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{{Status|Gameplay}}
{{Era|RW}}
{{Center|'''Sacred Icon''' redirects here. For the Forerunner artifact, see [[Activation Index]]. For the achievement, see [[Sacred Icon (achievement)]].}}
{{Center|For Forerunner artifact, see [[Activation index]]. For the ''[[Halo 2 Vista]]'' achievement, see [[Sacred Icon (achievement)]].}}
{{Level infobox
{{Level infobox
|pagegamelabel=H2
|prev=''[[Regret (level)|Regret]]''
|prev=''[[Regret (Halo 2 level)|Regret]]''
|next=''[[Quarantine Zone (level)|Quarantine Zone]]''
|next=''[[Quarantine Zone]]''
|game=''[[Halo 2]]'' (<small>''[[Halo 2 Anniversary|Anniversary]]''</small>)
|name='''''Sacred Icon'''''
|name='''''Sacred Icon'''''
|image=[[File:H2A SacredIcon Loadscreen.png|300px]]
|image=[[File:SacredIconAchievementArt.jpeg|300px]]
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|player=[[Thel 'Vadamee]]
|devname=<code>06a_sentinelwalls</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\solo\06a_sentinelwalls\06a_sentinelwalls.scenario}}
|date= [[2552|November 3rd, 2552]]
|player=[[Arbiter_(player_character)#Halo_2|Arbiter]]
|date=[[2552|November 3, 2552]]
|place=[[Sentinel Wall]], [[Installation 05]]
|place=[[Sentinel Wall]], [[Installation 05]]
|objective=Lower the [[Containment Shield]], then escape the [[Flood]]-infested wall and rendezvous with Covenant allies in the encampment.
|objective=Lower the [[Containment Shield]], then escape the [[Flood]]-infested wall and rendezvous with Covenant allies in the encampment.
|partime=00:15:00 {{C|''Master Chief Collection''}}
|parscore=7,000 {{C|''Master Chief Collection''}}
}}
}}
{{Article quote|Succeed where others have failed. Lower the shield protecting the Sacred Icon.'''}}
{{Article Quote|Succeed where others have failed. Lower the shield protecting the Sacred Icon.'''}}
'''Sacred Icon''' is the tenth [[campaign]] level of ''[[Halo 2]]''. As [[Arbiter]] [[Thel 'Vadamee]], the player makes their way through [[Sentinel Wall|a wall]] filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Sangheili]] [[Quarantine Zone|encampment]]. The player must defend it successfully from the Flood onslaught before the next level [[Quarantine Zone (Level)|Quarantine Zone]] starts. This is the first and only level where [[Kig-Yar]] are encountered as allies. This is also one of three levels with human enemies ever in the whole series.
'''Sacred Icon''' is a ''[[Halo 2]]'' campaign level. As [[Arbiter]] [[Thel 'Vadamee]], the player makes their way through [[Sentinel Wall|a wall]] filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Sangheili]] [[Quarantine Zone|encampment]]. The player must defend it successfully from the Flood onslaught before the next level [[Quarantine Zone (Level)|Quarantine Zone]] starts. This is the first and only level where [[Kig-Yar]] are encountered as allies. This is also one of three levels with human enemies ever in the whole series.


==Transcript==
==Transcript==
[https://youtu.be/IPOek0OZGgE '''{''Cutscene''}''']
 
[http://www.youtube.com/watch?v=jg2doq0dz38'''{''Anniversary Cutscene''}''']
[http://www.youtube.com/watch?v=qfWG1syO6dQ '''{''Cutscene''}''']


''Fade in on the interior of a [[Covenant]] structure.''
''Fade in on the interior of a [[Covenant]] structure.''
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'''Vadamee watches as the [[Jiralhanae]] take Honor Guard equipment from the [[Sangheili]] guards. Some Jiralhanae fight each other for choice parts. As 'Vadamee ascends the stairs leading to the Prophet's Inner Sanctum, a pair of former Honor Guardsmen Sangheili pass by him, without their helmets and [[energy stave]]s. 'Vadamee walks through a large doorway, past the new [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]] (one of whom snarls at him in the Anniversary) to where the Prophets of [[Prophet of Truth|Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Rtas 'Vadum]]ee and two of his [[Special Operations Sangheili]].''
'''Vadamee watches as the [[Jiralhanae]] take Honor Guard equipment from the [[Sangheili]] guards. Some Jiralhanae fight each other for choice parts. As 'Vadamee ascends the stairs leading to the Prophet's Inner Sanctum, a pair of former Honor Guardsmen Sangheili pass by him, without their helmets and [[energy stave]]s. 'Vadamee walks through a large doorway, past the new [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]] (one of whom snarls at him in the Anniversary) to where the Prophets of [[Prophet of Truth|Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Rtas 'Vadum]]ee and two of his [[Special Operations Sangheili]].''


[[File:H2A - Changing of the Guard.jpg|300px|thumb|The Jiralhanae strip the Sangheili of their role as Honor Guards for themselves as the Arbiter goes before the High Prophets.]]
[[File:H2A - Changing of the Guard.jpg|300px|right|thumb|The Jiralhanae strip the Sangheili of their role as Honor Guards for themselves as the Arbiter goes before the High Prophets.]]


*'''Rtas 'Vadumee''': "This is unprecedented... Unacceptable."
*'''Rtas 'Vadumee''': "This is unprecedented... Unacceptable."


*'''Prophet of Truth''': "[[Prophet of Regret|A Hierarch]] is dead, [[Special Operations Commander|Commander]]."
*'''Prophet of Truth''': "[[High Prophet of Regret|A Hierarch]] is dead, [[Special Operations Commander|Commander]]."


*'''Rtas 'Vadumee''': "His [[John-117|murderer]] was within our grasp. If you had not withdrawn our [[Kez'katu-pattern Phantom|Phantoms]]-"
*'''Rtas 'Vadumee''': "His [[John-117|murderer]] was within our grasp. If you had not withdrawn our [[Type-52 Phantom|Phantoms]]-"


*'''Prophet of Truth''': ''(slightly indignantly)'' "Are you questioning my decision?"
*'''Prophet of Truth''': ''(slightly indignantly)'' "Are you questioning my decision?"
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*'''Rtas 'Vadumee''': "No, Holy One! I only wish to express my concern that the Brutes-"
*'''Rtas 'Vadumee''': "No, Holy One! I only wish to express my concern that the Brutes-"


''The Prophet of Truth holds up a hand for silence.''
''Prophet of Truth holds up a hand for silence''


*'''Prophet of Truth''': "Re-commissioning the guard was a radical step. But recent events have made it abundantly clear that the Elites can no longer guarantee our safety."
*'''Prophet of Truth''': "Re-commissioning the guard was a radical step. But recent events have made it abundantly clear that the Elites can no longer guarantee our safety."
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''Rtas 'Vadumee and his Sangheili leave. He nods to 'Vadamee, who returns the nod. The Prophet of Truth speaks to 'Vadamee.''
''Rtas 'Vadumee and his Sangheili leave. He nods to 'Vadamee, who returns the nod. The Prophet of Truth speaks to 'Vadamee.''


*'''Prophet of Truth''': "Politics ''(small sigh)''... How tiresome. Do you know, Arbiter, the Elites have threatened to resign? To quit the [[High Council]]? Because of this... [[Changing of the Guard|exchange of hats]]?"
*'''Prophet of Truth''': "Politics ''(small sigh)''... How tiresome. Do you know, Arbiter, the Elites have threatened to resign? To quit the High Council? Because of this... [[Changing of the Guard|exchange of hats]]?"


*'''Thel 'Vadamee''': "''We'' have always been your protectors."
*'''Thel 'Vadamee''': "''We'' have always been your protectors."
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''They turn toward [[343 Guilty Spark]], who seems to have been suspended in a gravity beam.''
''They turn toward [[343 Guilty Spark]], who seems to have been suspended in a gravity beam.''


*'''Prophet of Mercy''': "With appropriate humility, we plied the Oracle with questions. And it, with clarity and grace, has shown us... the key."
*'''Prophet of Mercy''': "With appropriate humility, we piled the Oracle with questions. And it, with clarity and grace, has shown us... the key."


''Mercy triggers a hologram of the [[Activation index]].''
''Mercy triggers a hologram of the [[Activation index]].''
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*'''Prophet of Truth''': "And begin the Great Journey."
*'''Prophet of Truth''': "And begin the Great Journey."


[[File:H2A - Spark with Hierarchs and Arbiter.jpg|thumb|300px|Truth and Mercy task the Arbiter with the recovery of the Sacred Icon after conversing with the "Oracle".]]
[[File:H2A - Spark with Hierarchs and Arbiter.jpg|right|thumb|300px|Truth and Mercy task the Arbiter with the recovery of the Sacred Icon after conversing with the "Oracle".]]


''Fade to black, fade in on Installation 05. A Phantom flies toward the surface. Cuts to Phantom cockpit: Tartarus approaches from behind the Jiralhanae pilot.''
''Fade to black, fade in on Installation 05. A Phantom flies toward the surface. Cuts to Phantom cockpit: Tartarus approaches from behind the Jiralhanae pilot.''
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*'''Tartarus (COM)''': '"Looking for a little payback?"
*'''Tartarus (COM)''': '"Looking for a little payback?"


'''Vadamee draws a [[Vostu-pattern carbine|carbine]] and readies it.''
'''Vadamee draws a [[Type-51 carbine|carbine]] and readies it.''


*'''Thel 'Vadamee''': "Retrieving the Icon is my only concern."
*'''Thel 'Vadamee''': "Retrieving the Icon is my only concern."
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*'''Tartarus (COM)''': ''(skeptical laugh)'' "Of course."
*'''Tartarus (COM)''': ''(skeptical laugh)'' "Of course."


''Cut to exterior panoramic view of Delta Halo's Library, with the [[Sentinel Wall]] in the foreground. The Phantom flies towards the Sentinel Wall and stops over a landing platform. A battle has been fought here recently, as evidenced by [[Aggressor Sentinel]] wreckage and Covenant bodies and blood on the ground.''
''Cut to exterior panoramic view of Delta Halo's Library, with the [[Sentinel Wall]] in the foreground. The Phantom flies towards the Sentinel Wall and stops over a landing. A battle has been fought here recently, as evidenced by [[Aggressor Sentinel]] wreckage and Covenant bodies and blood on the ground.''


[[File:H2A - Enforcer.jpg|thumb|300px|A Sentinel Enforcer closes in on Thel 'Vadamee at the Library's outer perimeter.]]
[[File:H2A - Enforcer.jpg|right|thumb|300px|A Sentinel Enforcer closes in on Thel 'Vadamee at the Library's outer perimeter.]]


'''Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an [[Enforcer]] rises up and slowly advances. 'Vadamee whirls around and fires three shots (seven in the Anniversary) from his Carbine, to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by, and the Enforcer chases after it.''
'''Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an [[Enforcer]] rises up and slowly advances. 'Vadamee whirls around and fires three shots from his Carbine, to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by, and the Enforcer chases after it.''


*'''Tartarus (COM)''': "Lower the shield, Arbiter! I'll pick you up when you're finished."
*'''Tartarus (COM)''': "Lower the shield, Arbiter! I'll pick you up when you're finished."
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===Uncomfortable Silence===
===Uncomfortable Silence===
''In the first room, there are some [[Constructor]]s repairing an entrance. If 'Vadamee destroys one, some [[Aggressor Sentinel]]s will appear (if on Legendary difficulty, the Sentinels will appear automatically) and will only stop spawning if 'Vadamee destroys the [[Sentinel launcher]]s that create them. He meets a frightened [[Unggoy]] [[Unggoy Major|Major]], who recovers upon seeing the Arbiter''
''In the first room, there are some [[Constructor]]s repairing an entrance. If 'Vadamee destroys one, some [[Aggressor Sentinel]]s will appear (if on Legendary difficulty, the Sentinels will appear automatically) and will only stop spawning if 'Vadamee destroys the [[Sentinel launcher]]s that create them. He meets a frightened [[Unggoy]] [[Unggoy Major|Major]], who recovers upon seeing the Arbiter''


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'''Vadamee reaches another piston, and drops down to the shield generator.''
'''Vadamee reaches another piston, and drops down to the shield generator.''
[[File:H2 SacredIcon ReleaseChamber.jpg|250px|thumb|The chamber with the power source controls.]]
[[File:SacredIconRelease16001200.jpg|250px|thumb|The chamber with the power source controls.]]
*'''Tartarus (COM)''': "You've reached the power source, Arbiter."
*'''Tartarus (COM)''': "You've reached the power source, Arbiter."


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''The Phantom retreats, followed by an attack by Aggressor Sentinels and a break-out of [[Flood combat form]]s.''
''The Phantom retreats, followed by an attack by Aggressor Sentinels and a break-out of [[Flood combat form]]s.''


[[File:MTCC-H2A Marines Fight.jpg|thumb|300px|Marines fighting the Flood in the Sentinel wall.]]
''Eventually clearing the area of hostiles, 'Vadamee jumps through the wide-opened door that several Sentinels used to enter the area. Fighting his way through Flood forms and Sentinels, 'Vadamee reaches a piston at the other end. After clearing another corridor of Flood and surviving an ambush of [[Flood infection form]]s, he reaches another piston.''
''Eventually clearing the area of hostiles, 'Vadamee jumps through the wide-opened door that several Sentinels used to enter the area. Fighting his way through Flood forms and Sentinels, 'Vadamee reaches a piston at the other end. After clearing another corridor of Flood and surviving an ambush of [[Pod infector]]s, he reaches another piston.''


''As 'Vadamee proceeds through the hallway below, his COM link picks up a UNSC transmission.''
''As 'Vadamee proceeds through the hallway below, his COM link picks up a [[Marine]]'s transmission.''


*'''[[Gunnery Sergeant]] [[Marcus Stacker]] (COM)''': "Proceed to the objective, we'll hold out as long as we can! ''(screams painfully)'' Get it off me!"
*'''[[Marcus Stacker|Sergeant Stacker]] (COM)''': "Proceed to the objective, we'll hold out as long as we can! ''(screams painfully)'' Get it off me!"


*'''[[Banks|Staff Sergeant Banks]] (COM)''': "Suppressive fire, suppressive fire!"
*'''[[Banks|Sergeant Banks]] (COM)''': "Suppressive fire, suppressive fire!"


'''Vadamee looks across a chasm to see a squad of Marines surrounded by Flood.  The parasites usually overwhelm and kill the outnumbered Marines.  If any Marines do survive, they will fire upon 'Vadamee and any Sentinels present. Fighting his way through twisting hallways full of Flood combat forms, with occasional Sentinels and [[Flood carrier form|carrier forms]] impeding his progress, 'Vadamee reaches another piston. After traversing an open-air balcony full of battling Flood and Sentinels including an Enforcer, 'Vadamee activates yet another piston which takes him still deeper into the Wall.''
'''Vadamee rushes towards the source of the commotion and sees in the distance a group of humans fighting a mass of Flood.  The parasites usually overwhelm and kill the outnumbered Marines.  If any Marines do survive and they see 'Vadamee, they will shoot at him. Fighting his way through twisting hallways full of Flood combat forms, with occasional Sentinels and [[Flood carrier form|carrier forms]] impeding his progress, 'Vadamee reaches another piston. After traversing an open-air balcony full of battling Flood and Sentinels including an Enforcer, 'Vadamee activates yet another piston which takes him still deeper into the Wall.''


'''Vadamee fights his way through an area heavily saturated with [[Flood spores]]. Eventually he picks up another human transmission.''
'''Vadamee fights his way through an area heavily saturated with [[Flood spores]]. Eventually he picks up another human transmission.''
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*'''Stacker (COM)''': "Negative, ma'am! They are ''not'' Covenant!"
*'''Stacker (COM)''': "Negative, ma'am! They are ''not'' Covenant!"


*'''Banks (COM)''': "Cover that doorway!"
[[File:EnergyAlley.jpg|right|300px|thumb|One of the numerous energy alleys encountered throughout the level.]]
 
*'''Marine #1 (COM)''': "Cover that doorway!"


'''Vadamee fights through another group of Flood and Sentinels before reaching another piston. He drops down a long tunnel which deposits him on a flat platform akin to the one he initially landed on. Nearby a Covenant Phantom is forced away by ground fire from several combat forms, leaving 'Vadamee to deal with them. He drops down another long tunnel and reaches the bottom of the wall.''
'''Vadamee fights through another group of Flood and Sentinels before reaching another piston. He drops down a long tunnel which deposits him on a flat platform akin to the one he initially landed on. Nearby a Covenant Phantom is forced away by ground fire from several combat forms, leaving 'Vadamee to deal with them. He drops down another long tunnel and reaches the bottom of the wall.''


===100,000 Years War===
===100,000 Years War===
[[File:HTMCC-H2A Sentinel Factory Explosion.jpg|thumb|300px|One of the Sentinel manufacturing facilities explode.]]
''As soon as the doorway opens, an airborne [[Sentinel manufacturing facility]] can be seen in the distance as it is shot down by [[Type-25 Wraith|Wraith]] mortars and crashes into the [[Quarantine Zone]].''
''As soon as the doorway opens, an airborne [[Sentinel manufacturing facility]] can be seen in the distance as it is shot down by [[Zurdo-pattern Wraith|Wraith]] mortars and crashes into the [[Quarantine Zone]].''


'''Vadamee proceeds through the snow. {{Pattern|Udka|Assault Carapace}}s land across the canyon. [[Special Operations Sangheili|Special Operations]] [[Sangheili]] exit from them.''
'''Vadamee proceeds through the snow. [[Covenant drop pod]]s land across the canyon. [[Special Operations Sangheili|Special Operations]] [[Sangheili]] exit from them.''


*'''Special Operations Sangheili #1''': "[[Forerunner]]s be praised, the Arbiter!"
*'''Special Operations Sangheili #1''': "[[Forerunner]]s be praised, the Arbiter!"
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on ''Sacred Icon'' across the [[Halo 2 (Windows Vista)|Windows Vista]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 2: Anniversary''. The original [[Xbox]] release of ''Halo 2'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo 2'' (Windows Vista)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H2V Achievement Sacred Icon.png|center|64px]]
|[[File:HTMCC H2A Achievement SacredIcon.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Sacred Icon.jpg|center|64px]]
|<center>'''[[Sacred Icon (achievement)|Sacred Icon]]'''</center>
|Beat Secret Icon on any difficulty.
|<center>[[Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)]]<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TerminalVelocity.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam TerminalVelocity.jpg|center|64px]]
|<center>'''[[Terminal Velocity]]'''</center>
|Beat the par time on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement GuidedTour.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam GuidedTour.jpg|center|64px]]
|<center>'''[[Fists of Fury]]'''</center>
|Beat the par score on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Determined.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Determined.jpg|center|64px]]
|<center>'''[[Determined]]'''</center>
|Activate [[Terminal (Halo 2: Anniversary)|Terminal #8]] on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement SkulltakerMythic.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam SkulltakerMythic.jpg|center|64px]]
|<center>'''[[Skulltaker Halo 2: Mythic]]'''</center>
|Find and claim the [[Halo 2 skulls#Mythic|Mythic Skull]].
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TheWilloftheProphets.png|center|114px]]
|[[File:HTMCC Achievement The Will of the Prophets Steam.jpg|center|64px]]
|<center>'''[[The Will of the Prophets]]'''</center>
|Collect the Arbiter toy in Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*It is possible to encounter Marine enemies in the room where Sergeant Stacker and Sergeant Banks can be heard over the radio. A window shows a one-sided battle going on between a few Marine stragglers and Flood form. Going the normal route by turning the corner will trigger the Marines to die. However, using the Sputnik skull and some practice, the player can grenade jump across the window and completely bypass the trigger. If any Marines are still alive, they will engage the player as enemies. This trick also prevents the next few waves of Flood from spawning in the rest of this section until reaching the semi-outdoor area.
*In both times where Marines are heard combating the Flood, there are actually Marines fighting the Flood near the Arbiter. However, once the player approaches their locations, the Marines will drop dead. It is possible, with some practice and the Sputnik Skull, to grenade jump across the chasm and land next to the Marines. They will show red on the reticule and will attack the player even when the player does not attack them.
*The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]].
*The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]].
*The [[Jackals' unlimited Plasma Pistols]] glitch can be done on this level.
*The [[Jackals' Unlimited Plasma Pistols]] glitch can be done on this level.
*During the fight with the first [[Enforcer]], if the player blows off all its attacking parts, the Enforcer will use its [[Invisible Sentinel beam]].
*During the fight with the first [[Enforcer]], if the player blows off all its attacking parts, the Enforcer will use its [[Invisible Sentinel Beam]].
*If the player proceeds to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open.
*If the player proceeds to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open.
*It's possible to make a Flood Combat form freeze by jumping over it repeatedly.
*When the player reaches the section where the Flood is encountered, any surviving Jackal (if still alive) may drop its shield and its weapon, though this is a very rare occurrence. (This glitch is made easier if the [[Kig-yar|Jackal]] is holding a Plasma rifle).
*The [[Charging Needler glitch]] can be performed on this level.
*The player can make a [[Flood]] form freeze by jumping over it repeatedly.
*The [[Charging Needler Glitch]] can be performed on this level.
*Sometimes the first Grunt in the level is invisible.
*Sometimes the first Grunt in the level is invisible.
*The first Grunt encountered can be turned invincible when he falls down the tube. It only works with this one Grunt.
*The first Grunt encountered can be turned invincible when he falls down the tube. It only works with this one Grunt.
*In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together.
*In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together.
*If any Grunts or Jackals follow the player up until the Buyer's Remorse checkpoint, they may become weaponless as their weapons disappear entirely. This appears to happen often when the player swaps any of the Grunts or Jackals weapons with a Plasma Rifle or Carbine Rifle (which only Jackals can wield in this scenario).
*Sometimes if the player gives a Jackal a carbine and reach the area where the Enforcer and Sentinel Majors are attacking the Flood, their carbine will become invisible.
*There's a glitch that makes a fellow Elite weaponless. When you first get outside after fighting through endless flood in the facility and some Elites are dropped in to help you, you can give one of them an M6C Magnum pistol and it will disappear.
*Sometimes if you still have a surviving Grunt riding the gondola with you before the encounter with the Flood, when the chapter Buyers Remorse shows up on the screen, there is a chance (Bigger chance if holding Plasma rifle) that the Grunt's weapon will be deleted.
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, several Grunt allies throughout the level can still appear as Majors instead of Ultras. Another example of this phenomenon is the first group of Brutes in the level [[Uprising (level)|Uprising]].
*There's a glitch that makes a fellow Elite weaponless. When you first get outside after fighting through endless flood in the facility and some Elites are dropped in to help you, you can give one of them a M6D Magnum pistol and it will disappear.
*If you melee a dead marine combat form in the hip, it will spin around, whereas if you melee it anywhere else, it will not move.
 
===Cut Content===
*There is cut dialogue that suggest at least one live Brute was meant to spawn as an ally.
*Three spawn points for Jackals to spawn in the containment shield chamber are present in the map files, but are obviously not active.
*An additional Sentinel spawner was meant to appear in the room that the underground Gondola goes, significantly higher up than the others.


===Miscellaneous===
===Miscellaneous===
[[File:H2-Containment_shield_panel_2.png|thumb|right|300px|The holo-panel featuring the six-digit hand.]]
* The first Grunt in this mission sometimes randomly despawns if the player gets too far ahead of him.
*The holographic control panel for the Containment-Shield displays what appears to be a perfectly symmetrical hand, with two thumbs. The texture, created by [[Bungie]] environment artist [[Paul Russel]], was actually originally designed with a normal five-finger hand. However, due to texture memory constraints, the image was mirrored, creating the six-digit hand in the game. Paul Russel simply shrugged this off, thinking the Forerunners "were probably courteous enough to make their holo signage ambidextrous." Relatedly, later depictions of Forerunner hands in ''[[Halo 4]]'' and ''[[The Forerunner Saga]]'' established most Forerunners as having six-fingered hands with two thumbs.{{Ref/Twitter|docabominable|1605937566489776131|Paul Russel|Quote=It’s a mirrored texture. I thought the accidental two thumbs would be a funny thing to see fans speculate on. But it’s just mirrored to conserve texture memory. No secrets other than dev trickery to keep texture budgets low. https://archive.is/4ml2w|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1605938116597911552|Paul Russel|Quote=Oh, I remember thinking forerunners were probably courteous enough to make their holo signage ambidextrous. But I never told anyone that. https://archive.is/nqvUT|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1606022798270287873|Paul Russel|Quote=It’s really both. The texture had to be mirrored, so two thumbs was inevitable. I was able to shrug it off as ambidextrous but really no one cared. Just an item checked off a list. No mystery story meaning. https://archive.is/Dm99E|D=22|M=12|Y=2022}}
[[File:MTCC-H2A Containment Shield Peek.jpg|thumb|300px|An upcoming outdoor section being visible in ''Halo 2: Anniversary''.]]
*At times the player may initially find two Grunts and one Jackal instead of two Jackals and one Grunt, and on some occasions two Jackals and three Grunts. However, this is quite rare.
*At times the player may initially find two Grunts and one Jackal instead of two Jackals and one Grunt, and on some occasions two Jackals and three Grunts. However, this is quite rare.
*Occasionally when sliding down the pistons alongside a Grunt, it may die on impact.
*Occasionally when sliding down the pistons alongside a Grunt, it may die on impact.
*When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow the player any further. This can be avoided by letting the Grunt jump through first and pushing him down when the player jumps.
*When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow the player any further. This can be avoided by letting the Grunt jump through first and pushing him down when the player jumps.
*There are voice files that indicate a Brute was supposed to appear as an ally early in the mission.
*As the player takes the gondola under the containment shield being deactivated, a future section of the wall can be seen on the right. Where as the section is darkened in ''Halo 2'' due to limitations of draw distance, it can be seen in ''Halo 2: Anniversary''.
*This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where the player can use Human Weapons while playing as the Arbiter.
*This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where the player can use Human Weapons while playing as the Arbiter.
*Because Sacred Icon is the first part of a two-part level, the player's weapons will carry over to [[Quarantine Zone]], unless one of the weapons is a Rocket Launcher. If the player completes Sacred Icon with a Rocket Launcher, they will start Quarantine Zone with a Covenant Carbine and an Energy Sword.
*Because Sacred Icon is the first part of a two-part level, the player's weapons will carry over to [[Quarantine Zone (level)|Quarantine Zone]], unless one of the weapons is a Rocket Launcher. If the player completes Sacred Icon with a Rocket Launcher, he or she will start Quarantine Zone with a Covenant Carbine and an Energy Sword.


===Mistakes===
===Mistakes===
*Oddly, there appears to be stains near the Grunt by the piston at the start of the mission. It heavily resembles Flood matter, which would indicate the Flood managed to infiltrate the Sentinel wall before the containment shield was deactivated.
*The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet it is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen.
*The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen.
*Snow falls through the last piston tunnel despite it being enclosed.
*Snow falls through the last piston tunnel despite it being enclosed. This appears to be an issue with loading in the next mission's environment.
*One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield.
*One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield.
 
*A standard plasma rifle is seen next to the first dead Brute. Other Brute corpses encountered in the level have Brute plasma rifles.
*In ''Halo 2: Anniversary'', the opening cutscene shows the Phantom flying to the Sentinel wall backwards in one shot.
*In ''Halo 2 Anniversary'', the opening cutscene shows the Phantom flying to the Sentinel wall backwards in one shot.
*The opening cutscene depicts the snow surrounding the Library as very vibrant. When gameplay begins the exterior is dark despite the platform the level begins on being open to the elements.
*The opening cutscene depicts the snow surrounding the Library as very vibrant. When gameplay begins the exterior is dark despite the platform the level begins on being open to the elements.
*In ''Halo 2: Anniversary'', the [[Sentinel manufacturing facility]] that the player sees being shot down by plasma mortars appears to explode on its own, as no mortars can be seen. This is likely because the plasma mortars depicted in the original game arc well beneath the factory, making the effect rather unconvincing.
*In ''Halo 2 Anniversary'', the [[Sentinel manufacturing facility]] that the player sees being shot down by plasma mortars appears to explode on its own, as no mortars can be seen. This is likely because the plasma mortars depicted in the original game arc well beneath the factory, making the effect rather unconvincing.


===References===
===References===
*In the beginning of the level, the Arbiter can see the lakes where John-117 killed the High Prophet of Regret, just like how John can see the Sentinel Wall in the distance on [[Delta Halo]] and [[Regret (Halo 2 level)|Regret]]. In addition, ''High Charity'' appears to be very close to Halo.
*There's a [[BR55 Battle Rifle|Battle Rifle]] located in the weapons cache at the exit of the destroyed [[Sentinel Constructor Factory]] with an ammunition level surpassing the limit of '108' that ranges as far as '236' bullets.
*There's a [[Type-51 Carbine|Carbine]] that can hold '96' rounds of ammo instead of the '72' limit.
*The holo-panel used to deactivate the containment shield displays what appears to be a hand with six digits (2 index fingers, 2 middle fingers and 2 thumbs). In ''[[Halo 4]]'', the [[Ur-Didact]] is depicted having a similar hand.
*When out on one of the balconies, on which Enforcers and Flood are in combat off on the far corner of the adjacent structure, there is a door that is clearly discolored to a bright green. Bungie admitted to be referencing one of their favorite restaurants near their developing studios, the name of which being "The Green Door."{{citation needed}}
*In the beginning of the level, the Arbiter can see the lakes where John-117 killed the High Prophet of Regret, just like how John can see the Sentinel Wall in the distance on [[Delta Halo (level)|Delta Halo]] and [[Regret (level)|Regret]]. In addition, ''High Charity'' appears to be very close to Halo.
*In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping.
*In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping.
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines.<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>.
 
*The weapon that fires from the Phantom at the beginning of the level is a cross between the [[BR55 Battle Rifle|Battle Rifle]] and [[Plasma Rifle]] hybrid.
*In the first part of this level, all [[Covenant Carbine]]s that are laying on the floor hold extra rounds.
*There is a small weapon cache hidden in the second room. There is a dead Brute, some plasma grenades and a Carbine that has over 25 extra rounds.
*This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam.
*This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*When observing the [[Sentinel manufacturing facility]]'s destruction, it can be noted that the projectiles hitting the structure are actually [[Wraith]] [[Plasma Mortar]] shots. In addition, the shots never actually come in contact with the structure when it begins to explode and plummet to the installation's surface.
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref>
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref>
*This is the only level in the entire game where Jackals appear as allies.
*This is the only level in the entire game where Jackals appear as allies.


===Easter eggs===
===Easter Eggs===
*The [[Halo 2 skulls#Mythic|Mythic Skull]] can be found on this level.
*The [[Halo 2 Skulls#Mythic|Mythic Skull]] can be found on this level.
*Throughout the level the player can find weapons containing more rounds than their capacities, including [[BR55 Battle Rifle|Battle Rifles]], [[M6C Magnum Sidearm|Pistols]] and [[Type-33 needler]]s .
*Throughout the level the player can find weapons containing more rounds than their capacities, including [[BR55 Battle Rifle|Battle Rifles]], [[M6C Magnum Sidearm|Pistols]] and [[Needler]]s .
*A [[Type-33 needler]] can be found in the room where the player encounters the first [[Enforcer Sentinel]]; this particular needler has 1 round loaded with 6 in reserve. Totaling [[Seven|7]] rounds.
* The eighth terminal is a Covenant terminal in the room with the final piston of the level. The room is easily identified by the fact that it is completely devoid of combat; the only Flood in the room are dead. The terminal is behind a wall on the right side of the room.


==Gallery==
==Gallery==
===''Halo 2''===
===Halo 2===
<gallery>
<gallery>
File:H2 header - Sacred Icon.png|Preview of the level in ''Halo 2'' menu.
File:H2 header - Sacred Icon.png|The level's header image from ''Halo 2''.
File:Honor Guard Ultra Helmet.jpg|The changing of the guards outside the Inner Santcum.
File:Halo6.jpg|A Phantom Heads To Delta Halo.
File:Halo6.jpg|A Phantom approaches Installation 05.
File:H2 Arbiter Ready.jpg|The Arbiter prepares for his mission.
File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter.
File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter.
File:H2_SacredIcon_EnergyAlley.jpg|One of the numerous energy alleys encountered throughout the level.
File:HTMCC-H2 Constructor&Piston.png|A Constructor Sentinel interfaces with a piston.
File:HTMCC-H2 SentinelWallDeactivates.png|Tartarus' Phantom swoops in as the containment shield deactivates.
File:HTMCC-H2 SacredIconSpecOpsCamp.png|Rtas 'Vadumee manning a Shade in the quarantine zone.
</gallery>
</gallery>


===''Halo 2: Anniversary''===
{{Succession box | before = ''[[Regret (level)|Regret]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Sacred Icon''''' |after = ''[[Quarantine Zone (Level)|Quarantine Zone]]''}}
<gallery>
File:H2A Medium ForerunnerCrate Concept.jpg|Concept art for one of the Forerunner crates on the level.
File:H2A ForerunnerWall Concept.jpg|Concept art for one of the corridors inside the Sentinel Wall.
File:H2A - Arbiter and former guardsmen.jpg|The Arbiter meets two Sangheili relieved of their guard posts.
File:H2A - Brute Guardsmen.jpg|A Jiralhanae Honor Guard snarls at the Arbiter.
File:H2A - Rtas with Truth.jpg|Rtas 'Vadum speaking to Truth and Mercy.
File:H2A - Hierarchs with Vadum.jpg|The Arbiter enters the Inner Sanctum.
File:H2A - Library.jpg|The Library being protected by the Sentinel wall.
File:H2A-InfectedHumans.png|The Arbiter encounters human Flood combat forms in the Sentinel wall.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
{{Succession box | before = ''[[Regret (Halo 2 level)|Regret]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Sacred Icon''''' |after = ''[[Quarantine Zone (Level)|Quarantine Zone]]''}}


{{Levels|H2}}
{{Level|H2}}

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