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Sandbox was designed by [[Bungie]] to be the "ultimate forging map", and as such primarily works best for use in [[Forge/Halo 3|Forge]] mode. To give map makers a variety of environments to play in, Sandbox is divided into three distinct levels. The main level is that of the desert, a mostly-flat area surrounded by sand similar to [[Sandtrap]]. Underneath the desert is a large underground area called The Crypt, a large flat space that allows players to do interior Forging. Above the desert area is a large level referred to as the Sky Bubble - in forge, an invisible floor allows objects to be placed hovering in the air, allowing players to build maps that players can potentially fall off. For more information on these forge-specific areas, see the [[Sandbox#Forge|Forge section]] below. | Sandbox was designed by [[Bungie]] to be the "ultimate forging map", and as such primarily works best for use in [[Forge/Halo 3|Forge]] mode. To give map makers a variety of environments to play in, Sandbox is divided into three distinct levels. The main level is that of the desert, a mostly-flat area surrounded by sand similar to [[Sandtrap]]. Underneath the desert is a large underground area called The Crypt, a large flat space that allows players to do interior Forging. Above the desert area is a large level referred to as the Sky Bubble - in forge, an invisible floor allows objects to be placed hovering in the air, allowing players to build maps that players can potentially fall off. For more information on these forge-specific areas, see the [[Sandbox#Forge|Forge section]] below. | ||
Despite its intended nature as a [[:Category:Forge maps|Forge canvas]], Sandbox does ship on the disc with a default layout, suitable for play in larger scale games. This multiplayer variant is symmetrical in nature, taking the form of two opposing stone temples in the midst of the desert. These two bases are multi-tiered structures, with the rest of the map situated on the desert floor and offering little in the way of verticality. To the right of each base is a small bunker hosting a [[Battle Rifle]] spawn, and in front of that a small stone block hosting a [[Rocket Launcher]]. To the base's left are a [[Brute Shot]] and two | Despite its intended nature as a [[:Category:Forge maps|Forge canvas]], Sandbox does ship on the disc with a default layout, suitable for play in larger scale games. This multiplayer variant is symmetrical in nature, taking the form of two opposing stone temples in the midst of the desert. These two bases are multi-tiered structures, with the rest of the map situated on the desert floor and offering little in the way of verticality. To the right of each base is a small bunker hosting a [[Battle Rifle]] spawn, and in front of that a small stone block hosting a [[Rocket Launcher]]. To the base's left are a [[Brute Shot]] and two [[Plasma Grenade]]s. Each team spawns with a [[Warthog]] and a [[Chopper]] in their base, and a [[Missile Pod]] spawns in the front of the base. The middle of the map has a bunker below a small pillar, inside which lies a [[Gravity Lift]] pickup, allowing players to reach the [[Overshield]] found up at the top.<ref name="ign">[https://uk.ign.com/articles/2009/02/04/halo-3-mythic-map-pack-interview '''IGN''': ''Halo 3 Mythic Map Pack Interview''] - ''Part 1''</ref> | ||
<gallery> | <gallery> | ||
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|[[File:HTMCC H3 Achievement Sandbox.jpeg|center|115px]] | |[[File:HTMCC H3 Achievement Sandbox.jpeg|center|115px]] | ||
|[[File:HTMCC H3 Achievement Steam SandboxSkull.jpg|center|65px]] | |[[File:HTMCC H3 Achievement Steam SandboxSkull.jpg|center|65px]] | ||
|<center>'''[[Sandbox Skull (achievement)|Sandbox Skull]]'''</center> | |<center>'''[[Sandbox Skull (achievement)|Sandbox Skull]]'''</center> | ||
|Find the hidden on Sandbox. | |Find the hidden on Sandbox. | ||
|''[[Halo 3]]''<br/> | |''[[Halo 3]]''<br/> |