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#REDIRECT [[Sacred Icon]]
{{Ratings}}
{{Era|H2}}
 
{{Level infobox
|prev=[[Regret (Level)|Regret]]
|next=[[Quarantine Zone (Level)|Quarantine Zone]]
|game=[[Halo 2]]
|name='''''Sacred Icon'''''
|image=[[Image:SacredIconRelease16001200.jpg|300px]]
|player=[[Thel 'Vadamee]]
|date= [[2552|October, 2552]]
|place=The Surface of [[Installation 05]], near the library.
|Objective=*Lower the Containment-Shield.
*Power-up the four Absorbers to lower the Containment-Shield.
*Make your way through the Flood-infested Wall.
*Rendezvous with your allies in the Covenant camp.
|enemies=*[[Forerunner]]
**[[Sentinels]]
**[[Sentinel Majors]]
**[[Enforcers]]
**[[Constructors]]
*[[Flood]]
**[[Infection Form]]s
**[[Combat Form]]s
**[[Carrier Form]]s
*[[Human]]
**[[Marine]]s
 
}}
 
<center>''Looking for the [[Index]]?''</center>
{{Article Quote|Succeed where others have failed. Lower the shield protecting the Sacred Icon.'''}}
'''Sacred Icon''' is a ''[[Halo 2]]'' campaign level. As [[Thel 'Vadamee]], you make your way through a wall filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Elite]] [[Quarantine Zone|encampment]], which you must defend successfully from the Flood onslaught before the next level, [[Quarantine Zone (Level)|Quarantine Zone]], starts. This is the first and only level where [[Jackal]]s will be your allies, This is also the first of two levels with Human enemies ever in the whole series.
 
 
==Transcript==
===Chapter 1: Uncomfortable Silence ===
 
[http://www.youtube.com/watch?v=W6g-sP72B6c {Cutscene}]
 
''{fade in on [[Covenant]]-looking structure}''
 
''{text: Sanctum of the Hierarchs, [[Covenant]] [[Holy City]], [[High Charity]]}''
 
''{camera pans down, we see a large hallway with rows of [[Honor Guard Elite|Honor Guards]], [[Thel 'Vadamee]] walks through, close up of 'Vadamee}''
 
''{'Vadamee watches as the [[Jiralhanae]] take Honor Guard equipment from the [[Elite|Elites]], Brutes fight each other for choice parts, 'Vadamee walks through a large doorway, past [[Honor Guard Brute|Honor Guard Brutes]] to where the [[Prophet of Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Rtas 'Vadumee]]}''
 
'''[[Rtas 'Vadumee]]:''' "This is unprecedented... Unacceptable."
 
'''[[Prophet of Truth]]:''' "A Hierarch is dead, [[Spec Ops Commander|Commander]]."
 
'''Rtas 'Vadumee:''' "His murderer was within our grasp. If you had not withdrawn our [[Phantom|Phantoms]] ..."
 
'''Prophet of Truth:''' (slightly indignantly) "Are you questioning my decision?"
 
'''Rtas 'Vadumee:''' "No, holy one! I only wish to express my concern that the [[Brutes]]..."
 
''{Prophet of Truth holds up a hand for silence}''
 
'''Prophet of Truth:''' "Re-commissioning the guard was a radical step, but recent events have made it abundantly clear that the [[Elites]] can no longer guarantee our safety."
 
'''Rtas 'Vadumee:''' "I shall relay ... your decision ... to the Council."
 
''{Rtas 'Vadumee and his Elites leave. Rtas 'Vadumee nods to 'Vadamee, who returns the nod. Prophet of Truth speaks to the Arbiter}''
 
'''Prophet of Truth:''' "Politics ...(small sigh)... How tiresome. Do you know, Arbiter, the Elites have threatened to resign, quit the High Council, because of this... ''{Searches for a correct term}'' [[Changing of the Guard|exchange of hats]]?"
 
'''[[Thel 'Vadamee]]:''' "''We'' have always been your protectors."
 
'''Prophet of Truth:''' "These are trying times ... for all of us."
 
'''[[Prophet of Mercy]]:''' "Even as the humans' annihilation filled us with satisfaction, the loss of [[Installation 04|one of the]] [[Halo Array|Sacred Rings]] wreaked our hearts with grief."
 
'''Prophet of Truth:''' "Putting aside our sorrow, we renewed our faith in the prophecy that other [[Halo|rings]] would be found. And see ''how'' our faith has been rewarded."
 
''{They turn to a large view screen of [[Delta Halo|Delta Halo]]}''
 
'''Prophet of Mercy:''' "Halo! Its divine wind will rush through the stars, propelling all who are worthy along the [[Great Journey|path to salvation]]."
 
'''Prophet of Truth:''' "How to start this process? For ages, we searched for one who might unlock the secrets of the ring. An [[Oracle]]. And with your help, we found it."
 
''{They turn toward [[343 Guilty Spark (Monitor)|343 Guilty Spark]], who seems to have been suspended in a gravity beam}''
 
'''Prophet of Mercy:''' "With appropriate humility, we piled the Oracle with questions. And it, with clarity and grace, has shown us the key."
 
''{triggers a hologram of the [[Index]]}''
 
'''Prophet of Truth:''' "You will journey to the surface of the ring, and retrieve this [[Index|Sacred Icon]]. With it, we shall fulfil our promise."
 
'''Prophet of Mercy:''' "Salvation for all!"
 
'''Prophet of Truth:''' "And begin the [[Great Journey]]."
 
''{Fade to black, fade in on Delta Halo. A [[Phantom]] flies toward the surface. Cuts to Phantom interior.}''
 
'''[[Tartarus]]:''' "Once the shield is down, we'll head straight to the [[Library]]. I do not wish to keep the Hierarchs waiting."
 
''{Focus on 'Vadamee, zoom in as he speaks.}''
 
'''[[Thel 'Vadamee]]:''' "The human who killed the [[Prophet of Regret]] ... Who was it?"
 
'''[[Tartarus]]:''' "Who do you think?"
 
'''[[Thel 'Vadamee]]:''' "The [[Master Chief|Demon]] is here?"
 
''{Focus on [[Tartarus]]}''
 
'''[[Tartarus]]:''' ''{Affirmative Snort}'' "Why?" ''{Re-focus on 'Vadamee}'' "Looking for a little payback?"
 
''{'Vadamee draws a [[Type-51 Carbine|Carbine]] and holds it}''
 
'''[[Thel 'Vadamee]]:''' "Retrieving the Icon is my only concern."
 
'''[[Tartarus]]:''' ''{skeptical laugh}'' "Of course."
 
''{Cut to exterior panoramic view of [[Delta Halo]]'s [[Library]], with the [[Sentinel Wall]] in the foreground. The [[Phantom]] flies towards the [[Sentinel Wall]] and stops over a landing. 'Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an [[Enforcer]] rises up and slowly advances. 'Vadamee whirls around and fires three shots from his [[Type-51 Carbine|Carbine]], to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by and away, and the Enforcer chases after it}''
 
'''[[Tartarus]]:''' "Lower the shield, Arbiter!" ''{Cut to mug shot of 'Vadamee}'' "I'll pick you up when you're finished." ''{Fade to white, game play starts}''
 
''On the first room, there are some [[Constructor|Constructors]] repairing an entrance. If you destroy [[Constructor|one]], some [[Sentinel]]s will appear (if on Legendary difficulty, the [[Sentinel]]s will appear automatically) and will only leave if you destroy their "Door".''
 
''(After you jump into the passageways moving downward, and the first room, you meet a [[Grunt]], who greets you)''
 
''(After you enter the next room, you will find a group of [[Grunts]] and [[Jackals]] fighting [[Sentinel|Sentinels]]. After you defeat the Sentinels and cut off any more from entering, a Grunt might speak to you)''
 
'''[[Grunt]]:''' "Arbiter ... our savior!" ''(Pause)'' "Stupid Jackal, say thank you!"
 
''(If you stare at the Grunt long enough, or just wait around)''
 
'''[[Grunt]]:''' "If hungry, eat Jackal!"
 
''(When you move into the next room)''
 
'''[[Tartarus]]:''' ''(Through your COM link)'' "You're getting close to one of the shield generators. Many of my [[Brutes]] have fallen attempting to take it down, let's see if you fare better."
 
''(When you stand near the [[Grunt]] running toward you)''
 
'''[[Grunt]]:''' "Big scary thing! Run away! Please! Don't make me go back!"
 
''(When you reach the Shield Generator)''
 
'''[[Tartarus]]:''' "You've reached the power source, Arbiter."
 
''(An [[Enforcer]] descends from above)''
 
'''[[Tartarus]]:''' "It is useless to attack the Enforcer at the front, especially when it's shields are up. Stay in the shadows, wait until it loses interest, then strike the beast when it's back is turned."
 
''(After you destroy the Enforcer)''
 
'''[[Tartarus]]:''' "You've reached the power source. Overload the locks holding it in place."
 
''(After you overload (or push them to save ammo) the first three locks)''
 
'''[[Tartarus]]:''' "One more, Arbiter."
 
''(After you overload the last one)''
 
'''[[Tartarus]]:''' "Release the power source. Now, find a way to remove it from it's cradle."
 
''(Use the holo-panel, the platform will then start moving and the door in front of you will open)''
 
===Chapter 2: Buyer's Remorse===
''(If you look up, you will see the bright-green shield surrounding the Library fading away, followed by Tartarus's Phantom flying lower towards the other side of the wall)''
 
'''[[Tartarus]]:''' "Our path to the [[Library]]'s clear. I'll pick you up on the ledge ahead."
 
''(The door of the approaching wall opens to another [[Enforcer]] firing on the [[Phantom]])''
 
'''[[Tartarus]]:''' ''(Growls)'' "Blasted machines! Make your own way through the wall, Arbiter!"
 
''(The Phantom leaves, followed by an attack by [[Sentinels]], [[Sentinel Major|Sentinel Majors]] and a break-out of [[Flood]]-Infected [[Human|Humans]])''
 
(Once you get through the wide-opened door in the wall, you will reach a piston at the other end.)
 
(As you proceed through one of the hallways below, your COM link will pick up a [[Marine]]'s transmission)
 
'''[[Marine Sergeant]]:''' (Over COM link) Proceed to the objective, we'll hold out as long as we can! (Screams painfully) Get it off me! Suppressive fire, suppressive fire!
 
(After you reach the next bottom floor)
 
'''Marine Sergeant:''' (Over COM link) Negative ma'am! They are NOT [[Covenant]] ...
 
[[Image:EnergyAlley.jpg|right|142px]]
 
'''Marine:''' Cover that doorway!
 
''(Once you reach the bottom of the wall)''
 
===Chapter 3: 100,000 Years War===
''(As soon as the doorway opens, a sentinel production facility can be seen in the distance as it is shot down by [[Type-25 Assault Gun Carriage|Wraith]] Mortars and crashes further into the [[Quarantine Zone]])''
 
''(When you walk on the snow, pods will land in the canyon)''
 
'''[[Elite]]:''' "[[Forerunners]] be praised, the Arbiter!?"
 
''(When you defeat the wave of [[Flood]])''
 
'''[[Elite]]:''' "This Quarantine Zone has been compromised, we must do what we can against the [[Flood]]. Our [[Spec Ops Commander|Commander]] has landed further in, let us join him."
 
''(Once you cross the bridge and through a tunnel, you will meet the [[Spec Ops Commander]], [[Rtas 'Vadumee]])''
 
'''[[Rtas 'Vadumee]]:''' "Arbiter! What are you doing here?"
 
''(Rtas 'Vadumee is interrupted by screeches of the [[Flood]])''
 
'''[[Elite]]:''' "The Flood is upon us!"
 
'''[[Rtas 'Vadumee]]:''' "We must hold this camp until reinforcements arrive."
 
''(When you keep fighting the Flood, a Phantom will descend from above, firing on any remaining Flood in the zone)''
 
''(Level Ends)''
 
{{Walkthrough}}
 
== Trivia ==
===Glitches===
*In the part where you fall down one of the tubes to see the Phantom for the first time, and you land on the beam in the middle of the hole at the end, you are actually invincible, and will not take damage from any enemy regardless of their weapon or what difficulty the game is on. It is only when you jump down off the perch that you can take damage again. Also, though your shields won't go down, you will take "damage" from foes until blood starts to splatter the ground, but you won't die.
*When you hear the [[Marines]] scream on the radio, do a grenade jump (you must have the [[Halo 2 Skulls|Sputnik skull]]) to the other side and kill the [[Flood]]. It is not recommended on higher difficulties other than Normal because the Marines will die as soon as you arrive.
*When you hear the Marines on the radio for the first time stating they will hold the Flood off, look out the window to the right of you. Three Marines will be fighting a big wave of infection forms and human combat forms. If they manage to kill all the infection forms, when you follow the path, you will trigger something and the marines will drop dead. At the second place where marines argue over radio, three marines will drop dead after you go around some of the crates.
*If you look at any of the dead [[Marines]] or [[Brutes]] throughout the level, you can see their eyes blink from time to time.
*In co-op, during the part where you first encounter the [[Enforcer]], if a [[Flood]] hits you the exact time you are hit by an Enforcer's rocket you will sometimes be sent across the map onto the top of the area you just came from. However, you cannot return to the area so you must restart the level.
*You can do the [[Unlimited Plasma Pistol]] glitch on this level.
*A little bit after you enter the Flood wall, it is possible to get two Sentinel beams at once.
*During the fight with the first [[Enforcer]], if you blow off all its attacking parts, you'll start getting hit by an invisible Sentinel beam coming from the Enforcer.
*If you proceed to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open.
*When you reach the section where you first do battle with the Flood, your jackal (if still alive) may drop its shield and drop its weapon, this is a very rare occurrence however. (this glitch is made easier if the [[Jackal]] is holding a [[Covenant Carbine]]).
*In the beginning of this level turn to the east and you may see [[Jackal]] corpse with [[Grunt]] blood. A similar corpse was seen in [[343 Guilty Spark (level)| 343 Guilty Spark]], with the same blood.
*You can make a [[Flood]] freeze by jumping over it repeatedly.
*In both Marine radio encounters, when you reach a certain point towards them, you run over a trigger that auto-kills them even if they aren't fighting anyone.
*An unarmed Jackal can be found here by lag. More about it is found in the [[Unarmed Grunt]] section in Glitches, Tricks and Cheats.
*Since [[Jackals]] are your allies in this level, you can give them carbines to hold with their shield, and if you fire a charged plasma pistol shot to them, they will drop the carbine and have a full plasma pistol.
*If you give a Jackal a [[Needler]], when it was previously overcharging its [[Plasma Pistol]], it will rapidly fire the weapon. The needles will not harm the player or any other allies.
*If you have a [[Sentinel Beam]], you can active a Piston with at least 2 melee hits. But you'll have to be close to the Piston.
*Sometimes the first grunt you see in the level is invicible.
====Miscellaneous====
*You can also give the [[Jackals]] many other weapons such as [[Covenant Carbines]], [[SMGs]], [[Needlers]], [[Magnums]] and [[Battle Rifles]].
*At times you may get two Jackals and one Grunt instead of one Jackal and two Grunts. And on some occasions one Jackal and three Grunts. However, this is quite rare.
 
====Mistakes====
*When a game play starts, for some unknown reason, your [[Type-51 Carbine|Carbine]] will be maxed out and even though you fire 3 rounds into the Enforcer, your carbine will have a full magazine. This is similar to when the Arbiter shoots at the Heretic Leader's banshee, and no rounds or charge is expended on the weapon.
*Notice when sliding down the last [[Piston]] in the level, there will be snow in the tunnel even though you're inside of a fully concealed tunnel. The snow could possibly be Flood ash.
*There's a [[Battle Rifle]] located in the weapons cache at the exit of the destroyed [[Sentinel Constructor Factory]] an ammunition level surpassing the limit of '108' that ranges as far as '236' bullets. Could this be a possible '7' reference, Bungies favorite number? (6+3=9-2=7)
*When you get to the first dead brute there wll be a plasma rifle near his body instead of a brute plasma rifle.
*There's a [[Carbine]] that can hold '96' rounds of ammo instead of the '72' limit.
 
====Easter Eggs====
*The [http://halo.wikia.com/wiki/Halo_2_Skulls#Mythic Mythic Skull] can be found on this level.
*In one area, you can find [[Needler]]s that can hold extra rounds.
*Down the bottom of the large shaft near where a marine says " Suppressing fire! Supressing fire!" You can find two flood named mr and mrs flood by players.
 
===References===
===Miscellaneous===
*The [[Forerunner Hand]] can be found in this level. It has six digits (2 index fingers, 2 middle fingers and 2 thumbs).
*When out on one of the balconies in which Enforcers and Flood are in combat, off on the far corner of the adjacent structure is a door that is clearly discolored to a bright green. Whether it was an error or intentionally done as a joke, is unknown. Either way, it is interesting to find and not difficult to see, although focusing on it is difficult as the Flood and Enforcers continue to attack you and each other.
*In the beginning of the level, you can see the lake where [[Master Chief]] kills the [[High Prophet of Regret]].
*After you are dropped off by the Phantom, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping (before grabbing In Amber Clad).
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>.
*The weapon that fires from the Phantom at the beginning of the level is a cross between the [[Battle Rifle]] and [[Plasma Rifle]] hybrid.
*In the first part of this level, all [[Covenant Carbine]]s that are laying on the floor hold extra rounds.
*There is a small weapon cache hidden in the second room. There is a dead Brute, some plasma grenades and a Carbine that has over 25 extra rounds.
*If you look back outside in the beginning of the level when the [[Phantom]] drops you, you can see [[High Charity]].
*This is the first of two levels in the Halo trilogy where you can use the blue Sentinel Beam.
*When you get out of the tunnel at the beginning of the "100,000 Years War" part, if you look at The Library you can see a [[Sentinel Constructor Factory]] being destroyed by [[Type-25 Assault Gun Carriage|Wraith]] shots.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that forerunners allowed minor systems to be used by any speices, like when the Covenant lock a forerunner door in The Silent Cartographer level, but made sure only reclaimers could do major things such as activating a Halo or retrieving the Index.
*All the dead [[Brutes]] you come across in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Jackals]] that are dead before you arrive. Similar to some dead Covenant found in the level 343 Guilty Spark.
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*In the beginning cutscene, when the [[Enforcer]] is about to attack the [[Arbiter]], the [[Enforcer]] does not have its primary shields activated.
 
== Images ==
<gallery>
Image:Halo6.jpg|A Phantom Heads To Delta Halo.
Image:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter.
</gallery>
 
{{succession box | before = ''[[Regret (Level)|Regret]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Sacred Icon''''' |after = ''[[Quarantine_Zone (Level)|Quarantine Zone]]''}}
 
{{Level}}
[[Category:Levels]]
[[Category:Halo 2 Campaign]]

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