircraft Wraith}} and a myriad of scenery objects from Avalanche, Foundry, Ghost Town and [[Orbital]].
Notable new additions include the [[Elephant]], [[Anti-Air Wraith]] and a myriad of scenery objects from Avalanche, Foundry, Ghost Town and [[Orbital]].


==Achievements==
==Achievements==
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|[[File:HTMCC H3 Achievement Sandbox.jpeg|center|115px]]
|[[File:HTMCC H3 Achievement Sandbox.jpeg|center|115px]]
|[[File:HTMCC H3 Achievement Steam SandboxSkull.jpg|center|65px]]
|[[File:HTMCC H3 Achievement Steam SandboxSkull.jpg|center|65px]]
|<center>'''[[Sandbox Skull (achievement)|Sandbox Skull]]'''</center>
|<center>'''[[Sandbox Skull (achievement)|Sandbox Skull]]'''</center>
|Find the hidden on Sandbox.
|Find the hidden on Sandbox.
|''[[Halo 3]]''<br/>
|''[[Halo 3]]''<br/>
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*In any of the areas inside of the map that have pools of sand on them, you can turn the sand into quicksand. Just go to a sandy area, and spawn a double block, and angle it through the sand, and it will sink and you won't be able to find it.
*In any of the areas inside of the map that have pools of sand on them, you can turn the sand into quicksand. Just go to a sandy area, and spawn a double block, and angle it through the sand, and it will sink and you won't be able to find it.


===Easter eggs===
===Easter Eggs===
{{Main|Easter eggs}}
{{Main|Easter Eggs}}
*Using the [[Out of Sky Bubble glitch]] the player may see the [[Sandbox warning]], which is an altered version of the [[Splatter Medal]].
*Using the [[Out of Sky Bubble Glitch]] the player may see the [[Sandbox Warning]], which is an altered version of the [[Splatter Medal]].
*The towers surrounding the level are paired with [[Da Vinci Code objects]].
*The towers surrounding the level are paired with [[Da Vinci Code Objects]].
*Exactly every 5 minutes, a slim red comet will soar across the sky for a second. This same Easter Egg also appears on [[Blackout]].
*Exactly every 5 minutes, a slim red comet will soar across the sky for a second. This same Easter Egg also appears on [[Blackout]].
*The [[Sandbox Skull]] appears on this level.
*The [[Sandbox Skull]] appears on this level.
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==External links==
==External links==
*[http://www.youtube.com/watch?v=BxhluulxbDQ&feature=channel_page Tutorial Video on Getting All Mythic skulls]
*[http://www.youtube.com/watch?v=BxhluulxbDQ&feature=channel_page Tutorial Video on Getting All Mythic Skulls]


{{Levels|H3|mode=yes}}
{{Levels|H3|mode=yes}}
[[Category:Forge maps]]
[[Category:Forge maps]]
[[Category:Mythic Map Pack]]
[[Category:Mythic Map Pack]]

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