Editing Sacred Icon
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===Miscellaneous=== | ===Miscellaneous=== | ||
[[File:H2-Containment_shield_panel_2.png|thumb|right|300px|The holo-panel featuring the six-digit hand.]] | [[File:H2-Containment_shield_panel_2.png|thumb|right|300px|The holo-panel featuring the six-digit hand.]] | ||
*The holographic control panel for the Containment-Shield displays what appears to be a perfectly symmetrical hand, with two thumbs. The texture, created by [[Bungie]] environment artist [[Paul Russel]], was actually originally designed with a normal five-finger hand. However, due to texture memory constraints, the image was mirrored, creating the six-digit hand in the game. Paul Russel simply shrugged this off, thinking the Forerunners "were probably courteous enough to make their holo signage ambidextrous." Relatedly, later depictions of Forerunner hands in ''[[Halo 4]]'' and ''[[The Forerunner Saga]]'' established most Forerunners as having six-fingered hands with two thumbs.{{Ref/Twitter|docabominable|1605937566489776131|Paul Russel|Quote=It’s a mirrored texture. I thought the accidental two thumbs would be a funny thing to see fans speculate on. But it’s just mirrored to conserve texture memory. No secrets other than dev trickery to keep texture budgets low. https://archive.is/4ml2w|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1605938116597911552|Paul Russel|Quote=Oh, I remember thinking forerunners were probably courteous enough to make their holo signage ambidextrous. But I never told anyone that. https://archive.is/nqvUT|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1606022798270287873|Paul Russel|Quote=It’s really both. The texture had to be mirrored, so two thumbs was inevitable. I was able to shrug it off as ambidextrous but really no one cared. Just an item checked off a list. No mystery story meaning. https://archive.is/Dm99E|D=22|M=12|Y=2022}} | *The holographic control panel for the Containment-Shield displays what appears to be a perfectly symmetrical hand, with two thumbs. The texture, created by [[Bungie]] environment artist [[Paul Russel]], was actually originally designed with a normal five-finger hand. However, due to texture memory constraints, the image was mirrored, creating the six-digit hand in the game. Paul Russel simply shrugged this off, thinking the Forerunners "were probably courteous enough to make their holo signage ambidextrous." Relatedly, later depictions of Forerunner hands in ''[[Halo 4]]'' and ''[[The Forerunner Saga]]'' established most Forerunners as having six-fingered hands with two thumbs.{{Ref/Twitter|docabominable|1605937566489776131|Paul Russel|Quote=It’s a mirrored texture. I thought the accidental two thumbs would be a funny thing to see fans speculate on. But it’s just mirrored to conserve texture memory. No secrets other than dev trickery to keep texture budgets low. https://archive.is/4ml2w|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1605938116597911552|Paul Russel|Quote=Oh, I remember thinking forerunners were probably courteous enough to make their holo signage ambidextrous. But I never told anyone that. https://archive.is/nqvUT|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1606022798270287873|Paul Russel|Quote=It’s really both. The texture had to be mirrored, so two thumbs was inevitable. I was able to shrug it off as ambidextrous but really no one cared. Just an item checked off a list. No mystery story meaning. https://archive.is/Dm99E|D=22|M=12|Y=2022}} | ||
[[File:MTCC-H2A Containment Shield Peek.jpg|thumb|300px|An upcoming outdoor section being visible in ''Halo 2: Anniversary''.]] | [[File:MTCC-H2A Containment Shield Peek.jpg|thumb|300px|An upcoming outdoor section being visible in ''Halo 2: Anniversary''.]] | ||
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*Oddly, there appears to be stains near the Grunt by the piston at the start of the mission. It heavily resembles Flood matter, which would indicate the Flood managed to infiltrate the Sentinel wall before the containment shield was deactivated. | *Oddly, there appears to be stains near the Grunt by the piston at the start of the mission. It heavily resembles Flood matter, which would indicate the Flood managed to infiltrate the Sentinel wall before the containment shield was deactivated. | ||
*The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen. | *The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen. | ||
*Snow falls through the last piston tunnel despite it being enclosed | *Snow falls through the last piston tunnel despite it being enclosed. | ||
*One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield. | *One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield. | ||