Editing Sandbox
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{{Quote|Sandbox combines large-scale vehicular combat with a limitless amount of Forge customization. Boasting a tiered, open-world layout, “Halo 3” players will be able to build their own unique game experiences using the Forge map editor. Sandbox is a map unlike any Bungie has ever created.|Bungie.net<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=17091 '''Bungie.net''': ''Bungie Weekly Update: 01/30/09'']</ref>}} | {{Quote|Sandbox combines large-scale vehicular combat with a limitless amount of Forge customization. Boasting a tiered, open-world layout, “Halo 3” players will be able to build their own unique game experiences using the Forge map editor. Sandbox is a map unlike any Bungie has ever created.|Bungie.net<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=17091 '''Bungie.net''': ''Bungie Weekly Update: 01/30/09'']</ref>}} | ||
The center of the main level of Sandbox is a flat, empty floor, similar to Foundry, but visually resembling Sandtrap. The map includes "just about every kind of building block you could ever want"; for example, tunnels, crouch-only doorways and quarter-pyramids are usable; see [http://halo.bungie.net/News/content.aspx?type=topnews&cid=17271 here] for a full list. The item limits have been loosened; for example, unlike Foundry's 20 wall limit, it is possible to place 40 walls in Sandbox. In the standard ''Halo 3'' game, Sandbox also supports every vehicle in ''Halo 3'' [[multiplayer]] except the [[M313 Elephant|Elephant]]. | The center of the main level of Sandbox is a flat, empty floor, similar to Foundry, but visually resembling Sandtrap. The map includes "just about every kind of building block you could ever want"; for example, tunnels, crouch-only doorways and quarter-pyramids are usable; see [http://halo.bungie.net/News/content.aspx?type=topnews&cid=17271 here] for a full list. The item limits have been loosened; for example, unlike Foundry's 20 wall limit, it is possible to place 40 walls in Sandbox. In the standard ''Halo 3'' game, Sandbox also supports every vehicle in ''Halo 3'' [[multiplayer]] except the [[M313 Elephant|Elephant]]. | ||
There are many Forgeable objects not available in the other maps, for example [[Elephant]]s. | |||
A new Forge item included in Sandbox is an orb of light that colors its surroundings in either [[Red Light|red]] or [[Blue Light|blue]]; it can be used to differentiate the two bases, similar to most maps made by Bungie. Another is the [[Kill Ball]], a large orange sphere that kills anyone who comes into contact with it. A golf club (called the [[7 wood]]) that acts like a [[Gravity hammer (fiction)|gravity hammer]], a golf ball, and a cup to hit it into are also available. The cup is like a magnet to the golf ball; if the ball touches the grassy part of it, the ball will automatically roll into it. It takes two swings to get it back out. Like the [[soccer ball]], it is purely for aesthetic purposes and in no way will score you a point. In Forge mode, a blue grid appears on the map to help the player place objects the way they want it with accuracy and precision. Also, it takes 3.5 seconds to fall to the bottom of the crypt (3.5x2- a potential [[Seven|7]] reference). It takes 10 seconds to walk from one side to the other.{{Ref/Reuse|ign}}<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=17271 '''Bungie.net''': ''Sandbox Tools'']</ref> | A new Forge item included in Sandbox is an orb of light that colors its surroundings in either [[Red Light|red]] or [[Blue Light|blue]]; it can be used to differentiate the two bases, similar to most maps made by Bungie. Another is the [[Kill Ball]], a large orange sphere that kills anyone who comes into contact with it. A golf club (called the [[7 wood]]) that acts like a [[Gravity hammer (fiction)|gravity hammer]], a golf ball, and a cup to hit it into are also available. The cup is like a magnet to the golf ball; if the ball touches the grassy part of it, the ball will automatically roll into it. It takes two swings to get it back out. Like the [[soccer ball]], it is purely for aesthetic purposes and in no way will score you a point. In Forge mode, a blue grid appears on the map to help the player place objects the way they want it with accuracy and precision. Also, it takes 3.5 seconds to fall to the bottom of the crypt (3.5x2- a potential [[Seven|7]] reference). It takes 10 seconds to walk from one side to the other.{{Ref/Reuse|ign}}<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=17271 '''Bungie.net''': ''Sandbox Tools'']</ref> | ||
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=== Sky Bubble === | === Sky Bubble === | ||
[[File:Platform.jpg|thumb|250px|A player in the sky-bubble.]] | [[File:Platform.jpg|thumb|250px|A player in the sky-bubble.]] | ||
The Sky Bubble is an area in Sandbox located high above the ground level. This region can be reached via built-in teleporter in Forge, allowing game-play on both the normal map and the Sky Bubble at the same time. To aid in the forging process, the Sky Bubble has another grid system to help line up objects. It should be noted that all objects besides those in the scenery menu (and turrets) will fall through the grid onto the lower level. | The Sky Bubble is an area in Sandbox located high above the ground level. This region can be reached via the built-in teleporter in Forge, allowing game-play on both the normal map and the Sky Bubble at the same time. To aid in the forging process, the Sky Bubble has another grid system to help line up objects. It should be noted that all objects besides those in the scenery menu (and turrets) will fall through the grid onto the lower level. | ||
The Sky Bubble is about three times larger than the ground area of the default Sandbox. Although at first glance the | The Sky Bubble is about three times larger than the ground area of the default Sandbox. Although at first glance the sky bubble may seem to be circular, it is actually a 36-sided regular polygon. The distance from the center to a corner of the bubble is about 66.4 grid units, making its area roughly 13,851 grid squares. | ||
The tops of the watchtowers from the ground floor are higher than the "ground" of the Sky Bubble; they cast light over the area. When the player falls off the edge of objects he or she has placed, there is a death barrier between the Sky Bubble and the ground below, so maps like [[Guardian (map)|Guardian]] and [[Ascension]] could be accurately remade. This particular barrier has only placed under the grid area however, making it possible for players to use the outside of the Sky Bubble as a means to traverse between the ground floor without the use of a teleporter (provided that they have built a protective barrier against the watchtowers or permanently overloaded the map). Despite the huge distance, weapons capable of sniping are able to scope the distance between the ground floor and Sky Bubble with a degree of proficiency. | The tops of the watchtowers from the ground floor are higher than the "ground" of the Sky Bubble; they cast light over the area. When the player falls off the edge of objects he or she has placed, there is a death barrier between the Sky Bubble and the ground below, so maps like [[Guardian (map)|Guardian]] and [[Ascension]] could be accurately remade. This particular barrier has only placed under the grid area however, making it possible for players to use the outside of the Sky Bubble as a means to traverse between the ground floor without the use of a teleporter (provided that they have built a protective barrier against the watchtowers or permanently overloaded the map). Despite the huge distance, weapons capable of sniping are able to scope the distance between the ground floor and Sky Bubble with a degree of proficiency. |