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{{Era|H2}}{{Level infobox | |||
|prev=[[Regret (Level)]] | |||
|next=[[Quarantine Zone (Level)]] | |||
|game=[[Halo 2]] | |||
|name='''''Sacred Icon''''' | |||
|image=[[Image:Sacredicon1600.jpg|300px]] | |||
|player=[[The Arbiter]] | |||
|date= [[2552|October, 2552]] | |||
|place=The Surface of [[Installation 05]] | |||
|Objective= | |||
*Lower the Containment-Shield | |||
*Power-up the four Absorbers to lower the Containment-Shield | |||
*Make your way through the Flood-infested Wall | |||
*Rendezvous with your allies in the Covenant camp | |||
|enemies= | |||
*[[Sentinels]] | |||
*[[Sentinel Majors]] | |||
*[[Enforcers]] | |||
*[[Constructors]] | |||
*[[Infection Form]]s | |||
*[[Combat Form]]s | |||
*[[Carrier Form]]s | |||
}} | |||
<center>''Looking for the [[Index]]?''</center> | |||
'''Sacred Icon''' is a ''[[Halo 2]]'' campaign level. As the [[Arbiter]], you make your way through a wall filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Elite]] encampment, which you must defend successfully from Flood onslaught before the next level, [[Quarantine Zone (Level)|Quarantine Zone]], starts. This is the first and only level where Jackals will be your allies. | |||
==Usable Weapons== | |||
*[[Battle Rifle]] | |||
*[[Carbine]] | |||
*[[Energy Sword]] | |||
*[[Magnum]] | |||
*[[Needler]] | |||
*[[Plasma Pistol]] | |||
*[[Plasma Rifle]] | |||
*[[Rocket Launcher]] | |||
*[[Sentinel Beam]] | |||
*[[Shielded Plasma Cannon]] | |||
*[[Shotgun]] | |||
*[[SMG]] | |||
==Transcript== | |||
==="Uncomfortable Silence" === | |||
<youtube width="200" height="200">1Emyd8nnqfWG1syO6dQ</youtube> | |||
''{fade in on [[Covenant]]-looking structure}'' | |||
''{text: Sanctum of the Hierarchs, [[Covenant]] [[Holy City]], [[High Charity]]}'' | |||
[[Image:Arbiter3.jpg|150px|right]] | |||
''{camera pans down, we see a large hallway with rows of [[Honor Guard Elite|Honor Guards]], the [[Arbiter]] walks through, close up of [[Arbiter]]}'' | |||
''{[[Arbiter]] watches as [[Brute|Brutes]] take Honor Guard equipment from the [[Elite|Elites]], [[Brute|Brutes]] fight each other for choice parts, [[Arbiter]] walks through a large doorway, past [[Honor Guard Brute|Honor Guard Brutes]] to where [[Prophets]] [[Prophet of Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Elite|Elites]]}'' | |||
'''[[Rtas 'Vadumee]]:''' "This is unprecedented... Unacceptable." | |||
'''[[Prophet of Truth]]:''' "A Hierarch is dead, [[Commander]]." | |||
'''[[Rtas 'Vadumee]]:''' "His murderer was within our grasp. If you had not withdrawn our [[Phantom|Phantoms]] ..." | |||
'''[[Prophet of Truth]]:''' "Are you questioning my decision?" | |||
'''[[Rtas 'Vadumee]]:''' "No, Holy One! I only wish to express my concern that the [[Brutes]]..." | |||
''{[[Prophet of Truth|Truth]] hold up a hand for silence}'' | |||
'''[[Prophet of Truth]]:''' "Recommissioning the guard was a radical step, but recent events have made it abundantly clear that the [[Elite|Elites]] can no longer guarantee our safety." | |||
'''[[Rtas 'Vadumee]]:''' "I shall relay ... your decision ... to the Council." | |||
''{[[Rtas 'Vadumee]] and his [[Elite|Elites]] leave. [[Rtas 'Vadumee]] nods to [[Arbiter]], [[Arbiter]] returns the nod. [[Prophet of Truth]] speaks to the [[Arbiter]]} | |||
'''[[Prophet of Truth]]:''' "Politics ... How tiresome. Do you know, [[Arbiter]], the [[Elite|Elites]] have threatened to resign, quit the High Council, because of this exchange of hats?" | |||
'''[[Arbiter]]:''' "''WE'' have always been your protectors." | |||
'''[[Prophet of Truth]]:''' "These are trying times ... for all of us." | |||
'''[[Prophet of Mercy]]:''' "Even as the humans' annihilation filled us with satisfaction, the loss of one of the [[Halo|Sacred Rings]] wracked our hearts with grief." | |||
'''[[Prophet of Truth]]:''' "Putting aside our sorrow, we renewed our faith in the prophecy that other [[Halo|rings]] would be found. And see ''HOW'' our faith has been rewarded." | |||
''{they turn to a large viewscreen of [[Halo]]}'' | |||
[[Image:Divine Wind.jpg|150px|right]] | |||
'''[[Prophet of Mercy]]:''' "[[Halo]]! Its divine wind will rush through the stars, propelling all who are worthy along the Path to salvation." | |||
'''[[Prophet of Truth]]:''' "How to start this process? For ages, we searched for one who might unlock the secrets of the [[Halo|ring]]. An [[Oracle]]. And with your help, we found it." | |||
''{they turn toward [[343 Guilty Spark]], who seems to have been suspended in a gravity beam}'' | |||
'''[[Prophet of Mercy]]:''' "With appropriate humility, we plied the [[Oracle]] with questions. And it, with clarity and grace, had shown us the key." | |||
''{triggers a hologram of the [[Index]]}'' | |||
'''[[Prophet of Truth]]:''' "You will journey to the surface of the [[Halo|ring]], and retrieve this [[Sacred Icon]]. With it, we shall fulfill our promise." | |||
'''[[Prophet of Mercy]]:''' "Salvation for all!" | |||
'''[[Prophet of Truth]]:''' "And begin the [[Great Journey]]." | |||
[[Image:D-Halo.jpg|150px|right]] | |||
''{Fade to black, fade in on [[Delta Halo]]. A [[Phantom]] flies toward the surface. Cut to [[Phantom]] interior.}'' | |||
'''[[Tartarus]]:''' "Once the shield is down, we'll head straight to the [[Library]]. I do not wish to keep the Hierarchs waiting." | |||
''{Focus on the [[Arbiter]], zoom in as he speaks.}'' | |||
'''[[Arbiter]]:''' "The human who killed the [[Prophet of Regret]] ... Who was it?" | |||
'''[[Tartarus]]:''' "Who do you think?" | |||
'''[[Arbiter]]:''' "The [[Master Chief|Demon]] is here?" | |||
''{Focus on [[Tartarus]]}'' | |||
'''[[Tartarus]]:''' ''{Snort}'' "Why?" ''{Re-focus on [[Arbiter]]}'' "Looking for a little payback?" | |||
''{The [[Arbiter]] draws a [[Carbine]] and holds it}'' | |||
'''[[Arbiter]]:''' "Retrieving the [[Icon]] is my only concern." | |||
'''[[Tartarus]]:''' ''{laughs}'' "Of course." | |||
[[Image:Enforcer.jpg|150px|right]] | |||
''{Cut to exterior panoramic view of [[Delta Halo]]'s [[Library]], with the [[Sentinel]] Wall in the foreground. The [[Phantom]] flies towards the [[Sentinel]] Wall and stops over a landing. The [[Arbiter]] drops from the [[Phantom]], which then flies off. Behind the [[Arbiter]], an [[Enforcer]] rises up and slowly advances. The [[Arbiter]] whirls around and fires three shots from his [[Carbine]], to little effect. Suddenly, the [[Enforcer]] is hit by a sustained burst of plasma fire and loses its right-back leg. The [[Phantom]] flies by and away, and the [[Enforcer]] chases after it}'' | |||
'''[[Tartarus]]:''' "Lower the shield, [[Arbiter]]!" ''{Cut to mugshot of [[Arbiter]]}'' "I'll pick you up when you're finished." ''{Fade to white, gameplay starts}'' | |||
''(After you jump into the passageways moving downward, and the first room, you meet a [[Grunt]], who greets you) | |||
(After you enter the next room, you find a group of [[Grunt|Grunts]] and [[Jackal|Jackals]] fighting [[Sentinel|Sentinels]]. After you defeat the [[Sentinel|Sentinels]] and cut off any more from entering, a [[Grunt]] might speak to you)'' | |||
'''[[Grunt]]:''' "[[Arbiter]] ... our savior!" ''(Pause)'' "Stupid [[Jackal]], say thank you!" | |||
''(When you move into the next room)'' | |||
[[Image:SacredIconRelease16001200.jpg|right|156px]] | |||
'''[[Tartarus]]:''' ''(Through your COM link)'' "You're getting close to one of the shield generators. Many of my [[Brute|Brutes]] have fallen attempting to take it down. Let's see if you fare better." | |||
''(When you stand near the [[Grunt]] running toward you)'' | |||
'''[[Grunt]]:''' "Big scary thing! Run away! Please! Don't make me go back!" | |||
''(When you reach the Shield Generator)'' | |||
'''[[Tartarus]]:''' "You've reached the power source, Arbiter." | |||
''(An [[Enforcer]] descends from above)'' | |||
'''[[Tartarus]]:''' "It is useless to attack the [[Enforcer]] at the front, especially when it's shields are up. Stay in the shadows, wait until it loses interest, then strike the beast when it's back is turned." | |||
''(After you destroy the [[Enforcer]])'' | |||
'''[[Tartarus]]:''' "You've reached the power source. Overload the locks holding it in place." | |||
''(After you overload (or push them as normal to save ammo) the first three locks)'' | |||
'''[[Tartarus]]:''' "One more, [[Arbiter]]." | |||
''(After you overload the last one)'' | |||
'''[[Tartarus]]:''' "Release the power source. Now, find a way to remove it from it's cradle." | |||
''(Of course, it's just a simple, push-a-button task. So push the button, the platform will then start moving and the door in front of you will open)'' | |||
===Chapter 2: Buyer's Remorse=== | |||
''(If you look up, you will see the bright-green shield surrounding the Library disappear, followed by Tartarus's Phantom flying lower towards the other side of the wall)'' | |||
'''[[Tartarus]]:''' "Our path to the [[Library]]'s clear. I'll pick you up on the ledge ahead." | |||
''(The door of the approaching wall opens to another [[Enforcer]] firing on the [[Phantom]])'' | |||
'''[[Tartarus]]:''' ''(Growls)'' "Blasted machines! Make your own a way through the wall, [[Arbiter]]!" | |||
''(The [[Phantom]] leaves, followed by an attack by [[Sentinel|Sentinels]], [[Sentinel Major|Sentinel Majors]] and a break-out of [[Flood]]-Infected [[Human|Humans]])'' | |||
(Once you get through the wide-opened door in the wall, you will reach a piston at the other end.) | |||
(As you proceed through one of the hallways below, your COM link will pick up a [[Marine]]'s transmission) | |||
[[Image:Piston.jpg|120px|right]] | |||
'''[[Marine]] [[Sergeant]]:''' (Over COM link) Proceed to the objective! We'll hold out as long as we can! (Screams painfully) Get it off me! | |||
'''[[Marine]] [[Sergeant]] 2:''' Suppressive fire! Suppressive fire! | |||
(After you reach the next bottom floor) | |||
'''[[Marine]] [[Sergeant]]:''' (Over COM link) Negative ma'am! They are NOT [[Covenant]] ... | |||
[[Image:EnergyAlley.jpg|right|142px]] | |||
'''[[Marine]] [[Sergeant]] 2:''' Cover that doorway! | |||
''(Once you reach the bottom of the wall)'' | |||
===Chapter 3: 100,000 Years War=== | |||
''(As soon as the doorway opens, a ship can be seen in the distance as it is shot down by Wraith Mortars and crashes farther into the Quarantine Zone)'' | |||
''(When you walk on the snow, pods will land in the canyon)'' | |||
'''Elite:''' "Forerunners be praised! The Arbiter!" | |||
''(When you defeat the wave of Flood)'' | |||
'''Elite:''' "This Quarantine Zone has been compromised. We must do what we can against the Flood. Our commander has landed further in. Let us join him." | |||
''(Once you cross the bridge and through a tunnel, you will meet the SpecOps Commander, Rtas 'Vadumee)'' | |||
'''Rtas 'Vadumee:''' "Arbiter! What are you doing here?" | |||
''(Rtas 'Vadumee is interrupted by screeches of the Flood)'' | |||
'''Elite:''' "The Flood is upon us!" | |||
'''Rtas 'Vadumee:''' "We must hold this campus until reinforcements arrive." | |||
''(When you keep fighting the Flood, a Phantom will descend from above, firing on any remaining Flood in the zone)'' | |||
''(Level Ends)'' | |||
==Normal Walkthrough== | |||
You start out with a Covenant Carbine and a Plasma Pistol. If you turn to your left you'll see a pair of Needlers, I always grab them because they're good against Sentinels. Head towards the lighted section of this room and on the left will be a piston (get used to them). Go up to it and press "X" then jump down. When you land there will be another piston, do the same thing and jump down again. Continue down the hallway, killing the sentinels and destroying the things they come out of (just shoot at them). At the end of the hall will be another piston, so repeat the process and jump down. | |||
In the next room you'll get 2 Grunts and a Jackal to fight beside. Destroy all the Sentinels and the things they come out of. At the far end of the room will be a walkway that has triangle supports. Go down that hallway and you'll come to a room identical to the one you just came from. Once you've killed all the sentinels, there will be a piston at the far end of the room on the right side. Drop down there and continue down the hallway, destroying stuff. At the end of the hallway will be yet another piston, so jump down. | |||
You'll drop down into the shield door that's guarded by an Enforcer Sentinel. Once you kill him (it will die when you unlock the plug locks first and that will make it a lot easier on [[Legendary]]) go up to anyone of the large pillars and press "X", and then do the same with the other 3. Once you do that a holographic panel will come up at the center of the thing you’re standing on. Go up to it and press "X." Take a breather and enjoy the music as the [[Gondola]] takes you to a room identical to the one you just came from. The Phantom will only stay for a little while, so you need to act quickly. Kill as many Flood and Sentinels as you can. After a while, a large door will open and two Sentinels will come out. Go through the door and follow the hallway until the end where there will be a piston. Jump down. Continue down the hallway and turn right. Activate the piston and jump down. Right near the dead Human bodies there will be s Shotgun and some SMG's. I usually take the Shotgun. Continue down the Flood-infested hallway and at the end will be another piston, so press "X" and jump down. | |||
In this massive room there will be plenty of ammo spread around, you just have to look a little. I don't even bother fighting, but you can do whatever. Turn left from the room that you dropped down from the piston and you'll find a near-identical room with some flood in it. At the end of the smaller room will be an opening into an identical, massive room. Again, there will be some ammo strewn about, so if you’re running low, quick grab some. Otherwise, jump down into the massive room and head left. You'll see a piston, so press "X" when your near to it and jump down. | |||
The next area is very dark, and perfect for the Arbiter's camo. Go straight until you reach the stack of boxes, and then turn right. Keep going until you reach the end and walk on the lowered platform in the middle of the room. It's an identical hallway that you've been down before-the one with the triangle supports. It doesn't matter which way you take, but head to the end of the room like before, and go down the identical walkway. Once you're in the next room, head left and at the end of the room you'll see a piston in an alcove to the left. Press "X" and jump down, and do the same with the next piston. You'll drop down into a room like the one you were in when you started the level, except there's a piston in the middle of it. Go up to the piston and press "X" and drop down. You'll drop down into an identical room, except this one has a battle raging on. I always pick up the [[Energy Sword|sword]] near the piston in the middle of the room before I activate the piston and drop down, but you don't have to. You'll keep falling for what seems like forever. When you stop though, there's a large door a few meters away. Walk through the door, and past the bridge. Keep going until you reach a Covenant Sniper Tower. Fight the waves of Flood with the other [[Elite]]s until you've killed them all. Behind the Shielded Plasma Cannon is a small tunnel, head through that tunnel. A battle will already be going on, so help them. Keep fighting until the cutscene starts. Congratulations, you've completed Sacred Icon! | |||
==Glitches== | |||
*In the part where you fall down one of the tubes to see the Phantom for the first time, and you land on the beam in the middle of the hole at the end. You are actually invincible, and will not take damage from any enemy regardless of their weapon or what difficulty the game is on. It is only when you jump down off your perch that you become weak again. Also, though your shields won't go down, you will take "damage" from foes until blood starts to splatter the ground, but you can't die. | |||
*When you hear the [[Marines]] scream on the radio, do a grenade jump (you must have the [[Halo 2 Skulls|Sputnik skull]]) to the other side and kill the [[Flood]]; they will be enemies. It is not recommended on higher difficulties because the [[Marines]] will die as soon as you arrive. | |||
*In the bit where the Marine yells "Stick to the objective. We'll hold out as long as we can," then a "Get it off me" sign, when you see the first dead Marine in the level, look out the closest right window. A Marine or 2 or 3 will be overrun by about 60 infection forms. If you don't look out this window they'll be invincible till you arrive, but they'll die because the infections forms are still on them. | |||
*When crossing the gap after defeating the first [[Enforcer]] (right before "Buyer's Remorse"), look at the Brute corpse on the platform. It blinks every now and then. | |||
== Trivia == | |||
*The Mythic [[Halo 2 Skulls|Skull]] is found on this level. | |||
{{level}} | |||
[[Category:Halo 2 Campaign]] |